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Ancient Cities on Steam - User reviews, Price & Information

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Ancient Cities is a realistic, survival city builder in an immersive procedural environment. Lead the fate of your tribe through ancient times!

Ancient Cities is a strategy, city builder and survival game developed and published by Uncasual Games.
Released on March 24th 2023 is available only on Windows in 10 languages: English, French, Spanish - Spain, German, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Catalan, Italian and Simplified Chinese.

It has received 1,953 reviews of which 1,243 were positive and 710 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Ancient Cities into these genres:

Media & Screenshots

Get an in-depth look at Ancient Cities through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® i7-6700 / AMD® Ryzen 5 1600
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ RX-560 (4 GB) for Full HD resolution
  • Additional Notes: Linux Proton support for AMD and NVIDIA GPUs. Intel graphics support requires OpenGL 4.5 or newer.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

45 hours played
May 2026
I initially heard about this game years ago, but was hesitant to pick it up due to mixed reception. It recently went on sale so I gave it a try, and I am hooked. The game has a lot of depth, and if you like manor lords, banished, etc you will likely like this game. That said, the learning curve is steep, and many of the game mechanics are unclear. In one playthrough I reached 100 members in my tribe, and buildings began to break down and my people mostly starved. This is likely due to the way I had my workgroups set up. Still a fun playthrough, but Its not clear exactly what needed to be addressed. To the developers, it would be a good idea to expand the tutorial, or create an optional longer tutorial mode that helps set up a stable village. At the least, workgroups need to be explained better to new players. If you are not persistent, then the early confusion may turn people off. Once you get through that steep learning curve, its a very fun city building and resource management game. I wish the development team luck!
54 hours played
March 2026
The game doesn't deserve all the hate. I was the ultimate fan of Dawn of Man, and this game has very much the same feeling, and I am having a good time. The potential is massive, but the game is very much enjoyable already.
8 hours played
Dec. 2025
I am re-writing my review of this game because I've learned how to truly enjoy it. This game is complex, and I think it plays like no game I've played before. Ancient Cities is a resource gathering game, but unlike Minecraft, Don't Starve, Age of Empires, and other games in this category, Ancient Cities is slower. Rather than make individual characters carry out tasks infinitely, you manage working groups and assign priority to tasks, and your villagers sort of decide what to do based on "free will." You guide them rather than command. So for example, if you want a group to focus on foraging mushrooms, you want to make sure that you've assigned people to the task (the game chooses people based on their preferred tasks and skillsets, but you can strengthen peoples' skills by encouraging them to try multiple jobs.) and that mushrooms are in season and available nearby. You look for things and then go, "Hey gathering guys, there's nettles over here- pick them. And then you, craftspeople- make rope a crafting priority. And builders, turn that into meat drying racks." So people are waiting on each other and working together to create the big picture. You kind of have to have a vision ahead of time and then wait for them to carry it out. That being said, if you're creative, have vision, are patient, and like a slow but challenging game based on survival and history, this is your game. If you like fast gratification and simpler controls, you will have a hard time with this game. The only real negatives I have to say about the game are load time and frame rate. The game does feel like it is lagging, and I've read pretty much everyone has this issue. Other than that, its a lot of fun and I hope the devs keep expanding upon the idea, because this game has so much potential! If I could add any one thing to the game, it would be the ability to physically worship at the shrines and totems, granting temporary boons. Imagine being able to pray for higher fertility rates, or better hunting, or some other perk? Maybe each person tasked to the "Shaman" working group adds 1% to the desired perk while actively worshipping. Components like maracas as a tool for worship or beads made from mud or something would be cool. I also think there's a potential here to add in some element of regeneration. While ancient peoples did migrate in times of hardship, many indigenous cultures did (and still) manage resources very effectively through their practices, and so in a game like this I'd expect that trees could grow back over time, and plant populations left unharvested for a certain time would regenerate. It would add a layer of stewardship to the game- caring about the overall ecosystem benefits survival.
