Braid, Anniversary Edition on Steam - User reviews, Price & Information

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Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.

Braid, Anniversary Edition is a puzzle-platformer, 2d platformer and puzzle game developed and published by Thekla and Inc..
Released on May 14th 2024 is available on Windows and MacOS in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish and Simplified Chinese.

It has received 1,353 reviews of which 1,281 were positive and 72 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 3.70€ on Steam with a 81% discount.


The Steam community has classified Braid, Anniversary Edition into these genres:

Media & Screenshots

Get an in-depth look at Braid, Anniversary Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-7100 / Ryzen 3 2200G
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 660 / AMD Radeon HD 7870
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: macOS 10.15
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM GB RAM
  • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
  • Storage: 2 GB available space GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
You know, when you open the game you last played more than 10 years ago, you usually expect that game to be way worse then you remember. This game is the exact opposite. No game came even close to this level of greatness, and there is no games like these anymore. This game never left from my heart, and it will be there forever.
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Nov. 2025
I recommend this game even though it has some serious flaws. The good part is It is a fun puzzle platformer and this version contains improved graphics which makes it look even nicer even though the original version looks fine still. The bad part is that this version adds some great puzzles but they are kinda hidden in the slog of the commentary. Why was not these puzzles just another linear world? I think many people even miss they exist. The ugly part is the commentary. Nobody asked for this and it breaks the immersion of the game, especially when it is intermixed in the new puzzles. The commentary would be a great podcast/video/article or whatever format except for doors in a video game. The audio is also really bad. I was listening to a podcast while playing the game and noticed how muffled the recordings were compared to a run of the mill podcast production. That is not good enough. So to summarize. The game is still good with mostly fun puzzles and the added ones are a great addition too but the commentary is just the wrong medium.
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July 2025
A game for people who smoke, or people who drink - if you drink beer and you get drunk, or if you smoke weed and you get high. It's about this little guy in a suit, walking around. You just walk around jumping on stuff. It looks like Mario in the future.
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April 2025
Note: played most the of the game offline, hours played do not reflect actual hours. You can't judge a game by it's creator, however it's safe to say that Jonathan Blow's turn towards Covid conspiracy theories and anti-lockdown stances during the pandemic, as well as his subsequent embrace of the neoliberal takeover of twitter and US government, helped cement in many his reputation as a contrarian for-the-sake-of, whether rightly or wrongly. This probably contributed to the poor game sales of this remastered version, though there are many other factors. Releasing it in the same year as Christopher Nolan's 'Oppenheimer', which covered much the same moral dilemmas in more accurate and affective detail, probably also didn't help. But most importantly, the 'indiepocalypse' as it's known, took off well after Braid was originally released. Before this point, Braid and a handful of other games helped pave the way for the ideology of 'small as big', breaking away from the previous perception of indie games as at-best, freeware vomit for niche crowds. The subsequent flood of attractive, well-considered and highly-produced titles from small independent game studios, which currently sit in the marketplace, represents competition which the original Braid never had - that situation of scarcity will likely never ever happen again. So Braid, the anniversary edition, is competing with many newer, more contemporary titles - but also with itself. Because for the most part, it's not clear that the new additions to the game are strongly necessary. You need only briefly to sample the (unnecessarily long and articulate) commentary sections to hear just how much time and effort was put into the new edition. But was it work it? I can safely say I prefer most of the backgrounds from the original game over the new ones - particularly the clouds. The focus is softer, which suits the artistic style of the game more, to my taste. The music is in places an improvement, in others not so much as it adds high frequency noise (vs low frequency noise in the original) which is offputting. The one clear area where the game has improved is the sprites. The originals are far too undetailed, fuzzy, and it's nice to have better iconography to work with also. However the unnecessary extra detail in the backgrounds and music often comes off as distracting, not actually supportive of the gameplay experience. Puzzle games in general are not something which benefit from a load of distraction. In places it's nice to see the details more clearly, but in many, there's both a sense of auditory and visual static being added to the overall game experience. The commentary itself is detailed to a level that could only be called 'intricate', or for some, insipid. It's great that there's so much information there for those who're truly invested in spending 15 hours hearing about a 3-4 hour game, but navigating the in-game interface for listening to it is a little bit of a chore. It's innovative for sure. But not all innovation is great. I'd rather have the whole length of a track laid out. A better mechanism would've been to simply have Tim onscreen, on a slow-moving series of clouds above the ground, and to be able to move him forward if one got bored of the current section, while having markers on the ground as to where certain sections started and ended, and basically just mimicking a video playback engine in-game. The better parts of the commentary are when 2 or more people are talking to each other - the dialog comes off as more natural, not so much phony. Lastly, I felt the extra puzzle levels were good, though there weren't many. The statement of how many extra levels there are is a bit of an exaggeration, most of these are commentary levels, not game ones. There was one that, once I figured out the solution, I was like ugh no. Not enough time in the day. But because the levels have no intrinsic meaning in terms of the game as a whole, there's not a lot of incentive to complete them, and they sort of dilute the intentional quality of the original puzzles in a way. For me the commentary and commentary levels kind of do what movie commentary does, which is to take away the suspension of disbelief. Do I recommend it? Yes, with the caveat that you might want to try playing with the original graphics/music, and/or skipping the commentary. Older computers in particular, or onboard graphics chipsets, will cope better with the original graphics. But at least you have that option. The new graphics do look great on a larger monitor BTW. The problem with remastering a game, particularly a game with as strong a feel as Braid, is the same as remastering music. For many, remastered tracks from albums released in the 1960s or 70's can often be a situation where you can 'hear everything, and yet feel nothing' - something is lost in the transition from more muted but historical takes, to more detailed tracks with more clarity. Perhaps what some might call the 'soul' of a song. I wouldn't go so far as to say the same thing applies here to Braid as a whole, but it cuts close - and I wouldn't say the remastered music tracks - for all their technical clarity - are much of an improvement, though it is very nice to have an increased variety of music through the game - particularly in the ending, where the original had nothing playing, and it felt a little bit empty. A cautionary tale, on more levels than one.
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Feb. 2025
There are two sides to this thing: The first is a kind of historical artifact from the era when small, independent games effectively began to take shape as a vibrant creative uprising, which contrasted sharply with the formulaic nature and stagnation of seventh gen AAA games. Even though it wasn't that long ago, it was another time. A drastically different time. And modest, very original projects like Braid had room to flourish and find their audience without being buried in the sea of ​​dispassionate, uncurated crap that floods Steam. It's a charming, short and focused game, with beautiful art direction and music and full of fun and clever puzzles to solve using mechanics related to time manipulation, thematically aligned with the narrative that feeds the context. It's a game that invites you on an introspective journey through themes that delve into painful depths. For anyone who has had a bad ending to a relationship and moved on with their lives carrying a useful but unpleasant dose of resentment and regret, this thing will sound pretty honest. Or it will just fly through your head, like a pretentious piece of art that doesn't mean much. Certainly, Jonathan Blow (The game's creator), appeared in the documentary Indie Game: The Movie , a little sad that people were having fun with his game, completely oblivious to the conversation he wanted to achieve. But what to say? It's a very good game, but i imagine that some people will find it too simple and rudimentary, and dismiss it as an artsy project. But the fact that the heart of Braid still retains some degree of relevance, still able to evoke new experiences for former players, is a testament to the passion and care behind this game. The other part is that this version also brings with it an insane amount of gems for those who are interested or admire (Even if superficially), the craft of game development. It's a rich, invaluable piece of commentary from the people involved in creating the game, exploring in detail each of the complex aspects (in a very concise and fun way) that go behind the creation of a work like this. If you like watching talks, seeing making-ofs or simply listening to what the artists of the works you like most have to say about the creative process that brought those projects to life... If you like knowing a little about how the gears move inside the machine, this is a gift. The content they offered is worth buying the game again just to see it. It's simply a very complete and delicious package. An opportunity to revisit a still very satisfying gem from yesteryear and learn and be a little fascinated by the decisions that revolve around how far a video game character can jump. Jonathan Blow is a very insightful guy, with an artistic sensitivity that may be difficult to understand, but is not hard to admire. It is recommended.
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Frequently Asked Questions

