Blasphemous 2 on Steam - User reviews, Price & Information

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The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.

Blasphemous 2 is a combat, fantasy and metroidvania game developed by The Game Kitchen and published by Team17.
Released on August 24th 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Korean.

It has received 14,237 reviews of which 13,000 were positive and 1,237 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.99€ on Steam with a 50% discount, but you can find it for 3.06€ on Gamivo.


The Steam community has classified Blasphemous 2 into these genres:

Media & Screenshots

Get an in-depth look at Blasphemous 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 520, 1 GB or AMD Radeon HD 7470, 1 GB or Intel HD Graphics 4400
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This game is, without a doubt, a huge step forward from the first Blasphemous. Pretty much every aspect of game design here feels like a refinement; it’s as if the devs took every mechanic of the first game under close inspection and fundamentally improved what had to be improved. Because let me tell you, as much as I liked Blasphemous I for its style, music and presentation, that game was heavily flawed. Movement and platforming felt clunky, the game was extremely backtracking-heavy (even for a Metroidvania), elemental gameplay features were bound to equippable items… it just felt more like a first draft for me and not a polished game. All of these points are addressed in the sequel in some way. Movement feels much more fluid and precise, I never had any issues with the platforming; I even enjoyed some of the more demanding platforming challenges. Backtracking is still a thing in this game but at least the game now displays on the map if a quest can be progressed and where which was a huge help. Also, i-frames and dodge distance, among other things, are fixed and can’t be altered by equipping some random item. So, on the mechanical side of things, I couldn’t be happier. Boss battles are still extremely challenging, the level design is still some of the best in the genre and the various progression systems (which are thankfully somewhat simplified compared to the first game) still feel motivating. Aesthetically, this game is at least on the level of Blasphemous I, if not better. The pixel art is absolutely gorgeous and the designs are unlike anything you can find in any other game. It is at times hard to fathom what insane designs the artists for this game came up with. There is some batsh*t crazy stuff in here, some genuinely beautiful scenes and some of the most gruesome and grotesque imagery that I’ve ever seen. You can tell that the devs were inspired by catholic motifs and biblical themes that were twisted to create a unique kind of horror. These meticulously crafted pixel art designs are the star of the show here. For some reason, the devs decided to replace the pixel art cutscenes of the first game with 2D hand-drawn animations. These still look great and they successfully convey the vibe of the world but I can’t help but feel that something was lost here. Yes, the cutscenes in Blasphemous I were shorter and simpler but they also fit right into the world of the game. Here, I feel like there is a clean cut between in-game graphics and the style in those cutscenes (kinda like in early 3D games) and I completely understand fans of the first game being appalled by that. I for one didn’t mind too much as I do see the beauty in these new designs but I get it. When it comes to music, all I can say is that Carlos Viola, the composer for the first game and this one, is back and he’s greater than ever. That man is a straight-up genius and the devs owe him so much as the music carries the atmosphere of the game at least as much as the art style. This is a Spanish game and the setting is inspired by Spanish history, culture and, of course, the country’s relationship with religion, specifically catholicism. The music reflects that perfectly. Think Diablo II but more subtle, more suspenseful, with a reliance on violine and piano music. Mostly, that results in some quiet and melancholic tunes like [url=https://www.youtube.com/watch?v=BpUu84nNMwY]Del Santo Nombre or one of my favorites [url= https://www.youtube.com/watch?v=nnaOqTj4PiY]Palacio de los Setillos . It’s not always dark and depressing though. There are pieces like [url=https://www.youtube.com/watch?v=zn6XDqKWXb0]Corona de Siete Azahares or [url=https://www.youtube.com/watch?v=RLDoLQQ4uP4]Clavada that feel alive and pumping while retaining that dark undertone that permeates everything. Overall, it’s just a masterclass in music composition which is a rare sight in a small indie game such as this. Same goes for the voice acting and voice direction. My god, what a treat that was. Do yourself a favor and play this game in Spanish with subtitles in your preferred language. It is such a vibe. Truly amazing to learn so many different ways to pronounce “Penitente” :D As for story and writing, there isn’t too much I can say. It is just as cryptic as the first game. The lore is vast and deep and there is so much to learn by reading item descriptions, talking to NPCs and just… looking at the environment. I honestly didn’t spend too much time with this aspect of the game as the concepts discussed here are rather abstract and a lot, and I mean a lot , is open for interpretation that I just felt overwhelmed at some point. I do see myself coming back to this game for a second run and taking it all in though as I feel the game really shines here. For a casual first run, you don’t need to engage with the lore of the world too much to get a sufficient grip on the story, another major improvement over the first game. There were moments in the game that frustrated the hell out of me. Two times I nearly dropped the game. Blasphemous II is hard, it is unforgiving and it requires you to sit down, observe, learn and apply. If you’ve read my Shadow of the Erdtree review, you know that this isn’t really my preferred way to approach boss design. Blasphemous I had some hard-hitting bosses too but some of the bastards in this game made me tear my hair out. Still, if you practice patience and are open to learn and improve, you will overcome everything this game throws at you. For me, after hitting my head against a wall that was a mid-game boss for about an hour without progress, it really made a huge difference to go explore some more and level up my abilities. In a similar fashion, for some of the end-game challenges, it really helps to try out different setups with various combinations of equipabble items. There are always ways to mitigate difficulty in this game and you do feel a difference. What doesn’t really make a difference is the weapon you choose to fight with. There is some wasted potential here. At the beginning of the game, you can choose between three weapons, a fast but weak set of sword-and-dagger, a heavy-hitting but slow war censer (yup, a censer ) and a sword that’s kind of a compromise between both. In principle, that is a cool idea. There are some situations where one weapon is more useful than the others and there are entire puzzles bound to the usage of a specific weapon which is nice. For the most part though, I just stuck to the sword and was fine with that. No real incentive to change tactics, no boss battles that require you to switch weapons mid-battle or anything, just three ways to approach the game. Again, I like to have some variety but they definitely could have done more with this. I’m glad I didn’t drop the game in the moments of my deepest frustration. Blasphemous II is a bliss from start to finish with the occasional hurdle in between. I encountered some glitches, even some crashes and I am not on-board with every game design decision made here. Nonetheless, in the search action genre that is overflowing with titles, this one stands out. The art and music are drop-dead beautiful, the game feels great to play, it is motivating, it is challenging and it paints the picture of a truly cryptic but intriguing world informed my religious motifs and a retelling of themes founded in catholic mysticism. I deeply hope that our penitence is far from over.
