CODE VEIN II on Steam - User reviews, Price & Information

Quick menu

An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time.

CODE VEIN II is a action, rpg and souls-like game developed by Bandai Namco Studios Inc. and published by BANDAI NAMCO Entertainment Inc..
Released on January 29th 2026 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 6,218 reviews of which 3,942 were positive and 2,276 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 69.99€ on Steam, but you can find it for 56.68€ on Eneba.


The Steam community has classified CODE VEIN II into these genres:

Media & Screenshots

Get an in-depth look at CODE VEIN II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i5-9600K /AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1660 Super / AMD Radeon RX 5700 / Intel Arc B570
  • DirectX: Version 12
  • Storage: 70 GB available space
  • Additional Notes: Estimated performance: 1080p/30fps with graphics settings at "Low".

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Game is good, even though they didn't include co-op this time, which I can actually understand based on the way they organized questlines in favor for more freedom in exploration rather than a linear story progression. Sales discount + recent patches adjustments make its price fair imo. By the time we get 1.0.7 I'd say without any bias this game will truly become a solid 7/10. Combat: Started out feeling clunkier than CV1, nothing that you can't get used to. However by 1.0.5 they made some decent changes that gave a 'lighter' feeling to controls. New system for gifts/formae is better than its predecessor, by allowing you to customize weapons rather than being stuck with whatever your bloodcode allowed you to use, so you can experiment a greater array of builds from the start on. In hindsight this game is actually pretty easy for a soulslike. Exploration: Do not be fooled by those complaining the world is empty. It does have a good amount of optional content and personally I'm honestly tired of this "open world meta" we've been dealing with since Zelda BotW, however this one isn't a big as it might seem compared to other games and the collectibles are properly scattered around, synergizing well with the freedom you have to build your character. If anything, I believe most people are actually missing content due to a part of it being exclusive to certain "eras" in the game lol. Overall I believe the worst part is how they limited Bloodcode progression, as something you'd be unable to get any experience as you explore around, giving it a feeling of inefficiency. Story: Do not expect anything extraordinary, the story is alright, due to time travel it can become a little bit convoluted at times, but by the end it just clicks well without giving the feeling of weird plot holes. The whole time travel thing also allow for different scenarios in certain parts of the game. CV2 is standalone and elements from CV1 are retconned/inspired this game's setting and mechanics. Characters: Good variety of personalities, if any character from CV1 managed to grow on you then it will definitely happen here again. No downgrades imo Character creation: Personally I don't really care that much, as I didn't bother to make multiple anime/game cosplay skins like I've done in CV1, I can understand why people are upset with censorship, but regardless it has improved overall compared to CV1 from what I've seen, and they keep adding more stuff each update, so I guess it's 50/50 depending on how you feel about these changes, you could always use mods anyway. Soundtrack: GOAT Shiina Performance: Even with the adjustments they have made/will make I believe that you'd probably still need to be sitting around the high-end DDR4/entry DDR5 to be able to have a good experience. Don't get me wrong, I believe these changes should have come along with the game's release version, but at least they are trying to fix it a bit. Gotta give the current situation with hardware's shortage/AI enhancements rather than brute power reliance its share of fault as well. I'll never get why they decided to move from UE4 if they wanted to keep the CV1 style. The only positive aspect I could highlight in comparison to CV1 is that I have not experienced a single crash so far, I've read people having some issues but I've dealt with none of it, even with my current specs, CV1 would crash every once in a while. Game completion: Regarding to platinum, it's much better than the first game, you can do it all in one playthrough and being extremely difficult to miss anything casually. The only issue is one specific achievement which you currently (1.0.6) have no track for, but it's been annouced that will be fixed by next patch. When it comes to full game completion you might need a few extra playthroughs until you find all hidden content.
Expand the review
March 2026
