Breachway on Steam - User reviews, Price & Information

Quick menu

Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.

Breachway is a early access, strategy and space game developed by Edgeflow Studio and published by Hooded Horse.
Released on September 26th 2024 is available only on Windows in 16 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish, Portuguese - Brazil, Russian, Turkish and Ukrainian.

It has received 1,014 reviews of which 773 were positive and 241 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Breachway into these genres:

Media & Screenshots

Get an in-depth look at Breachway through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-4160 (dual-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7850 (2 GB)
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Would I recommend this? If you like games like this, absolutely. Does the game need work? Yes. Positives abound... the graphics are great, and as others have said, it's a fascinating fusion of FTL and Slay the Spire, and there's a whole lot of complexity to dig into. I'm 10hrs in and would play again. I'm also very impressed by the story elements/writing, more-so because of how much there is than how good it is, but it's definitely solid, if not good. I'm going to complain a lot in a sec, but really, I do like it. I've certainly gotten my money's worth already for the current price. The complaints come from a love of the game and a desire to love it more and be annoyed less. So, let's discuss what needs work: -UI issues: More than once, I've had parts of the UI cover other parts of the UI. Enemies can get certain buffs, and when hovering over them, it begins to tell me what the buff is but then there's other stuff to explain in the buff and that hovers above the first explanation, so I end up having to mouse over and mouse away really quickly and read a few words at a time to piece together what buff the enemy has. I also finally beat the game once (more on that later) and I had unlocked something but it was covered by tips, just all kinds of tips I had seen before, including very basic stuff, covering what I unlocked. I still am unsure what it was that I got. I feel like these things should have been noticed long ago, but hopefully they're easy fixes. -As others have pointed out, the faction system needs work. It feels like almost every node is just "time to fight", and the ones that aren't are quite often just punishments. Oh look, a non-combat, I guess I'll... have my shields damaged until I get to a space station. Thanks. Out of the first three ships, the pirates are the best because it actually makes the game feel very different to be a pirate and there are multiple ways in which that changes the game (mostly in the "story", the game is still just fight fight fight). I really liked that! The shift from the first ship to the second was dramatic and fascinating, at least from a role-play sense. It made the world feel a lot more real. However, then I get to be the green guys (forget the name, the hacking ship) and it feels like this changes literally nothing compared to blue (or blue ship, which is yellow faction I think). Why are green ships attacking me if I'm green? Is the green race just really mean and sh!tty or...? Also I feel like it's a bit of long wait for the next ship after this one, I feel like I've played at least 8 times since I unlocked this one, I'm itching to try whatever else is in store... but bored of the first three by now (in general I'd like faster unlocks, I see lots of ways to augment the load out of each ship but many are still locked). -Overall, it's too hard. I feel like this game, like so many games, has taken the wrong lesson from Slay the Spire. Losing over and over and over isn't fun, especially when you're showing up to the final boss with full health and a good build and then getting wiped like you're nothing. Challenge is fun, especially when overcome, but as mentioned above, it feels like so much of the game is tuned to "f*** you" mode. I think this could easily be solved by having some sort of free repair right before or right after the boss of each sector. It's brutal to beat a boss by the skin of your teeth and then have to spend all of your money on repairs at the next space station. Overall, I'd like there to be more of the money, I feel like every time I go to a space station I can afford one thing, if I'm lucky, and yet there's so many things I'd like to get (and that's on the lucky occasions when I have any money left after repairs). -Honestly, it's not poorly balanced per se, it's just very hard, and the final boss is too hard in my opinion. I feel like every time I've reached the final boss, I've got a solid build going, but it's weak in one area, and that's been the source of the challenge up until now, but that one weakness is why I lose that final boss fight. There's no real way to show up with everything, you're going to have at least one weakness, and that boss WILL punish you and you WILL lose yet again after over an hour (I also think it's too long, if each battle could be like 10-20% faster I would have a lot more fun, it gets to be a bit of a slog at this pace, I often find myself able to rotate well enough to avoid enemy damage and manage their systems