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Shantae: Risky's Revenge - Director's Cut on Steam - User reviews, Price & Information

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Shantae: Risky’s Revenge – Director’s Cut brings hair-whipping, belly-dancing to your PC! Play one of the most critically acclaimed handheld series of all time, now with brand new features!

Shantae: Risky's Revenge - Director's Cut is a platformer, female protagonist and metroidvania game developed and published by WayForward.
Released on July 15th 2014 is available in English only on Windows.

It has received 1,591 reviews of which 1,366 were positive and 225 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 9.99€ on Steam, but you can find it for 0.56€ on Gamivo.


The Steam community has classified Shantae: Risky's Revenge - Director's Cut into these genres:

Media & Screenshots

Get an in-depth look at Shantae: Risky's Revenge - Director's Cut through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows®XP™ SP2, Windows®Vista™ or Windows®7
  • Processor: Intel™ Pentium 4 2.4 ghz with Hyper Threading
  • Memory: 1 GB RAM
  • Graphics: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory
  • DirectX: Version 9.0
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
July 2026
Cute, sexy, funny and fun to play. Relatively short and cheap, and the first game in the series available on Steam, it's a good place to start. I enjoyed the platforming and transformations, as well as the art and comedy. It definitely convinced me to check out more of the series.
7 hours played
March 2026
For what it is - a DSiWare game ported to PC with minimal enhancements - it's alright. My thoughts, in no particular order: - The art is gorgeous. Bright colors, smooth animation, attention-to-detail; this game has it all. The backgrounds have lots of detail to them and include parallax scrolling, with some additional foreground elements that come in view of the stage. These details carry over to the characters too. Everyone has distinct designs that separate them from one another, with as much character animation as Shantae. Also, boobs. Lots of them, in large sizes. This game, rather the series as a whole, has a lot of hot women in it. WayFoward knows their audience. - The four main areas, while generic, are fun to explore. The verticality of the jungle and desert are a nice contrast from the flatness found in the field and seaside. The underground sections make good use of the transformations and have a lot of goodies to find, although I often found myself getting lost in the underground desert. Regardless, I still enjoyed them. - While I enjoyed the first dungeon, the second dungeon irritated me. I'm not sure if it was because I was tired or what (it was around 3am when I was exploring it), but the turning eyes caused me to get lost very often. Turning the eyes changes the room on the other side of the door, and when almost every door has an eye you can turn, it gets hard to keep track of things. The map is of no use in dungeons, so I was left on my own. Once you figure it out its smooth sailing, but getting there was harder than anything else the game had to offer. - The combat is alright. Shantae has two means of combat: her hair and magic. Hair whipping is effective for dealing with close-range, slow moving targets, while magic is better for farther, faster enemies. Hair whipping can be clunky and imprecise. In general I found it satisfying to kill enemies with it but really struggled to deal with enemies that the game placed just out of my reach. Wish there was a way to whip upwards. I have mixed feelings on magic. I found the fireball and spike ball magic helpful, but the thunder cloud spell seemed far too situational for any sort of use. Really, magic in general is pretty situational. They do get better with upgrades apparently, but I had used up all my jams on hair upgrades and didn't find any more so I wouldn't know. I defeated bosses almost exclusively with hair whipping, with the spike ball getting a few extra hits in; any other attacks were wasted. I was disappointed in the small selection: only three magic attacks, with one of them being useless to me. - Great soundtrack. Each location has music fitting of its environment. The jungle sounds mystical with all of its fog, the desert has it's classic Arabian sound, the caverns sounds dangerous with it's sinister bassline. Everything sounds perfect. - Dialogue is unskippable. Doesn't sound like a bad thing at first - the game is written well and is pretty funny in some cases, why would you want to skip? Well, if you die during a boss fight, you have to sit through the entire pre-fight conversation again. This is especially grating for the final boss, where you have to sit through Risky Boots' evil exposition dump in its entirety each time you die, around five minutes of dialogue. This sucks and I don't know how anyone playtesting this didn't think so too. - The player's choices are meaningless. Not really a critique, more of just a "why even put this in here?" Most dialogue choices are just for fun, like refusing to give the girl her dog back, and those are fine. The one I'm confused about is before the final fight with Risky Boots: you have the option of either giving the seals away or not. Awesome, a decision that changes the outcome of the fight! But not really. Regardless of what you choose Shantae hands them over to Risky Boots. If the outcome is the same, why even give the player a choice? Feel like there was a missed opportunity there. - Endings are lame. Seeing the achievements related to them I thought there would be some kind of reward for getting them all, like an unlockable in-game or something like that. In reality, you get a different picture after the game totals your stats. Very underwhelming. But wait - beat the game in under two hours and you can see Shantae in a bikini! How scandalous! As if you can't find a better reward elsewhere. I have more thoughts on this game but I'm tired of writing. Overall, it's a decent 8/10 for me. I could see myself replaying this at some point.
12 hours played
Feb. 2026
Al ser un Port del juego originalmente lanzado para DSIWare explica lo tosco y corto que es y por ende no es el mas recomendable para comenzar con la saga. Puedes considerar comprarlo si eres un fan de los juegos de Shantae o alguien que lo logro jugar en su momento en la Nds y deseas revivir la experiencia o conocer como era Shantae en sus primeros juegos. En diferencia del juego original no hay mucho que destacar. El Directors Cut apenas aporta 2 cosas; Los diferentes "finales" que realmente son artworks que te muestran luego de los creditos y el modo mágico que en teoría podría ser como el típico modo "hardcore" fanservice, ya que solo cambian el traje de la prota por uno que muestra 5 pixeles más. Para completionistas Es un juego sencillo de platinar, por mi parte realice 2 runs y eso me basto para completar todos los logros del juego y como mucho te podria llevar 15h, menos si estás acostumbrado a metroidvania. Jugando esto me genero una duda sobre los juegos de Shantae ya que por un momento me sentí jugando un juego enfocado para un público femenino sin embargo dentro del juego se nota un fanservice muy denotado y por lo visto es un detalle que se repite en futuras entregas. Probablemente en estos tiempos aun no tenian claro q que publico querían dirigir el juego. Por ultimo, investigando encontre Una cusiosidad que es que el juego originalmente iba a ser mas extenso de lo publicado existiendo capturas donde mostraban las arpias y zonas nevadas, con ello y un sistema de combate mas complejo, esto porque inicialmente pensaban en un juego de formato episodico (Explica lo corto que es) y por problemas de publishers y entre otros de desarrollos, no lograron presentar lo que realmente querian hacer.
