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Alaloth: Champions of The Four Kingdoms on Steam - User reviews, Price & Information

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A hardcore high fantasy isometric action RPG set in a huge sandbox world ruled by magic and monsters. Master deep skill-based combat, forge powerful builds, explore unforgiving lands and dungeons, face brutal boss fights, uncover ancient secrets, and save Plamen from its inevitable doom!

Alaloth: Champions of The Four Kingdoms is a action rpg, isometric and souls-like game developed by Gamera Interactive and published by Gamera Interactive and Ancient Scroll.
Released on November 21st 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Turkish, Simplified Chinese and Russian.

It has received 1,361 reviews of which 989 were positive and 372 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 34.99€ on Steam.


The Steam community has classified Alaloth: Champions of The Four Kingdoms into these genres:

Media & Screenshots

Get an in-depth look at Alaloth: Champions of The Four Kingdoms through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 2100 / AMD Phenom X2 550
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD Radeon 7970
  • DirectX: Version 11
  • Storage: 20 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

47 hours played
April 2026
This is a really nifty sandbox action RPG. At first, it is stupidly hard to wrap your head around the combat, so I would recommend people to just go into their first, easiest Fight Area (FA) expecting to die. Don't use potions or anything until you can kill a room of mobs without taking damage, and when you get to that point, commit to the FA run. But once you get it, which might take like 20 minutes of trying, it should really click. There's no way to completely ignore it by playing a mage either because you cannot start out as a mage. One thing I will say is that as soon as you get the hang of things, the game becomes pretty weird. Like you're an absolute god for like the first few levels, but then when you do 4 skull FAs, it feels like bosses have at least 10 times more health than they should unless you grind the hell out of an FA that can drop good loot for you, or just happen to get lucky. So that's another piece of advice, your build is almost certainly not the problem, it's just a lack of gear because you cannot mess it up before you're like level 8 or higher due to how few skill points and so on you are even given in this game, so you can't really fail their allocation until you're high level. One BIG negative for me is that the world is so insanely derivative that if you're a fan of a lot of different fantasy settings, you'll very, very quickly see references and basically plagiarised lore everywhere you look. They've basically just taken what they like from a lot of fantasy settings and just put it into their world wholesale. This is how an amateur Dungeon Master creates a world for whatever tabletop RPG they run, not how a professional game studio should create a world for their game. Warhammer fantasy and age of sigmar really stuck out to me as major... inspiration, I guess They took a lot of aesthetic design from those, naming conventions and so on. A song of ice and fire is another big source of inspiration and while it is a freebie, Lord of the Rings is of course there too, but that seems to be limited to pretty minor references here and there. Also, the pantheon is very uninspiring to behold. So as a result of the setting being so derivative, I just stopped reading any and all lore entries, which is a shame because they probably spent a thousand hours writing those. As I said before, it's a good sandbox game, with a lot of stuff to do, pretty fun combat system and what more do you actually need from a small indie studio? I hope the game does well so the team could maybe expand and create a very impressive sequel. Maybe hire more people to work on world building and writing so they can just rework all of their lore to be at least somewhat unique for whatever their next game is. I wish them nothing but success, and this is a very, very good first showing. Edit: Now that I'm basically done with the game and joined the rank of 3.7% of the playerbase that has actually killed the final boss, I will say that Alaloth himself was probably designed before being a pure mage was an actual playstyle in the game because it feels like he is designed entirely around the idea of you being a melee fighter. He's an absolute let down of a final boss with honestly just stupid moveset that's aggravating rather than challenging, he is immune to status effects that mages rely on and he keeps moving around so he rarely stands in your ongoing damage spells. I cannot emphasise this enough, he is not a hard boss to kill, just annoying and designed in a way where he simply counters mage playstyle. I killed him on my second attempt, despite his entire design working against my specific character build. A build which you cannot change once you enter the maelstrom, by the way. Yes, the goddess who lets you respec at her shrines is standing RIGHT THERE, but simply does not let you respec. So if you've got some sort of a weird build that works everywhere else in normal gameplay, but is just absolutely incapable of beating him, such as for example, a summoner build, you're basically soft locked because Alaloth does not have a manual save function. Which is odd because I can't really think of any point in the game where I would have ever even considered save scumming. Like the game just isn't designed in a way where anyone would spend any time reloading saves unless they would like to, for example, load a save before going to the final boss area and getting stuck there. Aside from that, I did enjoy my time with the game, but I have some issues that may or may not be a result of bugs. For example, I've beaten all the dragons, and even got the legendary armour for it, which promptly sat in my chest because mages are extremely heavily penalised for wearing that stuff, but there's one more dragon in an area of the map that I simply could not access, and couldn't figure out how to access. The guy in front of the teleported just kept telling me that the dragon hunter faction controls it, and won't let me teleport to the last dragon unless I have their permission. Mind you, that entire faction worships the very ground I tread upon after