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Book of Demons on Steam

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Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!

Book of Demons is a dungeon crawler, roguelike deckbuilder and hack and slash game developed and published by Thing Trunk.
Released on December 13th 2018 is available on Windows, MacOS, Steam Deck and Steam Machine in 14 languages: English, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian, Korean and Ukrainian.

It has received 8,010 reviews of which 7,289 were positive and 721 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 22.99€ on Steam, but you can find it for 0.89€ on Eneba.


The Steam community has classified Book of Demons into these genres:


Here is the detailed breakdown of supported languages for Book of Demons:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Polish
Turkish
Portuguese - Brazil
Bulgarian
Ukrainian

Media & Screenshots

Get an in-depth look at Book of Demons through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 8.1, 10
  • Processor: 1.7 GHz Dual Core or Greater
  • Memory: 2 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c compatible
  • Additional Notes: Controller Support
MacOS
  • OS: OSX 10.12+
  • Memory: 2 GB RAM
  • Graphics: Open GL 3.3+ Compliant
  • Storage: 1 GB available space
  • Additional Notes: No Controller Support

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
Oct. 2020
This game is great fun and fair content for its price point as it is now, especially on sale. Note - this game is a homage to Diablo and is an on-rails ARPG (more on that later). The "cards" are really just another way to have inventory/skill management. I wouldn't really consider this game a deckbuilder but it's fun and while a homage to diablo is definitely its own thing. The three characters available to play as all have enough variety of cards that you can take multiple players' warriors and they all may play differently with different builds. For example, I built my warrior to be more tanky and utilize passive cards so I can just stand there and wail away. A bit boring compared to one that is more heavy on utilizing skills like Bash. Wizard is more into using spells and very mana heavy. He's a lot of fun and different from my playstyle with warrior for sure. Rogue seems to be more mobility based and takes advantage of her range and using that mobility to keep her enemies away from her. Definitely a stark contrast from how I played Warrior. A playthrough is not likely to unlock all the cards either. After you beat the act 3 boss, you unlock an endless mode where can strive for higher difficulties and unlock more cards. There are also loads of achievements if that is your thing. Many come with natural gameplay but there are quite a few requiring specific plays or easter eggs. I'm at around 22 hours (with some of that being idle) and have completed the game on two characters and 1/3rd on the last. Have not took a stab at the endless mode yet or higher difficulties so there is plenty of hours and content if you want some more. As for many players' concern about the "on rails" style movement. I totally get it. I have a friend who dropped a game for that reason. However, I actually quite like it and it helps differ the game from Diablo and make it more of a homage rather than a clone. It adds a layer of strategy where you have to watch out for your enemies blocking your path or pinning you in. It can be extremely dangerous to have your path blocked. Dodging projectiles can be frustrating, but there is a passive shield which helps block ranged attacks and makes it less of an issue. Hell there are movement cards to shove enemies out of the way or jump/teleport over them. Really, if there is a situation, there is a card somewhere in the game that addresses it to make your life easier. The game seems pretty well designed and balanced. I recommend it for at least one playthrough, and if you like it can continue on for hours more content through endless mode and other characters and difficulties.
7 hours played
Aug. 2020
Surprisingly nice, charming and quite easy to play hack and slay with good controller support and a rewarding and motivating card system. The graphic is unique, might be not everyones cup of tea but i like it a lot and it let me come back again and again. You can choose your own gameplay time, 8 min or 16 min or you want 46 min? A great feature. Overall a relaxing experience with just the right difficulty to keep you going! High five Thing Trunk for this awesome experience! [url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] Follow our AWG Curator
49 hours played
Nov. 2019
It is a masterpiece. Of the thousands of hours I have spent playing aRPG, Book of Demons offer a fresh and fun experience. Its core offerings to me are three. (1) Replayability. Dungeons are randomly generated. Boss stages are random. The cards or builds that you bring to the higher difficulty or against each boss could also have a random element to it that either work for or against you. (2) Flexibility on time. I can determine the dungeon size based on the time I have to play this game. Be it as a 10 mins run. Or a 40 mins run. I have total control over it. I will still get the reward in the end. For someone who has a certain real life obligation, this is wonderful. (3) Catered for "mid-core" players. I.e. appealing for both casual and hard core players. There aren't any complicated mathematic formula behind the scene that I would need to research upon. Everything is intuitive. When I spend time playing and learning the game, I can be a good players. It is less reliance on the hours long gear grinding in the traditional ARPG sense but the ability to counter each mob type around me given the constraints I have. And that would include the positioning of my character that some may find it strange while I find it an absolutely necessity (and genius design really). This design makes the concept of enemy strong tanks in front and powerful but fragile casters behind works. This design also makes enemy summoners really scary at times. You have to think on each encounter. Other than the above three core strengths of the game, I like the artwork of Book of Demons. The voice acting is fantastic. All the best to Thing Trunk for the remaining books to be published. You have a fan here :)
215 hours played
Dec. 2018
This game is basically a remake of diablo 1... the mood is dark but a bit more jovial than the original. The dungeons themselves aren't as dark but the brighter look fits the papercraft theme. The main thing with this reinterpretation of a classic is that the gameplay loop of getting and improving your equipment is replaced by a card system that is all about finding the best combination of card abilities for your playstyle and character (which are based on the exact same archetypes as diablo 1, heck they even made the sorcerer guy black, just like in d1). All in all if you are into hack and slash and diablolikes check this game out it's a pretty cool take on a tried and true genre and with Blizzard seemingly going astray in their pursuit of the mobile asian market... it's awesome to see an indy dev that gets what the genre is about even while changing things up to keep the game feeling fresh while still catering to the oldschool diablolike fans.
16 hours played
Dec. 2018
