Braid, Anniversary Edition on Steam - User reviews, Price & Information

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Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.

Braid, Anniversary Edition is a puzzle-platformer, 2d platformer and puzzle game developed and published by Thekla and Inc..
Released on May 14th 2024 is available on Windows and MacOS in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish and Simplified Chinese.

It has received 1,353 reviews of which 1,281 were positive and 72 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Braid, Anniversary Edition into these genres:

Media & Screenshots

Get an in-depth look at Braid, Anniversary Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-7100 / Ryzen 3 2200G
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 660 / AMD Radeon HD 7870
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: macOS 10.15
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM GB RAM
  • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
  • Storage: 2 GB available space GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
There are two sides to this thing: The first is a kind of historical artifact from the era when small, independent games effectively began to take shape as a vibrant creative uprising, which contrasted sharply with the formulaic nature and stagnation of seventh gen AAA games. Even though it wasn't that long ago, it was another time. A drastically different time. And modest, very original projects like Braid had room to flourish and find their audience without being buried in the sea of ​​dispassionate, uncurated crap that floods Steam. It's a charming, short and focused game, with beautiful art direction and music and full of fun and clever puzzles to solve using mechanics related to time manipulation, thematically aligned with the narrative that feeds the context. It's a game that invites you on an introspective journey through themes that delve into painful depths. For anyone who has had a bad ending to a relationship and moved on with their lives carrying a useful but unpleasant dose of resentment and regret, this thing will sound pretty honest. Or it will just fly through your head, like a pretentious piece of art that doesn't mean much. Certainly, Jonathan Blow (The game's creator), appeared in the documentary Indie Game: The Movie , a little sad that people were having fun with his game, completely oblivious to the conversation he wanted to achieve. But what to say? It's a very good game, but i imagine that some people will find it too simple and rudimentary, and dismiss it as an artsy project. But the fact that the heart of Braid still retains some degree of relevance, still able to evoke new experiences for former players, is a testament to the passion and care behind this game. The other part is that this version also brings with it an insane amount of gems for those who are interested or admire (Even if superficially), the craft of game development. It's a rich, invaluable piece of commentary from the people involved in creating the game, exploring in detail each of the complex aspects (in a very concise and fun way) that go behind the creation of a work like this. If you like watching talks, seeing making-ofs or simply listening to what the artists of the works you like most have to say about the creative process that brought those projects to life... If you like knowing a little about how the gears move inside the machine, this is a gift. The content they offered is worth buying the game again just to see it. It's simply a very complete and delicious package. An opportunity to revisit a still very satisfying gem from yesteryear and learn and be a little fascinated by the decisions that revolve around how far a video game character can jump. Jonathan Blow is a very insightful guy, with an artistic sensitivity that may be difficult to understand, but is not hard to admire. It is recommended.
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Dec. 2024
The higher quality visuals are definitely worth it, and the game itself is still excellent even years later. The commentary is... alright. It very much is insightful, but similarly to other works of the creators, it definitely does not respect your time as a listener. It's 15 hours of conversation about a 5 hour long game, where both the form and function require you to play the game, and not play the game at the same time - as in, just have the game focused and have Tim standing still for upwards of ten minutes not doing anything and then running to the audio marker located one meter away and repeating the process. I enjoy the discussions themselves, but especially the ones about design would be better off if they were made available as a regular "two dudes talking" style podcast.
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Nov. 2024
I haven't played the original Braid, and since I can't go back in time like the protagonist, I played this excellent Anniversary Edition, which is essentially a remaster. You can still switch to the original version by pressing one button, but the remaster is definitely more beautiful and also includes new soundtracks. The puzzles are smart and quite challenging, except for a few that are pure nonsense. The story is a bit confusing at first, but there is a twist at the end that makes it slightly more understandable. This version also includes extensive developer commentary. While it might be a bit too much for the average player, it can be useful for aspiring developers.
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Nov. 2024
Braid is, by all accounts, a "smart" game. Genuinely, as someone playing this for the first time in 2024, I've been told over and over by video essayists and the gaming community at large that Braid is a "smart" game, and it is. But, how far does that get you? This is a really unfortunate situation because this Anniversary edition of Braid might have actually made it so Jonathan Blow has to shut down his studio, which is a really sad reality of the current games market. That being said, I really feel as though making a remaster of Braid with a GDC talk hidden inside was kinda a misread on the current market. Beyond the game itself, the big selling point of this edition of Braid is the commentary world, which is a clever way to include developer commentary, but it has a few flaws that make it difficult to enjoy. First of all, its split up and segmented, which is nice, but I can't pause a dev comment or listen to the commentary on my way to work like I could with any of the many GDC talks that Jonathan Blow has given. The commentary here *is* interesting, but having to go step by step in order to hear game design ideology within Braid is a bit tedious compared to a Youtube video. An inconvenient GDC talk isn't really a great selling point, which is one of the many reasons I imagine this didn't sell particularly well. I picked this up on sale for 5$ and I imagine thats where a lot of the sales for this edition of Braid come from, because as interesting as Braid is for a first playthrough, this does not strike me as the kind of game that you replay over and over again. "What if Mario was an incel" is an interesting twist, but there are some parts of this that are just very much, in the words of a friend of mine, Blow attempting very hard to be seen as an auteur developer capable of creating games that mean something. I think do a degree he has cultivated that image for himself, but he also goes and argues with people in comments sections he doesn't belong in which doesn't help when people call him a pretentious asshole. The clip of Soulja Boy laughing at Braid while Blow sits in a black room from that documentary lives rent free in my head. Soulja Boy might not have fully understood Braid, but I don't think there's a ton to miss out on here. The time rewinding mechanic is interesting, and at the time this originally came out I imagine it was really top of the line, but in 2024, clever only gets you so far. I think the one thing that Blow kinda miscalculated with this is that, while interesting in theory and fun to talk about, Braid isn't a ton of fun to play past a certain point. There are some puzzle piece solutions (collectible extras) that are legitimately just stupid ways of manipulating the mechanics in ways that are not only not obvious, but also borderline absurd to even consider, and yet they are the solution to the puzzle. One in particular where you have to somehow know that your shadow version of yourself jumps a little further than you really do in order to bait it into opening a door so you can save your own key for the door behind it is... well its a bit annoying. With zero shame, I had to google some of the solutions and genuinely never would've gotten them had I not. Braid is, by all accounts, a "smart" game. I'm just not all that sure its fun. Worth a pickup for the experience, but buyer beware of a bloviating Blow-hard. https://store.steampowered.com/curator/42143664/
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July 2024
If you've 100% beaten the original Braid before and were curious about what's changed for the high res version: Literally nothing. You can beat the game again in exactly the same way pretty quickly and easily, since you've already done it once. The stars are still exactly as annoying to get as they were before. The only thing about the main game that's changed is that the graphics are even better, which you can check for yourself with the press of a button. The real value of Anniversary Edition is the hours and hours and hours of extremely detailed, sometimes interactive, commentary on game and level design, programming, art, music, and sound design. Jonathan Blow is present for all (EDIT: most, not all) of the commentary, but takes turns with each of the people he made the game with, in a series of insightful dialogues. If you've already heard the podcast on Jon's channel, some of the commentary covers some of the same subjects but in a ton more detail and with visual illustrations. So if you enjoyed the podcast, consider it a teaser for the full content of the Anniversary Edition.
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Frequently Asked Questions

