Blasphemous on Steam - User reviews, Price & Information

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Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.

Blasphemous is a metroidvania, pixel graphics and souls-like game developed by The Game Kitchen and published by Team17.
Released on September 10th 2019 is available on Windows, MacOS and Linux in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, Japanese and Korean.

It has received 51,484 reviews of which 46,393 were positive and 5,091 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 1.08€ on Gamivo.


The Steam community has classified Blasphemous into these genres:

Media & Screenshots

Get an in-depth look at Blasphemous through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260 or Radeon HD 4850
  • Storage: 4 GB available space
MacOS
  • OS: MacOS Sierra - 10.12.6
  • Processor: 2.7 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 640M
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 16.04.01
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260 or Radeon HD 4850
  • Storage: 4 GB available space
  • Sound Card: DirectX Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
In the brotherhood of penitents. Straight up "blaspheming it". and by "it", haha, well, let's just say... Mea Culpa.
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June 2025
Great Game, the controls were a bit troublesome at first but I could get used to it rather quickly, also you can pet dogs.
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June 2025
This was my first platformer and i gotta say i was never too interested in the genre, but the visuals alone in this made me wanna give it a try. And let me just say, the art is absolutely stunning, i mean this is probably one of the most gorgeous and stylistic games i've ever seen, i have a love for pixel art, so this game just had me in awe. The animations, enemy designs, map designs, boss aesthetics. its such a visually striking game and i honestly cant praise the visuals enough. As for gameplay, I enjoyed it for the most part. Some bosses were ridiculously difficult though, might be partly my fault for being kinda ass, but i felt the mechanics for some to be slightly unfair n cheap tbh. i.e the massive uncontrollable knock backs, enemy attacks mixed w unblockable projectiles, enemies attacking while flying off the screen etc. Overall this game is FRUSTRATING, like hair pulling levels of frustration sometimes, almost as if the devs purposefully made it to be as annoying and non forgiving as possible, whoever decided to add insta-killing spikes, i literally dispise u with all my heart lol. One of my biggest gripes tho was how the game handles optional content. I’m someone who prefers 100%ing games, and trying to perfect this was an absolute nightmare. There were so many moments where I couldn’t obtain an item or missed a key moment, because I either did something unknowingly that conflicted with it or waited too long. You don’t need these to progress, but missing out on them was super annoying. For example, I spent nearly two hours fighting two bosses and got a left and right eye as my reward, only to find out I was too late to trade them in. So all that effort felt so wasted. Another downside was how much I had to look up stuff. Figuring out certain quests was a borderline chore at times because of how cryptic n vague some of them were, plus the many obscure secrets and hidden areas that felt impossible to find on your own unless you got super lucky — like hitting a random blank wall to unlock a hidden room. It just isnt realistic and many will miss out on cool items. I also found it quite strange how dummy linear the game wants you to go in order for you to achieve a "good" ending, it feels nearly impossible to get this ending w/o looking it up. On top of that, the "bad" ending was pretty disappointing imo. Checked out the good ending on yt and it looks 100x better, which sucks even more knowing that like 90% of the players will probably only ever see the bad one in their first run. It just doesn't make sense to me at all. I still had a fun time overall tho. Despite the frustrating parts, many of the boss fights were still enjoyable, navigating around the map while finding new items n areas was fun, story was a bit confusing at times, but it was still extremely cool and intriguing, music was also surprisingly good aswell, and I’ll honestly never forget how gorgeous the art is. This game definitely has its issues tho, and i honestly just wish they didn't make this game so purposefully frustrating and punishing for the average player, but ig that's just the way it is 7.5/10
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June 2025
Sorrowful Be the Gamer If you're like me—impatient, easily bored, historically bad at video games, and somehow still convinced you could enjoy them—Blasphemous is here to torment and ultimately convert you. This game slapped me so hard with its spiked censer that I came out the other side a changed person. I now have patience (??), better timing (??), and an emotional attachment to a man in a pointy hat who never speaks but suffers so beautifully. I died. A lot. So often it could’ve been its own achievement. I lost all my Tears of Atonement trying to retrieve my guilt, was impaled by every spike imaginable, and got relentlessly demolished by That Bull Thing™. I ragequit, came back, died again—and somehow loved every minute of it. Graphics Absolutely gorgeous. From bloodstained cathedrals to haunting pixel-lit skies, the art direction is visually divine. The Penitent One’s hat is a 10/10 fashion choice. There is drip in the penance. Music Dear god. The soundtrack drenched me in misery. Atmospheric and hauntingly beautiful, it drags you into the depths of Cvstodia with no hope of return. Special shoutout to Miriam’s Challenge music—it genuinely made me lose my mind. I might be humming it in my grave someday. Lore Confusing at first, especially if you have memory issues or the attention span of a damp sponge (me). It’s all hidden in item descriptions, cryptic NPC dialogue, and the corpses of people who seem weirdly chill about being dead. But on my second run and NG+, it started to click—and I was hooked. It’s twisted, tragic, and disturbingly beautiful. “For twisted are, were, and will be, the paths of the Miracle.” Trauma. Suffering. I love it. Highlights - Constant emotional damage - Miserable, beautiful women (Laudes, I love you) - The world hurts , but in a good way - Actually improved my patience, somehow - Killed by stairs. Repeatedly. Verdict 10/10 would get spiritually destroyed again. (Which I will, time for my 3rd run.) Sorrowful be the heart, penitent ones.
