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Blades of Fire on Steam - User reviews, Price & Information

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A dark fantasy adventure where forging steel shapes combat, progression, and fate.

Blades of Fire is a action, adventure and action-adventure game developed by MercurySteam and published by 505 Games.
Released on May 14th 2026 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil and Russian.

It has received 626 reviews of which 479 were positive and 147 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Blades of Fire into these genres:

Media & Screenshots

Get an in-depth look at Blades of Fire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel core i5-3470 or AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960, 4GB or Radeon R9 380, 4GB
  • DirectX: Version 12
  • Storage: 54 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

44 hours played
June 2026
Honest to god, a great, although flawed game. I would love to rank it higher than a 7/10, but objective thinking just won't let me do it with good conscience. Whats great: )The customization of your gear, and almost entirely your gear, with only upgrades to health and stamina found through exploration. Love it. ) The feel of the game itself. This feels like a videogame, I know that sounds dumb, but it's been a while since something felt this much like a classic oldshool game. Cheesy dialogue, tried and true tropes, and a bit of nichè-ness. ) The characters, I really like Aran and Adso, Glynda is great as well. They are sometimes a bit shallow, which falls into one of the critiques I have, further down. )The combat, it's a bit clunky at times, and repetitive, but the concept of directional attacks is refreshing and weapons feel great when you hit something with them. ) The Exploration, maybe this games strongest aspect. There are so many secrets and hidden areas it's baffling how much you can miss if you don't look everywhere. And that is a good thing. )The visuals, I'm not a big graphics nerd, but it looks really nice, mostly it's art-direction, still, very pretty. Now for the negative aspects: ) The writing and pacing of conversations and cutscenes. This game could have been the next god of war if the script was a bit better. Sure, some other things would have to step up as well, but it's mostly this. ) The enemies in later stages. There are lots of different enemies, but also a lot of game to get through, so after a while they get repetitive. Some can only be hurt by certain runic weapons you need to get in the overworld, and while I think this is a good thing, I did not enjoy it a lot. ) Enemy placement, while I get it that it's a bit more of a hack and slash vibe, I hated getting swarmed, especially in the later stages, it got unbearable in the final area. ) The combat. Yes, while it is good, there is a sizable chunk of bad stuff here. Parrying and dodging felt unreliable, no matter the equipment used, and no matter what enemy, with some especially bad candidates. Final verdict: I love this game, I am a blacksmith myself, which got me into it, but I stayed for the story and characters. For the sequel, which I hope actually gets made, I would wish for better dialogue and pacing. There is so much potential here, so many cool lore-bits, so many interesting characters, so many systems of power to be explored. And of course more weapon customization, maybe the strongest draw I had to this game in the first place. Not for everyone, get's a bit frustrating at times, but still worth checking out. Overall: Objective 6/10 - Unrefined with lots of potential Subjective: 9/10 - Refreshing classic single player game with great story and characters.
45 hours played
May 2026
This is one of those games where my recommendation will sound like I’m insulting it, but I think this is one of those perfect 7-out-of-10 games. The writing is laughable but also sincere, the gameplay is considerate but also a little janky, the UI is pretty bad but the game itself is pretty accessible. It’s not just that it counters its low points with high points; it’s that those low points are kind of proof that it was not a mistake. This is what the game meant to be. It reminds me a lot of the Xbox 360 generation, where you could get these titles that had a lot of polish and ambition but were still kind of traditional video games. This game is fully voice acted, with a lot of writing and some pretty varied animations. Yet it is also confident in being itself. The best example I can give is a fairly dismal escort quest that the game plays completely straight, and which stretches the credibility of the soulslike format to its breaking point. It is probably worthy of being called one of the worst escort missions in gaming, and yet it also kind of works. It’s the theme of that part of the game. It’s this unique challenge at a specific point that you can actually ignore if you want. A lesser game would’ve focus-tested it down to nothing, but here it is: proudly being this terrible escort mission. Luckily, that isn’t the entire game. Each area tries to have its own theme, which helps it avoid being too repetitive. The