Braid, Anniversary Edition is currently priced at 19.50€ on Steam.

Braid, Anniversary Edition is currently not on sale. You can purchase it for 19.50€ on Steam.

Braid, Anniversary Edition received 1,281 positive votes out of a total of 1,353 achieving a rating of 8.96.
😎

Braid, Anniversary Edition was developed and published by Thekla and Inc..

Braid, Anniversary Edition is playable and fully supported on Windows.

Braid, Anniversary Edition is playable and fully supported on MacOS.

Braid, Anniversary Edition is not playable on Linux.

Braid, Anniversary Edition is a single-player game.

Braid, Anniversary Edition does not currently offer any DLC.

Braid, Anniversary Edition does not support mods via Steam Workshop.

Braid, Anniversary Edition supports Remote Play on TV. Discover more about Steam Remote Play.

Braid, Anniversary Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Braid, Anniversary Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 14:32
SteamSpy data 12 June 2025 01:57
Steam price 14 June 2025 12:50
Steam reviews 14 June 2025 07:47

If you'd like to dive deeper into the details about Braid, Anniversary Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Braid, Anniversary Edition
  • SteamCharts - Analysis of Braid, Anniversary Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Braid, Anniversary Edition compatibility
Braid, Anniversary Edition
9.0
1,281
72
Game modes
Features
Online players
12
Developer
Thekla, Inc.
Publisher
Thekla, Inc.
Release 14 May 2024
Platforms
Remote Play