Braid, Anniversary Edition is currently priced at 3.70€ on Steam.

Braid, Anniversary Edition is currently available at a 81% discount. You can purchase it for 3.70€ on Steam.

Braid, Anniversary Edition received 1,281 positive votes out of a total of 1,353 achieving a rating of 8.96.
😎

Braid, Anniversary Edition was developed and published by Thekla and Inc..

Braid, Anniversary Edition is playable and fully supported on Windows.

Braid, Anniversary Edition is playable and fully supported on MacOS.

Braid, Anniversary Edition is not playable on Linux.

Braid, Anniversary Edition is a single-player game.

Braid, Anniversary Edition does not currently offer any DLC.

Braid, Anniversary Edition does not support mods via Steam Workshop.

Braid, Anniversary Edition supports Remote Play on TV. Discover more about Steam Remote Play.

Braid, Anniversary Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Braid, Anniversary Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 03:29
SteamSpy data 27 January 2026 19:49
Steam price 28 January 2026 20:51
Steam reviews 28 January 2026 13:53

If you'd like to dive deeper into the details about Braid, Anniversary Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Braid, Anniversary Edition
  • SteamCharts - Analysis of Braid, Anniversary Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Braid, Anniversary Edition compatibility
Braid, Anniversary Edition
Rating
9.0
1,281
72
Game modes
Features
Online players
21
Developer
Thekla, Inc.
Publisher
Thekla, Inc.
Release 14 May 2024
Platforms
Remote Play
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