Boat Crew on Steam - User reviews, Price & Information

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Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.

Boat Crew is a early access, naval combat and wargame game developed by Tabbing Tabby and published by MicroProse Software.
Released on August 01st 2022 is available in English only on Windows.

It has received 329 reviews of which 294 were positive and 35 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 18.37€ on Steam with a 25% discount.


The Steam community has classified Boat Crew into these genres:

Media & Screenshots

Get an in-depth look at Boat Crew through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5-3330 / AMD FX 4300
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750Ti / AMD HD7850
  • DirectX: Version 10
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
I can say with certainty that i love this game and there are a ton of things that make this game really enjoyable, including the squadron mechanic, which makes you feel like you are in command of your own unique raider group. However there are also a lot of problems. i will say that the AI for the larger ships you can have is questionable. having destroyers or a tender with you is awesome and for a PT group is more of a force exponent than multiplier. But the AI for those larger ships needs improvement, The AI seem to prefer to more or less sit there and take any artillery, bombs or gunfire the Japanese throw at it instead of even attempting evasion. meaning most times with a John. C or bigger ship, you will get into one engagement and lose it, and suddenly you've just wasted 40,000 RP. The assault mechanic is an interesting take on a classic game of tug of war although again, theres some major room for improvement, again on the AI side. it works by you and your group raiding enemy defenses in order to trigger one normally, but often times allied AI will send an incredibly under powered force to take it. requiring you to almost always directly intervene in order to get it done. Allied units will also, often start attacks on already weak garrisons on their own, but often with no rhyme or reason. literally in the middle of enemy territory, where a near immediate counterattack happens and that assault group is suddenly wasted, Assault groups also take a very long time to prepare, even if the group that is sent is extremely under powered for the attack they are about to make. Random skirmishes also can get frustrating, because a friendly forces with significantly higher power levels than whatever theyre being attacked by will struggle to shrug off their attackers, and may even start to literally lose. Except, again. when you yourself intervene. Friendlies will near instantly defeat whatever attacked them, meaning that again. power is randomly wasted on the most pointless things. This game is FUN, if you are a naval nerd or a fan of bomber or space crew, i guarantee you'll love this. For those who are skeptical though, wait until the AI is more optimized. thats more or less the only problem i see with this game.
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July 2025
I tried this game awhile ago and wasn't so into it. I have played other similar crew management games, but this one is super liberating and has a lot of potential. Now that it has a more custom difficulty system, that solves a lot of the issues I had with this game. You can fine tune it now, thats great. It has steam workshop support, a fun enough gameplay loop with plenty of grind in it (which can be changed if you want more or less grind), it is getting steady updates that are huge for the game. My big concern is the bad performance in large scale battles, but this will likely be optimized in the future. Pretty much everything I want to see! Everything seems to be above board. I wish the dev team luck on this quality project!
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June 2025
Ok... they're serious about this. I came back to this after a few months away, and I have to say I'm extremely impressed with the progress made. The game feels more alive, the actions more meaningful without sacrificing the fun. If they keep improving the fit and finish as they have this will be a classic.
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May 2025
Unbelievably fun. The negative reviews for this game are un warranted and seem to be from people who don't know just how much of a cluster fuck naval combat in WWII was or just how clinically insane PT boat captains were, there are legit records of Captains Strategically Transferring Equipment to Alternate Locations(S.T.E.A.L.) One such case was in fact a fucking 3 inch gun. Torpedoes are so much fun to use and feel historically accurate in performance. The feeling of hit and running a Carrier Fleet over and over because they were cruising in the wrong water is one of my top experiences in gaming to date. Watching the torps go in and miss is such a bummer but when those bad boys hit. Every single happy chemical receptor in my brain goes off. In short this game captures the truly insane essence of being a PT Boat Captain. I only wish there were more things for me to slap on my boat because more DAKKA is always better. (Devs if you add a stealing mini game where while in port we can go and steal guns off of destroyers or something that would be pretty cool)