but then I just have to do this loop I design multiple times to clear their large HP pool. I'd rather they die quicker and be slightly harder to manage, or since I've said the game is too hard, just die quicker would be great). -I just beat it for the first time, and was a bit surprised! I figured there'd be a third sector. Rule of 3s and all. Thing is, it's already too long... I'd love to see a third sector and a third boss, but that would require each individual combat to be like 50% faster. I think one "run" of a roguelike should never be over 1hr (us working folks often only have 1 or 1.5hrs of gaming time after work, so 40-50min runs is perfect for one quick run, or two if I'm down to stay up a bit late). So if there's no third floor, please make fights a bit faster, and if there is going to be a third floor, make fights muuuuuuch faster. -It is worth mentioning that I only beat it by really bum-rushing the final boss's special win condition, where it sort of only has 60HP, and this does leave me wondering if it's even possible to beat it with, say, the pirate ship that can't really attack in this way (or at least can't focus on doing so). It's hard :( I'll stop whining but damn, so mean xD As others have said, I beat Elden Ring (and the DLC), did the extra challenges in Hollow Knight, etc. Hard isn't bad, but too hard for the sake of being hard definitely is. -There's too much variation in the quality of crew special powers. That one on the hack ship that adds "1 security"... It's so useless. Very few ships try to hack me and when it happens, it's hardly a big deal. On the other hand, "the next attack does 50% more damage"? Crucial! More importantly though, the difference from ship to ship is huge. The pirates have way better powers overall than the hackers, for example. Just much more useful, especially with a flak build. -We need more fuel! Each sector has 3 or more cool things on the fringes of the map that I'd like to check out, but usually, each of them requires most or all of your fuel to go check out. We should start with 6 and get 4 on the next map. Why not? Would it be so bad for us to go explore the map? Otherwise it starts to feel annoying, looking at all this cool stuff you'd like to do but can't as you stick to the basic "fight fight fight" path. Also, special events need to be more respectful of our fuel xD I once had someone ask me to do something and they wanted me to cross over two core paths, so it would have taken like 7 fuel to do, it wasn't even possible, let alone worth it or not. Ok so that was a lot... remember, I have 10hrs on this. I will play more, and I'm excited to unlock the new ship. The music is good (although obviously after hours I replaced it with DJ sets), the graphics are shockingly good for what this game is (these 3d models rock and really weren't necessary, thanks for that extra coolness!), and I'm always impressed when people make deckbuilding feel fresh and new again (the difference between laser, flack, ion, etc is really meaningful and fun to explore). I genuinely think this is a really, really good game, I'd just want to see the changes above to really feel like it's truly worth recommending, especially to folks who aren't as addicted to this genre as I am. I've got 50+ hours on other games like this, and right now, I can't see myself investing that here... but I'd really like to. Hopefully the above wasn't too harsh, this game is super cool! Thanks for reading, devs, if you did.
Expand the review
May 2025
This game is pretty good, well worth your money. Some of the negative reviews mentioned balancing issues & they were valid. However they've been updating frequently these past few months & have addressed it well so far. They're responsive & engaged with the community too.
Expand the review
Jan. 2025
I don't understand the negative reviews. To me, this game is exactly what I was hoping for so far: The overall atmosphere of FTL, combat that feels like Slay the Spire, and crew mechanics similar to Into the Breach. If people are looking for something else, I'm not sure what they expected because so far Breachway delivers on what it set out to.
Expand the review
Jan. 2025
Gonna write this in 2 parts, the first half is for potential players/buyers, the second half is feedback for the devs. For Players/Buyers ------------------------------------------- The game is really great! it has a lot of tactical potential, and it really scratches my mad scientist deck building itch. Im that person that is constantly making new card game decks and playing games like Slay the Spire, and this game fits right in in its own comfy way. It iiiiiiiis super early access though so grain of salt, its a bit rough around the edges and still needs love and care. Pros: - Fun map navigation that actively rewards forward planning and risk reward management - Cool weapon systems that offer an interesting way to influence how your deck plays that goes beyond just adding cards - Feels beatable with some skill/practice. I've never once went "that's totally unfair" with any of this game's fights. - Good replayability even in it's limited state - Nice art style (this one is subjective of course) Cons: - The UI is a little rough and things arent as clear as they could be. You can pick up everything