9 hours played
Jan. 2026
I do not feel strongly about this game in either a positive or negative angle. It is definitely an improved port of Risky's Revenge by virtue of the fact the fast travel is no longer tied to two specific statues to warp between as you can now warp to any statue you've activated along the way. Simultaneously, it is still the most rushed and restrictive Shantae game by virtue of shop upgrades being tied to jars of Magic Jam, which are collectibles scattered throughout the world. These do nothing but guide you to make a beeline for what you know works well while disregarding the rest until endgame cleanup for the sake of making your completion percentage go up. I'm grateful this concept was ditched entirely for the future entries in the Shantae series. It's a detriment to the fun of experimentation. I think this is mostly just a weaker Half Genie Hero by today's standards. It's not a bad game, but we have better offerings nowadays, so it just became harder to recommend with time. If you do like this series, I'd still say it's fine for a playthrough, but that's about it. Jake Kaufman's phenomenal musical compositions and Wayforward's excellent sprite art, if nothing else, still absolutely rule!
13 hours played
Sept. 2025
Shantae: Risky’s Revenge – Director’s Cut is a charming and highly stylized 2D Metroidvania platformer developed and published by WayForward. Originally released as a DSiWare title, this reimagined version takes what was already a strong foundation and enhances it with a number of thoughtful quality-of-life features and visual refinements. The game follows Shantae, a half-genie guardian of Scuttle Town, as she embarks on a mission to thwart her longtime nemesis Risky Boots, who seeks to unleash the dark power of a stolen magical lamp. While the story serves as a light narrative frame, the true appeal lies in its blend of classic platforming, colorful aesthetics, and the exploration-focused gameplay loop typical of the Metroidvania genre. The core gameplay mechanics revolve around tight, responsive controls and clever level design that encourages backtracking with newly acquired abilities. Shantae’s signature hair-whip attack is simple yet satisfying, and the transformation magic—allowing her to turn into animals like a monkey, elephant, or mermaid—adds depth to the traversal and puzzle-solving elements. Each transformation opens up previously inaccessible areas, creating a natural sense of progression that rewards exploration. The Director’s Cut also improves the experience by streamlining fast travel between zones, making exploration feel less tedious than in the original version. Combat in Risky’s Revenge is relatively straightforward but fun, with Shantae able to buy magic spells to enhance her offensive options. The enemy variety isn’t overwhelming, but it serves its purpose, and the boss fights, while not revolutionary, are designed with enough flair to be memorable. Where the game truly excels is in its sense of rhythm—platforming, combat, and exploration flow together smoothly, making the moment-to-moment gameplay consistently engaging. This sense of cohesion is further enhanced by the game's snappy controls and tight hitboxes, which rarely lead to frustration unless the player simply miscalculates a jump or mistimes an attack. Visually, Risky’s Revenge showcases a colorful, vibrant pixel art style that balances nostalgia with modern crispness. Every area in Sequin Land bursts with personality, from sun-drenched deserts to moody caves and lush forests. The Director’s Cut introduces high-resolution character portraits that bring even more charm and personality to the game’s quirky cast. Shantae herself is a particularly well-animated protagonist, with expressive movements that capture her energetic personality. Despite being originally designed for a smaller screen, the transition to modern hardware has been handled with care, ensuring the game looks sharp and clean without sacrificing its retro charm. The audio design complements the visuals wonderfully, with a catchy and eclectic soundtrack that ranges from energetic battle tunes to whimsical exploration themes. Jake Kaufman’s compositions are a highlight of the experience, elevating the atmosphere of every location and encounter. The game also features a fair amount of voice work and written dialogue that helps flesh out the personalities of the supporting characters, though the story remains light and comedic rather than deeply dramatic. The game isn’t without its shortcomings. Navigation can sometimes be confusing, especially due to the somewhat rudimentary map system that doesn’t always clearly indicate your objectives or current position relative to previous obstacles. It’s easy to miss key paths or forget where to return with new powers, leading to moments of disorientation or backtracking that feel less rewarding than they should. Additionally, while the transformation system is central to the gameplay, switching between forms requires entering a dance menu, which can interrupt the pacing during segments that demand quick changes. It’s a system that works, but feels a bit dated compared to more fluid transformation mechanics in later games in the series. In terms of content, Shantae: Risky’s Revenge – Director’s Cut offers a moderate playtime, typically ranging from five to eight hours depending on how thorough you are in collecting all the hidden items and completing optional objectives. The addition of Magic Mode—a more challenging replay option with limited defense but increased magic power—provides a bit of extra incentive for returning players. Achievements, trading cards, and other Steam-specific enhancements also round out the package, giving it added appeal for completionists. Ultimately, Shantae: Risky’s Revenge – Director’s Cut stands as a well-crafted, personality-driven platformer that successfully modernizes a beloved entry in the Shantae series without losing its retro soul. It may not be the most expansive or mechanically complex Metroidvania on the market, but its heart, charm, and polished gameplay make it easy to recommend. Whether you're new to the series or revisiting it with fresh eyes, this Director’s Cut delivers a delightful adventure full of humor, color, and satisfying exploration. Rating: 8/10