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May 2025
Long story short: nine dipshits with a boat destroy the entire Japanese navy. The game throws your torpedo boat into large-scale naval conflict. And no matter what you try and do, you are a small fish among the sharks. Even if you go on full Rambo, you simply won't have enough ammo and repair kits to smash into scrap everything you see and survive. But fret not! You are very nasty piranha with a ravenous bite, able to kit your boat for EVERY aspect of naval warfare. Air defence? Eight 20mm autocannons. Land invasion? Duct-taped rocket tubes and a howitzer. Wanna cosplay a proper warship? Here's M3 37mm gun without stabilization (good luck). ASW? Barrels packed with explosives, no sonar though. Task force armed to the teeth? Four long cigars or ten short for a submarine-like raid. Want to risk flopping your boat with every shot? Two whole 3-inch dual purpose guns. And if that's still not enough firepower - give every crewman a bazooka and an ammo vest. Unfortunately, the game is still work in progress. and has a great amount of minor shrotcomings which I think could be improved. After you get like 100k resource points, death becomes a minor setback: there is no equipment that is expensive enough to spend budget this big. Enemy variety is lacking. The only capital-class warships I met are like Furutaka-class CA and Ryuujou-class CVL which are not that hard to sink "Silent Hunter" style, to be honest. Enemy boats could have randomized armament. Allied force may have strategic objective, but I often have a feeling that american fleets and task forces just... do things. Go from point A to point B, get intercepted by air raid from nearby fortress, capture strategic point, go back, repeat. The thing that surprises me the most - regular enemy fleets are completely oblivious to your presence on the strategic map, even the carrier task forces which theoretically should have close air patrol. Moreover, when the battle starts, enemy fleet suddenly remembers that it is supposed to go in some formation other than the one it spawned with. But the damage is done - I just lob 4 acoustic torpedoes at the formation breach, and several escorts and capitals go entertain the fishes at the bottom of the sea. I sunk CA and CVL with a solo boat without support with just one load of torpedoes like that. And it was too easy. Radar usage should be punished a little more - you turn it for a second, get the bearing, turn it off, and enemy forgets that there was a hostile radar sweep deep inside its zone of control. And I haven't met a single boat patrol or a fleet that would actively engage me like air squadrons do. Performance wise it's still an early access game - it works alright and there's not much to add. Only thing that tanks my FPS is detonation of cluster-like anti-air shell when fired by several destroyers at the same time. But I digress. These are all small nitpicks at what is essentially a enjoyable and solid gameplay loop, where you play as an "underdog". And hey, it's MicroProse. It will go better from here, all they need is time.
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Frequently Asked Questions

Boat Crew is currently priced at 18.37€ on Steam.

Boat Crew is currently available at a 25% discount. You can purchase it for 18.37€ on Steam.

Boat Crew received 294 positive votes out of a total of 329 achieving a rating of 8.25.
😎

Boat Crew was developed by Tabbing Tabby and published by MicroProse Software.

Boat Crew is playable and fully supported on Windows.

Boat Crew is not playable on MacOS.

Boat Crew is not playable on Linux.

Boat Crew is a single-player game.

Boat Crew does not currently offer any DLC.

Boat Crew is fully integrated with Steam Workshop. Visit Steam Workshop.

Boat Crew does not support Steam Remote Play.

Boat Crew is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Boat Crew.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 January 2026 16:39
SteamSpy data 28 January 2026 03:27
Steam price 29 January 2026 12:49
Steam reviews 27 January 2026 08:04

If you'd like to dive deeper into the details about Boat Crew, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Boat Crew
  • SteamCharts - Analysis of Boat Crew concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Boat Crew compatibility
Boat Crew
Rating
8.3
294
35
Game modes
Features
Online players
25
Developer
Tabbing Tabby
Publisher
MicroProse Software
Release 01 Aug 2022
Platforms