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A Monster's Expedition on Steam - User reviews, Price & Information

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An adorable and relaxing open world puzzle adventure for monsters who love to learn about humans!

A Monster's Expedition is a puzzle, open world and adventure game developed and published by Draknek & Friends.
Released on September 10th 2020 is available on Windows, MacOS and Linux in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 1,386 reviews of which 1,321 were positive and 65 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 5.99€ on Steam with a 70% discount.


The Steam community has classified A Monster's Expedition into these genres:

Media & Screenshots

Get an in-depth look at A Monster's Expedition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
MacOS
  • OS: Mac OS X 10.14+
  • Processor: 64bit
  • Memory: 2 GB RAM
  • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 20.04+, SteamOS
  • Processor: 64bit
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

113 hours played
June 2026
This is a challenging puzzle game with a lot to chew on for your money, and because it's simple, it's never that frustrating. I say it is simple, but it is impressive how little the possible moves are in a given level on paper. yet somehow the solutions elude you. Finding the solution, particularly for the harder puzzles, was satisfying and I can appreciate how clever they were. And that title card drop. The game tricking you into drifting away in a raft is a great hook. I feel there is so much more to the raft shenanigans that can be explored, and that's an endorsement to how sound the game is.
37 hours played
May 2026
Good puzzle game that thrives on making the most out of a very simple mechanic, which is the way of the greats. I did have some issues with it: 1) The most straightforward fixable one - map should be something that can be brought up any time. It's a pain to navigate later in the game when solving harder puzzles or finding how to get to unexplored areas. 2) Speaking of unexplored areas - the idea of many of them being a puzzle in an of itself to access is fine, but with how often that is the case (especially with optional hard snowmen puzzles) it just gets obnoxious to poke around islands trying to find which is the right "starting point". I'd like to have the hint system point to those starting points similarly how early game it shows icons of where to go for progressing regular puzzles. 3) On the same note, I overall do think it could have been better to have a larger percentage of the game be more linear puzzles. As I said above it gets kind of grating to keep hunting for those harder puzzle starting points, but also I often found myself arriving at areas where for a brief while I was a bit confused as to how to proceed and then realizing - oh, this is actually some easy area I missed and I am trying to apply more advanced solution mechanics to this...
2 hours played
Feb. 2026
A Monster’s Expedition nails its mechanics by turning environmental logic and spatial navigation into pure gameplay joy. What looks at first like a simple “push‑blocks‑to‑solve” game quickly reveals itself as a clever system of rules and consequences that feels deeply satisfying to master. The core mechanical loop is beautifully simple: push trees to create paths and bridges across grid‑like puzzle islands. Pushing isn’t just moving objects — it’s about understanding the spatial system: how far pieces slide, what blocks movement, what patterns emerge, and how multiple objects interact. Each move has predictable outcomes, and that consistency lets you plan several steps ahead rather than guessing. Traversal mechanics are intuitive but nuanced. You’re not just sliding blocks — you’re manipulating the world to create connections between islands. The way objects react to pushes is mechanical and logical, not random, which makes every solution feel earned rather than accidental. Puzzle design scaffolds complexity elegantly. Early levels teach core mechanics — pushing trees, navigating narrow paths, avoiding dead ends — and later stages combine these elements into multi‑stage problems that require real forethought. The game never overwhelms you with mechanics; it layers them so that each new rule unlocks fresh strategic possibilities. Feedback systems are clean and satisfying. When your move changes the environment, the game gives clear visual confirmation, which reinforces understanding and encourages experimentation. There’s never a moment of guesswork — the world reacts logically to your inputs. Exploration and discovery are also part of the mechanics. Hidden islands, optional challenges, and secret routes reward players who think laterally rather than just plow straight ahead. A Monster’s Expedition turns a minimalist premise into elegant spatial mechanics that feel rewarding from start to finish. 10/10 — smart, intentional mechanics that elevate block logic into pure gameplay satisfaction.
8 hours played
Jan. 2026
Monster pushes tree. Tree falls over. Simple enough. One of the most engaging puzzle games I've played and yet so simply presented as nothing more than a pastoral diversion: visit the islands, and see the exhibits. In doing so, you'll find yourself truly exercising your spatial reasoning, some solutions requiring a circuitous re-routing and others a re-examining of its most basic concept: monster pushes tree, tree falls over. If you enjoyed Stephen's Sausage Roll, getting this is a no-brainer.
124 hours played
Aug. 2025
I "beat" this game a few years ago. I was trying to finish up all the secret stuff and for whatever reason, I got sidetracked, and never finished it. Or reviewed it. Which I feel bad about, because it's so good. This is one of my favorite developers/publishers, I've completed everything they've put out. In a weird way, I'm kinda glad I didn't finish it, as this is one of my favorite puzzle games, and I typically don't revisit games. Everything about it is so perfect. The music, the sound effects, the game world, the silly bits of lore; the game is just very charming. I'm glad that I got to experience it again almost brand new. The puzzles are also great, and while often quite simple, some main islands can be complicated, and getting to secrets can be pretty crazy. But, I don't think that is what this game is about. It's not even necessarily like some games where a singular puzzle blocks your progression and requires hours of attention to break through. It's about the interconnectedness of a messy world that makes it unique, interesting, and challenging. It's just so intricately and lovingly crafted. I just finished Stephen's Sausage Roll before this, and I think that's what reminded me that I need to finish this game. You can tell that SSR probably influenced this game. I know A Good Snowman is Hard to Build technically came out before SSR, and that these are all Sokoban inspired, but sometimes I couldn't help but see the trees as sausages. SSR is also the opposite of this. This game is really chill and has a lot of very easy things to do and a lot of really hard things to do. SSR practically has a difficulty curve after the start menu. The controls are very good. It's simple and grid based, but feels so smooth. The noises the occur when pushing a tree down or undoing moves are great, and the celebratory music when entering a new island, though simple, felt triumphant. If I needed to go AFK, I liked to sit down on the edge of an island and let the monster just enjoy himself a bit while I get to listen to the chill music. When I had originally played the game, there were no solution hints, and no friend hints. I knew about the implementation of friend hints through an announcement/discussion about the game, but this was around when I backburnered the game. I did not know about the solution hints this go around though, and discovered them while fat-fingering the key. While I preferred not to use them, it was nice that it's there, and used it a few times, just to confirm I knew what I needed to do. Due to this game's intentional unclear trajectory, there were times I would spend a long time looking for a solution to go the wrong way. It's not like a puzzle game where you know exactly what your end goal is at all times. It's not, I just gotta beat this level to get to the next level. It's a giant maze that can go any which way, multiple ways, sometimes one way, and often the path is complicated to reveal and complete. I think the friend hints were helpful, but even then, for some of them, I had no idea where to make the solution. I wish there were friend hints similar to the regular hints, which basically give you a starting point. I ended up looking a few up, just to see where I needed to build, because I would spend a while trying to build in the wrong spot. But yea, I think this was a really great addition to help keep the pacing going when I got REALLY stuck. I'm quite stubborn with puzzle games, but sometimes I'd rather keep a game moving so I can get to the next one. There are so many good games out there and I want to experience as many as I can. I am shocked that this game has a recent score of 85%. Granted, it has a 95% overall. Still, it's the type of game I would assume would be 95% recent as well. It's just so damn good. The gripes I read seem unfounded. If you want to be handheld, I'd say puzzle games in general aren't for you. If you think the game is too easy or uninspired, try 100%ing the game without any hints (I certainly needed a few), because you will find some insanely complicated and creative solutions to some of the secrets. My first playthrough took 50 hours to get 85% of the islands and 1/3 of the secrets. This playthrough took the same amount of time. So I think an honest first playthrough for me would have taken around 70 hours. Some of the negative reviews are after a few hours and at that point, you've only scratched the surface. That isn't to say there aren't many who put in plenty of hours and still disliked it, and I think that's fair. I just think these people are looking at the game through the wrong lens. Take a game like SSR. 99% of SSR is linear. Yes you can do pockets of the game in any order you chose, but it's all progressing linearally through each area towards the end. This game doesn't really have an end. I mean, it sort of does, but the game is barely starting at that point. The point of this game, besides being fun and challenging, is to figure out how to get to every island and get every secret in this giant mess of interconnected islands. There were plenty of forks in the road where I could have gone one way, or another, and I doubt anyone's playthrough is remotely similar. But yea, this game is great. One of my favorite puzzle games. The asking price is more than fair for what you get. If it's on sale, it's a steal.