combat, blacksmithing, and soulslike formula are likewise kind of at odds with one another. The game asks you to be mindful of your equipment, but it’s also constantly degrading based on use. If you die, that means rather than souls, you basically lost whatever wear and tear you put on your weapon, along with whatever one you were holding. A core part of the soulslike formula is low-impact death: being sent back is basically already a punishment, the enemies come back, but you get your healing back, so you can have zero-cost deaths. Blades of Fire tends to have pretty generous enemies if you have the right weapons and know how to defeat them, but since wear and tear persists, all deaths come with a cost. This means getting into a death cycle feels worse, but it's also rare to get splatted unexpectedly. It isn’t that it’s bad or doesn’t work; it’s that it isn’t clean. The game feels good to play because it’s an earnest attempt to bring its ideas to life, but it didn’t sand them down to irrelevance. It makes it charming, like when a puppy slips and knocks over its food bowl. It doesn’t get embarrassed; it just starts eating kibble off the floor. Likewise, I might be annoyed that I have to clean up a mess, but I still like the dog. It helps that the game actually has ideas, and that those ideas generally work. The forging is fun enough, and the game actually bothers to make use of it. It isn’t just a cosmetic gimmick. There are real reasons to design weapons that are effective against particular enemies but also useful to your combat style. Thus, it ends up being a perfectly serviceable soulslike that I would comfortably put alongside Steelrising and Lies of P. In its favor, I think Blades of Fire is the one of the three I’m most likely to replay, given the better depth of its combat feel, and that makes it pretty easy to recommend.
20 hours played
May 2026
Blades of Fire completely surprised me in the best possible way. This is not Dark Souls. But it's also not just another generic action RPG. Most importantly: it doesn’t feel like another UE5 cookie-cutter project. The game runs on its own engine, and honestly, that alone already gave it personality for me. The combat system is absolutely fantastic. The way weapon crafting directly affects gameplay is something I wish more games would dare to do. Want more damage? Use a heavier blade. Prefer agility and dodging? Drop the pommel and go for a lighter setup. Every weapon feels different, and your build choices genuinely matter in combat. The whole thing feels like Severance: Blade of Darkness meets Dark Souls meets a 2010-era action RPG and I mean that as the highest compliment possible. I love it. Now, regarding some of the top negative reviews here: Yes, relatively early on there’s a pretty confusing area (Crimson Keep) combined with an escort-style section that I also had to push through. BUT - there is literally an option in the main menu that highlights your current objective. I deliberately chose not to use it because I wanted the old-school experience. I honestly get the feeling some reviewers completely missed that option and then blamed the game for it. Well. I also think it’s unfair to complain that weapons bounce off walls in tight corridors. That’s exactly the kind of challenge you should expect from a stance- and weapon-based combat system. You have thrust attacks, slashes, and omni-directional attacks available. You’re supposed to adapt and think tactically depending on the environment. I mean... how do you come to any other conclusion if you played the demo? Honestly, the demo already gives a very accurate impression of what the full game is about. I played the demo, instantly bought the game afterwards, and I absolutely do not regret it. *edit* I really can not comprehend how anyone can criticize the forging minigame *after* playing the demo. In my eyes it's not only easy but rather fun. and even if you dont like it that much: you can always skip it after you reached your desired quality of that weapon once...
78 hours played
May 2026
"Got that Dawg in him? Nah, got that DWARF in him" - My friend watching me max star a weapon. I'm really enjoying this game so far, there's 3 major loops that lead into each other: Exploration, combat and Smithing. Here's a summary of my favourite parts of each: Exploration - Maps are of a good size that if you're looking for *just* story progression, you can move through them quickly, there's also plenty of checkpoint stations that you can fast travel to. If you're a collector, the Devs make good use of space, and you can find quite a few upgrades and shortcuts to unlock. Combat - If you enjoy games like Chivalry and Mordhau, probably going to like the combat system here, weapon types matter; heavy cleavers like greatswords rip through swarms, but trying to use them against armoured enemies or assassin types will get you deflected/dodged and then stabbed. Weapons can also have multiple attack types with combination of 2 out of the 3 in the game (piercing, slash, blunt), so between that and heavies & lights from 4 directions, 1 weapon has 16 different ways to remind them that you are, in fact, that guy, pal. Smithing: This is where boys skip being men and become Dwarf. 