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Blades of Fire on Steam

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A dark fantasy adventure where forging steel shapes combat, progression, and fate.

Blades of Fire is a action, adventure and action-adventure game developed by MercurySteam and published by 505 Games.
Released on May 14th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 688 reviews of which 522 were positive and 166 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 10.94€ on K4G.


The Steam community has classified Blades of Fire into these genres:

Media & Screenshots

Get an in-depth look at Blades of Fire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel core i5-3470 or AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960, 4GB or Radeon R9 380, 4GB
  • DirectX: Version 12
  • Storage: 54 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

74 hours played
Sept. 2026
As of casually finishing full game campaing with complete exploration on "STEEL" difficulty: One of the best pseudo souls-like metroidvanias i ever played. Combat is fluent and easy, parry and evade is beginner/casual friendly, enemy design is fun and comes in good variety, minibosses and bosses have fun-to-counter gimmicks and moves. Crafting feels respectfully meaningful and game gives you A LOT of extra resourses, you almost never going to run out of crafting or repair materials. General exploration is also fun, going into corners never leave you unrewarded and bypassing extra enemies is fun due to good combat. Respawn points are PLENTY so you never have to fight "hard packs" of enemies more than once or twice, don't run around or backtrack too much on foot, and always can fast travel close to your next objective. Once you beat the "last boss" you will receive new fast travel mechanic AND get an opportunity to mark ALL missed secrets and collectibles on the map, so you will need only couple of hours more to finish the game to full capacity. More games should respect players time same way. At the end of the run on STEEL, Blades of Fire is a great casual friendly, visually appealing, fun to play action game that doesn't push you too hard, allows for a lot of mistakes before punishing you, and generally respects your time. I read that general DIFFICULTY situation is different at "Titanium" difficulty, but all i have to say: don't play hard difficulties if your skill aint up for it. I know i don't do, sticking to casual modes. Also Titanium plainly says that it's not recommended for first run as it requires understanding for games armor/durability mechanics. Which you can grasp on STEEL casually and risk free. Game is pretty well optimised along with looking really distinct with cool artstyle. On the downsides i can only note few annoying enemies with long or medium length combos that don't really stop even if you parry them, so you have to either chain parry or dodge away, letting them to chill; repeating same Adso remarks; inconsistent villains design; and few unanswered questions that remain so even after you reach the "true ending" in few hours after defeating the "last boss".
96 hours played
July 2026
Warning: Long read. After a year of exclusivity, the latest MercurySteam entry, Blades of Fire, has finally reached gamers. I am a Lords of Shadows enjoyer, so I was eager to see what the next title would be. However, the aftertaste is more bittersweet than absolutely positive. Quickly about the positive aspects. The gameplay is very good. The fencing system is not only fairly unique, but also makes many battles very dynamic and intense, especially when enemies change the armor parts or your weapon weathers off. The story is good and very classic. For many, it can be disappointing because there are no great philosophical themes or sudden 180-degree twists. But for me, it was compelling and heart-warming enough to progress and meet interesting characters along the way. The enemies' AI is very good and tough if you are not trained and have improved yourself and your gear. Forging is good when you finally handle all the aspects, not only the number of repair times, but also weathering, damage type aspects, and so on. And in this part, we move to ambiguous aspects. There are weapons that are not as effective as others. Out of 35 weapons, there are 10 max that are effective, deadly, and deal the biggest punch combined with the best materials you have. Everything else is simply to fill the advertised amount and will be quickly abandoned or left simply for collecting every upgrade. Level design is quite outdated, and I would even dare to say very bad at times. 10 years ago, during Lords of Shadows 2, you could overlook the puzzling and convoluted corridors that you have to run around to find 1 small narrow path to progress or to find an upgrade, or run 5 floors back and forth in frustration to discover that somewhere along your path you had to jump or grab the rope that is blending with the environment. This intense maze system can get you very frustrated and angry very often. At least the developers could add the menu option to turn on or off some form of guiding light or fairy or guiding sparks in order not to waste a player's time. The console limitation prevents you from jumping properly. Even Elden Ring finally got a jump button; in Blades of Fire, it could have not only solved some of the traversal nuisances but also added even more dynamics. Finally, the truly bad things. Graphics and performance: stylistically, it looks okay, and I wouldn't have put it into negatives, but looking at these graphics, you wonder why it gives a mediocre performance and even occasionally gives frame drops and freezes for 2-5 seconds. I highly recommend turning off ALL programs on your PC while playing the game to minimize freezes. Even Version 2 doesn't fix the performance problems. And we're talking about the in-studio engine and not the famous UE5. This leaves a lot of questions considering optimization and Mercury Engine as a whole. Sad, because there seem to be no super-detailed textures, extreme hair, water, or mimic effects to show such a level of performance. Conclusion: The Blades of Fire proves that being in EGS doesn't guarantee that the game will be polished when released on the mass PC market of Steam and GOG. I understand that developers required funds to compensate developing cicle, and I'm glad that they were able to complete their new IP during the industry's turmoil. But a bit more care about optimization would be appreciated. I hope they will further improve the fencing system - this could become a great 3rd way of action-RPG games: currently there are basically only the FromSoftware and Team Ninja approaches. If you're a fan of unique battle systems, old-school level designs, and a directing approach, I highly recommend it. If you are a more modern gamer who cherishes comfortable gaming, wait for the sales. Also, there are issues with optimization, so be prepared. Despite everything, I personally loved the game and will wait for a sequel.
44 hours played
June 2026