152 hours played
Sept. 2025
Picked it up on sale to scratch my "Dawn of Man"-Itch. It's neat. The game has some interesting concepts: for example maintenance and deconstruction is done cleverly, each building still consists of the resources it was made of and these slowly deteriorate over time. And when you deconstruct your pelt hut, you get the remaining pelts back. Oh and construction stages are detailed and cool, because they relate to the resources used; and deterioration works that backwards: the reeds from your reed hut rotted away? well guess who does not have a roof anymore. Technological knowledge slowly spreading via migrants and learning-by-doing is also cool, especially in the first run when you don't know what you don't know and then gradually learn about the things you need to learn about before learning about them. (I imagine it going like this: "We had straw huts for a year now ... but recently I heard of tales of a BIG straw hut from the newcomers. Can you imagine that?" "Damn. I wish we had the technology to build those!") It's easy to build something that looks organic, especially since you're fencing stuff off against animals. And then there's little details like folks gathering around a camp fire, dancing and singing in the evening. The music also vibes. Oh and of course it has a day-night-cycle, changing weather and seasons, which look neat. Some things feel like they are still a work in progress (animal raids are weird and the game seems to struggle a little with giving everyone something to do when populations go beyond 300, but maybe I messed up somehow?), some animations are off (hunters have this super power where they can balance a stick with steaks hanging from it on their shoulder - no hands), some quality of life stuff is missing (like a proper "delete fence" tool). Some things like work Groups need a little getting used to, priorities don't always work as expceted, but I'm feeding 400 tribespeople by now, so it can't be that hard to figure out. Not quite sure why this has so many bad reviews, but apparently there have been some technical issues. My biggest axe to grind is literally axes: Fine raw stone is rare and my tribespeople insist on using axes for everything except cutting trees - so the woodcutters cannot work, because the NEEDED tool is in use for other stuff that could use other tools. :( Hope it gets better for me. But let's be real: you're not here for a polished AAA title. You are here for a detailed, overly complicated city builder that goes from literally nothing but sticks and stones to the beginnings of civilization, because you feel the need to live through the trials and tribulations of meaningful human progress, since in real life there's only trials and tribulations left, but no progress. Congratulations, you have arrived. TL;DR: Micromanagement-heavy stone age game with nice progression from a little hunter-gatherer tribe migrating about in their pelt tents to a proper city struggling to feed itself with agriculture and failing because it's not producing enough sharp sticks for tilling the soil. Bonus: Singing tribesmen and neatly detailed construction stages for buildings. 8/10 would send my homeless to raid my neighbours for fine raw stones again.
166 hours played
Aug. 2025
This game is a blast. Besides stunning visuals, it has comprehensive and realistic knowledge system. Tribe's knowledge is achieved in individual level, rather than tribe's level. Each of your tribe's members have some knowledge, and if he dies, you lose it. This allows for an interesting knowledge management gameplay. Once I started with a tribe where only one elder member knew how to hunt. So my first priority was to train one of the youngsters to hunt so ee wouldn't lose hunting knowledge before the elder dies.

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Frequently Asked Questions

Ancient Cities is currently priced at 29.99€ on Steam.

No, Ancient Cities is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Ancient Cities received 1,243 positive votes out of a total of 1,953 achieving a rating of 6.23.
😐

Ancient Cities was developed and published by Uncasual Games.

Yes, Ancient Cities is playable and fully supported on Windows.

No, Ancient Cities is not playable on MacOS.

No, Ancient Cities is not playable on Linux.

Ancient Cities is a single-player game.

No, Ancient Cities does not currently offer any DLC.

Yes, Ancient Cities is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Ancient Cities does not support Steam Remote Play.

Yes, Ancient Cities is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ancient Cities.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 05:29 UTC
SteamSpy data 25 July 2026 11:56 UTC
Steam price 30 July 2026 02:39 UTC
Steam reviews 27 July 2026 17:46 UTC

If you'd like to dive deeper into the details about Ancient Cities, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ancient Cities
  • SteamCharts - Analysis of Ancient Cities concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ancient Cities compatibility
Ancient Cities
Rating
6.2
1,243
710
Game modes
Features
Online players
28
Developer
Uncasual Games
Publisher
Uncasual Games
Release 24 Mar 2023
Platforms