Blaster Master Zero on Steam - User reviews, Price & Information

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Mutant scum never learn! Blaster Master Zero makes its Steam debut! Blaster Master Zero is a 8-bit style top-down & sideview 2D action-adventure game that hearkens back to the golden age of the NES. The game features new gameplay elements such as improved gameplay, and a more robust scenario.

Blaster Master Zero is a action, metroidvania and pixel graphics game developed and published by INTI CREATES CO. and LTD..
Released on June 14th 2019 is available only on Windows in 9 languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Traditional Chinese and Korean.

It has received 971 reviews of which 907 were positive and 64 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 4.99€ on Steam with a 50% discount.


The Steam community has classified Blaster Master Zero into these genres:

Media & Screenshots

Get an in-depth look at Blaster Master Zero through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8.1, 10
  • Processor: 2Ghz or faster processer
  • Memory: 2 GB RAM
  • Graphics: 512MB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
If we're using the moniker, it's most certainly closer to a 'Zero' mission like the one for Metroid, in that respect, and quite similar in what it sets out to accomplish. This is a neat arrangement of the original and a bit more forgiving, quite reminiscent of the above mention. Doesn't mean it lacks a challenge. There are a few long, drawn-out parts to the game, especially in overall map design choices for some of the top-down areas, and some overall design choices with bosses and gun usages and expectations that you have to do a little digging on for some situations but overall it tries its best to remain true to the original, for better or worse. Probably my only real critique of the game because as an homage to the original it does a great job.
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Feb. 2025
Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews, so you can be updated whenever I post a new review. Overall Rating - Exceptional β˜…β˜…β˜…β˜…β˜… First Impressions The title of this game, Blaster Master Zero (BMZ), becomes humorous when you consider there's two sequels, meaning they're called Zero 2 and 3. I understand why they didn't just leave it as Blaster Master, as it's a remake of the NES original release. Having tried the original, I was always interested in the game, but not its difficulty. A more accessible version sounded great, so I got it on sale. Gameplay If you know anything about the NES version, you're aware of its brutal difficulty. You have limited continues and no way to save progress, so it'd have to be beaten within a single playthrough. Thanks to modern design choices and some quality of life improvements, the core game feel is similar, but much more approachable. Within either version, there's two main components. Starting off, you'll make use of the tank in order to traverse larger locations, relying on this vehicle to transport the squishy NPC. When you get out of the tank, you can platform, but the human is much less mobile and capable in the overworld. There's a few matters only he can take care of, but thankfully these are limited, considering a fall any greater than his jump height will kill him. Across the different zones, the futuristic explorer will cave-dive and investigate abandoned areas from several years past. He's much more lethal in this overhead view, able to utilize a range of firearms. Taking damage will drain his arsenal, so if you're careless, he won't have access to his most powerful weapons. These locations are where you'll find maps, upgrades, and fight most of the bosses. I found switching between both sides made for a really engaging gameplay loop. https://steamcommunity.com/sharedfiles/filedetails/?id=3431727978 Controls Something that takes time to adapt to is the floaty, momentum-based movement of the tank. It's hard to describe, but there are times you'll have to creep around carefully to make tight jumps. A few other nitpicky areas came from climbing ladders, moving through water, and firing the cannon without harming yourself. Story In BMZ, a young man stumbles across a strange frog and inexplicable tank, but compared to the original, he learns more about what's going on during the adventure. Saving a strange female acts as the source for most of this knowledge, as it turns out that Earth's mutant problem has an extraterrestrial origin. https://steamcommunity.com/sharedfiles/filedetails/?id=3431727719 Visuals Although later areas include what I'd consider uglier and more threatening mutants, it's funny how many of them look fairly harmless. I don't find the walking rocks or jumping worms that threatening, even when they're dyed red. The surrounding environment looks much more disturbing than anything else. Comparing the visuals is hardly fair with how much technology has advanced over the years, but I like that BMZ still has a semblance of the original's aesthetic, while being willing to make improvements. For instance, boss fights have more structure with an actual arena and clear phases, instead of taking place in a black void. Sound Design Much of the music has an upbeat, energetic tone to it, supporting the mood of a young man going on an adventure. When necessary though, to help match the warped environment, the music makes use of less harmonic and more unsettling sounds, making for a creepier sensation as you're playing. The music seems to be composed using chiptunes, much like the original would have been. Unfortunately, due to their short compositions, even though I like how the music sounds, they can get repetitive from looping so often. There's only a few annoying sound effects throughout the game, such as the radar turning pink, but these don't last for very long. https://steamcommunity.com/sharedfiles/filedetails/?id=3431728524 Pros 🌟 There's cheap DLC and unlockable modes available after obtaining the true ending. For those who really enjoy the game, it gives replayability to what would otherwise be a single playthrough. 🌟 Although there's no fast-travel system, when going from area to area, the layout allows for reasonably quick transitions. Cons ❌ Unless you're curious about boss weaknesses, there's little reason for using the range of weapons available. However, it can be worthwhile to learn a few exceptions, such as the zap that hits all on-screen enemies, or melting ice with the flamethrower. ❌ Some of the controls can be fickle, especially if an enemy crashes into you. I've found getting away is a real struggle. Tips πŸ” Losing access to your gun might make you panic. You can always pause in order to collect your thoughts, and decide whether you should die to restart the boss fight, or swap your weaponry. As long as you activated the checkpoint, dying is a minor inconvenience. πŸ” Exploring every square or map tile isn't necessary for the true ending. Therefore, you can ignore areas that are hard to navigate, or don't have anything worthwhile. Final Thoughts Despite making many improvements to the original game, I think locking what weapons you can use to your health bar was a mistake. I understand it stems from the NES version, but most enemies' health melts under the onslaught of the 8th gun, making it your de facto choice. Most bosses were designed with at least one unique weakness, yet it's rarely worth using. When facing Gurnahide, it seemed to be weak against the flamethrower, because it was hit with such strong knock-back. Seeing it struggle like this was fascinating, but it died within seconds once I used the 8th weapon instead, which ruined its possible novelty. Locking more weapons behind secrets, making them options designed for specific locations and scenarios, would have made things much more interesting. As it is, I completely ignored a few of the weapons, like the shotgun. Despite this issue, I'm curious how the sequels turned out. Having made an NES original a title at least 25% are getting the secret ending for, I'd highly recommend this game. It's a master of the blast. PC Specs Performance Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 The game ran without incident on default settings. πŸ’– - BMZ is healthy
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Jan. 2025
What a great blast(er) from the past. I played the heck out of the original NES Blaster Master, which with it's zero saves and low total of lives made the experience very difficult at first. What it was though, was fun, the most important aspect of any video game. Blaster Master Zero, is very similar. A lot of the "outdoor" screens are very similar to the original. The "inside" caves are quite a bit different. I've only played this through section 3, but I can tell this game, like it's grandfather, is going to provide hours of game playing fun. Highly recommend!
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Oct. 2024
A short, but fun, bit of NES nostalgia. Blaster Master was always dear to my heart when I was a kid, and this sequel nails the feel of those days. Best played with a controller.
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Sept. 2024
having never played the original blaster master games, only knowing about them tangentially, i was pretty excited when i heard about these. i actually only got reminded of its existence when BMZ2 was revealed in a nintendo direct, and immediately went to go download both of them. seeing as i'm now reviewing these games on steam, with 11 hours of play time on this one alone, you can probably tell just how highly i think of them. movement is great, very fluid, combat is reasonably tough to a point, not rage-quittingly hard and there's plenty of strategies to git gud. this game's freakin dynamite... and honestly? weakest of the trilogy in terms of gameplay, it only gets better from here. and that's saying a whole lot. cause i love how this game plays. really i just love this game.
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Frequently Asked Questions

