Black Myth: Wukong on Steam - User reviews, Price & Information

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Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.

Black Myth: Wukong is a mythology, action rpg and action game developed and published by Game Science.
Released on August 19th 2024 is available only on Windows in 15 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Turkish, Thai and Czech.

It has received 1,150,098 reviews of which 1,111,720 were positive and 38,378 were negative resulting in an impressive rating of 9.6 out of 10. 😍

The game is currently priced at 59.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Black Myth: Wukong into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
  • DirectX: Version 11
  • Storage: 130 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: HDD Supported, SSD Recommended. The above specifications were tested with DLSS/FSR/XeSS enabled.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
As an older gamer I had an aversion to 'souls-like' games because the old eye/hand co-ordination slows but I was an avid Journey to the West reader and even bigger watcher of the Monkey T.V. show and I really wanted to try it. It can be challenging but not impossible to beat if, like me, you're almost 60 yrs old. It really is fun and satisfying when you finally beat that boss giving you trouble.
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Aug. 2025
Honestly didn’t expect much from this. Thought it was just another flashy Soulslike that looks good in trailers and plays mid. But man… I was wrong. A few hours in and I’m completely hooked. The combat is super tight, the atmosphere pulls you in, and the boss fights? Absolute bangers. I’ve played Elden Ring, God of War, all that and this holds up. Maybe even better in some ways. You can tell the devs poured everything into it. The way they showcase their mythology, the world-building, the details… it’s not just a game, it’s a love letter to their culture. As I said , didn’t expect much, but it ended up being something special. You can feel the heart behind it.
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June 2025
First, to get it out of the way, this game is great. I love it. It's a lot of fun, the story is engaging and memorable, it is *mostly* very polished. I've played through completely several times, and got 100% of the achievements. That being said, the FLAWS in the game are very irritating a best, and stroke-risk levels of infuriating at worst. Starting with minor gripes and "feedback". Most of the crafting materials are able to be purchased after a certain point. There are a couple of materials, however, that MUST be farmed, at least one of which has a terrible drop rate and amount, only drop from ONE enemy type, and those enemies are not only very few, but they aren't really set up along a "farming route". I'm talking about the withered silk-worm. Luckily, you only need it for two medicines, and they aren't super important, but it IS irritating. You only get them from these annoying stone worm things that basically knock you off of your feet, and take a few hits to kill, even with top tier, end game gear. Either making the enemies drop more of the item, make them drop from more enemies, arrange the enemies along a route that is efficient, or MAKE ALL CRAFTING ITEMS PURCHASABLE ONCE YOU BEAT THE GAME AND CONTINUE BEFORE BEGINNING A NEW CYCLE. Respect the player's time, please. Doing things like this may pad out "play time" in some way, but these are the types of things that irk me and a lot of other players. In the same vein, end game crafting materials should be abundant by the end of the second or third play through. I shouldn't have to play through the game 5 times to fully upgrade all of my weapons and armor because one or two crafting materials are only available in specific, limited amounts per play-through. During the first run, that makes sense, but by the end of the second or third, it's ridiculous. This is highlighted by the fact that beyond a certain point, there's nothing you can really do with the excess of "will" (the in-game currency) that you do NOT drop upon death (like in souls games) and have hundreds of thousands of in the end. And while we're at it, it's really dumb that you can't sell UNNEEDED crafting materials that don't "convert to will" on additional play-throughs (which only seems to happen with key items). My inventory is cluttered with BS I can't do anything except watch the stack number raise. Another minor gripe is the fact that there are unskippable cut scenes, either fully rendered or scripted "in-engine" scenes, even in NG+ and beyond. I understand making certain things unskippable during NG, because you want the story to be experienced, but I should have the option to skip ALL cut-scenes from NG+ and beyond. Again, PLEASE RESPECT THE PLAYER'S TIME. I am an adult. I love playing video games. I only have so much time to play them though, and having to sit through repeated, unchanged iterations of the same scenes over again takes away from my enjoyment. The last *minor* gripe is that for some reason, probably the fault of the localization process (maybe?), certain mechanics are poorly explained and unclear. I shouldn't have to google what "seeing through and enemy" means in practice when it's a fairly core mechanic of the game. Or what exactly "might" and "qi" are while playing. And that's aside from the fact that there's no direct way to aquire them, even being impossible without certain items in your build. More aggravating gripes: While the game plays well most of the time, and this may be more of an engine problem, but the game seems to suffer from the EXTREMELY common trend of being under-optimized and assuming that anyone playing the game will have a machine new/powerful enough to compensate for heaving processing. While I NOW have good machines, I didn't always, so I can readily put myself in the shoes of someone with an older PC that wants to enjoy this game, but has to suffer through sudden frame rate drops. While I mostly play games on my desktop PC, I have been traveling with my laptop and playing on it. With a great processor and a 2070 super, I have to use throttlestop and MSI afterburner to overclock things enough to get the game to play decently, using TPFancontrol to lock fan speeds at max in order to keep things cool enough to not thermal throttle. And even then, for some reason, the dialed back settings seem to be overridden in the pause menu, dropping the frame rate from 60 to 8 and often crashing the game, if not my driver. I know most people aren't going to OC their machine, but hasn't been a problem with other games like Lies of P, Elden Ring, RE Village, etc. Next, I don't know about anyone else, but I HATE runbacks to bosses in general. This game mostly doesn't have them, but the few that do exist are OBNOXIOUS. The battle with Giant Shigandang is a good example of this. And speaking of Giant Shigandang... The auto-target system NEEDS WORK. Really, the camera placement needs work. When fighting this GIANT boss, you really need to stay in one area to avoid one-shot kill attacks, while also being close enough to run in and attack when you have the opportunity. For whatever reason, even with auto-target and all associated settings turned off, in that specific area, as the boss moves around, auto-target STILL automatically kicks in but switching, losing, and targeting different parts of the boss, whipping the camera around and often away from where you need to be looking. That also brings up how often the entire screen gets obstructed by the enemy you're fighting, often resulting in taking an outsized amount of damage. This wouldn't be a HUGE problem, except.... If you're going to have a game that is based around dodging with no blocking or parrying mechanic outside of optional skills, you'd better make the timing on those skills AND dodging VERY CONSISTENT. It simply isn't here. The "seeing through" mechanic, for example, requires timing based on where THE ANIMATION is in the middle of a combo, relative to the enemy's attack animation, which is also affected by frame drops. A delayed parry can be fine, like the special parry skill with the sword in Lies of P, but it is consistent and there is an alternative parry/block with that weapon. The timing here is worse than the parry mechanic in Code Vein, which was so bad I just never tried to parry since the parry was delayed, varied in its effective window, and just sucked. However, the other two games had practice dummies, with Lies of P even having one that attacked with consistent timing so you could practice parrying and get used to the timing without needing to go through loading screens to respawn enemies for practice. Now for the MAJOR gripes: This goes for MANY games, most of which I love, even though I hate these things: INPUT READING, ROLL CATCHING, AND UNBLOCKABLE/UNDODGEABLE ANIMATION TRIGGERING ATTACKS ARE NOT A GOOD WAY OF INCREASING DIFFICULTY FOR BOSSES! IT IS JUST LAZY AND INFURIATING. Make the boss faster, more responsive and punishing for button mashing or mistimed healing or dodges, but input reading especially is just infuriating. With the loong dragon in the webbed hollow, you can have the boss entirely stunlocked by your gang of monkey doubles while you charge your heavy attack, and the boss will block your attack every time. This is clear input reading. And don't get me started with the first "final boss" monkey in his final stage. I can be in cloud step, yet get parried EVERY SINGLE TIME if I use a heavy attack. INPUT READING IS LAZY. As for roll catching, the Yin Tiger fight is the worst about this that I can' think of right now. He also pulls the unavoidable, animation triggering brutal attack, but not as bad as Non-Able. All of those things suck, and feel unfair during the fight, like they're just cheating. All of these "difficulty measures" do. In general, the game is great, but it's not perfect, and all of these things make the balance feel off and could be improved upon.
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Feb. 2025
i monkey? - yes I have big beating bow staff? - yes die 36 times to big blue baby? - yes realize thats not boss? - yes die to first boss - yes should be way farther with amount played - yes realize i bad at game - yes play anyway because monkey game 10/10 - yes
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Feb. 2025
Wukong is an excellent game with some minor flaws. The combat is great, soulslike without being so difficult that I want to bury my controller in the garden. The environments are incredible, and the plot is awesome. I've clocked 80 hours over two months, which is made up of two full playthroughs and getting every single achievement, bar one minor thing (I'll get to that) A couple of downsides; 1. And this is the only one that really bothered me - Invisible walls. As I said the level design is great and I want to explore every corner of it, so it really breaks the immersion when I want to go in one direction only to be stopped by an unforeseen barrier. 2. NG+ felt a bit like NG- - I flew through it the second time through beating bosses first try that would have previously taken me 10 attempts 3. This one is probably a more broader issue for completionists in these sort of games. Boring, grindy achievements. After travelling many distant lands, making friends and foes, and fighting a court of gods. I find myself unable to pop the platinum because I can't find one seed. My gameplay will end with me hopping on every hour or so, once the plants have replenished just to hope the RNG gods will let have a fire date seed. All that said, no game is perfect, and Wukong is one of the best games I've played in a long time, I'd recommend it to anyone.
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Frequently Asked Questions

