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CODE VEIN II on Steam

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An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time.

CODE VEIN II is a action, rpg and souls-like game developed by Bandai Namco Studios Inc. and published by Bandai Namco Entertainment Inc..
Released on January 29th 2026 is available on Windows and Steam Machine.

It has received 7,310 reviews of which 4,777 were positive and 2,533 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 69.99€ on Steam, but you can find it for 37.99€ on Instant Gaming.


The Steam community has classified CODE VEIN II into these genres:

Media & Screenshots

Get an in-depth look at CODE VEIN II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i5-9600K /AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1660 Super / AMD Radeon RX 5700 / Intel Arc B570
  • DirectX: Version 12
  • Storage: 70 GB available space
  • Additional Notes: Estimated performance: 1080p/30fps with graphics settings at "Low".

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
June 2026
I never played Code Vein 2 before the recent patch, so I can't compare it to launch, but in its current state I'm having a great time. The graphics are gorgeous, the gameplay is fun, and the character creator is incredible. My only real complaints are the performance, which could use more optimization, and the lack of multiplayer, which is a huge missed opportunity. Neither is enough to stop me from enjoying the game, but it'd be even better to play with my friends. As someone who's played every Souls game, I can honestly say I've been pleasantly surprised. If you've been put off by older reviews, I'd recommend giving it a chance, especially if its on sale. TLDR: Game not as bad as it is made out to be, kind of heavy on performance, needs multiplayer, the gameplay brings me dopamine. A good buy if on sale, consider anyways if you want your anime darksouls. :)
37 hours played
May 2026
I've finished the game once and am going back through on NG+ to find what I missed. I think this game is getting way more negative reviews than it deserves. I genuinely found the game and story good and exploration felt fun. The combat is a big highlight for me, the bloodcodes feel pretty distinct and powerful. It isn't a traditional soulslike where you level individual stats and instead your bloodcodes decide your builds. The best advice I can give is to not go into this game thinking that it's a continuation to CV1. Think of it how you would with FF or Dragon Quest where the games are separate from each other, but keep the same core gameplay and some of the same aspects of the world. Even the performance issues aren't bad, I didn't have an FPS drop or stutter at any point and my PC isn't the best. So if you want it, just play it and form your own opinion. Just don't let the negative reviews turn you away.
54 hours played
April 2026
It's not Code Vein if it doesn't come with tragic backstories for each companion. This time they ended up as a samurai rokurokubi, a skeleton reaper, and a mad knight with a very big sword. And then they brought back the background music 'memory of the lost'... oh dear. I guess you have to play CV1 to feel the nostalgia It would be perfect if the game wasn't trying to be open world though. It just feels half-baked and empty in chunks. Ugh. I wish there was something between recommend and not recommend. A thumbs down feels unfair. Many popular games get praised purely on fanservice with weak storytelling, and I just cannot bring myself to ignore the good stuff like Zenon, Josee, and Holly's story. Their stories really get to me. But a thumbs up doesn't feel deserved either, because honestly the only main boss I struggled with was the first one, Dejected Assailant. After that it was just dodge perfectly, parry here and there, unlike CV1 where you actually had to think, like against Canonneer and Blade Bearer, or that big butterfly with the deadly poison. So yeah, mixed feelings. Oh, and the game runs between 43 to 56 FPS on high settings on my current potato PC. I can personally bear it, but I'm not sure about everyone else
609 hours played
March 2026
Game is good, even though they didn't include co-op this time, which I can actually understand based on the way they organized questlines in favor for more freedom in exploration rather than a linear story progression. Sales discount + recent patches adjustments make its price fair imo. By the time we get 1.0.7 I'd say without any bias this game will truly become a solid 7/10. Combat: Started out feeling clunkier than CV1, nothing that you can't get used to. However by 1.0.5 they made some decent changes that gave a 'lighter' feeling to controls. New system for gifts/formae is better than its predecessor, by allowing you to customize weapons rather than being stuck with whatever your bloodcode allowed you to use, so you can experiment a greater array of builds from the start on. In hindsight this game is actually pretty easy for a soulslike. Exploration: Do not be fooled by those complaining the world is empty. It does have a good amount of optional content and personally I'm honestly tired of this "open world meta" we've been dealing with since Zelda BotW, however this one isn't a big as it might seem compared to other games and the collectibles are properly scattered around, synergizing well with the freedom you have to build your character. If anything, I believe most people are actually missing content due to a part of it being exclusive to certain "eras" in the game lol. Overall I believe the worst part is how they limited Bloodcode progression, as something you'd be unable to get any experience as you explore around, giving it a feeling of inefficiency. Story: Do not expect anything extraordinary, the story is alright, due to time travel it can become a little bit convoluted at times, but by the end it just clicks well without giving the feeling of weird plot holes. The whole time travel thing also allow for different scenarios in certain parts of the game. CV2 is standalone and elements from CV1 are retconned/inspired this game's setting and mechanics. Characters: Good variety of personalities, if any character from CV1 managed to grow on you then it will definitely happen here again. No downgrades imo Character creation: Personally I don't really care that much, as I didn't bother to make multiple anime/game cosplay skins like I've done in CV1, I can understand why people are upset with censorship, but regardless it has improved overall compared to CV1 from what I've seen, and they keep adding more stuff each update, so I guess it's 50/50 depending on how you feel about these changes, you could always use mods anyway. Soundtrack: GOAT Shiina Performance: Even with the adjustments they have made/will make I believe that you'd probably still need to be sitting around the high-end DDR4/entry DDR5 to be able to have a good experience. Don't get me wrong, I believe these changes should have come along with the game's release version, but at least they are trying to fix it a bit. Gotta give the current situation with hardware's shortage/AI enhancements rather than brute power reliance its share of fault as well. I'll never get why they decided to move from UE4 if they wanted to keep the CV1 style. The only positive aspect I could highlight in comparison to CV1 is that I have not experienced a single crash so far, I've read people having some issues but I've dealt with none of it, even with my current specs, CV1 would crash every once in a while. Game completion: Regarding to platinum, it's much better than the first game, you can do it all in one playthrough and being extremely difficult to miss anything casually. The only issue is one specific achievement which you currently (1.0.6) have no track for, but it's been annouced that will be fixed by next patch. When it comes to full game completion you might need a few extra playthroughs until you find all hidden content.
49 hours played
March 2026
So like me you probably saw the mixed rating and negative reviews and hesitated to buy this weird not sequel, but after finishing the game I genuinely wonder if the negative reviewers even played the same game. So lets break it down Does this game suffer from modern game performance issues? Yes, I personally didn't have any issues but if you have concerns about your system opt for getting it on console or waiting for more bug fixes. Is it completely separate from Code Vein 1? Yes Is there some jank with the new lore, world and plot? Sure, some things aren't explained as much as they could be early on and some of those explanations happen in side content. Is this game unfair or poorly designed? Not really, people complain that the enemies are too fast or have unfair moves, from my time playing i noticed a lot of said enemies have their attacks timed to hit you again if you just spam the dodge button, encouraging you to learn the moves instead of just roll spamming along with giving a fairly consistent parry timing on the enemies for you to exploit once you get a feel for it. Some enemies also have different resistances based on their body part that make them take reduced damage but balance it out by having weak spots for you to hit for increased damage, along with the game giving you plenty of tools fairly quickly to try different strategies. Are the character designs weird? The main heroine has hips wider than her shoulders and a negative cup size. But in all seriousness the proportions are a bit weird, necks being a bit longer than they should, but overall nothing really bad about the cast. Is the story good? Yes, it takes a bit to really get going but the plot of the story is that you have no real info at the moment and have to go into the world and learn more about the Heroes and how to fix the problems facing the world. The cast's story arcs are all engaging and help build up the new world and lore, as well as lead to great emotional highs and lows. The time travel aspect of the story helps with the theme of fighting for a future worth living with the end game really instilling the feeling of refusing to accept a tragic outcome. Is the open world bad? No, Code Vein 2 strikes a good balance on world density where checking out a building or group of enemies will usually net you a piece of equipment while avoiding the failings of other recent open world games of just having the big point of interest and nothing in the world or tons of invisible walls to prevent you from exploring. Further more open world as a genre means you'll spend time exploring without fighting or running into enemies every 10 seconds, even big name open world games like Skyrim and Elden Ring have periods of just exploring without fighting. The Sunken City for example has a good amount of equipment and upgrade materials in the many alleys and run down building making it actually rewarding to explore and check everywhere while creating the immersive experience of scavenging an abandoned city with enemies lurking everywhere. How are the weapons? Added this section since people asked and Code Vein 2 is a fast paced action game closer to Bloodborne than Dark Souls. Enemies can get pretty fast and aggressive making slower weapons riskier while one handed swords have multiple weapon arts you can slot in for I frames and the "daggers" (floating swords) get weapon arts that send them out to attack while you do other things. This restricts weapon choice a bit but doesn't make it impossible to use the slower weapons and formae, only one boss was mobile enough for me to feel like slow weapons aren't usable against it. Hitboxes in this game feel pretty accurate and I only had a few questionable hits or misses, largely from the big hammer guys' slam shockwaves lasting longer than they should. Should you buy Code Vein 2 and at what price? If you like faster paced souls-likes, lots of customization options for both your character and your build, truly exploring the world rather than just clearing points of interest and moving on, heart wrenching emotional moments and overcoming despair, characters that are absolute gremlins at heart, and creative ways to reach the ending of the game, then yes you should absolutely get this game, it carried me through a case of covid and I feel its worth the full price. Edit: I'll figure out this formatting stuff eventually. Edit 2: I guess giving a nuanced review and knowing the difference between an open world game and a musou game makes me a bot. Added a bit more to the open world section and added a section on weapons. And fixed a spelling mistake.

