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Atomic Heart on Steam

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In a mad and sublime utopian world, take part in explosive encounters. Adapt your fighting style to each opponent, use your environment and upgrade your equipment to fulfill your mission. If you want to reach the truth, you'll have to pay in blood.

Atomic Heart is a fps, horror and singleplayer game developed by Mundfish and published by Mundfish, Focus Entertainment and 4Divinity.
Released on February 20th 2023 is available on Windows, Steam Deck and Steam Machine.

It has received 37,995 reviews of which 31,167 were positive and 6,828 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 59.99€ on Steam, but you can find it for 10.09€ on K4G.


The Steam community has classified Atomic Heart into these genres:

Media & Screenshots

Get an in-depth look at Atomic Heart through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (20H1 version or newer, 64-bit versions)
  • Processor: AMD Ryzen 3 1200 or Intel Core i5-2500
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, AMD Radeon R9 380 or NVIDIA GeForce GTX 960
  • DirectX: Version 12
  • Storage: 90 GB available space
  • Additional Notes: 30 FPS, 1920x1080 in low

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

93 hours played
Oct. 2026
I had read some of the reviewres points. Some are fair, while I disagree with others. [H3]Positives:[/H3] [B]The Visual design[/B] is GREAT one if not the strongest point of the game, from the buildings to the propaganda and industruial security posters. the devs even gave us translations to most of the signals, posters and other visual elements which was a nice touch for those of us that dont speak russian. [B]It runs well[/B] I was doubting about buying it because I thought It would run slowly on my system, but nope. [H3]Negatives:[/H3] [B]Combat and Combat mechanics[/B] Things changes a lot through the main game and the DLC. It felt to me like there was either no coherence or they are experimenting a lot with it. [B]Differences among the open and closed areas[/B] UGH the infinite respawn enemies. When you need to watch some "X things that I hope I know before" youtube videos to have a better grasp about the game, then your game design is lacking. [H3](Some)Things that I disegree with other reviewers:[/H3] [B]Characters being hard / unlikable / insufferable[/B] Well, this is a game developed in another country, and it is spected to have some cultural differences. I liked that, why? I want a game that reflects the "what if" but from another perpective. [B]Music[/B] There is told in several places that one of the technologies developed was the "radio from the future", that allows to hear comms from the future, among those are music. if you pay attention you see a VOV-A playing a remix from a russian song on a keyboard in the intro, that should be enough to set up some expetatives. I get it some poeple expected a blast from the past soundtrack like in fallout or even Bioshock, but remember, even Bioshock played with "music fom the future" concept in Infinite.´ [B]Too much cussing[/B]: I for one f***ing love it! I dont expect that in a disaster FUBAR-like scenario every character is to be expected to perfectly following pre-disaster social norms. [B]Unlikable MC[/B] I did like how he starts like a loyal indoctrinated soldier and how that gets changes as the story progresses. But yeah some things could be fleshed out more. [B]Unlikable characters[/B] Well, the mails and interactions let us see how some of people in power are jerks, who would had guessed that huh? So yeah, those are represented well [H3]Conclusions:[/H3] While this game is not perfect, I appreciate the vision they had and the ambition to give us something infused with a different perpective. Yes they tried a lot of things, and some didt land, as is to be expected from a new gamedev. While I dont liked some of the experiments, I liked that they have the initiiative to try them out. And, please lets not forget, in 3 and a half years (since launch), or 8 (since the official trailer in 2018) they gave us way more content, better frames per second numbers, less loading screens, and less bugs than others developers with hundreds if not thousands of employees did. Food for tought me thinks.
25 hours played
Sept. 2026
Recommended but kinda barely. Its really weird and strange but in a slightly more bad way than a good way. If you can get it fairly cheap go for it. I paid $18 Gold edition which has all 4 expansions. If youre looking for more of a Bioshock type of game like me you may come away a little disappointed. Its close but man this game has some good ideas but also does a lot of weird, bizarre and/or annoying stuff that really hurts it or doesnt fit in very well, for me at least. Things i liked: -Graphics and areas are really nice to look at. Nice artwork, interesting looking game. -Hardly any loading screens. Theres a few sections where the game is clearly loading but its very few. The only time i got a loading screen is first boot and if you die. It ran pretty well too and looks nice and detailed with lots of sharpening, upscaling options. Not to mention an accessibility menu so you can tweak highlighting enemies, intractable objects, etc. Thank you devs, just next time make it glow instead of a solid yellow color. -Shooting felt pretty good as does the melee combat...after a few upgrades. Melee combat pretty good too...after a few upgrades. -The [Bioshock] powers you get are fun to use. I just stuck with Mass Telekinesis. Lifting 4 or 5 dudes up then slamming them on the ground felt great and was a ton of fun (however devs- we need more intense sound effects and better dismemberment please include for sequel). -You can freely buy and refund weapons as you wish without any penalty to find what you like the best (i stuck with the laser pistol, shotgun, fatboy rocket launcher and the assault rifle). -Decent supporting cast. -15 hour-ish single player campaign with dlc that will explain more to set up the sequel. Ive only finished Enchantment Under the Sea and it felt like a big step forward in the right direction. Things i hated: -The main protagonist is arrogant, obnoxious and kind of a jerk. Reminded me of the original Ratchet & Clank on PS2 where