Black Myth: Wukong is currently priced at 59.99€ on Steam.

Black Myth: Wukong is currently not on sale. You can purchase it for 59.99€ on Steam.

Black Myth: Wukong received 1,111,720 positive votes out of a total of 1,150,098 achieving an impressive rating of 9.60.
😍

Black Myth: Wukong was developed and published by Game Science.

Black Myth: Wukong is playable and fully supported on Windows.

Black Myth: Wukong is not playable on MacOS.

Black Myth: Wukong is not playable on Linux.

Black Myth: Wukong is a single-player game.

There are 2 DLCs available for Black Myth: Wukong. Explore additional content available for Black Myth: Wukong on Steam.

Black Myth: Wukong does not support mods via Steam Workshop.

Black Myth: Wukong does not support Steam Remote Play.

Black Myth: Wukong is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Black Myth: Wukong.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 January 2026 18:12
SteamSpy data 26 January 2026 16:50
Steam price 29 January 2026 04:15
Steam reviews 28 January 2026 14:01

If you'd like to dive deeper into the details about Black Myth: Wukong, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Black Myth: Wukong
  • SteamCharts - Analysis of Black Myth: Wukong concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Black Myth: Wukong compatibility
Black Myth: Wukong PEGI 16
Rating
9.6
1,111,720
38,378
Game modes
Features
Online players
2,782
Developer
Game Science
Publisher
Game Science
Release 19 Aug 2024
Platforms
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