the game is fine,its not as fleshed out as hoi4 or eu5,it is enjoyable while lissening to a podcast or something alike however after playing a good amount of time there are some things that the game could really need: ------ -The Auto-atacking mode is not targeting revolting units in your nation,would also be nice if there was a toggleable option to atack revolting units in your vassal states,i like the update to incoperate the vassalstates,but there is no audio or visual clue when you incoperate revolting units,and while you really need to be asleep at the wheel for something to happen it would be cool if the revolting units dont get asmililated/or give a notefication when they step on your land - If you force a religion onto someone it would be nice that they actually convert their nation into it,or make it a coinflip to go back to the old one after a while,you can disable a nation by forceing a diffrent religion on them,doing so splits the country in half with religions which debuffs them completley and makes them weaker at best or implode at worst some nations can convert their nation to a new religion,but not all,it does not seem to be based on afordability or anything else,so yeah a 50/50 cance for them to adapt or go back would be nice - after like half a hour it gets anoying to get your agressive expantion score high up just to challange a nation that has 1 province,it is very anoying to eat through the HRE with a constant penalty that you cant control,agressive expantion should be based on how huge the nation is that you atack compared to yourself so you dont get dragged down in time for a insignificant milestone - the colony sytem is pointless,you have to strech yourself out over a huge area wich make trop movement a pain to deal with,for basically no bonus,the colonies dont do anything,why set up something that is a third as profitable as just takeing over your neighbour,the colony sytem needs a overhaul,like it should make more monentary sense,or you get a bot friend that is the colony,anything then what we have now - developing tax efficency and infrastructure is pointless,Investment into the economy has a way bigger yield of return,like exponentially more ,there is no scenario where i would do these 2 options over economy investment,they have to be completly changed ,it is even worse as a small nation ,there is like no return to do anything tax related,the advisor that does tax efficency is only worthwhile after you own like 100 provinces - ai movement is generally terible,you can easy outplay a way bigger nation if you know their troops are on the other side of the world ,same with your own auto movement,im not saying it should be a better alternative then manual movement,but if you have to fight between 2 continents that are divided by a ocean the ai does not know how to atack what,and if you dont manually in a tedious manner move them by yourself you can even loose a fight that should be no problem,kinda discourages colonies,the ai does not see the 90% winning mark and targets random provinces of the enemies teammate or finishes of 90% of the work,goes somewhere else,just to return to do another 5%.just to repeat the pattern - there should be a mutiplier of friendship or enemies,a teammate is just a tool that at any moment can flip on you once the partnership contract ends,it would be nice if you can develop a longterm partner that will not atack you if you had a history together,or enemies will even join against you in random wars to sabotage you,would be nice if there are some natural enemies and friends it is all random,it would be way cooler if certain nations have allways a certain buff or nerf towards other nations,like allies as in the same religion or in terms of expantion,it does exist in some capacity,but not huge enough for it to actually matter,there is also a glitch that a teammate atacks your vassal and invites you to also atack it,but at the same time he gets absolved of the alliancecontract and atacks you.so yeah a overwork on howfriends and foes work would be nice,anything other then a random number generator - ai is incompetent,it often struggles to maintain itself to stay solvent,especally if its a vassal even if there is no taxation going on,many ai´s need a good starting point or by the first brezze they implode into themselfs - there should be some form of punishment if you atack someone after someone atacked that nation before,means you can cheese free land from stronger oponenents if you know when to atack, and while you need to pay atention,its overpowerd,way to overpowerd,the agressive expantion score should spike so you cant do it often,best way to survive as the lesser nations,needs nerf - resources dont make sense,yeah you get a small bost in something if you are the main producer,but the boost is irrelevant, why bother knowing where resources are,they all do the same,also the new world lacks farm animals and i can still build a cattle ranch there,makes sense if you play in a like 1800´s,but not in the 1000´s,but again,who cares,not like there is anything important if you focus on fish or sheep - on higher difficulties it would be nice to have better ai,in terms of enemy troop movement,or bottlenecking you if you try to outtechnology them,like make it that knowledge leaks to neighbouring states, like radiant, not a huge buff once you are in steamrolling mode,but a nice change nontheless - if you specc into civilisational legacy only into warfare (military legacy)at the beginning,unless ai is 5 times bigger then you,you allways win the fight,if they nerf gold down then that should also be on the list of a nerf,some legacy bonus is better then others by a good margin ,makes it a stale meta,ofcurse i could do something diffrent for a change on my own,but its punishing to dilibertly hinder you,since otherpaths are not just less efficent,they litterarly have no upside (compared to other traits) - would be nice if there a build restrictions,like not a having farms and windmills in tundras and make the biome be a buff or a nerf depending on the build ,like a is castle stronger in mountains then in plains many build while haveing a purpose makes them just overall inefficent,a palasade is nice but if the enemy overruns you the small timeboost of haveing a palasade wont save you,some builds need some buffs,especally military ones - certain government forms are way stronger then others (while i can understand that tribal is a starting point),there is no point into going to communism other then the aesthetic apeal,merchant republic and theocracy especally at the beginning are overpowerd compared to others - diseases do not affect you,it does basically nothing,especally if your competition gets hit with it aswell - what would be nice if there are civilisational goals,not just forming a nation but actual goals and buff and nerfs for certain nations,like enablement of viking settlement in north america (vinland) the hundredyearwar,colonies and the race against atztecs and inka against the ibereian paninsula,just in general certain events that can be acted out as certain nations,this would really well match with the idea that nations have a similar pool of friends and allies,and not a random picks based on luck - stronger events,not just small buffs or debuffs,but a chance that your nation can collapse and you have to win a internal strive,a black plague,wich moves the economic heartland from europe somewhere else inherantance of a random province, etc... should probably be toggable forgot probably something,but if these ideas actually get implemented then i care to continue writeing more ,im tired