Honest to god, a great, although flawed game. I would love to rank it higher than a 7/10, but objective thinking just won't let me do it with good conscience. Whats great: )The customization of your gear, and almost entirely your gear, with only upgrades to health and stamina found through exploration. Love it. ) The feel of the game itself. This feels like a videogame, I know that sounds dumb, but it's been a while since something felt this much like a classic oldshool game. Cheesy dialogue, tried and true tropes, and a bit of nichè-ness. ) The characters, I really like Aran and Adso, Glynda is great as well. They are sometimes a bit shallow, which falls into one of the critiques I have, further down. )The combat, it's a bit clunky at times, and repetitive, but the concept of directional attacks is refreshing and weapons feel great when you hit something with them. ) The Exploration, maybe this games strongest aspect. There are so many secrets and hidden areas it's baffling how much you can miss if you don't look everywhere. And that is a good thing. )The visuals, I'm not a big graphics nerd, but it looks really nice, mostly it's art-direction, still, very pretty. Now for the negative aspects: ) The writing and pacing of conversations and cutscenes. This game could have been the next god of war if the script was a bit better. Sure, some other things would have to step up as well, but it's mostly this. ) The enemies in later stages. There are lots of different enemies, but also a lot of game to get through, so after a while they get repetitive. Some can only be hurt by certain runic weapons you need to get in the overworld, and while I think this is a good thing, I did not enjoy it a lot. ) Enemy placement, while I get it that it's a bit more of a hack and slash vibe, I hated getting swarmed, especially in the later stages, it got unbearable in the final area. ) The combat. Yes, while it is good, there is a sizable chunk of bad stuff here. Parrying and dodging felt unreliable, no matter the equipment used, and no matter what enemy, with some especially bad candidates. Final verdict: I love this game, I am a blacksmith myself, which got me into it, but I stayed for the story and characters. For the sequel, which I hope actually gets made, I would wish for better dialogue and pacing. There is so much potential here, so many cool lore-bits, so many interesting characters, so many systems of power to be explored. And of course more weapon customization, maybe the strongest draw I had to this game in the first place. Not for everyone, get's a bit frustrating at times, but still worth checking out. Overall: Objective 6/10 - Unrefined with lots of potential Subjective: 9/10 - Refreshing classic single player game with great story and characters.
45 hours played
May 2026
This is one of those games where my recommendation will sound like I’m insulting it, but I think this is one of those perfect 7-out-of-10 games. The writing is laughable but also sincere, the gameplay is considerate but also a little janky, the UI is pretty bad but the game itself is pretty accessible. It’s not just that it counters its low points with high points; it’s that those low points are kind of proof that it was not a mistake. This is what the game meant to be. It reminds me a lot of the Xbox 360 generation, where you could get these titles that had a lot of polish and ambition but were still kind of traditional video games. This game is fully voice acted, with a lot of writing and some pretty varied animations. Yet it is also confident in being itself. The best example I can give is a fairly dismal escort quest that the game plays completely straight, and which stretches the credibility of the soulslike format to its breaking point. It is probably worthy of being called one of the worst escort missions in gaming, and yet it also kind of works. It’s the theme of that part of the game. It’s this unique challenge at a specific point that you can actually ignore if you want. A lesser game would’ve focus-tested it down to nothing, but here it is: proudly being this terrible escort mission. Luckily, that isn’t the entire game. Each area tries to have its own theme, which helps it avoid being too repetitive. The combat, blacksmithing, and soulslike formula are likewise kind of at odds with one another. The game asks you to be mindful of your equipment, but it’s also constantly degrading based on use. If you die, that means rather than souls, you basically lost whatever wear and tear you put on your weapon, along with whatever one you were holding. A core part of the soulslike formula is low-impact death: being sent back is basically already a punishment, the enemies come back, but you get your healing back, so you can have zero-cost deaths. Blades of Fire tends to have pretty generous enemies if you have the right weapons and know how to defeat them, but since wear and tear persists, all deaths come with a cost. This means getting into a death cycle feels worse, but it's also rare to get splatted unexpectedly. It isn’t that it’s bad or doesn’t work; it’s that it isn’t clean. The game feels good to play because it’s an earnest attempt to bring its ideas to life, but it didn’t sand them down to irrelevance. It makes it charming, like when a puppy slips and knocks over its food bowl. It doesn’t get embarrassed; it just starts eating kibble off the floor. Likewise, I might be annoyed that I have to clean up a mess, but I still like the dog. It helps that the game actually has ideas, and that those ideas generally work. The forging is fun enough, and the game actually bothers to make use of it. It isn’t just a cosmetic gimmick. There are real reasons to design weapons that are effective against particular enemies but also useful to your combat style. Thus, it ends up being a perfectly serviceable soulslike that I would comfortably put alongside Steelrising and Lies of P. In its favor, I think Blades of Fire is the one of the three I’m most likely to replay, given the better depth of its combat feel, and that makes it pretty easy to recommend.
20 hours played
May 2026
Blades of Fire completely surprised me in the best possible way. This is not Dark Souls. But it's also not just another generic action RPG. Most importantly: it doesn’t feel like another UE5 cookie-cutter project. The game runs on its own engine, and honestly, that alone already gave it personality for me. The combat system is absolutely fantastic. The way weapon crafting directly affects gameplay is something I wish more games would dare to do. Want more damage? Use a heavier blade. Prefer agility and dodging? Drop the pommel and go for a lighter setup. Every weapon feels different, and your build choices genuinely matter in combat. The whole thing feels like Severance: Blade of Darkness meets Dark Souls meets a 2010-era action RPG and I mean that as the highest compliment possible. I love it. Now, regarding some of the top negative reviews here: Yes, relatively early on there’s a pretty confusing area (Crimson Keep) combined with an escort-style section that I also had to push through. BUT - there is literally an option in the main menu that highlights your current objective. I deliberately chose not to use it because I wanted the old-school experience. I honestly get the feeling some reviewers completely missed that option and then blamed the game for it. Well. I also think it’s unfair to complain that weapons bounce off walls in tight corridors. That’s exactly the kind of challenge you should expect from a stance- and weapon-based combat system. You have thrust attacks, slashes, and omni-directional attacks available. You’re supposed to adapt and think tactically depending on the environment. I mean... how do you come to any other conclusion if you played the demo? Honestly, the demo already gives a very accurate impression of what the full game is about. I played the demo, instantly bought the game afterwards, and I absolutely do not regret it. *edit* I really can not comprehend how anyone can criticize the forging minigame *after* playing the demo. In my eyes it's not only easy but rather fun. and even if you dont like it that much: you can always skip it after you reached your desired quality of that weapon once...

