Islands of Insight on Steam - User reviews, Price & Information

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Seek out and solve 10,000+ puzzles at your own pace across this sublime puzzle game.

Islands of Insight is a puzzle-platformer, nonlinear and puzzle game developed by Lunarch Studios and published by Behaviour Interactive Inc..
Released on February 13th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America and Traditional Chinese.

It has received 3,007 reviews of which 2,149 were positive and 858 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Islands of Insight into these genres:

Media & Screenshots

Get an in-depth look at Islands of Insight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-7400 or AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce GTX 960 or Radeon R9 380. 4GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

98 hours played
April 2026
If you play a combat-based open-world game (Skyrim, Breath of the Wild), you're familiar with the gameplay mechanic of "fodder" enemies. These are bandits or goblins or bokoblins or whatever you want to call them. They're wandering monsters who exist to make the landscape more interesting and give you XP and opportunities to increase your skill. Open-world puzzle games don't usually have fodder, because their puzzles tend to be handcrafted, at least for the most part. Islands of Insight is the first game I've seen to solve this problem. It takes place on an archipelago of enormous floating islands, dotted with puzzles that are procedurally generated, with widely varying difficulty and engagement times. The puzzles range from "find the hidden cube" to "stand where you can see all these things at the same time" to "solve this hyper sudoku". The game's tagline claims "10,000+" of them and they're not kidding, you literally can't solve all of them in the same way you can't kill every goblin in Skyrim. Also, just like fodder in combat-oriented games, you can go around them for the most part, and engage with them in any order that you wish. You can nope out of one at any time and just go do something else. There's 24 distinct puzzle types, and most of them are environmentally integrated, where the landscape matters in their solution (just like the landscape matters in fodder combat) which is part of what makes it worthwhile to do again and again. It must have cost them a small fortune to develop 24 full blown puzzle generation algorithms, on top of crafting a decent sized open world, on top of crafting a whole bunch of handmade puzzles, and two full post-game bonus content areas. And I think... they didn't make much of it back. Islands of Insight came out in February of 2024. It was an online-only open-world puzzle game. I say was, because in July of that year, they launched an offline mode... and by the end of October, 9 months after release, the company pulled the plug on the servers and took the game offline only. Based on the size, quality, price, and review count of the game, I estimate that they lost between 1 and 10 million dollars. I think the key mistake they made was in making it online-only in the first place. The kind of people who want to spend hours (I'm at 90+ and rising) wandering around a lush landscape and solving puzzles... aren't the kind of people who want to play online. I certainly don't think being yelled at by a 12 year old about "It's so easy, c'mon" would have enhanced my game experience. I honestly can't imagine what the online benefits could have been. Also, they clearly ran out of money to fix bugs. The game runs like hammered garbage, with a huge spike in GPU load when you go into the main puzzle type: which is literally an unmoving 2d black and white grid that covers the whole screen and means they could stop rendering the lush 3D world... but instead the framerate goes down and my GPU goes to 100% usage. There's numerous bad geometry issues, no controller support, and even remaining debug text left in the game in plain sight. They clearly ran out of money very fast, before they could fix any of these problems. Despite all this, it's still one of the greatest puzzle games out there, because it does something no other puzzle game can do, because no other puzzle game spent (and lost) this much money doing it. Go play the demo, it'll tell you if you like the kinds of puzzles it offers.
162 hours played
March 2026
This is the kind of game I just wish there was more of. It's an open world puzzle game with a huge amount of variety in the type of puzzle. The logic puzzle grids are the games core draw in, and my personal highlight. Fantastic of the devs to make the game playable offline rather than shut it down completely. Certainly worth it's price in time offered.
14 hours played
March 2026