Ratchet gets turned into a jerk most of the game, (later made much more likeable in future games though). "Crispy Critters" catch phrase is sorta lame and cringy and he says it way too much. He came across as very unlikable, (however in enhancement under the sea DLC he is much more likeable and hardly cusses which was refreshing, so maybe the devs are fixing criticism and a better insight of the announced sequel. -The dialogue in this game is just....weird. Its really difficult for me to describe, but it just irritated me a lot of the time. Its just bizarre. Same with some cinematics. -Bosses are so fast and twitchy. You also get knocked down way too much throughout the game. -The open world section doesnt cut it for me. The map feels so cumbersome to use. I avoided every single optional area because it was so annoying. And if i DID stumble across one it brickwalls you with a key which you have to climb a thing and yeah this game does a lot of that throughout missions come to think of it as well. Also no compass and no minimap. -The whole vibe of the game screams it wants to be in an eerie unknown world like Bioshock games but it throws so much weird dialogue and bizarre this and that and following just the main story was in exercise in frustration trying to understand some of the stuff happening. I mean i like weird games but this one is just everything being thrown at you all at once- You got Grandma with tons of guns with a flying house that shoots flames. Then there's what felt like a forever length of a cutscene where a female robot that sticks its hand into another robots stomach, removes a metal rod which then turns into 2 pieces, then they attach to themselves to...unlock a door. Limbo sections where youre a furry creature collecting apples in la-la land. The weapons and upgrade vending machine is an overly horny female voice, and the song that plays when its open i HATE IT. Bizarre stuff is just constantly happening here, there, everywhere all the time and its weird. Too weird. There's good weird and bad weird and most of this falls into bad weird, for me at least. -Music. I think ive read theres 3 music composers, one of which is Mick Gordon from the Doom reboot. Yes it shows. Felt like i was playing that game. But then theres music that sounds like a kindergarten rhyme-with-me music. Then theres some orchestral stuff. All thrown in without any regard for the location. It doesnt make for any strong vibe it just made the game more fractured and kills the atmosphere. -Upgrade/weapons menu is a chore to use. Not only that, but the one song that plays while youre trying to figure out what to upgrade is just irritating. There's also an annoying animation you have to watch before actually getting to use your weapon, (same with door locks, just make it fall to the ground like Bioshock Infinite). I recommend starting on easy, then move up as you go if you want. I also turned on auto-heal which is super helpful qol feature. About 6 hours in i also turned off QTE and and later turned on auto puzzle solve because of all the many door locks. Looking forward to the sequel. Hopefully it improves/fixes things about this game.
32 hours played
Aug. 2026
After 3 years of being held "hostage" by VK Play - it's finally purchaseable in CIS region and it is one of the coolest games I ever played. That fact is boosted by realising that it's a game made by Russians for Russians, and being Russian, well, you know how it works. Like watching anime about Japan while being Japanese. You just get "haha yes that's us" all the time. Now a bit detailed about it. General gameplay is straight up Bioshock 1 and 2 copies, adapted for the modern tech. You have melee, you have guns, you have polymers - local analog of magic, you can upgrade it all, and you're going to have fun with it. Though movement might feel a bit clunky at first, but once you're in the open world - you'll figure it out. Story fully unfolds with the base game and all 4 DLCs with it, and it's fun following it. There wasn't a character who shown up on screen I've forgotten or thought "nah, they're annoying, hope they die", no, quite the opposite. All of them were interesting, one way or another, everyone brought something to the story, and damn the voices are picked so good for the dialogues to sound natural, I can't say enough about it. Though then again, I was playing in Russian, and I don't know how it sounds in other languages. Visuals, well, the game is made on Unreal Engine 4, but with the people who knew what they were doing. Atomic Heart looks beautiful, and, what's more important, it holds up well on 144 FPS on the, what I'd call still medium system with Ryzen 5 5600 and 3070 RTX. Even during the action packed parts, I don't recall any major drops or freezes. Just stable 120+ FPS! Soundtrack I'd split in two parts. One part is original music, written from zero specifically for the game, and composers did well. Music suits the surroundings, the action, in other words, it always suits the vibe. But what about second part? Somehow, they have taken popular songs from Soviet Union, made covers for them AND IT GOT EVEN BETTER. Taking old songs, speeding them up, spicing with metal and releasing for the big combats and boss fights? I'll take two, thanks. No change required. Majority of these songs are now on my playlist. Also, for Doom fans - Mick Gordon was participating in composing music for the game. You can hear it too. I do see quite some reviews about annoying puzzles in the game and I kinda share that opinion, but probably not like the majority of people mean. I actually enjoyed almost all puzzles on the hidden testing grounds, that you are completing for unlocking additional parts of the weapons (and resourses along the way). They got nice music inside, the puzzles themselves are really not too hard. Just makes you think a little more than your average action-RPG-FPS. But, there are also LOCKS. Which are fine to see from time to time, but at some point you're getting tired of solving them. Fortunately, there is a special setting for autocompleting them, which I turned on, and I do recommend turning it on once you feeling annoyed by yet another locked door. DLCs are kinda fixing this issue by... just not having that many doors lmao. Speaking of DLCs. There are 4 of them available, and