So like me you probably saw the mixed rating and negative reviews and hesitated to buy this weird not sequel, but after finishing the game I genuinely wonder if the negative reviewers even played the same game. So lets break it down Does this game suffer from modern game performance issues? Yes, I personally didn't have any issues but if you have concerns about your system opt for getting it on console or waiting for more bug fixes. Is it completely separate from Code Vein 1? Yes Is there some jank with the new lore, world and plot? Sure, some things aren't explained as much as they could be early on and some of those explanations happen in side content. Is this game unfair or poorly designed? Not really, people complain that the enemies are too fast or have unfair moves, from my time playing i noticed a lot of said enemies have their attacks timed to hit you again if you just spam the dodge button, encouraging you to learn the moves instead of just roll spamming along with giving a fairly consistent parry timing on the enemies for you to exploit once you get a feel for it. Some enemies also have different resistances based on their body part that make them take reduced damage but balance it out by having weak spots for you to hit for increased damage, along with the game giving you plenty of tools fairly quickly to try different strategies. Are the character designs weird? The main heroine has hips wider than her shoulders and a negative cup size. But in all seriousness the proportions are a bit weird, necks being a bit longer than they should, but overall nothing really bad about the cast. Is the story good? Yes, it takes a bit to really get going but the plot of the story is that you have no real info at the moment and have to go into the world and learn more about the Heroes and how to fix the problems facing the world. The cast's story arcs are all engaging and help build up the new world and lore, as well as lead to great emotional highs and lows. The time travel aspect of the story helps with the theme of fighting for a future worth living with the end game really instilling the feeling of refusing to accept a tragic outcome. Is the open world bad? No, Code Vein 2 strikes a good balance on world density where checking out a building or group of enemies will usually net you a piece of equipment while avoiding the failings of other recent open world games of just having the big point of interest and nothing in the world or tons of invisible walls to prevent you from exploring. Further more open world as a genre means you'll spend time exploring without fighting or running into enemies every 10 seconds, even big name open world games like Skyrim and Elden Ring have periods of just exploring without fighting. The Sunken City for example has a good amount of equipment and upgrade materials in the many alleys and run down building making it actually rewarding to explore and check everywhere while creating the immersive experience of scavenging an abandoned city with enemies lurking everywhere. How are the weapons? Added this section since people asked and Code Vein 2 is a fast paced action game closer to Bloodborne than Dark Souls. Enemies can get pretty fast and aggressive making slower weapons riskier while one handed swords have multiple weapon arts you can slot in for I frames and the "daggers" (floating swords) get weapon arts that send them out to attack while you do other things. This restricts weapon choice a bit but doesn't make it impossible to use the slower weapons and formae, only one boss was mobile enough for me to feel like slow weapons aren't usable against it. Hitboxes in this game feel pretty accurate and I only had a few questionable hits or misses, largely from the big hammer guys' slam shockwaves lasting longer than they should. Should you buy Code Vein 2 and at what price? If you like faster paced souls-likes, lots of customization options for both your character and your build, truly exploring the world rather than just clearing points of interest and moving on, heart wrenching emotional moments and overcoming despair, characters that are absolute gremlins at heart, and creative ways to reach the ending of the game, then yes you should absolutely get this game, it carried me through a case of covid and I feel its worth the full price. Edit: I'll figure out this formatting stuff eventually. Edit 2: I guess giving a nuanced review and knowing the difference between an open world game and a musou game makes me a bot. Added a bit more to the open world section and added a section on weapons. And fixed a spelling mistake.
Expand the review
Feb. 2026
I've now basically 100%'d the game (only achievement left involves just killing regular enemies on repeat for hours), and I can say, the game is just alright. I think it's worth playing, but NOT NEARLY worth $70. Don't pay a dollar over 30 for it. DO NOT BUY THIS AT FULL PRICE. TL:DR Combat and exploration "carry" the game. Even then, combat is just pretty good . It's a lot smoother and a bit faster than CV1 but has its own handful of problems. The performance is mind-numblingly awful, but if you mess with the settings enough you can get it playable while looking halfway decent. The characters are decent, some better than others, many forgettable. Music is... good? but rarely feels like it fits. It often has more of a medieval and/or whimsical tone to it that just fails the vibe check. The story is complete and utter garbage. You can't go five seconds without people saying things that don't make any sense, or outright contradict something they said five minutes ago. Long version: Combat It's pretty fun, fairly smooth, and there's a lot of potential build variety like in the last game. There's your regular weapon you can equip, and then you also get your "defensive" special equip such as shield, parrying shield, or far/fast dodges, and also your "offensive" special equip, such as a bow that shoots magic arrows or a giant AoE axe. Cool to have options. The biggest problem is the burden system. Instead of having an equipment load that makes you fat roll if you're too heavy, you have to instead juggle SIX different stat loads that all have unique