Expand the review
Oct. 2024
7/10 I made the mistake of playing Blasphemous 1 and 2 back to back. Blasphemous 2 is a pretty good metroidvania, but it doesn't have even half the charm and character of the first game. In an effort to make the progression more complex and in line with other medroidvania's, they killed off most of what made the first game so unique. You get a choice of 3 weapons just handed to you at the start and then weapon switching is a core mechanic. This destroys the uniqueness and fun of having Mea Culpa from the first game. Things like the lunge and plunging attacks are now spread across multiple weapons...why? The cut-scenes are not longer pixel art, they're anime style. Again, why? The story has so much less mystery and the boss designs are much more generic. Remember that giant baby with the crazy wicker snake lady? Yeah, there's nothing close to that except for maybe the final boss. Even the execution animations have taken a massive hit. The first game had so many more unique and interesting executions. Most of them in this game involve some kind of briar explosion. Overall, if you're a huge metroidvania fan, this is a fun game in that genre. If you're a fan of the first game and loved the crazy boss designs and mysterious world building, that has taken a back seat. But hey, at least you have a double jump. I can admit that Blasphemous 2 does a lot right, but my time playing was mostly a disappointing experience because of how far it deviates from the first game. A final note for the devs, please do not put unskipable cut scenes or dialogue at the start of boss fights. It's fun the first time, but having to watch the same animator or lines of dialogue on your 10th attempt is annoying. Take a page out of Fromsoft and let subsequent boss fight attempts go straight to the action.
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Oct. 2024
Game's so damn good it got me to stop drinking, as of 10/10/24 I'm 10 months sober. I wanted to remember playing it, the emotions I felt during it? It got me to stop. Will it be the paracetemol for you? Maybe. It's not as merciless as the first game, in fact it expands upon the foundations laid by the first game. More weapons, new movement tech, more ways to customize how *your* penitent path will unfold. I think the thing that's the most improved is the music. My fellow penitents, Carlos Viola made such an absolute BANGER of a soundtrack this time. Every piece sticks out far more in my mind than Blasphemous 1's OST ever did. I love it so, SO much. *Spoiler* There is 1 major ding against this game. This game feels less open than the first. The first 3 bosses, you get to pick where you go first, you're more or less told where they are, then after that you're railroaded into a linear path, that unlocks the movement abilities you'll need to go back and explore for the goodies. It's less of a metroidvania in this aspect; it's still very much so there, but it's less-so. Another apt comparison is that this takes the Dark Souls 2 approach of level design overall, and it makes the game feel smaller, a bit more intimate. This might be chalked up to just how the world opens up, however, and just me nitpicking about minor contrivances. This is such a minor problem in the grand scheme of things. *End Spoiler* There's another minor problem with major frustration, is that if you're doing an action or a sound effect happens as you're running through an entrance way and transition the screen, the music just *stops.* Flat out, and you'll have to restart the game or die. It's a big sad moment. BUT I LOVE THIS GAME. PLEASE FOR THE LOVE OF CVSTODIA, PLAY IT.
Expand the review
Aug. 2024
Review after 95% map completion, and achieving the true ending. Blasphemous 2 is not a revolutionary metroidvania. Half of the games rewards just feel like QoL improvements that literally every other modern metroidvania game has just given to you in the beginning. The game attempts an almost devil may cry like combat system in which you can switch your weapons mid combo… but there is one weapon that is so much stronger than any of the others that you’ll literally never do this. Unless you wanna be flashy, of course. Venedicto is the weapon by the way. Its always venedicto. Bosses are cool, but nothing you probably haven't seen in most games of this ilk for the most part. However there are some standouts. Blasphemous 2 plays it very safe. But goddamn if it doesn't feel great to play. This game feels like a nice bowl of comfort food. When you want something familiar, with just a dash of a little something new. The combat, though not being nearly as dynamic as the game wants it to be, feels absolutely great. I loved using my one weapon throughout the entirety of my journey. Killing enemies and watching their awesome death animations was a feeling of joy that never expired. The art direction is top notch, with some absolutely killer environmental and character design. The npc’s especially are such uniquely horrifying spectacles (cesareo in the severed tower made me lose some sleep). The soundtrack is BOMB. I cannot stress the wide variety of bangers that you will hear during your journey. The story is there for those who want to engage with it. But much like the first, I'm not entirely sure whats happening, but thats kinda the point it seems! While i walked away from blasphemous 1 pretty indifferent, I couldn't put this game down. It knows what it is, and it does it very well. Hoping for a dlc, because by the end I was craving some more. If you want a good old fashioned metroidvania adventure this is the one. Random notes: 1.if you’re gunning for the true ending, KEEP TRACK OF THE CHERUBS YOU FIND. Mark it on the map once you get them, write it down, something. Scouring through the entire map hjust to find the last 3 cherubs you forgot is sheer and utter agony. 2. This game feels like a vacation in terms of difficulty. I was genuinely shocked at the amount of bosses I was able to best on my first or second try. The second to last boss does get a little spicy out of nowhere though… and then weirdly the final boss is kinda easy again. Overall, a shockingly low difficult game to me. Then again, I just got done soloing shadow of the erdtree and nine sols, so im not sure what else could phase me at this point.
Expand the review
July 2024
I mean the game is was great for like 30 hours. The final boss is the most difficult part of the game like by a mile. He has multiple phases, all with multiple sections of un-skipable dialogue, every single time... It feels like it was an intentional f**k you from the devs. I dont even remember if you could skip dialogue before because the other bosses didnt have SO MANY F**KING LINES. Patch in a skip and I'll come back to the game, but a 1 shot kill boss with around 30 seconds of dialogue on entrance, and EVEN MORE on phase shift. FIX THIS!!!! incoming "skill issue" comments. yeah, it is. Congratulations on memorizing boss choreography before you ever fought them, get a life
Expand the review