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April 2025
🩸 Blasphemous — where even your conscience wants to press Alt+F4, but can't, because that's a sin I didn’t play a game. I performed a ritual. I didn’t beat a level — I overcame an inner demon named “timing that jump.” You launch Blasphemous, and you hear… silence. Right away, you know: this won’t be fun. No one smiles here. Not even the enemies. Especially not the enemies. They look into your soul and whisper: “You didn’t come here for joy. You came here because you needed to suffer.” 🔪 Combat — a slap to your overconfidence You thought you could play? You thought a couple of sword swings and a dodge would fix everything? You were wrong. Here, you must feel your enemy like you're spiritually bound by mutual pain. One wrong move, and you're confessing before the loading screen. 🗺️ The map — a hellish mosaic of deliberate inconvenience Custodia wasn’t designed for your comfort. Doors don’t open where you expect. Checkpoints look at you with sarcasm. Every path is a chance to fall, die, meet the unspeakable, and lose everything. And yet you keep going. Because you want answers. What you find instead… is another relic with a description like: “A thorn from the crown of a martyr who suffered for those who did not suffer.” 📜 STORY AND LORE: “The Cursed Redemption” In the world of Blasphemous, everything revolves around the Miracle (El Milagro) — a supernatural force that offers blessings… or curses. Sounds noble, but in reality, the Miracle is a cosmic power that judges everyone by its own twisted divine standards. Someone prays for healing — and turns into a tree. Another begs for forgiveness — and ends up sealed alive inside a bell. How touching. 🌒 You are The Penitent One: A silent warrior in a spiked helmet-hood, the last survivor of the Brotherhood of the Silent Sorrow. Your mission is to undertake a pilgrimage through the mutilated sacred land of Custodia, slaying the sinful spawns of the Miracle and seeking meaning in an endless cycle of suffering. 🩸 Core Themes: 1. Guilt and Atonement — nearly every character has either committed a sin or suffers for someone else’s. 2. Sanctity and Flesh — many "relics" in the game are literal body parts of martyrs. Yes, you collect dried fingers, tongues, kneecaps, and mustaches. In Blasphemous, holiness is quite literally flesh. 3. Religious Allusion — distorted versions of Catholic rites, cults, miracles, and iconography. It’s not a direct critique of religion, but rather an artistic reimagining of religious archetypes through the lens of suffering. 🔮 Lore Through Items: Like in Dark Souls, the game’s lore is hidden in item descriptions, NPC dialogue, and environmental design. Reading the description of a saint’s nasal blood will show you: every detail matters. Every item is a line from some ancient apocrypha. 🧙‍♂️ Characters — saints, sinners, and those who’ve lost the line between: 1. Deogracias — the narrator, like a monastic Shakespeare. Constantly appears to whisper something cryptic and stare into the void. 2. The Red Mother — a resident of the puppet temple, a symbol of infertility and sacrifice. 3. Esdras, of the Anointed Legion — a knight-brother, walking toward his own agony with a prayer in his eyes. 🎼 Sound — organ, whispers, clashing metal, and your nerves at their limit This isn’t music. It’s a prayer in the void, sung by walls. 🧎 At the end, you don’t win. You… understand. You didn’t save the world. You’re not a hero. You simply accepted the Miracle. And it accepted you. 🕳️ Score: 10/10. I don’t know why I did this. But I know it was the right thing to do.
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Frequently Asked Questions

Blasphemous is currently priced at 24.99€ on Steam.

Blasphemous is currently not on sale. You can purchase it for 24.99€ on Steam.

Blasphemous received 46,393 positive votes out of a total of 51,484 achieving a rating of 8.86.
😎

Blasphemous was developed by The Game Kitchen and published by Team17.

Blasphemous is playable and fully supported on Windows.

Blasphemous is playable and fully supported on MacOS.

Blasphemous is playable and fully supported on Linux.

Blasphemous is a single-player game.

There are 4 DLCs available for Blasphemous. Explore additional content available for Blasphemous on Steam.

Blasphemous does not support mods via Steam Workshop.

Blasphemous supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Blasphemous is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blasphemous.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2025 11:14
SteamSpy data 29 July 2025 02:07
Steam price 30 July 2025 20:41
Steam reviews 30 July 2025 20:07

If you'd like to dive deeper into the details about Blasphemous, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blasphemous
  • SteamCharts - Analysis of Blasphemous concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blasphemous compatibility
Blasphemous
8.9
46,393
5,091
Game modes
Features
Online players
1,097
Developer
The Game Kitchen
Publisher
Team17
Release 10 Sep 2019
Platforms
Remote Play
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