This game actually has a sad story with a silver lining to it. Initially it was meant to be a mix of puzzle gameplay and multiplayer mmo style open world exploration. You could see other players prancing about solving puzzles and showing off their character and skins, but could not really interact with them in any meaningful way, it was just "cosmetic" levels of jolly togetherness. The gameplay consist of exploring a frankly beautiful open world filled to the brim with puzzles to solve and rewards to earn. In that sense it is slightly similar to The Witness, but the puzzles are (mostly) not as hard. There are quite a lot of diverse puzzle types though! But, you see, the online part was eventuall shut down less than 8 months after release, I presume because sales numbers weren't stellar and running an MMO-style server infrastructure for a pay-once game wasn't feasible in the long term, I cannot really blame them. I only tried the demo before launch and came back a year or so later, so this came as a surprise to me. But, what they did before shutting down surprised me even more, they patched the game to be playable completely offline! This is actually really nice of them, Ubisoft would've just pulled the plug... This here feels like the "Stop Killing Games" initiative in action, when devs actually care what happens with their game's legacy. Granted, the offline-only mode does have it's issues and it's not perfect, BUT as is often the case, there is a fan mod available that fixes most of the shortcomings and bugs and also adds some cut content back, I love this! See here: https://steamcommunity.com/app/2071500/discussions/0/4629230582747983465/ Installation is very easy, and can be done whenever, it is fully compatible to just add and remove at any point without losing anything. With the fan mod installed, this is still a great game and I can recommend it (especially if you have ADHD because it tickles my fidgety brain just right). Though you might want to wait for a sale.
377 hours played
Feb. 2026
If you were to ask me about my opinion of this game at release, it would probably have been quite low. The devs (for whatever reason) decided to mix MMO and live service elements into a puzzle game. None of it gelled well. The game was being dragged down by the online only requirement, the multiplayer aspect did not matter in the slightest since there were no co-op puzzles and the game world's puzzles keep resetting so you can do daily quests for pointless cosmetics. And I apparently wasn't the only one with this opinion as most of the player base left after the devs avoided adding offline mode. Welp...we got one free content update before the studio went under. And thankfully the devs did us the common courtesy of giving the game offline mode before they shut down for good. Unfortunately a lot of the MMO elements stayed despite online mode being dead and the game's core issues remain unaddressed... ...until the community stepped in and released the Offline Restored Mod to the game. It fixes a ton of bugs, stops puzzles from resetting and adds a TON of cut content from the game. With this mod installed I couldn't recommend the game enough and I consider it practically essential if you want to play this title as it truly brings out it's best qualities! The mod link is in the General Discussions forum for the game and installation is very simple. Have fun!
8 hours played
Jan. 2026
It's like The Witness, but if the puzzles were designed for your mom who does Sudoku on medium difficulty. She's smart enough for hard difficulty but she does them for relaxation and doesn't need the added stress. Also replace the pretentious intellectual parts with pseudo spiritual gibberish. I dunno. It's fun enough for now. It's pretty.

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Frequently Asked Questions

Islands of Insight is currently priced at 29.99€ on Steam.

No, Islands of Insight is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Islands of Insight received 2,149 positive votes out of a total of 3,007 achieving a rating of 6.95.
😐

Islands of Insight was developed by Lunarch Studios and published by Behaviour Interactive Inc..

Yes, Islands of Insight is playable and fully supported on Windows.

No, Islands of Insight is not playable on MacOS.

No, Islands of Insight is not playable on Linux.

Islands of Insight is a single-player game.

No, Islands of Insight does not currently offer any DLC.

No, Islands of Insight does not support mods via Steam Workshop.

No, Islands of Insight does not support Steam Remote Play.

Yes, Islands of Insight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Islands of Insight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2026 04:11
SteamSpy data 12 June 2026 02:41
Steam price 13 June 2026 20:54
Steam reviews 13 June 2026 00:05

If you'd like to dive deeper into the details about Islands of Insight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Islands of Insight
  • SteamCharts - Analysis of Islands of Insight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Islands of Insight compatibility
Islands of Insight
Rating
7.0
2,149
858
Game modes
Features
Online players
25
Developer
Lunarch Studios
Publisher
Behaviour Interactive Inc.
Release 13 Feb 2024
Platforms