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Alisa on Steam - User reviews, Price & Information

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Alisa is a Horror-themed Action Adventure game and a genuine throwback to the golden age of 90s 3D games.

Alisa is a survival horror, retro and action game developed and published by Casper Croes.
Released on October 22nd 2021 is available on Windows, MacOS and Linux in 4 languages: English, French, Italian and Japanese.

It has received 1,283 reviews of which 1,162 were positive and 121 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 15.00€ on Steam, but you can find it for 2.88€ on Eneba.


The Steam community has classified Alisa into these genres:

Media & Screenshots

Get an in-depth look at Alisa through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Duo Core Processor
  • Memory: 2 GB RAM
  • Graphics: Any GPU supporting DirectX 9
  • DirectX: Version 9.0
  • Storage: 800 MB available space
MacOS
  • OS: macOS 10.11+
  • Processor: Intel I3
  • Memory: 4 GB RAM
  • Graphics: Any
  • Storage: 800 MB available space
  • Additional Notes: This game might not work with MacOS Catalina
Linux
  • OS: Ubuntu 12.04+
  • Processor: Duo Core
  • Memory: 2 GB RAM
  • Graphics: Any GPU supporting DirectX 9
  • Storage: 800 MB available space
  • Additional Notes: An older OS might still do the job but is not tested

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
July 2026
I love every element of this game. If you're an old school survival horror fan, this is totally for you. Pre-rendered backgrounds, tank control, puzzles and game difficulty. I wouldn't say this made in 2021 or at least it feels more made in golden era for survival horrors. But long story short give it a shot you'll love it
8 hours played
April 2026
If you love RE1 and want another game to scratch the itch, this is it. It's more expansive and has mechanics of its own, not all of which are wins, but is well worth playing. What I didn't like: -The Economy. Grafting a shop system fueled by killing enemies into a classic RE game sounds cool, and it does have the benefit of ensuring you don't get ammo for a gun you don't like. That being said, the game makes no attempt to clue you into the fact that it relies very heavily on it, with ammo pickups in the world being extremely scarce, moreso than classic RE as the game progresses. Couple this with finite enemy spawns, and it felt like I was discouraged from buying any of the cool upgrades ( somewhat coincidentally steering me towards the associated ending ). At around the halfway point I felt I had to stop and grind enemies with a melee weapon to have a comfortable amount of resources for a boss. Whether this was intentional to push more people to learn melee strategy or just not balanced correctly, it halted my forward momentum and didn't feel great. -The blunderbuss. Hilariously underpowered weapon that isn't replaced until way too late in my opinion. -Enemy speed and aiming system. Classic RE games are quite lax in terms of aiming requirement in way this game isn't (even with auto-aim). There are many more possible angles to attack vertically, which demands mastery of tank controls beyond what I gained from playing the classic RE games recently. Added onto this are sometimes comically fast enemies that can combo you into their own attacks, making some deaths frustrating. -Layout and flow. This game takes place only in one large mansion, which does expand as the game goes on, but it loves to send you back and forth to areas only connected to the central hall. This is, of course, what Classic RE does, but you do eventually leave the mansion/R.P.D./island, whereas you are probably making your final save in this game in the same room you make your first. It's not game-ruining, but I can see it getting grating on replays. What I liked: -The visual identity. Yes, it has a flooded basement, courtyard, and opens in a mansion hall, but there are more areas with distinct styles and themes (sometimes putting out more than what the PS1 could do) -Enemy variety (not just visual design!) -No inventory management (although with how limited resources are, there wouldn't be much to manage) -Dress and upgrade system. Really neat extra layer of player expression/replayability. -More puzzles than any classic RE game that are logic/problem solving based. -The bosses (especially the second and third to last!) What was okay: -Music and voice acting (for the standard of RE1) -Story. It's not super important or omnipresent, but it's a serviceable enough setup. Looking back I realize I wrote many more words about what rubbed me the wrong way, but I really did enjoy this game. I'll go back for all the achievements, which is something I only do for the games I like. Personally, this is a strong 7.5/10. It has its issues, but deserves to be talked about alongside the classic RE games.
9 hours played
Jan. 2026
ALISA can be frustrating at times, but it’s still a lot of fun, wrapped in a magical PSX-style presentation. Its world, characters, and boss fights all feel unique, and the difficulty perfectly complements the survival horror experience.
30 hours played
Dec. 2025
For better or for worse this is the most uncompromising attempt of an homage to classic PSX survival horror I have played so far. A lot of other games have nailed the art style, and the exploration. But no other game is willing to give us genuine, honest to goodness, blood-pressure raising, dpad aim. In a game with pre-rendered graphics no less, that good garbo! This game could be right up on a shelf with Dino Crisis and Fear Effect and it wouldn't look a hair out of place. Enemies are bullet Sponges, Alisa reloads like shes mentally going through a checklist every time, and the monsters will happily stun-lock you to death if you let them. To get through this I had to use tricks so old I forgot I knew them. Like radar aiming, leading monsters into conga lines, or abusing their ai to always put myself just to the side of their attack animation. It's got multiple endings, an absurd amount of unlockables and after the first few times you can beat the game in like an hour cause your a walking armory and 9/10s, of the games critical path is just pissing you about. This game ain't for everyone, but if you read everything I just wrote and like me think that was a glowing review with absolutely no negative points then have fun. This is $18 well spent.
22 hours played
Oct. 2025
Amazing game, I love it! I beat the game before it had the achievements. So much fun that I was secretly played the whole game while at work on the computer. But no Tank Controls for console versions is a stupid choice on devs part. Considering it's survival horror game with fixed camera angles. Pretty please, add the Tank Controls for the all console versions of the game.

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Frequently Asked Questions

Alisa is currently priced at 15.00€ on Steam.

No, Alisa is currently not on sale. You can purchase it for 15.00€ on Steam.

Yes, Alisa received 1,162 positive votes out of a total of 1,283 achieving a rating of 8.59.
😎

Alisa was developed and published by Casper Croes.

Yes, Alisa is playable and fully supported on Windows.

Yes, Alisa is playable and fully supported on MacOS.

Yes, Alisa is playable and fully supported on Linux.

Alisa is a single-player game.

Yes, there is a DLC available for Alisa. Explore additional content available for Alisa on Steam.

No, Alisa does not support mods via Steam Workshop.

No, Alisa does not support Steam Remote Play.

Yes, Alisa is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Alisa.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 06:26 UTC
SteamSpy data 25 July 2026 01:32 UTC
Steam price 28 July 2026 18:36 UTC
Steam reviews 27 July 2026 12:04 UTC

If you'd like to dive deeper into the details about Alisa, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Alisa
  • SteamCharts - Analysis of Alisa concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Alisa compatibility
Alisa
Rating
8.6
1,162
121
Game modes
Features
Online players
2
Developer
Casper Croes
Publisher
Casper Croes
Release 22 Oct 2021
Platforms
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