debuffs if they go over, as well as gimping your damage if you have one over, and fat rolls if you have two over. It's honestly a nightmare dealing with it. The more equipment and boosters (rings, essentially) that you get, the more burden you add to your build that you have to manage. It's nearly impossible to put together a well-synergized build that doesn't leave you overburdened before end-game. You just have to settle for cherry-picking a few things you like. On top of that, unlike in the last game where your spells and combat abilities are customizable by class, they are now tied to your weapon, and you only get 4 instead of 8. Eventually, when you're really late into the game, you unlock the ability to equip two weapons so you get the full 8, but you would have to constantly swap between weapons to access all your abilities, and NOBODY is actively using two different weapons. Oh, and that second weapon you just equipped? THAT'S MORE BURDEN FOR YOUR ALREADY STARVED BUILD. Then of course 90% of the enemies you see in the game are just reskinned versions of earlier mobs. Exploration Honestly? It's solid. Overworld map is shrouded at first but shows you where the things are to un-shroud it. The un-shrouded map has little icons for the items that increase your heal item uses, and you can visually see structures before visiting, so you can navigate to important ones or just any point of interest. Mistles (bonfires) are maybe a liiittle bit sparse, but you unlock a method for quickly travelling around pretty early (and a pretty dope one at that). There are things you can find (and see on the map) that add permanent, zone-wide buffs after activating. Lots of upgrade materials and assorted loot basically everywhere, and new abilities in every dungeon. Music/Lore Like I said earlier, the music isn't bad, and it definitely pops off at times, but very often it just doesn't fit the vibe. It's eh. There's a lot of world-building lore in the game that you can access in the game's database if you wanna understand the history better, which is cool. Most of what I read doesn't really matter or add to the game's main story though. Interesting if you like that stuff though. Characters "Main" NPC design in this game is crazy. The previous game is nothing compared to this one. It's literally the JoJo meme "The stand user could be anyone!" All the other side NPCs look like regular people. Not to mention a random assortment of them have "old Yaoi proportions." (Google that, it's SFW and hilarious) The designs are just strange or waaay extra, above and beyond what you'd expect from an anime-style game. As far as personality, they're all just sort of okay. Very one-dimensional overall. Visuals/Performance The game runs like trash. Even gutting my settings, I couldn't get 60 FPS, and cutscenes were always choppy. Yeah I don't have a top-of-the-line PC but I can get 60 FPS comfortably in any other game I play, including ones that should be far more hardware intensive. On max settings, the game looks pretty good! Certainly won't blow your mind but it's nice to look at. Give up on that dream though, because basically nobody gets proper framerate on those settings. You'll have to settle for graphics you'd expect to see in 2010. Story The absolute bottom of the barrel, most incredibly heinous overall story and writing I have ever experienced in my life. Like, it is impressive just how often I found myself saying either "that doesn't mean anything" or "so literally nothing changed" or "you just said something different 5 minutes ago." Not only is there genuinely zero consistency in this game at all, but even the entire premise of your objective in the game makes no sense. You learn this in the first 5 minutes so it's not spoilers: There's a big bad something-or-other that is turning people into monsters or making them go crazy, and they couldn't stop it, so five heroes sacrificed themself to seal it away, with the seal draining their life force to keep the bad thing locked in. Your objective? KILL THE HEROES. WHY? YOU JUST TOLD ME THAT THEY'RE THE ONLY THING KEEPING THE BAD THING AWAY. Genuinely right off the bat it just doesn't make sense, and it continues to not make sense for the entire game. You meet new notable NPCs often by getting thrown into life-or-death situations where they don't know who they can trust. What do they do? "Oh, you seem alright, I literally trust you with my life and I would die for you." Like, bro... come on. Conclusion After writing all this out, it kinda makes me wonder why I give it a thumbs up, but the fact of the matter is that I did enjoy the vast majority of my play time. It's FAR from a perfect game, and it is not worth anywhere near the asking price, but I think that if it's on sale for a significant discount, the gameplay is fun enough to warrant a playthrough..... maybe just skip all the cutscenes to save yourself a headache. DO NOT BUY THIS AT FULL PRICE. If you read all this, yo mama stank.
Expand the review
Feb. 2026