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Frequently Asked Questions

Shantae: Risky's Revenge - Director's Cut is currently priced at 9.99€ on Steam.

No, Shantae: Risky's Revenge - Director's Cut is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Shantae: Risky's Revenge - Director's Cut received 1,366 positive votes out of a total of 1,591 achieving a rating of 8.20.
😎

Shantae: Risky's Revenge - Director's Cut was developed and published by WayForward.

Yes, Shantae: Risky's Revenge - Director's Cut is playable and fully supported on Windows.

No, Shantae: Risky's Revenge - Director's Cut is not playable on MacOS.

No, Shantae: Risky's Revenge - Director's Cut is not playable on Linux.

Shantae: Risky's Revenge - Director's Cut is a single-player game.

No, Shantae: Risky's Revenge - Director's Cut does not currently offer any DLC.

No, Shantae: Risky's Revenge - Director's Cut does not support mods via Steam Workshop.

No, Shantae: Risky's Revenge - Director's Cut does not support Steam Remote Play.

Yes, Shantae: Risky's Revenge - Director's Cut is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shantae: Risky's Revenge - Director's Cut.

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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 13:30 UTC
SteamSpy data 21 July 2026 07:29 UTC
Steam price 28 July 2026 18:42 UTC
Steam reviews 28 July 2026 03:50 UTC

If you'd like to dive deeper into the details about Shantae: Risky's Revenge - Director's Cut, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shantae: Risky's Revenge - Director's Cut
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shantae: Risky's Revenge - Director's Cut compatibility
Shantae: Risky's Revenge - Director's Cut
Rating
8.2
1,366
225
Game modes
Features
Online players
3
Developer
WayForward
Publisher
WayForward
Release 15 Jul 2014
Platforms
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