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Frequently Asked Questions

Blasphemous 2 is currently priced at 14.99€ on Steam.

Blasphemous 2 is currently available at a 50% discount. You can purchase it for 14.99€ on Steam.

Blasphemous 2 received 13,000 positive votes out of a total of 14,237 achieving a rating of 8.90.
😎

Blasphemous 2 was developed by The Game Kitchen and published by Team17.

Blasphemous 2 is playable and fully supported on Windows.

Blasphemous 2 is not playable on MacOS.

Blasphemous 2 is not playable on Linux.

Blasphemous 2 is a single-player game.

There are 3 DLCs available for Blasphemous 2. Explore additional content available for Blasphemous 2 on Steam.

Blasphemous 2 does not support mods via Steam Workshop.

Blasphemous 2 does not support Steam Remote Play.

Blasphemous 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blasphemous 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 06:23
SteamSpy data 12 June 2025 09:25
Steam price 14 June 2025 12:48
Steam reviews 13 June 2025 21:54

If you'd like to dive deeper into the details about Blasphemous 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blasphemous 2
  • SteamCharts - Analysis of Blasphemous 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blasphemous 2 compatibility
Blasphemous 2
8.9
13,000
1,237
Game modes
Features
Online players
263
Developer
The Game Kitchen
Publisher
Team17
Release 24 Aug 2023
Platforms
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