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Frequently Asked Questions

Blades of Fire is currently priced at 39.99€ on Steam.

No, Blades of Fire is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Blades of Fire received 522 positive votes out of a total of 688 achieving a rating of 7.23.
😊

Blades of Fire was developed by MercurySteam and published by 505 Games.

Yes, Blades of Fire is playable and fully supported on Windows.

No, Blades of Fire is not playable on MacOS.

No, Blades of Fire is not playable on Linux.

Yes, Blades of Fire is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Blades of Fire is playable and fully supported on Steam Machine.

No, Blades of Fire does not support VR.

Blades of Fire is a single-player game.

Yes, there is a DLC available for Blades of Fire. Explore additional content available for Blades of Fire on Steam.

No, Blades of Fire does not support mods via Steam Workshop.

No, Blades of Fire does not support Steam Remote Play.

Yes, Blades of Fire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blades of Fire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 13:03 UTC
SteamSpy data 23 October 2026 19:34 UTC
Steam price 26 October 2026 15:39 UTC
Steam reviews 18 October 2026 21:47 UTC

If you'd like to dive deeper into the details about Blades of Fire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blades of Fire
  • SteamCharts - Analysis of Blades of Fire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blades of Fire compatibility
Blades of Fire PEGI 18
Rating
7.2
522
166
Game modes
Features
Online players
15
Developer
MercurySteam
Publisher
505 Games
Release 14 May 2026
Platforms
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