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Frequently Asked Questions

A Monster's Expedition is currently priced at 5.99€ on Steam.

Yes, A Monster's Expedition is currently available at a 70% discount. You can purchase it for 5.99€ on Steam.

Yes, A Monster's Expedition received 1,321 positive votes out of a total of 1,386 achieving an impressive rating of 9.02.
😍

A Monster's Expedition was developed and published by Draknek & Friends.

Yes, A Monster's Expedition is playable and fully supported on Windows.

Yes, A Monster's Expedition is playable and fully supported on MacOS.

Yes, A Monster's Expedition is playable and fully supported on Linux.

A Monster's Expedition is a single-player game.

Yes, there is a DLC available for A Monster's Expedition. Explore additional content available for A Monster's Expedition on Steam.

No, A Monster's Expedition does not support mods via Steam Workshop.

Yes, A Monster's Expedition supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, A Monster's Expedition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for A Monster's Expedition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 21:03 UTC
SteamSpy data 25 July 2026 13:10 UTC
Steam price 29 July 2026 10:27 UTC
Steam reviews 27 July 2026 05:52 UTC

If you'd like to dive deeper into the details about A Monster's Expedition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about A Monster's Expedition
  • SteamCharts - Analysis of A Monster's Expedition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck A Monster's Expedition compatibility
A Monster's Expedition
Rating
9.0
1,321
65
Game modes
Features
Online players
30
Developer
Draknek & Friends
Publisher
Draknek & Friends
Release 10 Sep 2020
Platforms
Remote Play
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