I have been quite enjoying my time with the game. I wouldn't personally recommend it for 70 USD as a price point, but I don't think it's bad enough to label the review as "not recommended." I get a pretty consistent 60 FPS on High - Ultra on 1080p with a 7800XT and 7800X3D with 32 GB DDR5 I only really experience large drops during large open world area transitions, a la Elden Ring. The combat is largely more of the same, I'm not sure why people say it's more stiff than the original. Moreso an issue is a lot of enemies have multihit attacks that their hit window overlaps and if you don't time the dodge quite precisely you only evade the initial hits. With the removal of plunging and sprinting attacks (weird decisions btw), I could see it but it's still quite similar. The biggest issues are sort of splitting of equipment. Blood Veils (now called Jails) serve a wholly different purpose from the first game, which is fine but unnecessary. Blood Codes now upgrade via usage and scale into late game, which is good imo. Weapons feel the same with the exclusion of removal of base moveset, but CV1's weapon movesets were highly modular thanks to the combat ability system that served to separate it from typical souls likes. Changing the combat abilities to be closer to ash of wars from Elden Ring sucks. Such a pointless decision. So much more unnecessary menuing because ER is popular. The open world looks really good and is sometimes rewarding to explore. But it's an open world, and much like Elden Ring, it will turn into a chore eventually. I personally enjoy the menus but they certainly are more convoluted than the first game for aesthetics. Overall, I'd say it's a worthwhile sequel that mostly keeps intact what made Code Vein, Code Vein and to get it when it's not full price. Addendum: I am now significantly further in the story than I was when I initially wrote this review and it is so, so so so much better than CV1's. You spend long enough with characters to learn about them and value them and grow to like them compared to 1's kinda shotgunning their backstory in an hour and all in memory segments. The game utilizes time travel to let you experience the main cast's story and still has some memory segments, so it's kinda the best of both worlds. The quality of the writing is about the same but the content is significantly better than the first.
Expand the review
Jan. 2026
Wait for a sale. I think at best it's as good as the first game, but for different reasons. The characters here are given a bit more depth than previously even if you are only getting the cliff notes version of their lives. The story itself feels closer to an Octopath Traveler vibe. You get multiple short stories that have tidbits of the main plot, but don't really interact outside of their own little time bubble. Downside is it also comes across a bit harem anime at times. Like I personally don't care about the censorship, but given one Main story Quest starts with a loli riding you in her bed made me feel strongly I wasn't the target audience. Helped me understand why so many got upset when the main story is peddling that ♥♥♥♥ like diamonds and pearls. Where i'm most personally upset, and why I suggest to again wait for a sale, is the gameplay itself. It's super lack luster in just about every regard except visuals. Except I have to put an asterisk next to the visuals as the game has performance issues. I've got an I9, 5080, 32 gigs of ram and the game regardless of fiddling with settings and trying 1440p 144frames instead and nothing I could do could get this game to stay smooth. It does run smooth for periods, but it just a matter of time till you drop to 1/3rd of your frames. Leveling is pretty much pointless. Little HP and 1 atk point it's a nothing burger along with not being able to invest in any stats or character traits to make you feel like it is YOUR char. They have blood codes, but they have their own obtuse leveling system where you just don't gain exp for most of the game. You have to fight enemies of a certain rank. How do you tell the rank? You don't no indicator just progress story till they appear. You won't be notified either so you need to manually check. So if you have a build you like too bad you gonna shuffle codes just so you not wasting exp. It also why the preorder sword is so OP. STR/DEX/MND meant just about every code can use it well and why would I learn a different move set in middle of a dungeon or when i'm just trying to progress the story so I can get exp again? Path of least resistance matters alot when there isn't much here to make me feel like I can express myself thru the gameplay. 5 weapon types and a bunch of anime moves with too long animations. A basic soulsborne longsword would trivalize this entire game. The open world is mostly empty and not really worth exploring. I felt usually punished for exploring as you stop gaining exp quick, you will revist 75% of anything important during the story and the rest during side quests, Huge swathes of the map are blocked off by story progress. You feel punished for having fun. I can't explore naturally, I can't use a blood code/move set I like as it doesn't gain exp, I can't enjoy the majority of combat as enemy layouts don't get beyond i'm behind a corner and all the mobs and most of the bosses have the same 10 or so move sets. This is especially bad, you will keep fighting the same move sets over and over. Bosses about 50% of the whole game are just the fat mobs given a boss HP bar. Respect your money and wait for a sale. This game does work and the side characters can be interesting, but there are just so many more better options. Story and gameplay The first Berserker:Khazan or even Stellar blade. Gameplay AI limit is also great. Not to mention any of the soulsborne games if you haven't already. So many games that were even cheaper than this at launch. So unless you've gone thru all those already like me it's worth the wait. If you here for that anime harem... well you know rule34 exists right? You have options.
Expand the review

