Dark Devotion on Steam - User reviews, Price & Information

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Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God.

Dark Devotion is a souls-like, pixel graphics and female protagonist game developed by Hibernian Workshop and published by The Arcade Crew and Maple Whispering Limited.
Released on April 25th 2019 is available only on Windows in 10 languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean, Japanese, Polish and Russian.

It has received 2,344 reviews of which 1,762 were positive and 582 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 1.99€ on Steam with a 90% discount, but you can find it for 0.70€ on Gamivo.


The Steam community has classified Dark Devotion into these genres:

Media & Screenshots

Get an in-depth look at Dark Devotion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-540 or AMD Phenom II X4 965
  • Memory: 2 GB RAM
  • Graphics: GeForce GTS 250 or Radeon HD 5770
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Dark Devotion - this is a very controversial video game product that can rightfully be considered an example from the category of "don't write off exactly". According to many players, this is a two-dimensional pixel soulslike, which in fact is not, since many gameplay features point more to the genre of the roguelike. [I]What can I say about the gameplay? I'll start with the pros: 1. Brisk pace - the game will make you think and calculate your every action. 2. Mechanics with faith, as with a key to open doors, buffs and other advantages. 3. A variety of equipment for taste and color. 4. The presence of secrets and side effects that can facilitate the passage. Regarding the cons: 1. The lack of normal teleportation between locations, as you can only link your point to one position. Using this feature is extremely inconvenient and takes a long time, which makes it feel like it was done on purpose to increase the time. 2. Lack of jump function. 3. The weapons are of the same type and the fight is boring - there are about 40 weapons in the game, which can be divided into 4 classes: light-medium, heavy, magic and shields. Each attribute (with the exception of magic and shields) has an identical set of attacks, and the character himself can only do a combination of two strikes with a break. No unique attacks, just particles with micro-effects. The weapon is quickly thrown into the drawer, as the difference is only in damage. The lack of unique attacks (especially from boss weapons) negatively affects the gameplay. 4. The lack of preservation of the found equipment. Throughout the game, you will find a lot of secondary things that are not saved. Of course, they replenish over time (with the exception of boss weapons), but very rarely. This is especially true when you are running around in almost starting armor towards the end of the game. 5. The map is made very poorly, which is why it is not immediately clear how to navigate it. 6. A small number of quests. During the passage, I personally came across only 2 NPC-Quest (with the exception of the one in the hub). 7. Rooms of the same type in locations that not only look similar to each other, but are also very small. Finally about the gameplay point - Bosses or "Don't copy exactly". I will not analyze them in detail, since 50% of the bosses are a parody of the bosses of the Dark Souls series, or standard opponents: "Child of Limbo" - educational whipping meat that will become a regular mob in the game. "Hezek - The Baptised" - interesting boss with no movement in Phase 1, and is also a standard representative. "Jezebel - The Erratic" - annoying individual who made me sweat at the beginning of the game. The boss is a magician who is able to do powerful AOE and other nasty moves. "Martyr - The Shredded" - unique type with a shield mechanic that should be pulled away from the boss to take damage. "Adonias - The King's Envoy" - worst boss in the game, which is just a collection of mobs that we beat during the game. "The Executioner - Shatterer of Flesh" - the first cool boss, which is a clear reference to the "Champion Gundyr" from DS3. "Anomaly - Forgotten in the Dark" - meat boss that just needs to be beaten until it turns blue. "The First One - Fallen Bulwark" - good boss, referring to the "Abyss Watchers" from DS3, who fights calmly in phase 1, and in phase 2 sets fire to his sword and arranges a real warm-up. "The Virgin - Forgotten in the Dark" - similar to the anomaly, but with the mechanics of killing the boss using the faith scale. "The Mysterious Entity" - what if "Gwyndolin" from DS1 and "Aldrich, the Devourer of Gods" from DS3 combined into one? "Elemiah - The Crow Lady" - the best boss game that teaches perfect rolls and parries. "Nekosh - Keeper of the Books" - paper type that literally flies off with 2-3 series of blows, and phase 2 is completely reminiscent of the "Demon Kapra" from DS1. "Sariandel - Prisoner of the Void" - interesting opponent who is an incredible reference to JJBA. "The Ritualist - From the Night's Kingdom" and "The Queen - Lonely Widow" - both bosses are meaty and stand still all the time, that's all I can say about them. "Chimera - The King's Steed" - average representative of animal bosses. "Asriel - Paladin Supreme" - awesome and best boss in terms of his story. "Elinor and Aureus - Inseparable Wardens" - the only paired boss in the game. "Guardian - Abyss's Jailer" - the final boss of the game, which is an upgraded version of "Darklurker" from DS2. Briefly about the other points of the game: Lore - standart from the point of view of its own genre, namely dark fantasy. Graphics - very good and very atmospheric, sometimes you want to take a screenshot and put it on your desktop. Soundtrack - same type and can be annoying in some places. Bugs - absent except for the inability to adjust the sound in the game. Overall, the game had both positive and negative emotions on me. It has both its advantages and disadvantages, for which it receives the following rating: 5.5 deaths from thorns out of 10!
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March 2026
definition of a hidden gem! at first i thought: stiff movement, few options, no real inventory, but its so great.. the dark dungeons are rly "meaningful", u learn fast to proceed very careful bc of traps, enemys and labyrintish design.. great combat and metaprogression, not too easy; in the beginning u will die a lot.. take ur time and enjoy EDIT: its insane, how good the game gets after a few hours , trust me.. the upcoming progress, loot and biomes r just awesome! at the same time, the new encounters always stay deadly, its a nearly perfect balance (plus it keeps the feeling of a real adventure, bc no tutorial messages; u find out new stuff all by ur own) .. maybe one of the best of this type i have ever played (while at first i thought its simple/cheap)
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March 2026