Book of Demons is a very interesting hybrid of hack and slash, deck building and dungeon crawler games. It has super addictive gameplay with tons of interesting mechanics that will grant you dozens of hours of fun. Pros: + Procedurally generated dungeons + High level of replayability + Very fun and addictive gameplay + Hack and slash mechanics + Huge variety of monsters with different abilities and powers + Interesting deck building mechanics + Ability to set up your game session according to the amount of time you have + Satisfying upgrade system Cons: - The story is pretty dull and shallow - Playing on Casual difficulty makes the game a bit repetitive and boring - Some of the cards feel a bit weird or overpowered Book of Demons is a game that stayed in my game library for a long time and I was not sure either I should play it right away or just wait for the end of the Early Access. The majority of my friends were not so happy with this game, so I was not ready to test my luck. And when the game was officially out and the review score looked pretty good, I decided to give it a chance and have a look. Story The story is the weakest part in this game, something that you will not remember at all. Basically, there is no storyline in Book of Demons at all. There is a lonely church situated in the village with a dungeon system located straight beneath it. These dungeons lead deeper and deeper under the ground, where you have to face and slay the main enemy. To do this, the player has to clear procedurally generated levels, divided into three sections. During the game, the player always has a chance to visit the village between cleaning the dungeon floors and talk to its habitats. They can tell you a bit more about the lore of the game but it still doesn’t feel enough. Gameplay In its core, Book of Demons is a classic dungeon crawler with an interesting mix of card deck building, hack and slash, and a few RPG elements. One of the most interesting mechanics for me personally was the ability to tail a perfect dungeon run based on the free time that I have. Before each journey, you can set the duration of your run, setting a short, long or big one, with a different amount of time from 5 to 40+ minutes. The whole gameplay thing is very simple and it’s presented as a simplified hack and slash game, where you control the character through the procedurally generated levels. Your moves are limited by the path you have to follow and you can’t turn off from this path. Player has to attack enemies by clicking the left mouse button on them or simply hold this button to continuously auto-attack them. Sounds pretty simple and trivially, but there is a twist! The player has a set of special cards that greatly helps him during the exploration of these dungeons. Cards are divided into four different categories: special cards, artifacts cards, item cards, and spell cards. Special cards are needed to upgrade the main cards that you use directly during the battles. Artifact cards grant you some great passive skills like a critical chance, chance to ignite the enemy, restore mana, etc. Items cards let you use a variety of different items like potions, the portal to town scrolls, throw a bomb to the enemy, etc. And finally, spell cards are the main active cards that do the whole damage and bring some fun to the game. It’s important to understand that you will have to find and build your own powerful deck for being able to complete the game. Some of these cards can be completely overpowered or just weird in its mechanics, but I guess developers will continuously patch them from time to time. The variety of demons in this game is simply impressive. I really enjoyed the battle effects made in this game. Enemies can freeze you, put you on fire, poison and stun you. The player can interrupt most of them if he is fast enough to click the shiny icon above the enemy’s heard. Stunning is the most fun part in this list - when this happens, you must complete a mini-game, where the player has to gather starts flying around the dark screen to become conscious again. If the hit is too powerful, your cards can be even disabled and you have to enable them again by clicking on them. After you finish your dungeon run and gain enough experience, your character will level up. You have to distribute one point to either enhance your health or mana. Also, when you level up, it’s a good idea to visit the town and have a talk with its habitats. They can offer you their services in exchange for money. Basically, the town is the main place where you make your character stronger and prepare for your next run. Here you can replenish your health and mana, upgrade your cards, identify the unknown cards and charge them. One of the most interesting offers is a magic cauldron that gathers all the useful stuff you gather during your runs. In order to obtain this stuff, you have to pay some gold and every next time will be more expensive than the previous one. Magic cauldron contains extra points, rare cards, and gold. Keep in mind, that every time you die during your journey, your cauldron will be emptied. If you are a streamer, then you will be happy to hear that developers recently added a new feature that allows your audience to participate in your game during your streams. The player can freely set which type of viewers are allowed to do certain types of actions such as setting traps, spawning demons or help you click on the abilities at the most intense moments. This is a very interesting addition that lets you communicate with your audience on the brand new level. Be aware that if you play on the Casual difficulty your game can turn into one big tedious and repetitive routine, where you will kill every single enemy easily. If you like to have a bit more challenging game, consider the idea of setting a game on the Normal difficulty. Graphics To support the idea that the game is actually a book every single character, demon, building and all the items lying around on the dungeon floors are made with folded paper. It looks pretty unique and interesting. All these graphics effects of freezing, poisoning, setting your character on fire and screen shaking after the enemy rally on you are designed in a simple way but perfectly fit the whole atmosphere. Developers also made this really cool design of footprints that you leave behind yourself which turn into gold once you complete the area to prevent you from unnecessary traveling here and there. Sound I really appreciate the voice acting in Book of Demons, it sounds pretty professional and polished. All these sound effects you hear during your journeys like goat bleating, fireball throwing, screen frozing, and many others are designed on the highest level. The only thing that can be annoying for players is how the hero repeat the same phrases again and again until you complete certain levels. Conclusion Book of Demons is a truly interesting game with a great mix of different genres and mechanics perfectly implemented in one place. This game is a good choice for both casual and veteran players. It has a great replayability value and challenging gameplay on the higher level difficulties which can make your gameplay experience last for a very long time. Highly recommended for the hack and slash fans and someone who is looking for a good dungeon crawler game with an interesting mix with other genres. [url=https://store.steampowered.com/curator/23741321/]Follow our curator page, Alexander's Club Curations if you like and want to see more reviews like this one.

