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Asterigos: Curse of the Stars on Steam

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Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.

Asterigos: Curse of the Stars is a female protagonist, souls-like and exploration game developed by Acme Gamestudio and published by tinyBuild.
Released on October 11th 2022 is available only on Windows.

It has received 3,072 reviews of which 2,445 were positive and 627 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 34.99€ on Steam, but you can find it for 2.67€ on Eneba.


The Steam community has classified Asterigos: Curse of the Stars into these genres:

Media & Screenshots

Get an in-depth look at Asterigos: Curse of the Stars through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win10 64-bits Version 21H2
  • Processor: Intel i7-6700 or AMD Ryzen5 1500X or faster processor
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX960 4GB or AMD 380X 4GB or Higher
  • DirectX: Version 12
  • Storage: 12 GB available space
  • Additional Notes: AMD FSR 2.0 Supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

38 hours played
Aug. 2026
It's a decent game (not on the level of Lies of P, etc., but a notch below) with solidly executed Souls-like elements. If I had to choose one, I enjoyed the combat the most. You can freely develop your character, choose your favorite weapon, and the combat itself is fast and fluid, with enjoyable boss fights. The combat is the driving force behind the entire game. Unfortunately, the game has one major flaw – the lack of a map. There's no map in the game, and for me, this is an absolutely hopeless decision, because the lack of a map detracts from the entire experience – you don't want to explore, you just look for a way to your destination, you don't explore option areas, just main ones. I was also often completely lost because there are no markers in the game, and this + the absence of a map, means pointless running back and forth. I would have finished the game 10-15 hours faster if I hadn't been wandering around the maps.
1 hours played
June 2026
This game is okay. I don't know what the developers were thinking when they decided to go in on the soulslike aspect of it, because it honestly just takes away from the enjoyment of the game. It's not a difficult game, it's just tedious. The story isn't all that interesting and is presented in a way that is either "lore dump" or needlessly cryptic. It's trying to do too many things. There's a fun game in here. Weapon switching and magical powers feel good, the character movement is solid and chunky, and I like the way Hilda interacts with the world. It's all just overshadowed by this awful soulslike wannabe coating that strips all the fun away from what could've been a cool experience. I'm only marking "recommend" because I can't say that I'm going to stop playing it. I'd honestly recommend picking it up if you want to experience what a talented team of developers can do on the indie front. I want them to make more games, but just try focusing on one core mechanic next time.
8 hours played
June 2026
TL:DR Overall, this game feels like a labor of love that was mislabeled "Souls," which resulted in it getting lost in a sea of similar titles that fall short of that claim. This game is good for what it is, which feels more like an indie God of War or a Wayfinder. Still, I would recommend the game, though I think it would have been better priced at $20/25 - Longer: I feel like I can safely recommend this game after 4 hours, not knowing how long it is or where it's going, because it feels very much like I'll be doing this same thing for as long as that is, and that's fine. It's not bad, It isn't Dark Souls It isn't God of War It isn't Castlevania It's God of war combat with stamina and bonfires in a kind of Metroid world It has difficulties, as well as equipables that make it harder. You choose 2 of 6 weapons that you like, and you'll be sticking to them. Otherwise you'll be grinding for materials to upgrade the new one that you pick. The weapons are varied, and feel unique from one another, but it's combo-based like God of War, and that can lead to awkward distance & targeting. The combat feels fine and well paced. Encounters are a little on the easy side, unless they are very hard. There is little inbetween. Much like Dark Souls, you can kite enemies away from each other and abuse their leashing, which adds a layer of strategy or cheesery for harder fights, but that's for you to decide. the "platforming" is trash, but that's because it always is in games like these. I haven't found a section that *required* platforming, and I hope there isn't one. Otherwise, exploration is good. Plenty of paths to wander that sometimes loop back on themselves unnecessarily to zones you have completed, but that also adds to the inconnected nature of the world, even if you will *never* use them. Skill Tree is full of cool abilities to use Attributes feel tacked on. 3 attributes, but really 2 attributes, because you are always going to want *some* Health, and then you're going to pick between Skill damage and Normal attack damage. Story is there, I haven't been reading, listening, or watching it, so I can't comment on that, but I don't really play these games for the story anymore - maybe 5/10 - average - right down the middle But that's mostly because I think my 5 is an IGN 7 lol
33 hours played
April 2026
Excellent game, a lovely vision of bravery and stalwart spirit fully realized ! To get missions from Minerva, stand on the other side of the war table, opposite her and talk. You won't get missions while you stand near her ! To adjudicate Talents: go to Ability, Talent Points, CLICK CENTER OF STAR, THEN OUTER POINTS -- Disclosure: 70 y.o., I use my own C.E. tables with all games, so my playing is not the usual. For other mature gamers, some hints: In INVENTORY, PROFILE : values of HP, Stamina Points, Astral Points, all are Float. Current and max values are always separated by 4 Bytes. All else, XP -max level 99-, Attribute and Talent Points, items, concentrates, etc are all 4 Bytes Exact. Enjoy !
40 hours played
Feb. 2026
(game complete at 40.3 hours of gameplay at time of review, part of my review all my games effort) (short version) Game recommended on two core things. 1: This is a great Dark Souls/Elden ring for beginners. 2: The price point is right at $35. Asterigos gets a lot of things right, and a lot of things wrong, it's not perfect by any means however, if you're new to the souls type games this would be a good one to start on. (long version) I wish there was a mid range button on steam, this isn't a game I'd recommend to friends, but it's also not a bad game. There is a lot of love put forth in Asterigos however I feel it would have benefited from more time in development. $35 is the exact correct price. The good: Dark souls for beginners, the game doesn't punish you too much, there are challenging enemies throughout but you can learn their patterns much more easily than Elden ring. Multiple weapon styles add to the enjoyment and this game is one of the few I could see me playing new game+, as you'll likely stick with your favorite two weapons on your first playthrough. The story is also a good point as it's immersive and sometimes draws you in deeply. The bad: Asterigos needed more time in development the cracks show on a few things. 1: When you're hit the controller doesn't vibrate, some times you often get stealth hit and don't realize it. One time I was hit and died and didn't even realize it. 2: Elemental enchantments feel like they do literally nothing to enemies, this is a huge missed opportunity, (with the exception of the mimic chest). 3: Around mid game you can tell the developers were rushed, bugs started to show i.e. people who left the area but their model was still spawned in, items unable to be examined due to combat not concluding but it is. 4: The platforming is rough, invisible walls are everywhere and exploration often feels like it's punished. 5: You can miss key items for progression, I had this happen to me and I needed to find a walkthrough to find out what I was missing adding 30 minutes of gameplay. 6: This game is so lore rich you receive non-stop text dumps and often don't know if it's relevant to the game or not which often caused me to rush through it.