Blaster Master Zero is currently priced at 4.99€ on Steam.

Blaster Master Zero is currently available at a 50% discount. You can purchase it for 4.99€ on Steam.

Blaster Master Zero received 907 positive votes out of a total of 971 achieving a rating of 8.79.
😎

Blaster Master Zero was developed and published by INTI CREATES CO. and LTD..

Blaster Master Zero is playable and fully supported on Windows.

Blaster Master Zero is not playable on MacOS.

Blaster Master Zero is not playable on Linux.

Blaster Master Zero offers both single-player and multi-player modes.

Blaster Master Zero offers both Co-op and PvP modes.

There are 2 DLCs available for Blaster Master Zero. Explore additional content available for Blaster Master Zero on Steam.

Blaster Master Zero does not support mods via Steam Workshop.

Blaster Master Zero supports Remote Play Together. Discover more about Steam Remote Play.

Blaster Master Zero is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blaster Master Zero.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 16:24
SteamSpy data 11 June 2025 02:41
Steam price 14 June 2025 20:27
Steam reviews 14 June 2025 21:50

If you'd like to dive deeper into the details about Blaster Master Zero, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blaster Master Zero
  • SteamCharts - Analysis of Blaster Master Zero concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blaster Master Zero compatibility
Blaster Master Zero
8.8
907
64
Game modes
Multiplayer
Features
Online players
9
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 14 Jun 2019
Platforms
Remote Play