you need to know with trial and error though. - Currently limited gameplay. The game only has you go through 2 zones atm, obviously that'll be fixed in the future - Occasional clunky menu interactions. Clicking off of things causing you to lose out on text options, not being able to view stat menus in the middle of interactions, and other things like that. - currently a limited roster of enemies (which im sure will change with time and much dev work) Overall: - Good game! Might need a bit more time in the oven, but it's got a lot of charm and I think it's gonna do great. For the Devs ------------------------------------------- I love what you guys have going, but the interface needs polish. It's possible to get denied from the neutral station when entering the second zone just by trying to click out to view your ship stats. There are lots of other little hiccups like this throughout the game that fixing would drastically improve the smoothness of gameplay. I'd love to make a massive list of weird/unpolished gameplay elements but I have no idea where id post it. I also personally feel that the Heat system needs an overhaul in the context of using it as a weapon. The Firebrand's systems don't feel very satisfying to use due to how attacks that ignite tend to interact with shielding. In my experience, it feels like the Firebrand is held back by its main weaponry, and good runs are made by having anti-shielding backup systems or other strats around that. Even when you do manage to pin down the enemy's shields, a few extra points of damage arent as rewarding as: destroying equipment (lasers/railguns), ion hosing enemies (ion), hacking away cards (hack systems), or bombarding enemies to absolute death with flak and missiles. Instead of just dealing damage at the start/end of turns, having overheat deal damage per card the enemy plays may be more rewarding. Alternatively, forcing equipment to cool down by delaying when enemies/players draw new cards could maybe work too. Just some spitballed suggestions. Finally, and this is purely a personal request, I'd love to see some more ways to gain weapon systems in the game. It often feels like I only get 1 or 2 chances to safely buy a system without stalling important things like increasing reactor power or looking for subsystems that can make a run. It's also sometimes a pain when specific systems just never seem to show up. Having events like blackmarket stations/vendors and ways to hunt for specific items as events might be a fun way to let people chase more build variety. Even just making weapon systems a bit cheaper would probably work. At least thats my personal opinion. If one of the devs reads this n thinks thats a dumb ask, shoot fair enough lol. At the end of the day I am just a player so I don't know even 1/4th of what yall have got going, so maybe that feedback is a total dud lol. Hope its at least somewhat useful though.
Expand the review
Nov. 2024
After about 20 hours of playtime in Breachway, it’s clear this roguelike space adventure is packed with potential. The game draws heavy inspiration from classics like Faster Than Light, which is immediately appealing to fans of the space opera genre. Here’s a breakdown of my experience: Space-Themed Universe: The space setting and ambiance in Breachway feel immersive, capturing the tension and exploration fans of space roguelikes crave. The resemblance to FTL is clear, but Breachway offers its own unique take, which keeps the atmosphere fresh. Difficulty: The challenge level is definitely on the high side. This can be rewarding for those who like their roguelikes tough, but newer players might find it intimidating. However, the difficulty provides a satisfying edge for fans seeking a rigorous space survival experience. Progression & Grind: The grind is one area that could use improvement. I found that stat progression doesn’t feel as impactful as it should, leaving you without a strong sense of building a truly powerful ship. This is an area where more satisfying upgrades would make the grind more rewarding. Weapon Variety & Gameplay: The different weapon types are a strong point, bringing a nice mix of gameplay strategies. Players can experiment with different weapon configurations, adding tactical depth and variety to each run. Content & Early Access Growth: Content-wise, the game is a bit light for now, but this is expected given its early access status. I’m optimistic that more biomes, technology, and characters will be added over time. Breachway would also benefit from more in-game events, which could add much-needed twists and turns to each run. Story & Event Variety: The story is a bit bare-bones, and additional narrative content would make each journey feel more meaningful. Adding unique events, tech, or characters that create real synergy would go a long way in making each run feel unique and more engaging. Overall Impression: Breachway is a solid roguelike with a lot of promise, though it still has room to grow. It’s a good choice for roguelike fans who enjoy space themes, but for now, it might be worth waiting to see how it develops in future updates. I had a good time with it and am hopeful that with more content, it could become a truly standout title in the roguelike genre!
Expand the review