I killed five dragons for them, and I don't see any quests there, and after scouring through my extremely bloated quest log, I never found anything to do with entering said area. Nothing came up on google because the game is quite niche so I just didn't get to kill the sixth dragon boss on that island. Which was a bit of a bummer. This game has map markers, vast majority of quests have them, but sometimes it decides to play coy about letting you just play through the content. Surprising amount of content in the game is like that. There's a big banner going like, ''Here's a new questline you can do! It's somewhere over there, go do it.'' and then you look at the website, it says the same thing again, then you go there in game and the fighting area just doesn't let you enter, and none of the NPCs seem to have anything to say about them. Then the quest that allows you to do the new content is in some random town that you never have any reason to visit because there's nothing there, aside from some dude who begins the quest that allows you to go kill some demon boss. And no doubt some people will call me a little baby who needs their hands hold and tell me that I'm the reason why Skyrim is the way it is, but let me stop you right there, I prefer Morrowind, but Morrowind tells you exactly where to go, with excruciating details, just without map markers. Also, this game is basically a dungeon crawler, just without randomised dungeons. If I had to guess, I'd assume the developer played Daggerfall at some point and it's been a lifelong inspiration, but even daggerfall tells you where to go, and allows you to enter basically any zone you want without talking to some sort of an NPC to be allowed entrance. So while I complain about the lack of direction, it's not because I don't know what I'd like to do as a player, it's because the game just won't let me enter a boss Fighting Area without some Faction or NPC giving me permission to go there, and sometimes that faction has nothing to even say about the subject until you've done some other quest for some completely different NPC somewhere else. I'm only complaining about the lack of transparency on what boxes you have to tick in this regard, and I hope that hypethetical next game made by Gamera either makes it so you can go anywhere you want at any time, kill any boss and so on, or they at least tell you where to go and what to do in order to be allowed to kill said boss. It's a dungeon crawler and boss killing game, so you may as well just let me do that. And as I've said several times, it is a good dungeon crawler and boss killing game, last boss notwithstanding, but it does have some problems that I hope will be solved either with patches, or with Alaloth 2, so even after editing a bunch of complaints in here, I still recommend the game.
28 hours played
March 2026
It's an interesting blend of CRPGs and Dark Souls. I've never played anything quite like it. The game is a bit rough around the edges, some mechanics didn't work together, starting out the game was overwhelming and a little confusing. But like 2 days later I realized couldn't put it down - the gameplay loop and combat mechanics kept me hooked until the end. I think developers went too big for their budget, but it seems like a genuine passion project and they're still adding free content patches to this day, so big respect to them for sticking to their vision. Pros: -Great isometric visuals -Solid combat -Dynamic skill tree that doesn't keep you locked to a specific class. You build your character as you learn the game. I originally started out as a warrior and by the end of the game ended up being a tank/archer combo which was very fun and effective -Rewarding gameplay loop Cons: -UI was very confusing and unintuitive at parts -VO for the books sounded really odd, I'm not sure if it was text to speech or what... I honestly would've prefered a developer just using their headset mic to voice the books -Crafting seemed completely useless, I never felt like I had to craft anything except for the final armor set -Most of the quests are fetch quests, and they bloat up your quest log real fast. Some of the quests are timed. If you're a completionist it gets VERY tedious. At one point I just gave up because I maxed out my character long before I finished the side quests.
17 hours played
March 2026
A great game for anybody who enjoys slower paced, open world, isometric action rpgs. It closely resembles two other amazing games in the same niche, Divine Divinity and Svarog's Dream, while bringing in a lot of novelty as well. The graphics are really beautfiul and the music is highly immersive. Wandering around and exploring the world is a pleasure. The combat is more methodical and interesting than in Diablo, Grim Dawn, PoE, etc., thought it can still get a bit repetetive. The build diversity seems solid, especially thanks to the classless system. Highly recommend this one, even though it make take you an hour or two to get used to the unique mechanics.
78 hours played
Jan. 2026
I am NOT a souls-like game player and I LOVE this game. The first few hours (3-5) were hard as I had to learn the ropes but if you do side quests/get money and buy good gear BEFORE you start gaining 'levels' the game is much easier. Once I had decent gear the 1/2 skull dungeons fell easily. I'm still playing so that's all I've done so far but this game is excellent. I've heard there are different events/quests if you play different race and alignment??? Not sure how many 'combos' but that in itself is amazing if true! Even if not, I'm loving the game and the money spent was more than worth it! LOVE IT. Good job devs!!!!!
4 hours played
Dec. 2025
Quick rundown: Pros: Gameplay (combat) feels like an isometric mix of Diablo, (insert Souls game here), and the Arkham series. Interaction between NPCs is roughly Diablo-esque or in the vein of Torchlight as far as getting missions goes. Story's surprisingly deep. The devs took time to craft the world. Set pieces are nice to look at. The bad: Not too much - a little simplistic with NPC interaction, some of the design of the cities/refuges is a maze at times and will have you hitting the local map button multiple times. Stupid easy to get into a battle and get overwhelmed within five seconds on occasion. Overall: Worthwhile pick up and they keep working on it as it goes. It's not the greatest game ever made, but it's more than worth the entry price.