1) Kill enemies for weapon blueprint and materials. 2) Design the weapon from a modular set of pieces, choose metals that give that stats you want. 3) Hardest part: we're playing a mini game where we beat the metal into the shape of the blade, the better we do, the more times we can repair the weapon to full HP. Included in the QoL feature that you can auto-repeat your best stars for any weapon, it allows for players to be able to build decent weapons consistently, but players have take the time and effort to get it perfect are rewarded with a higher output weapon. I once tore through a swarm of skeletons in a single strike and had to pause to process that I did that: I built a weapon that could do that. To balance out, I do have some things I would like the developer to consider revising: - You cannot currently use the mouse in menus, when I first installed, I had assumed this was broken. - Transmutation costs: Transmuteing items across the same resource grade has a 3:1 ratio and has resulted in me needing to go out to farm more resources anyway: defeating the purpose. Given that items of the same grade all drop from the same enemies, I feel 1:1 would be fine. All in all, loving the game and can recommend. If you're on the fence: try the demo. It has the entire first region and Save progress carries over, so if you decide to buy, you can pickup where you leave off.
10 hours played
May 2026
I played through the whole game back at its original launch and its a really fantastic experience with some interesting takes on some familiar genres that also does its own thing. I really liked the combat especially using mouse wheel to add down or upward strikes into the mix. Feels very satisfying when you bonk an enemy on the head who is blocking his front or smack someone in the nuts with a Happy Gilmore swing. Crafting is a bit of a faff but you get used to it and you can really phone it in without much impact. The main part is choosing specific materials and weapon parts to fit your playstyle. The tempering minigame i found very tedious and that is still here. But like i said you can phone it in and it doesn't impact you that much. Outside of the combat there is additional gameplay loop: -The boy will collect info and write a bestiary if you have him follow you. This info helps better understand how to defeat enemies. You can also dismiss him and he will wait at camp. -Each enemy can be farmed. When you kill enough of them you can then create the weapon they use -Loads of materials to collect as well as tougher fights with mini bosses etc to get even more rare materials you can use for crafting. -Map exploration is really good with interconnecting pathways you can unlock. Happy to see this get a fairly big update. Hope others enjoy this as much as i did. I repurchased here so its more convenient for steam deck and the upcoming steam machine. My biggest gripe with the update is that Framegen implementation has been done poorly (it defaults to auto instead of allowing the user to select a multiplier - but this can be fixed in Nviida App overrides) They also still haven't added mouse control for the menus which is just bizarre since so many complained about this in the original launch. Also you can't quit to desktop from the menu. You have to go back to the main menu then quit. I really hate it when games do this. Outisde from that the other updates are great and finally DLSS4 means i can run it with better fidelity than FSR This isn't your typical souls-like (although Titanium difficulty is certainly very tough). Its a little bit of everything and has difficulty settings to cater to a range of playstyles and skills.

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Frequently Asked Questions

Blades of Fire is currently priced at 39.99€ on Steam.

No, Blades of Fire is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Blades of Fire received 479 positive votes out of a total of 626 achieving a rating of 7.27.
😊

Blades of Fire was developed by MercurySteam and published by 505 Games.

Yes, Blades of Fire is playable and fully supported on Windows.

No, Blades of Fire is not playable on MacOS.

No, Blades of Fire is not playable on Linux.

Blades of Fire is a single-player game.

Yes, there is a DLC available for Blades of Fire. Explore additional content available for Blades of Fire on Steam.

No, Blades of Fire does not support mods via Steam Workshop.

No, Blades of Fire does not support Steam Remote Play.

Yes, Blades of Fire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blades of Fire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 18:05 UTC
SteamSpy data 26 July 2026 18:48 UTC
Steam price 27 July 2026 03:04 UTC
Steam reviews 26 July 2026 19:45 UTC

If you'd like to dive deeper into the details about Blades of Fire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blades of Fire
  • SteamCharts - Analysis of Blades of Fire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blades of Fire compatibility
Blades of Fire PEGI 18
Rating
7.3
479
147
Game modes
Features
Online players
33
Developer
MercurySteam
Publisher
505 Games
Release 14 May 2026
Platforms