AI LIMIT on Steam - User reviews, Price & Information

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In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.

AI LIMIT is a souls-like, female protagonist and anime game developed by Sense Games and published by CE-Asia.
Released on March 27th 2025 is available only on Windows in 10 languages: English, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, French and Russian.

It has received 17,446 reviews of which 16,230 were positive and 1,216 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 34.99€ on Steam.


The Steam community has classified AI LIMIT into these genres:

Media & Screenshots

Get an in-depth look at AI LIMIT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: HDD Supported, SSD Recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
AI Limit really is a hidden gem in the soulslike genre, especially because it got mostly overshadowed by the much bigger "The first berserker: Khazan", which released on the same day. However, the game really surprised me! Despite its lower budget (you can tell that it is made by a smaller team), you can really feel the love and passion of the developers in every aspect of the game. The anime-inspired cel-shaded art style might not be the prettiest out there, even compared to Khazan or Code Vein, but it suits the game’s vibe perfectly, making it feel melancholic and abandoned. Plus, the atmospheric music and sound design add a great touch to every area, really calm and chilling at times. One of AI Limit’s standout features are the changes made to the traditional soulslike combat system. Instead of the classic stamina bar, the game introduces a unique sync bar. Your damage output, spell usage, and weapon arts are all linked to this bar. Spells and weapon arts deplete the bar, while your damage is proportional to the sync rate meter (for example at 80% sync you deal more damage than at 50%). And once the value drops too low, you’ll need to recharge it by landing melee hits, before being able to use spells or weapon arts again. This mechanic keeps the combat dynamic and encourages aggressive play, which feels really refreshing and allows you to apply constant pressure, without the need to back away from the fight. Weapons are diverse, with each one having a unique stylish weapon art that makes combat feel impactful and satisfying (Some might even be too powerful, as you can sometimes spam 2 or 3 of them in a row, but it still feels fun to use them). Boss fights are generally on the easier side compared to other soulslikes, I feel like, with most of them being down in the first or second attempt, but they have a nostalgic feel reminiscent of early Dark Souls bosses: Their moves are well-telegraphed, allowing you to react rather than just memorize patterns through trial and error. It’s a nice change from more modern, overly punishing designs, where you basically are forced to learn boss fights and fight them tons of times before even having a chance of winning. This also makes this game probably a good entry to soulslikes in general. But don't get me wrong, the game is still difficult and has some tricky level design and bosses hit hard, however it feels like all of your tools are designed to keep up with them. For me however, I think exploration and the "mystery of the unknown" is one of AI Limit’s biggest strengths. The game world is packed with hidden paths, optional areas, and rewarding loot—often giving me the same feeling of discovering the Great Hollow in Dark Souls 1 for the first time (Without spoiling too much, there are multiple areas that are easily missable and you wouldn't even know you missed them, so finding these areas always felt great, one even rewarded me with one of the best boss fights this game has to offer.). The level design itself consistently makes you feel curious and eager to see what’s around the next corner, while also providing some cool vistas. In terms of enemy placement, the game mostly avoids cheap enemy placements and traps that somehow got so overused in other soulslikes. There are some moments, where ranged enemies will shoot from afar, which can feel a bit cheap, but then you realize your parry allows you to reflect projectiles and with that, these passages become much more managble. In general, some areas lack a bit of identity and could have been more polished, but what's there is good enough to sell the game world to you as a "real world". The branches, these game's equivalent of bonfires, are fairly placed, and shortcuts ensure you don’t get too frustrated if you’re stuck on a long section between those. You are also able to fast travel to each already visited branch (and even without any loading time if you stay within the same general area), making visits to prior areas very easy. Character customization is a bit limited, as you can’t fully change your character’s appearance, but the game makes up for it with plenty of cool armor sets and even some wigs for your character. Plus, being able to respec for free anytime (once you find the item for that) is a great touch, encouraging you to experiment with different builds without consequence. There are only a handful of stats though, which makes leveling up pretty uninteresting at times. However, there are also four main abilities you can swap on the fly—a lightning-fast dodge, a shield with an energy burst once you blocked enough damage, the aforementioned (a little too) powerful parry, and a berserker mode. All four add depth and adaptability to combat, even if the parry can feel a bit overpowered at times, which makes other options less valuable. Personally, I really liked the shield, but that is also a playstyle preference. Spells can also be just be swapped during combat (the game actually pauses while you are in the inventory) so you can just select whatever you need. Another pleasant surprise is how useful consumable items actually are. They aren’t just an afterthought—they’re genuinely strong and worth using in a lot of different situations! NPC questlines are also well-done, balancing cryptic storytelling with just enough guidance to keep things from feeling too vague (most of the time you will naturally meet NPCs by just looking around the area a little bit). Following their stories and see how