they're all (yes, even the Limbo one) are good, and actually following up on the story of the base game, which I won't tell how ends, go see for yourself! Just know that every DLC kinda takes away what you leveled in the base game and makes you level new things (which is fine, new toys are amazing anyway). Annihilation Instinct is the first one, and probably the darkest out of them all. It's short, keeps you engaged, shows you goose who curses you with each step taken lmao. But overall it gives you one new power to slow time, a spinny lance and a minigun. And you get to turn off the horny fridge. Well, kinda. That's not even spoiling anything. Trapped in Limbo is, I believe, the shortest one, but also the most hated one, due to how... different it is from the rest of the game. And it's true. It's a ♥♥♥♥♥♥♥ mashup of the mobile games with the surfing from Counter Strike. Is it fun? Well... it's the embodiment of the dreams with the temperature 39.7, but I definitely wouldn't call it bad. You just kinda need to get into the vibe. Though it also unveils some of the backstory of the protagonist and his wife. So I don't recommend skipping it. Enchantment Under the Sea was truly an enchantment and homage to Bioshock, as you are getting, well, you guessed it, under the sea! Albeit not in the city, but more of a scientific center. Either way, here you meet five (technically four, but one of them was kinda different in the Limbo DLC) more characters that are going to stick with you to the end of the game in the next DLC. You're also given two more new, IMO, coolest powers in the entire game, with one of them being hookshot, that allows you two pull yourself, or pull the enemy to you, or hook to the grapple points, and with leveling it up it also speeds you up, gives you damage boost, heals you, staggers enemy, makes you want to use it again and again. The other one is your ol' reliable fireball that you can turn into a fire ray that just gets bigger and hits harder. Still cool thing! Guns? How about new whip-hammer and a shotgun that granma gives you? That was all I used across the entire DLC and never needed anything else. Storywise - it's the direct continuation of the story of the base game, but I still recommend playing the other two DLCs first. Is it good? It's amazing. Blood on Crystal is a logical conclusion to the game, and it's straight up blast. Probably longer than everything above combined. And honestly it almost could have been it's own game, with how many things are unfolding here, how much characters are talking to each other, and with how much happening around. Unfortunately, this is the only DLC that doesn't give you new toys... well, it does, but also doesn't. It just gives you what you already used once, but with a little "umph" added to it, in a good manner of speech, of course. It also removed the ability to upgrade your abilities, which might look weird at first, but then you realise that you were already given good versions of the abilities. And, what's more important - they explain it lorewise, why you can't do this here. Which one is the best? Honestly, I can't really tell. They all bring something different, and it is all one big ongoing story, so it's up for you to decide. Though, I can tell, that in terms of dialogues - Enchantment Under the Sea easily became my favourite. So. Do I recommend it? Yes, absolutely. Is the game perfect? Close, but not really, there are some downsides to it, which I don't really want to cover, only because to me they were more like a temporary annoyances that are basically just small speedbumps on the way. Annoying, yes, but in a bigger picture, eh, I can overlook it. Is it worth the full price? Maybe? I got Ultimate Edition with a big discount, and I think it's worth it, I'd probably pay more, but not too much more. That would be all. Play good games, have fun out here!
70 hours played
Aug. 2026
I have mixed feelings about this game. The biggest problem with the base game is definitely the combat. It throws tons of tanky, high-health enemies at you, but barely gives you any ammo. You’ve got all these guns in your inventory just sitting empty, you're forced to use melee weapons most of the time. (There's obviously a way around, if you know you know) Swarming robots + endless melee swinging quickly turned from fun into a repetitive, frustrating chore. If the combat was all it had, I would’ve dropped it, but the lore is so damn good that I pushed through just to see how the story ends. Now when it comes to DLCs. It's totally different. To be honest, I enjoyed DLC more than the main game. The devs pretty much fixed everything that annoyed me in the main game. You actually get plenty of ammo, awesome new weapons, and the whole gameplay loop feels way more chaotic and fun instead of a grind. Plus, the writing in the expansions is great—especially how they developed the backstory between the protagonist and his wife. Overall, despite the annoying combat in the main campaign, the incredible lore and top-tier DLCs make it an easy 7.5/10 for me.
37 hours played
July 2026
Played through the main content and all DLC in roughly under 40 hours. This is a fantastic game. It's like Bioshock, Doom and fallout had a baby. You got the gameplay and skilltree for abillities like bioshock , extremely fluid and satisfying combat like doom and the humor and jokes of fallout. You got plenty of weapons to chose from and find. There's dungeons or rather "testing grounds" as they're called here where you find weapon blueprints or upgrades and crafting resources. The world isn't really open world but thast's ok. Graphicly the game looks good. the soundtrack and score is IMMACULATE. You got some banger tunes in there , stuff goes from metal to even house music. Story is also really well done. . The bosses are very interesting and later on are incredibly fun as they come with different mechanics that you need to watch out for. There is one flaw in my opinion: You absolutely need to get this with the DLCs. The main reason being that the main game has 2 endings and both of them feel VERY open and abrupt. The DLCs tie up the story nicely and give much needed closure (also new abillities weapons etc.) Overall this was a suprisingly good game that gives you about 40 hours of content with the DLCs. Most definetly recommended