I will give it a positive... but only just, and with major caveats. First, if on sale. Sadly it's not good enough for it's full price I feel. I recommend it mostly because of the atmosphere, somewhat the story and setting, and the idea of it is good, if not fully the execution. At the least, even though it was frusterating while playing it a lot of the time, it does leave a strong impression, and had me more involved and focused on it than many games. So overall I think the experience is posotive... Now, while the world is good, the atmosphere and vibes are nice, and it has some of that old school simple game minimal info feel I can like, and some nice boss designs and ideas, and overall had the potential to be frankly an amazing game... it did fall short in a few key areas. Namely performance, and gameplay. For performance, it doesn't even use a quarter of my CPU or GPU at any time, barely an RAM, however there are some hitches every so often, rare enough in general, but with the key issue of either save file updates, or UI notifications. Whenever I kill an enemy and pickup their souls/devotion/purple balls, it updates my total amount in the upper right corner. My game will hitch/freeze from a tenth of a second to a half a second from this happening, when fighting five enemies and having mini freezes (once they are over, all time insta progresses so you can get hit then, but your inputs during that time are ignored, or at best played at the very end of it). Not good... not a problem for most boss fights at least. Also happens when I unlock new items in the forge, again a UI pop up, again also something it might do a safe file update for being persistent progress, idk... There is by the way no real settings, no changing audio, option for graphics or saving or anything, nothing to tweak to try and fix problems really. Now, onto gameplay. First issue is no quitting mid run, it wont save progress, longer runs can easily be over an hour or more, so that's not fun if your run is going well, not dying, but run out of time and have to just quit and lose all the progress. You'll start back at the entry hub every time with no equipment or stuff beyond perma souls/forge unlocks and maybe shortcuts (but taking those limits your strength on those runs so... not always what you want to do). Next, is the bad collisions, lots of attacks from some big axe wielding guys that throw molotovs on fire at you (tiny bottle sized visual, hit as if they were as big as a car well before they touch you). Some big elites with spiky bony axe/sword things will, carying the weapons over their shoulder, ready for an attack and hurt you in front of them while they are still pulling the weapon back to prepare the attack before the actual swing, like the little pummel/grip slightly pivoting and being pulled away from you is the cuase maybe... lots of small issues like my starting weapons visual overlapping enemies yet not hitting, and later on found many more that do that, and a few that frankly hit well beyond their visual... Enemies are also kinda finicky though most don't have massive collisions several feet extra like those molotovs do at least. Next is design, while most enemies are, if you have the right equipment, well enough designed, bosses too, the AIso do tend to be willing to spam certain moves, or play without their own limits. Shield wielders might be easy to kill one time, or literally always insta block every attack you make for five minutes... only attacking when you start to pray at a nearby point. You can't smash through with heavies, they don't have stamina limits like you, even back attacks or most spells get bocked, it's basically a free invlun state with no real limits beyond not being triggered while in the middle of another move, and the AI sometimes doesn't do those. The final boss also has this issue. He has blade swings, once had him attack 14 times in a row, no break... I ran out of stamina (was max before then) and got hit. No real way to avoid that... Or his area denial orbs, he can cast that twice in a row, and basicaly make it so any dodge or movement gets you hurt since they double up on each side of you. And the first ones last long enough he can still get in attacks during tha ttime (not all shieldable, and dodging will now hurt so... gauranteed damage taken). His summon also doesn't limite its attack times/moves relative to his, so he can summon them and insta do a move you MUST dodge carefully and constantly and the summon just fires a random arrow in the middle to hit you... Most bosses I could and made a point to beat without taking a hit, not reliably possible on the final one sadly. Also had some dodge timing issues. Recorded after awhile to confirm, when three dodges in a row I was sure were good all got me hit. Yep, not sure exactly why, but sometimes attacks just don't match up, while in I frame dodge state at the same point his attack hits as other times it dodged, now I get kicked out of the dodge and take damage. Also at least one time I botched my dodge, and he didn't hit me when he obviously should have. Another issue is extra damage. Sometimes you take a hit, and it's two or three hits instead. Best example was a altar you bleed yourself at, take one damage, open a door.. I used it, had 3 health, insta died... Three other time son later runs using that same altar, only one health like it should be. Some enemy attacks also do that at random, not often, but over 12 plus hours of play, at least a dozen times I for sure noticed it, many other maybes... So ya, I do like the game, and think with polish it could be an amazing top notch game. But right now... It's just got a lot of frusteration and troubling issues in it, plenty of good, but also plenty of bad, and in these high risk time investment types of games, these issues just feel unfair and make you not enjoy them, so for now I have mixed thoughts. Normally, I'd not recommend a game with these issues, but again, for the atmosphere and feeling of the game, and when the gameplay does work (some great bosses here and stuff) I think it's worth it as an experience type of piece, when you don't have anything else you really want to play now, and its on sale.
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Jan. 2026
I bought this game on an 80% sale but it is so good it is worth the full price. Really atmospheric, beautiful, dark fantasy done right. I enjoyed the descent and the increasing complexity of the Temple itself. The cast of characters you meet along the way are all unique and have a few fun dialogues.
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Oct. 2025
If you just look aat the trailers you might think this is a soulslike, but it is a roguelike, and one that (at least for me) never gets tedious, it just has enough of everything and not too much or too little of anything, so you can spend a few hours with it and not end up frustrated or tired, overall a good and engaging experience. (Played on SteamDeck)
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Frequently Asked Questions