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Frequently Asked Questions

Book of Demons is currently priced at 22.99€ on Steam.

No, Book of Demons is currently not on sale. You can purchase it for 22.99€ on Steam.

Yes, Book of Demons received 7,289 positive votes out of a total of 8,010 achieving a rating of 8.83.
😎

Book of Demons was developed and published by Thing Trunk.

Yes, Book of Demons is playable and fully supported on Windows.

Yes, Book of Demons is playable and fully supported on MacOS.

No, Book of Demons is not playable on Linux.

Yes, Book of Demons is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Book of Demons is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Book of Demons does not support VR.

Book of Demons is a single-player game.

Yes, there are 3 DLCs available for Book of Demons. Explore additional content available for Book of Demons on Steam.

No, Book of Demons does not support mods via Steam Workshop.

Yes, Book of Demons supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Book of Demons is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Book of Demons.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 05:30 UTC
SteamSpy data 15 October 2026 04:44 UTC
Steam price 27 October 2026 04:04 UTC
Steam reviews 22 October 2026 08:10 UTC

If you'd like to dive deeper into the details about Book of Demons, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Book of Demons
  • SteamCharts - Analysis of Book of Demons concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Book of Demons compatibility
Book of Demons
Rating
8.8
7,289
721
Game modes
Features
Online players
8
Developer
Thing Trunk
Publisher
Thing Trunk
Release 13 Dec 2018
Platforms
Remote Play
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