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Frequently Asked Questions

Asterigos: Curse of the Stars is currently priced at 34.99€ on Steam.

No, Asterigos: Curse of the Stars is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Asterigos: Curse of the Stars received 2,445 positive votes out of a total of 3,072 achieving a rating of 7.70.
😊

Asterigos: Curse of the Stars was developed by Acme Gamestudio and published by tinyBuild.

Yes, Asterigos: Curse of the Stars is playable and fully supported on Windows.

No, Asterigos: Curse of the Stars is not playable on MacOS.

No, Asterigos: Curse of the Stars is not playable on Linux.

This information about Asterigos: Curse of the Stars is not available yet.

This information about Asterigos: Curse of the Stars is not available yet.

No, Asterigos: Curse of the Stars does not support VR.

Asterigos: Curse of the Stars is a single-player game.

Yes, there are 4 DLCs available for Asterigos: Curse of the Stars. Explore additional content available for Asterigos: Curse of the Stars on Steam.

No, Asterigos: Curse of the Stars does not support mods via Steam Workshop.

No, Asterigos: Curse of the Stars does not support Steam Remote Play.

Yes, Asterigos: Curse of the Stars is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Asterigos: Curse of the Stars.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 02:04 UTC
SteamSpy data 20 October 2026 03:30 UTC
Steam price 27 October 2026 03:29 UTC
Steam reviews 18 October 2026 22:08 UTC

If you'd like to dive deeper into the details about Asterigos: Curse of the Stars, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Asterigos: Curse of the Stars
  • SteamCharts - Analysis of Asterigos: Curse of the Stars concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Asterigos: Curse of the Stars compatibility
Asterigos: Curse of the Stars
Rating
7.7
2,445
627
Game modes
Features
Online players
10
Developer
Acme Gamestudio
Publisher
tinyBuild
Release 11 Oct 2022
Platforms
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