Dark Devotion is currently priced at 1.99€ on Steam.

Yes, Dark Devotion is currently available at a 90% discount. You can purchase it for 1.99€ on Steam.

Yes, Dark Devotion received 1,762 positive votes out of a total of 2,344 achieving a rating of 7.27.
😊

Dark Devotion was developed by Hibernian Workshop and published by The Arcade Crew and Maple Whispering Limited.

Yes, Dark Devotion is playable and fully supported on Windows.

No, Dark Devotion is not playable on MacOS.

No, Dark Devotion is not playable on Linux.

Dark Devotion is a single-player game.

Yes, there is a DLC available for Dark Devotion. Explore additional content available for Dark Devotion on Steam.

No, Dark Devotion does not support mods via Steam Workshop.

No, Dark Devotion does not support Steam Remote Play.

Yes, Dark Devotion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dark Devotion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2026 22:04
SteamSpy data 09 June 2026 03:25
Steam price 13 June 2026 12:41
Steam reviews 11 June 2026 13:56

If you'd like to dive deeper into the details about Dark Devotion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dark Devotion
  • SteamCharts - Analysis of Dark Devotion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dark Devotion compatibility
Dark Devotion
Rating
7.3
1,762
582
Game modes
Features
Online players
6
Developer
Hibernian Workshop
Publisher
The Arcade Crew, Maple Whispering Limited
Release 25 Apr 2019
Platforms
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