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Frequently Asked Questions

Atomic Heart is currently priced at 59.99€ on Steam.

No, Atomic Heart is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Atomic Heart received 31,167 positive votes out of a total of 37,995 achieving a rating of 8.07.
😎

Atomic Heart was developed by Mundfish and published by Mundfish, Focus Entertainment and 4Divinity.

Yes, Atomic Heart is playable and fully supported on Windows.

No, Atomic Heart is not playable on MacOS.

No, Atomic Heart is not playable on Linux.

Yes, Atomic Heart is playable and fully supported on Steam Deck.

Yes, Atomic Heart is playable and fully supported on Steam Machine.

No, Atomic Heart does not support VR.

Atomic Heart is a single-player game.

Yes, there are 9 DLCs available for Atomic Heart. Explore additional content available for Atomic Heart on Steam.

No, Atomic Heart does not support mods via Steam Workshop.

No, Atomic Heart does not support Steam Remote Play.

Yes, Atomic Heart is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Atomic Heart.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 21:29 UTC
SteamSpy data 16 October 2026 06:14 UTC
Steam price 28 October 2026 04:08 UTC
Steam reviews 22 October 2026 17:50 UTC

If you'd like to dive deeper into the details about Atomic Heart, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Atomic Heart
  • SteamCharts - Analysis of Atomic Heart concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Atomic Heart compatibility
Atomic Heart PEGI 18
Rating
8.1
31,167
6,828
Game modes
Features
Online players
978
Developer
Mundfish
Publisher
Mundfish, Focus Entertainment, 4Divinity
Release 20 Feb 2023
Platforms
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