they tie into the game’s world also feels great and offer you interesting insights into the world's lore (so far, most of the information I got about the world was done by listening to the NPCs). For just $30, AI Limit also delivers a good amount of content. I am currently 15h in, exploring everything, and I think I still have at least ~5 hours to go. While it may not reach the heights of some bigger-budget soulslikes, it’s genuinely just pure fun from start to finish. In my first session, I almost played for 8 hours straight and completely forget time because it was just so fun. And istn't that what a game should be about? So, to end: Enemy variety is fine (though some later areas could use a bit more unique ones), great exploration, lots of weapons and spells for different playtypes, and a consistent pace of new fair challenges, it’s well worth the money. If you purely play soulslikes for the difficulty and the brutal challenge, you might find AI limit too easy. Final Score: 80/100
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April 2025
Don't let that terrible IGN review fool you. This is a great game that is a ton of fun and challenging. Defeating the bosses will give you the souls high satisfaction many lovers of this genre chase after.
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April 2025
Bought the game based on one image off the steam page Was Not expecting -A Soulslike game with a system that rewards aggression -You lose a portion of your currency when you die (can be adjusted with items which could allow you to take more loss with higher currency gains or vice versa) -Fluid dodging mechanics like Bloodborne's -Peak Optimization -level design that made you want to see what gimmick was happening next -2 Types of healing items that remind me of Dark Souls 2's lifegems and estus -Good Anime Character outfits -No stamina (you can dodge or sprint to your heart's content) -A "mana" bar that not only fills to a certain point passively, but also fills slowly (better with upgrades) upon doing damage (or lowers upon taking damage), and that same bar also boosts all damage based on how much "mana" you have at the time -Bosses with healthbars that stay imposing even in NG+ -The Ability to parry basically any attack (if you're good enough) -a true Pause button -The pause button also allows you to switch weapons and things on the fly -Use a Literal Road sign as a weapon (i used it throughout most of the game xD) -Fair fights and scuffles -The world feels "active" (cant go any further without spoiling) My Only gripes (though kinda minor) was: -The Endings -lack of a memorable soundtrack (though some ambience tracks did feel good) I Greatly recommend this game, i love the gameplay loop, and i got all the achievements and I still want to play more of it :)
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April 2025
Engaging lore, dark immersive atmosphere, and solid level design make this one of my favorite Souls-like to date I've played almost every major Souls-like out there: Nioh , Remnant , The Surge , Code Vein , Stellar Blade , Lies of P , you name it. While each has its own appeal, none quite capture the deep worldbuilding and lore that elevate From Software's games to another level. Most of them are preoccupied with dynamic combat and diverse character builds, leaving the narrative as an afterthought. As a result, they feel more like standard action games rather than the rich immersive journey that defines the true Souls experience. This is why, despite some notable flaws, I found AI Limit to be among the most enjoyable Souls-like I’ve played so far. This Bloodborne -inspired, grimdark journey might not have the same polish as its higher-budget competitors, but it delivers an engaging story and a set of unique traits that make it stand out in a crowded genre. So before I even dive into the gameplay or anything else, let's first talk about the most welcome surprise: the story and world. My hot take is that the story, against my expectations, is good—or at least interesting enough that I genuinely wanted to discover more about the world. And I’m confident this is an actual hot take, considering mixed opinions on the story from the general consensus. The story follows Arrisa, the quiet-but-not-silent protagonist whose deadpan demeanor puts Arnie's Terminator to shame. Arrisa is a Blader, a race of female warriors mysteriously summoned to the crumbling city of Havenswell for some grand purpose. They may look like regular humans, but Bladers are actually synthetic life forms bonded to strange plant formations called Branches. Thanks to this, Bladers are immortal, and dying just triggers the nearest Branch to bring them back to life. Having played Code Vein , stepping into the bleak city of Havenswell hit me with some serious déjà vu. One thing that frustrates me about most Souls-like is that their levels tend to be hallway simulators with few branching paths or hidden secrets. Havenswell, in contrast, is filled with multiple routes, concealed treasures, and optional areas that I would have never discovered without following a guide. The whole city feels like one giant interconnected web, with shortcuts and later areas looping seamlessly back to the starting zones. And, true to Souls-like tradition, there's also a poison swamp and annoying platforming segments. The only downside to the urban setting is that, after a while, some areas start to feel too similar, especially the sewers and metro stations. Now while the worldbuilding is nice and all, the true soul of this game lies in the NPCs and their questlines. AI Limit has one of those narratives where everything starts off incredibly cryptic, but as you dig into sidequests, conversations, and collectibles, the pieces start to fall into place in surprisingly deep ways. The downside? A lot of these quests are easy to miss, and some seem impossible to finish without a guide. They definitely borrowed a page from From Software’s playbook, but here, it’s even more damning because virtually all of AI Limit 's history, lore, and plot are buried in these NPC quests. Skip them, and you’re basically playing a game without a real story. As for my personal favorite, it's without a doubt the story of Shirley and her tragic past, a quest spanning nearly