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Frequently Asked Questions

Alaloth: Champions of The Four Kingdoms is currently priced at 34.99€ on Steam.

No, Alaloth: Champions of The Four Kingdoms is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Alaloth: Champions of The Four Kingdoms received 989 positive votes out of a total of 1,361 achieving a rating of 7.01.
😊

Alaloth: Champions of The Four Kingdoms was developed by Gamera Interactive and published by Gamera Interactive and Ancient Scroll.

Yes, Alaloth: Champions of The Four Kingdoms is playable and fully supported on Windows.

No, Alaloth: Champions of The Four Kingdoms is not playable on MacOS.

No, Alaloth: Champions of The Four Kingdoms is not playable on Linux.

Alaloth: Champions of The Four Kingdoms offers both single-player and multi-player modes.

Alaloth: Champions of The Four Kingdoms includes Co-op mode where you can team up with friends.

Yes, there are 11 DLCs available for Alaloth: Champions of The Four Kingdoms. Explore additional content available for Alaloth: Champions of The Four Kingdoms on Steam.

No, Alaloth: Champions of The Four Kingdoms does not support mods via Steam Workshop.

Yes, Alaloth: Champions of The Four Kingdoms supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Alaloth: Champions of The Four Kingdoms is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Alaloth: Champions of The Four Kingdoms.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 05:14 UTC
SteamSpy data 23 July 2026 00:51 UTC
Steam price 29 July 2026 02:49 UTC
Steam reviews 26 July 2026 09:57 UTC

If you'd like to dive deeper into the details about Alaloth: Champions of The Four Kingdoms, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Alaloth: Champions of The Four Kingdoms
  • SteamCharts - Analysis of Alaloth: Champions of The Four Kingdoms concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Alaloth: Champions of The Four Kingdoms compatibility
Alaloth: Champions of The Four Kingdoms
Rating
7.0
989
372
Game modes
Multiplayer
Features
Online players
6
Developer
Gamera Interactive
Publisher
Gamera Interactive, Ancient Scroll
Release 21 Nov 2024
Platforms
Remote Play