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Big Walk on Steam

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Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.

Big Walk is a co-op campaign, open world and puzzle game developed by House House and published by Panic.
Released on August 04th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 36,233 reviews of which 34,721 were positive and 1,512 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 18.99€ on Steam.


The Steam community has classified Big Walk into these genres:

Media & Screenshots

Get an in-depth look at Big Walk through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-7700K or AMD Ryzen 5 1600X
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 TI, 2GB or AMD Radeon R7 370, 2 GB or Intel Arc A380, 6 GB
MacOS
  • OS: macOS 15
  • Processor: Macs with Apple Silicon: M1 Processor or newer
  • Memory: 16 GB RAM

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Sept. 2026
For those who like to wander. i've re-written this review about half a dozen times by now, over the course of a whole month (I'm slow, forgive me). Each time, the word count has gone up. I kept reaching further and further for concrete, practical, *tangible* demonstrations and explanations for my near 15-hour experience with the game. Each time, I failed. It shouldn't have been this hard - the game is distinctly well-designed in everything from its inventory system to its composition. Early on during my group's sessions, I called it a "game design game" in the way that everything feels laser-focused on being Just Right, from how it blends simplicity with open-ended problems ranging from the actual puzzles themselves to the act of navigation itself, creating beautifully emergent gameplay (check that off your bingo board...) and making downtime a core part of the experience itself. The game almost effortlessly commands your attention without you even realizing it; it explicitly wants you to stop and take a look around, to spend as much time as you need. Time to explore. Time to figure out what's next. Time to goof around with your friends. Time to take it all in. Time to stop and think. Time to wave goodbye. It's silly to admit, but this game about giant clay-bird-people collecting [papayas | effigies | babies |???] is a very emotional game at its core. A very personal one, too - no experience is universal, of course, but still an ironic observation given one of its pillars of design being co-op. It just struck a very particular chord with me, one that I had been half-heartedly tugging at myself without even realizing. I don't know if it hit any one of my friends as hard as it hit me. I don't know if it hit *anyone* as hard. But there still is a deep, underlying sense of emotion weaved into the very fabric of Big Walk, a pang that echoes back with each and every connection made. A moment etched into our memories, even long after we go our separate ways. An invitation to sit and appreciate the good times, if not for just a little longer. A quiet reminder of the people we will cherish for the rest of our lives.
31 hours played
Sept. 2026
Step 1: Get some friends Step 2: Play this game Step 3: Yell at your friends. Also get yelled at Step 4: Get lost when you get even slightly distracted Step 5: Get found, but only because someone found a megaphone and started making trumpet sounds loudly Step 6: Beat the game Step 7: Get depressed that the game is over. 10/10
20 hours played
Aug. 2026
I’m 30 now, and by a lucky coincidence I managed to get a group of friends back together — people I used to hang out with when we were teenagers. A lot of time has passed since then. Life scattered us in different directions, and now everyone has their own life and their own responsibilities. But here, for a little while, we managed to be together again. And, more importantly, to realize that somewhere inside, we’re still the same teenagers we were back then. The game is finished now. The experience has been had, and I know perfectly well that it can’t be repeated. You can start over, walk the same paths and solve the same puzzles again, but you can’t get that feeling of discovery back. You can’t face the unknown for the first time again, come up with theories together, argue, make mistakes, suddenly find the answer, and share that moment with your friends. Long before we reached the end, I already had no doubt that this was the best gaming experience I’ve ever had in my life. There’s an almost indescribable feeling of genuine discovery here. That moment when, after thinking about something for a long time, a light suddenly goes on in your head and everything finally clicks into place. There are completely unpredictable situations that happen in the middle of a slow, peaceful walk and within seconds turn into stories that your whole group will keep talking about for a long time afterward. The game constantly finds ways to surprise you. With every new puzzle, you start thinking that you’ve finally understood its language, figured out its rules, and have a pretty good idea of what to expect next. Then it turns everything upside down, and you realize all over again that you know absolutely nothing about this world. Maybe that’s why it’s so hard to accept the ending. Every mystery on the island has been solved. Every place has been explored. Every discovery has been made. And now you have to leave behind a world that, not long ago, still felt huge, mysterious, and boundless. All good things come to an end. And perhaps the saddest part isn’t even that the game is over, but knowing that this exact experience — for the first time, and with these people — will never happen again. Thank you, House House
16 hours played
Aug. 2026
One commenter on the release trailer put it perfectly: the word friendslop implies the existence of friendgem. I will never forget that ending. What an unbelievable experience to have shared.
8 hours played
Aug. 2026
Great so far, but DEAR GOD PLEASE ADD DIFFERNT VOLUME SLIDERS FOR GAME AUDIO AND MIC AUDIO Edit: Its been fixed there has been a change to the volume settings!

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Frequently Asked Questions

Big Walk is currently priced at 18.99€ on Steam.

No, Big Walk is currently not on sale. You can purchase it for 18.99€ on Steam.

Yes, Big Walk received 34,721 positive votes out of a total of 36,233 achieving an impressive rating of 9.39.
😍

Big Walk was developed by House House and published by Panic.

Yes, Big Walk is playable and fully supported on Windows.

Yes, Big Walk is playable and fully supported on MacOS.

No, Big Walk is not playable on Linux.

Yes, Big Walk is playable and fully supported on Steam Deck.

Yes, Big Walk is playable and fully supported on Steam Machine.

No, Big Walk does not support VR.

Big Walk is a multi-player game.

Big Walk includes Co-op mode where you can team up with friends.

No, Big Walk does not currently offer any DLC.

No, Big Walk does not support mods via Steam Workshop.

No, Big Walk does not support Steam Remote Play.

Yes, Big Walk is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Big Walk.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 September 2026 20:04 UTC
SteamSpy data 24 October 2026 13:03 UTC
Steam price 05 November 2026 03:47 UTC
Steam reviews 21 October 2026 15:46 UTC

If you'd like to dive deeper into the details about Big Walk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Big Walk
  • SteamCharts - Analysis of Big Walk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Big Walk compatibility
Big Walk
Rating
9.4
34,721
1,512
Game modes
Multiplayer
Features
Online players
1,209
Developer
House House
Publisher
Panic
Release 04 Aug 2026
Platforms