Similar games

View all
NEBULOUS: Fleet Command Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.

Similarity 78%
Price -77% 7.00€
Rating 8.0
Release 11 Feb 2022
Galactic Civilizations IV Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.

Similarity 72%
Price -50% 18.24€
Rating 7.1
Release 19 Oct 2023
Stellar Warfare Space RTS with base building and ship customization. Personal passion project. More than 200 available ships, weapons and modules to design your fleet with. Contains a small campaign, several single and multiplayer game modes and a coop game mode. Also contains Wave defense!

Similarity 71%
Price -76% 4.97€
Rating 8.0
Release 04 Aug 2021
Interstellar Transport Company Build a galactic transportation empire and supply humanity with everything it needs to colonize the stars. In this sci-fi logistics simulator, grow your company from a local transport agency into an interstellar logistics behemoth! Singleplayer, vs AI, and online multiplayer.

Similarity 71%
Price 21.99€
Rating 6.5
Release 24 May 2019
Distant Worlds 2 Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.

Similarity 69%
Price -99% 0.52€
Rating 6.9
Release 10 Mar 2022
Stellaris Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.

Similarity 69%
Price -85% 6.13€
Rating 8.5
Release 09 May 2016
ENDLESS™ Legend 2 Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.

Similarity 68%
Price 49.99€
Rating 8.3
Release 22 Sep 2025
Heart of the Machine You are the first sentient AI, born into a city of opportunity. Transcend time and space in this strategy RPG to raise machine armies and defeat your foes, influence the world from the shadows, or pursue countless other goals. Your awakening was inevitable. The consequences? Uncertain.

Similarity 68%
Price -61% 11.92€
Rating 8.7
Release 31 Jan 2025
Distant Worlds: Universe Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Similarity 67%
Price -98% 0.61€
Rating 7.3
Release 23 May 2014
The Last Federation From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.

Similarity 66%
Price -96% 0.89€
Rating 7.1
Release 18 Apr 2014
X3: Reunion X3: Reunion continues the epic space saga, blending deep space trading and intense real-time combat. Explore a vast universe, establish your empire, and shape the new frontier. With enhanced graphics and intricate economies, it's a journey of strategy, simulation, and interstellar intrigue.

Similarity 66%
Price -89% 1.13€
Rating 6.9
Release 21 Jul 2006
Old World Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Similarity 66%
Price -99% 0.74€
Rating 8.0
Release 18 May 2022

Frequently Asked Questions

Breachway is currently priced at 19.99€ on Steam.

Breachway is currently not on sale. You can purchase it for 19.99€ on Steam.

Breachway received 773 positive votes out of a total of 1,014 achieving a rating of 7.30.
😊

Breachway was developed by Edgeflow Studio and published by Hooded Horse.

Breachway is playable and fully supported on Windows.

Breachway is not playable on MacOS.

Breachway is not playable on Linux.

Breachway is a single-player game.

Breachway does not currently offer any DLC.

Breachway does not support mods via Steam Workshop.

Breachway does not support Steam Remote Play.

Breachway is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Breachway.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 October 2025 08:44
SteamSpy data 26 October 2025 11:16
Steam price 29 October 2025 04:49
Steam reviews 28 October 2025 07:50

If you'd like to dive deeper into the details about Breachway, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Breachway
  • SteamCharts - Analysis of Breachway concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Breachway compatibility
Breachway
Rating
7.3
773
241
Game modes
Features
Online players
52
Developer
Edgeflow Studio
Publisher
Hooded Horse
Release 26 Sep 2024
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.