the entire game. The sound design is where my opinion is far less favorable. The sound effects are fine, and there’s this one somber track in the overworld that stuck with me, plus Loskid's and Ursula's boss music are nice... but that’s pretty much it. Everything else about the soundtrack fails to deliver, and the game feels eerily quiet in some areas. They’ve nailed the tone down, and all this game needs is a bit more musical flair. Combat here emphasizes dodging and parrying, very similar to Bloodborne . There are only four main abilities, and I found myself using Counter Field most of the time since abusing the parry system makes things infinitely easier. Though it's possible to block using the Shield, there’s not much reason to when the parry window is so generous—probably the most forgiving of any Souls-like I've played. Arrisa picks up a handful of spells throughout the story, though I was mainly relying on the trusty Railgun most of the time. It’s just so versatile that most other stuff feels meh in comparison. A big shame since the more advanced spells have some sick animations. What’s weirdly missing though is the feature to switch spells on the fly, especially since you can already do so with abilities. Having to open the menu every time is such a hassle. The defining trait that sets AI Limit apart though is the lack of a traditional stamina bar. Instead, you've got the Sync Gauge, a nifty system that more Souls-like should adapt. The Sync Gauge rises when you attack enemies and lowers when you get hit. When it’s at 50% or higher, you can use spells or weapon skills, consuming the gauge. However, you are incentivized to wait until the gauge is near full since this will boost your next attack. This system thus encourages you to fight aggressively, rewarding offensive play while punishing sloppy movements. As an added bonus, dodging is free estate since it doesn't use up the gauge. Now the bosses are where the game starts to show its cracks. There is a solid variety of regular mobs, but the bosses are mostly reskins of elite enemies. This stuff might slide in something like Elden Ring , but in a more compact game like AI Limit , these recycled encounters stick out like a sore thumb. But on the flip side, the few bosses that actually stand out deliver some of the most epic battles I’ve experienced in a long time. Notable mentions go to Ursula, Loskid, and Eunomia. As for character progression, the game keeps it pretty simple with just five stats: Life, Vitality, Strength, Technique, and Spirit. With such a small pool, the potential for diverse builds feels a bit limited until you take into account the more specific substats, such as Conversion, Stability, Absorption Rate, and Retention Rate. Weapons are kind of a mixed bag. There's a solid variety, ranging from speedy dual swords to heavy greatswords, and nearly 40 unique weapons to choose from. But the downside is that all weapons of the same type share a generic moveset. The only real differences are in stats, weapon skills, and status effects. Among several issues that hurt the game’s replayability, this one stands out as the most frustrating. Switching to a more positive vibe, this game totally nails the balance between fanservice and slick armor designs. Armor here, other than for Fashion Souls, mostly focuses on resisting elemental damage and protecting against nasty status affects, particularly Infection and Piercing. Sure, Defense matters, but a proper Seal setup can mitigate most of the damage. And as for fashion? The Corrupted Armor set takes the crown. Evil boob window Arrisa is too tempting to pass up. Performance-wise, the game runs smoothly on my RTX 4070 Super with hardly any frame drops. That said, older rigs might hit a snag in Haigos Patir because of the huge open spaces and all the ambient lighting. Bugs exist but are uncommon, and most of the major ones were fixed by the Day 1 Patch. Even with plenty of bumps along the way, AI Limit is a super fun Souls-like that gives me hope for more anime-style games in this genre. The lore and true ending hint at a possible sequel, and the developers have even teased some DLC coming soon. Kudos to Sense Games as your first creation is already my favorite game of the year. Definitely looking forward to whatever they come up with next.
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April 2025
It's actually better than I thought it would be. Its only misfortune was releasing alongside Khazan, which ended up being directly compared to by some negative IQ people like FightInCowboy. IGN's abysmal review should also be promptly ignored, done by the same guy who praised Concord. This game delivers its premise, it doesn't charge full price, doesn't overstay its welcome and it's surprisingly well designed, with many clever choices here and there. Surprisingly good soulslike that leans more into agressive action territory, nothing more, nothing less. Well worth its price.
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Frequently Asked Questions

AI LIMIT is currently priced at 34.99€ on Steam.

AI LIMIT is currently not on sale. You can purchase it for 34.99€ on Steam.

AI LIMIT received 16,230 positive votes out of a total of 17,446 achieving an impressive rating of 9.08.
😍

AI LIMIT was developed by Sense Games and published by CE-Asia.

AI LIMIT is playable and fully supported on Windows.

AI LIMIT is not playable on MacOS.

AI LIMIT is not playable on Linux.

AI LIMIT is a single-player game.

There is a DLC available for AI LIMIT. Explore additional content available for AI LIMIT on Steam.

AI LIMIT does not support mods via Steam Workshop.

AI LIMIT does not support Steam Remote Play.

AI LIMIT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for AI LIMIT.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2025 00:54
SteamSpy data 25 April 2025 08:00
Steam price 29 April 2025 20:51
Steam reviews 28 April 2025 21:49

If you'd like to dive deeper into the details about AI LIMIT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AI LIMIT
  • SteamCharts - Analysis of AI LIMIT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AI LIMIT compatibility
AI LIMIT
9.1
16,230
1,216
Game modes
Features
Online players
507
Developer
Sense Games
Publisher
CE-Asia
Release 27 Mar 2025
Platforms