Beyond Good and Evil is one of my favorite games of all time, having played it originally so long ago on GameCube. I didn't beat it, however, until the PS3 remaster in 2011 (which I bought and beat in 2013) so while I'm a longtime fan, it's only been a bit over a decade since I initially saw the game all the way through to the end credits. However it is still a very special game to me, and I am so glad that it is now accessible to so many more people, and better than it ever has been. This review is less about the game itself (which is fantastic, and if you're just curious about whether or not the game is good, it absolutely is, you should definitely play it) and just about the handling of the remaster in comparison to the original console/PC release and the 2011 HD remaster for PS3 and 360. While this remaster does have some changes and issues - most notably for me are: the replacement of certain sound effects (why does the zone clearing weapon make laser sounds instead of the original heavy rifle sounds? I know that yes it is firing lasers but the original sound effect was much more intimidating and powerful compared to this generic sci fi laser gun noise), the missing slow motion in combat (using the strong attack will no longer slow down the game for cinematic effect, but the speed up that would occur at the end of the animation, still does, making for a very stilted visual effect), bad audio fall-off when walking away from characters that are still talking to you (which you are intended to do as suggested by the characters raising their voice in the line read; now you just can't hear Hahn in Black Isle anymore once you start walking away, even though his subtitles will still be on screen, and there are several situations throughout the game like this), the occasional strange materials on textures (the pterolimax body inside Black Isle is very obvious when crossing it due to the materials and lighting on the model when before it was a little more subtle, you may not realize what you were walking over on the OG versions) though a lot of the materials usage is very good it's just a few strange cases, and occasionally poor looking upscaled textures (whether or not they were done with AI I don't care, upscaling has been used in remasters since before the "AI" we know today has existed, there are just some textures that stand out as being poor compared to the many redrawn textures across the game) - they do not detract from the overall experience, especially if you are unfamiliar with the original versions of the game. The additions to this game, at this price, are what make it worth it. The behind the scenes material and treasure hunt, as well as the few additional cosmetics, are a treat for longtime fans and BGE2 hopefuls, and the speedrun mode can make for a fun challenge for those familiar with the game (it took me about 2h45m to beat the game on my first speedrun; nowhere near a great time but for a first try I think I did pretty good). Skippable cutscenes, while in my personal case would only ever be used for the speedrun mode, are a great addition as well. I also very much appreciate the robust (at least in comparison to the HD 2011 version) achievement list and had a lot of fun getting them all. Arguably the most important thing this remaster does, though, is make the game playable with controller on PC in a very easy way. The original PC version did not have controller support (even though it's meant to on the original Uplay release I could never get it to work), and the OG mouse and keyboard controls are... very odd, and while I can power through them just due to my love for the game, I can imagine many people could not. They also added new mouse and keyboard controls which, while I haven't played with a lot, seem much better than the original's. And finally, the game just works right out of the box (at least after some patches, I know it had some issues at launch but I was able to get it running without any issues), which wasn't even true for the GOG version of the game, and that version was customized by GOG to get it to work better! Just make sure to modify the ini files so you can uncap the framerate and use your own frame limiter to cap the game at 60fps, since the built-in frame limiter causes a lot of stuttering (check the PCGamingWiki article or Steam Guides to figure out how to do this). A final two things to mention that are downsides: the inclusion of Ubisoft Connect and lack of saves. Firstly, Ubisoft Connect. Yeah, it sucks. And not being able to disable the popups for achievements/core challenges (a secondary set of achievements that have you do a little bit more on top of the regular achievement list) is incredibly annoying; having a giant Ubisoft Connect popup sit on the center-right of your screen for 10+ seconds at a time is an eyesore. Of course if you're like me you will get all achievements and core challenges done and then you never have to see them again in subsequent playthroughs! Secondly, the lack of save files. You can only make one manual save in this game, which is really, really frustrating. The original game allowed up to 5 manual saves, which of course allowed you to have multiple playthroughs and, most importantly, make a point of no return save so you can clean up whatever animals, pearls and achievements you were missing before locking yourself out of them by reaching the final stretch of the game. Now you can't do that. Not traditionally anyway. There is of course the classic option of manually backing up save files on your PC, they can't take that away (I hope...), but there is also another, very strange, built-in option. Cloud saves. In the inventory menu, you can select the options wrench in the bottom left, and then choose "Online Saves." From there you can either load from, or save to, the cloud. There are five save slots here. So... you can select your manual save (or any of the auto-saves the game generates for you, which is a nice addition by the way) and upload that to the cloud as your point of no return save, and then load it back later. But it really, truly makes absolutely no sense why Ubisoft would further limit how many saves you can make, in 2024. If anything they should have lifted the limit, allowing us to create as many manual saves as we'd like! Anyway, it's weird, but it's there, though who knows for how long, as I assume the cloud saves are handled on Ubisoft's cloud servers, and not Steam's (that's the gist I get when uploading them anyway). Anyways, I highly recommend this version of the game, on sale or not ($20 for this game at full price is surprisingly generous for Ubisoft, and this being perhaps the best remaster they've ever done is another surprise).
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