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Bomb Rush Cyberfunk on Steam

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Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.

Bomb Rush Cyberfunk is a 3d platformer, action and stylized game developed and published by Team Reptile.
Released on August 18th 2023 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil and Russian.

It has received 12,677 reviews of which 12,423 were positive and 254 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 39.99€ on Steam, but you can find it for 4.36€ on Eneba.


The Steam community has classified Bomb Rush Cyberfunk into these genres:


Here is the detailed breakdown of supported languages for Bomb Rush Cyberfunk:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Russian
Japanese
Dutch
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Bomb Rush Cyberfunk through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i3 2.5GHz or AMD Phenom 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
  • Storage: 2 GB available space
  • Sound Card: Naganuma compatible
  • Additional Notes: Intel onboard video cards are not recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

30 hours played
Sept. 2026
Knew absolutely nothing about this game going into it other than it was supposed to be a spiritual successor to jet set radio, a game i never played cause i couldnt afford a dreamcast as a kid. This game blew me away with how ♥♥♥♥♥♥♥ good it is. It was like being transported back to a time where games were about having fun and doing cool stuff with great music. The controls were simply divine, and the best way i kind describe it from my perspective, is that its like tony hawks pro skater on crack, and sub out the rock/metal/punk soundtrack for rnb\techno\funk. The game could be a little cheesy but its the good kind of cheesy. This one is a 10/10 for me and i highly recommend trying this game out to anyone who likes having fun.
4 hours played
June 2026
I am a fan of Team Reptile, and I like the fact they continue to operate in this fairly coherent, recognizable aesthetic across their games. Bomb Rush Cyberfunk is cool. It has a banger soundtrack, fun characters Team Reptile's, at this stage iconic, look. It has just enough world building to be interesting. Unfortunately the game also feels like it plays it extremely loose and hinges too much on aforementioned aesthetic. The design of the game ultimately feels like it doesn't "go" anywhere; there is nothing to solve, nothing to optimize, nothing to explore. All areas feel virtually the same. This is all almost entirely by virtue of the way the mechanics are laid out. In order to understand what I mean by this I first need to explain the central premise in BRC: comboing. This is fairly straightforward if you are familiar with virtually any skating game: keeping "momentum" (whatever that may constitute) allows the player to perform tricks to increase the scoremeter. In BRC it is simply being in the air, doing a wall-ride or grinding that keeps said momentum. So what is the issue? It seems to operate on a fairly well established formula. The primary issue can be summed up in one mechanic: manual grinding. Pressing a single button allows the player to grind even when there is no rail available. This grind will eventually run out due to losing velocity, but is extremely generous and can be infinitely extended with minimal effort. This immediately flattens the entire game to being trivially solvable: all combos are infinite given enough time. All "skating puzzles" are solved by pressing this simple button. There are effectively no resources routes to explore. Just press manual grind and win. This is further compounded by the very weird implementation of the boost meter, which, for some unexplicable reason, operates under a persistent resource. This means boost is NOT integrated into routes in the map: it comes down to whether you picked up the appropriate "boost item" beforehand. Together this culminates in every map being virtually the same thing in terms of what the geometry can meaningfully express, and it is a little embarrassing when you come to realize it. The game also feels very clunky in areas that just don't make sense for it to be clunky in. Movement itself seems to be based on velocity: the vector you commit to can be changed, but it's not an instantaneous directional change. Perfectly fine: this is what you would expect from almost any movement centric game. However, the "dash" does not play by these rules. It instead sets your velocity to a fix value aimed directly at one of eight possible directions (assuming keyboard; I don't know if it is better on a controller). This dash is mandatory for a lot of jumps. The result is that it feels awful to use and regularly causes what-should-be smooth traversal to finicky trial-and-error "try to align the direction properly". It is a baffling design choice to not integrate this better into the velocity based movement outside of it especially as the boost actually is. Overall I am pretty underwhelmed by this title. Not because it isn't well-made, but rather because it doesn't really adhere to the general "neatness" of Team Reptile's other works. It feels loose and underdesigned, relying more on vibes than clever design. Recommended for <20EUR, but certainly not at the ridiculous base price of 40.
21 hours played
June 2026
Music so good made me buy the game, a pair of speakers, and subscribe to all artists involved. Remember kids, laws don't apply to the wealthy or powerful, so get out there and sing, dance and paint to your heart's content!
13 hours played
June 2026
I ♥♥♥♥♥♥♥ hate Jet Set/Grind Radio. It has maybe my favorite audio/visual style in just about any game ever, but it is ♥♥♥♥♥♥♥ miserable to play. Random difficulty spikes, awful controls, especially with the camera, so much missable content, plenty of mediocre characters that suck just to unlock, and a lot more. Bomb Rush Cyberpunk is if Jet Set was actually a good game. It is just as stylish and cool as Jet Set, while having gameplay that's actually fun, and a story mode that isn't horrific to get through. Some will definitely complain that it's a little too easy, and while that is true for just the main story, there's absolutely difficulty if you're going to be 100%ing the game, which I'm really going to have to finally get around to before Hyperfunk comes out, genuinely one of the games I'm most hyped for the release of right now. I highly recommend this game, definitely one of the best games of the decade so far.
41 hours played
May 2026
You like skating, extreme sports, cell shaded graphics, funky music, old Sega games, bizarre settings, robots, graffiti, going fast, jumping high, fighting cops, looking cool, or all of the above? Play Bomb Rush Cyberfunk.

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Frequently Asked Questions

Bomb Rush Cyberfunk is currently priced at 39.99€ on Steam.

No, Bomb Rush Cyberfunk is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Bomb Rush Cyberfunk received 12,423 positive votes out of a total of 12,677 achieving an impressive rating of 9.52.
😍

Bomb Rush Cyberfunk was developed and published by Team Reptile.

Yes, Bomb Rush Cyberfunk is playable and fully supported on Windows.

No, Bomb Rush Cyberfunk is not playable on MacOS.

No, Bomb Rush Cyberfunk is not playable on Linux.

Yes, Bomb Rush Cyberfunk is playable and fully supported on Steam Deck.

Yes, Bomb Rush Cyberfunk is playable and fully supported on Steam Machine.

No, Bomb Rush Cyberfunk does not support VR.

Bomb Rush Cyberfunk is a single-player game.

Yes, there are 2 DLCs available for Bomb Rush Cyberfunk. Explore additional content available for Bomb Rush Cyberfunk on Steam.

No, Bomb Rush Cyberfunk does not support mods via Steam Workshop.

No, Bomb Rush Cyberfunk does not support Steam Remote Play.

Yes, Bomb Rush Cyberfunk is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bomb Rush Cyberfunk.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 October 2026 20:50 UTC
SteamSpy data 19 October 2026 20:34 UTC
Steam price 26 October 2026 19:50 UTC
Steam reviews 19 October 2026 22:09 UTC

If you'd like to dive deeper into the details about Bomb Rush Cyberfunk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bomb Rush Cyberfunk
  • SteamCharts - Analysis of Bomb Rush Cyberfunk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bomb Rush Cyberfunk compatibility
Bomb Rush Cyberfunk
Rating
9.5
12,423
254
Game modes
Features
Online players
53
Developer
Team Reptile
Publisher
Team Reptile
Release 18 Aug 2023
Platforms
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