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Frequently Asked Questions

CODE VEIN II is currently priced at 69.99€ on Steam.

No, CODE VEIN II is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, CODE VEIN II received 4,777 positive votes out of a total of 7,310 achieving a rating of 6.43.
😐

CODE VEIN II was developed by Bandai Namco Studios Inc. and published by Bandai Namco Entertainment Inc..

Yes, CODE VEIN II is playable and fully supported on Windows.

No, CODE VEIN II is not playable on MacOS.

No, CODE VEIN II is not playable on Linux.

No, CODE VEIN II is not playable on Steam Deck.

Yes, CODE VEIN II is playable and fully supported on Steam Machine.

No, CODE VEIN II does not support VR.

CODE VEIN II is a single-player game.

Yes, there are 3 DLCs available for CODE VEIN II. Explore additional content available for CODE VEIN II on Steam.

No, CODE VEIN II does not support mods via Steam Workshop.

No, CODE VEIN II does not support Steam Remote Play.

Yes, CODE VEIN II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CODE VEIN II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 October 2026 22:53 UTC
SteamSpy data 21 October 2026 04:43 UTC
Steam price 28 October 2026 15:31 UTC
Steam reviews 22 October 2026 18:12 UTC

If you'd like to dive deeper into the details about CODE VEIN II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CODE VEIN II
  • SteamCharts - Analysis of CODE VEIN II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CODE VEIN II compatibility
CODE VEIN II PEGI 16
Rating
6.4
4,777
2,533
Game modes
Features
Online players
153
Developer
Bandai Namco Studios Inc.
Publisher
Bandai Namco Entertainment Inc.
Release 29 Jan 2026
Platforms
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