Similar games

View all
CODE VEIN In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.

Similarity 80%
Price -94% 3.09€
Rating 8.3
Release 26 Sep 2019
Sword Art Online: Fatal Bullet Experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG.

Similarity 73%
Price -85% 3.05€
Rating 7.8
Release 23 Feb 2018
Nioh 2 – The Complete Edition Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.

Similarity 71%
Price -65% 21.03€
Rating 8.6
Release 05 Feb 2021
LOST EPIC LOST EPIC is a 2D side-scrolling action RPG about a war between gods and humanity. The player becomes the deity-defying knight, God Slayer, and explores the world known as Sanctum to bring the Pantheon of Six to their knees.

Similarity 70%
Price -50% 8.74€
Rating 7.0
Release 27 Jul 2022
Neptunia: Sisters VS Sisters With Gamindustri on the brink of destruction, Nepgear and the Candidates must band together and restore order!

Similarity 70%
Price -87% 5.62€
Rating 7.9
Release 24 Jan 2023
Eternal Edge + Eternal Edge + is a casual Action-Adventure role-playing game following Cross, an Age-old warrior who is trying to wake his lost Wife from an Eternal slumber. Only together can they defeat the Skeleton King.

Similarity 69%
Price -95% 0.74€
Rating 6.8
Release 07 May 2022
Ys: Memories of Celceta World-famous red-haired adventurer Adol Christin awakens in the unfamiliar land of Celceta, remembering nothing more than his name. Join Adol and his new friends as he embarks on an adventure to map the wilderness and reclaim his memories in this beloved action RPG from Nihon Falcom.

Similarity 69%
Price -21% 19.99€
Rating 8.7
Release 25 Jul 2018
GOD EATER 2 Rage Burst Swear your oath as a GOD EATER and drive back the supernatural harbingers of Earth’s destruction. Buy GOD EATER 2 Rage Burst and get GOD EATER Resurrection FOR FREE

Similarity 69%
Price -94% 3.33€
Rating 7.5
Release 29 Aug 2016
Sword Art Online: Hollow Realization Deluxe Edition 2026, Sword Art: Origin, a new VRMMORPG has emerged. Kirito meets a mysterious NPC and receives a cryptic message. This game is definitively not the same as the one he escaped years ago…

Similarity 69%
Price -90% 4.26€
Rating 7.7
Release 27 Oct 2017
Tales of Berseria™ Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.

Similarity 68%
Price -76% 12.26€
Rating 8.9
Release 26 Jan 2017
Ys VIII: Lacrimosa of DANA Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.

Similarity 68%
Price -50% 19.99€
Rating 8.7
Release 16 Apr 2018
Ys IX -Monstrum NOX- Ys IX, the high-speed action RPG known for its exhilarating battles and adventure powered by special abilities, is now available on Steam®!

Similarity 68%
Price 54.99€
Rating 8.4
Release 19 Jan 2022

Frequently Asked Questions

CODE VEIN II is currently priced at 69.99€ on Steam.

CODE VEIN II is currently not on sale. You can purchase it for 69.99€ on Steam.

CODE VEIN II received 3,942 positive votes out of a total of 6,218 achieving a rating of 6.24.
😐

CODE VEIN II was developed by Bandai Namco Studios Inc. and published by BANDAI NAMCO Entertainment Inc..

CODE VEIN II is playable and fully supported on Windows.

CODE VEIN II is not playable on MacOS.

CODE VEIN II is not playable on Linux.

CODE VEIN II is a single-player game.

There are 3 DLCs available for CODE VEIN II. Explore additional content available for CODE VEIN II on Steam.

CODE VEIN II does not support mods via Steam Workshop.

CODE VEIN II does not support Steam Remote Play.

CODE VEIN II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CODE VEIN II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 April 2026 16:22
SteamSpy data 28 April 2026 04:06
Steam price 28 April 2026 13:02
Steam reviews 27 April 2026 05:52

If you'd like to dive deeper into the details about CODE VEIN II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CODE VEIN II
  • SteamCharts - Analysis of CODE VEIN II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CODE VEIN II compatibility
CODE VEIN II PEGI 16
Rating
6.2
3,942
2,276
Game modes
Features
Online players
189
Developer
Bandai Namco Studios Inc.
Publisher
BANDAI NAMCO Entertainment Inc.
Release 29 Jan 2026
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.