Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews, so you can be updated whenever I post a new review. Overall Rating - High Quality ★★★★☆ First Impressions I was never good enough at the original Blaster Master to get very far into the game, but I knew enough about it to recognize its strong influence in the remake. The developers added enough of their own flair that it wasn't a 1:1 copy, but there was no question that it was working off an already established system. Blaster Master Zero 2 (BM2) not only doesn't take material from another game, it feels like the kind of sequel where the people making the game got a bit experimental. Gameplay If you summarize the sequel in contrast to the first release, at its core there wouldn't be much difference. You'll drive the tank through a variety of environments, exploring overworld sections in platforming style gameplay. In order to explore smaller areas, you'll climb out of the tank, switching to an overhead, twin-stick shooter system. Taking damage still diminishes the strength of your gun, but there's several locations and power-ups to find across the galaxy thanks to all the warp holes you can access. Due to the plot, instead of exploring sprawling biomes with multiple caves to navigate, they're often broken up into smaller planetoids containing a single power-up. It means you have to traverse the map more often, but doesn't require as much zig-zagging back and forth across entire locations to advance. Where the game felt different to me was in its combat. In the first release, some of my fun stemmed from trying different weapons against the large range of bosses, looking for the unexpected weakness. Oftentimes, just spamming the strongest weapon would be faster, but seeing how an enemy would falter against another option was more interesting to me. Unless the boss ticked me off, giving it a fighting chance was more compelling. However, during my playthrough of BM2, I could rarely hold onto my gun upgrades long enough to reach the boss fully powered. There seemed to be a deliberate ploy of spamming enemies that capitalize on your non-existent invulnerability phase, rapidly shaving off your health and gun upgrades. In order to mitigate this, they included a dodge system, but it didn't come second nature to me, perhaps because of what I got used to from the first game. https://steamcommunity.com/sharedfiles/filedetails/?id=3566751770 Controls Something that feels different immediately is how the tank controls. It no longer has that sense of forward momentum as you platform, instead feeling tighter and more responsive to your handling. The control layout is largely the same, but with the addition of a new combat mechanic, which was given particular impact by the developers. I think they really wanted to make this series feel like their own thing, even if it meant throwing the balance of overhead combat completely askew. Overall, beating the sequel wasn't much worse than the first title, yet it also seemed like enemies were made to shave off your health and reduce your weapon power, unless you were readily using their new mechanic. Story Eve gets infected by mutant crud sometime after what transpired in the first game, and serves as your personal motivation for reaching her home planet by any means necessary. Of course that requires you to punch a huge hole through the mutant forces, because they stand in your way. Since the inciting event takes place off-screen, and you keep encountering the resulting havoc of an enemy you already have beef with, I didn't find myself that motivated in this conflict. Any given battle against the mutants felt random, as they'd keep showing up during our journey, but never as a deliberate threat. It didn't feel personal, more like a means to an end. If we could have reached our goal without firing a shot, we'd have taken it. https://steamcommunity.com/sharedfiles/filedetails/?id=3566753310 Visuals Since the original release was a remaster using the developers art style, the sequel looks incredibly similar, but adapted for the added element of space travel. Generally, I think the game looks great, except for the inspiration they took with bosses. This probably had a factor in my feelings towards combat, as the designs weren't that threatening or interesting, and then they'd get recycled on top of it, “You better bee-ware, because I'm a bee! The third one you've fought at that!” Let's not forget the old looking guy who you had to beat more than once by himself, with a clone, and with his twin brother. Having to fight people who should be your allies also feels contrived. Either way, if you enjoyed how the first title looks, you'll largely see more of the same. Sound Design From my perspective, the chip-tunes music of BM2 makes me think of the SNES era, as the sound effects have greater refinement than the NES allowed for. Either way, it's used well here, making for a sound track that has plenty of energy, supporting the on-screen action. It doesn't necessarily scream sci-fi, which would suit the environment better, but I still enjoyed the tunes. With how many attacks there are between all the enemies and your different weapons, the sound effects carry enough impact to sound convincing. https://steamcommunity.com/sharedfiles/filedetails/?id=3566753669 Pros 🌟 Meeting other tank pilots makes it seem like there's actually an effort being made to combat the mutant invasion, instead of just empty text on a screen. 🌟 There's not as much need to wander around the same areas repeatedly in order to make progress. 🌟 The tank handles better than the original release did. Cons ❌ For all the fuss made about reaching a specific planet, you don't get to see any of it in this game. ❌ The lack of invincibility frames can shred through both your gun levels and health. ❌ Compared to the first game, the boss designs are weak. Tips 🔍 Bosses have a specific gun level or sub-weapon they're weak to, as they'll get stunned in place when hit. 🔍 If you come across a cheap enemy, abuse your dodge ability. That's what it's there for. Final Thoughts Despite my impression that the sequel isn't quite as good, not needing to go back and forth through already cleared areas has been an improvement. Conversely, it didn't seem quite so obvious where I needed to go in order to progress in certain situations. Story-wise, I don't think it quite came together, but I like the idea of scouring the galaxy, hunting down rare parts in remote locations, while blasting away any mutant strongholds. My main downside was the feeling that the combat didn't seem as rewarding as before. Regardless, I still liked the sequel, but not as strongly as the first game. Both titles have DLC available that I didn't dive into, having enjoyed a single playthrough in both instances. At some point though, I see myself returning later so that I can explore what each has to offer. I find both worthwhile games, and want to see how the series culminates in the trilogy. PC Specs Performance Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 The game ran without incident on default settings. 💖 - BM2 is healthy
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