Breachway on Steam - User reviews, Price & Information

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Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.

Breachway is a early access, strategy and space game developed by Edgeflow Studio and published by Hooded Horse.
Released on September 26th 2024 is available only on Windows in 16 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish, Portuguese - Brazil, Russian, Turkish and Ukrainian.

It has received 1,014 reviews of which 773 were positive and 241 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Breachway into these genres:

Media & Screenshots

Get an in-depth look at Breachway through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-4160 (dual-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7850 (2 GB)
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Would I recommend this? If you like games like this, absolutely. Does the game need work? Yes. Positives abound... the graphics are great, and as others have said, it's a fascinating fusion of FTL and Slay the Spire, and there's a whole lot of complexity to dig into. I'm 10hrs in and would play again. I'm also very impressed by the story elements/writing, more-so because of how much there is than how good it is, but it's definitely solid, if not good. I'm going to complain a lot in a sec, but really, I do like it. I've certainly gotten my money's worth already for the current price. The complaints come from a love of the game and a desire to love it more and be annoyed less. So, let's discuss what needs work: -UI issues: More than once, I've had parts of the UI cover other parts of the UI. Enemies can get certain buffs, and when hovering over them, it begins to tell me what the buff is but then there's other stuff to explain in the buff and that hovers above the first explanation, so I end up having to mouse over and mouse away really quickly and read a few words at a time to piece together what buff the enemy has. I also finally beat the game once (more on that later) and I had unlocked something but it was covered by tips, just all kinds of tips I had seen before, including very basic stuff, covering what I unlocked. I still am unsure what it was that I got. I feel like these things should have been noticed long ago, but hopefully they're easy fixes. -As others have pointed out, the faction system needs work. It feels like almost every node is just "time to fight", and the ones that aren't are quite often just punishments. Oh look, a non-combat, I guess I'll... have my shields damaged until I get to a space station. Thanks. Out of the first three ships, the pirates are the best because it actually makes the game feel very different to be a pirate and there are multiple ways in which that changes the game (mostly in the "story", the game is still just fight fight fight). I really liked that! The shift from the first ship to the second was dramatic and fascinating, at least from a role-play sense. It made the world feel a lot more real. However, then I get to be the green guys (forget the name, the hacking ship) and it feels like this changes literally nothing compared to blue (or blue ship, which is yellow faction I think). Why are green ships attacking me if I'm green? Is the green race just really mean and sh!tty or...? Also I feel like it's a bit of long wait for the next ship after this one, I feel like I've played at least 8 times since I unlocked this one, I'm itching to try whatever else is in store... but bored of the first three by now (in general I'd like faster unlocks, I see lots of ways to augment the load out of each ship but many are still locked). -Overall, it's too hard. I feel like this game, like so many games, has taken the wrong lesson from Slay the Spire. Losing over and over and over isn't fun, especially when you're showing up to the final boss with full health and a good build and then getting wiped like you're nothing. Challenge is fun, especially when overcome, but as mentioned above, it feels like so much of the game is tuned to "f*** you" mode. I think this could easily be solved by having some sort of free repair right before or right after the boss of each sector. It's brutal to beat a boss by the skin of your teeth and then have to spend all of your money on repairs at the next space station. Overall, I'd like there to be more of the money, I feel like every time I go to a space station I can afford one thing, if I'm lucky, and yet there's so many things I'd like to get (and that's on the lucky occasions when I have any money left after repairs). -Honestly, it's not poorly balanced per se, it's just very hard, and the final boss is too hard in my opinion. I feel like every time I've reached the final boss, I've got a solid build going, but it's weak in one area, and that's been the source of the challenge up until now, but that one weakness is why I lose that final boss fight. There's no real way to show up with everything, you're going to have at least one weakness, and that boss WILL punish you and you WILL lose yet again after over an hour (I also think it's too long, if each battle could be like 10-20% faster I would have a lot more fun, it gets to be a bit of a slog at this pace, I often find myself able to rotate well enough to avoid enemy damage and manage their systems but then I just have to do this loop I design multiple times to clear their large HP pool. I'd rather they die quicker and be slightly harder to manage, or since I've said the game is too hard, just die quicker would be great). -I just beat it for the first time, and was a bit surprised! I figured there'd be a third sector. Rule of 3s and all. Thing is, it's already too long... I'd love to see a third sector and a third boss, but that would require each individual combat to be like 50% faster. I think one "run" of a roguelike should never be over 1hr (us working folks often only have 1 or 1.5hrs of gaming time after work, so 40-50min runs is perfect for one quick run, or two if I'm down to stay up a bit late). So if there's no third floor, please make fights a bit faster, and if there is going to be a third floor, make fights muuuuuuch faster. -It is worth mentioning that I only beat it by really bum-rushing the final boss's special win condition, where it sort of only has 60HP, and this does leave me wondering if it's even possible to beat it with, say, the pirate ship that can't really attack in this way (or at least can't focus on doing so). It's hard :( I'll stop whining but damn, so mean xD As others have said, I beat Elden Ring (and the DLC), did the extra challenges in Hollow Knight, etc. Hard isn't bad, but too hard for the sake of being hard definitely is. -There's too much variation in the quality of crew special powers. That one on the hack ship that adds "1 security"... It's so useless. Very few ships try to hack me and when it happens, it's hardly a big deal. On the other hand, "the next attack does 50% more damage"? Crucial! More importantly though, the difference from ship to ship is huge. The pirates have way better powers overall than the hackers, for example. Just much more useful, especially with a flak build. -We need more fuel! Each sector has 3 or more cool things on the fringes of the map that I'd like to check out, but usually, each of them requires most or all of your fuel to go check out. We should start with 6 and get 4 on the next map. Why not? Would it be so bad for us to go explore the map? Otherwise it starts to feel annoying, looking at all this cool stuff you'd like to do but can't as you stick to the basic "fight fight fight" path. Also, special events need to be more respectful of our fuel xD I once had someone ask me to do something and they wanted me to cross over two core paths, so it would have taken like 7 fuel to do, it wasn't even possible, let alone worth it or not. Ok so that was a lot... remember, I have 10hrs on this. I will play more, and I'm excited to unlock the new ship. The music is good (although obviously after hours I replaced it with DJ sets), the graphics are shockingly good for what this game is (these 3d models rock and really weren't necessary, thanks for that extra coolness!), and I'm always impressed when people make deckbuilding feel fresh and new again (the difference between laser, flack, ion, etc is really meaningful and fun to explore). I genuinely think this is a really, really good game, I'd just want to see the changes above to really feel like it's truly worth recommending, especially to folks who aren't as addicted to this genre as I am. I've got 50+ hours on other games like this, and right now, I can't see myself investing that here... but I'd really like to. Hopefully the above wasn't too harsh, this game is super cool! Thanks for reading, devs, if you did.
Expand the review
May 2025
This game is pretty good, well worth your money. Some of the negative reviews mentioned balancing issues & they were valid. However they've been updating frequently these past few months & have addressed it well so far. They're responsive & engaged with the community too.
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March 2025
Breachway is a strong, polished concept despite its Early Access tag. A mix of deck-building and ship management makes for a fun roguelite. The Good: +Easy to learn card mechanics with a lot depth once you get into it. +Nice, clean artstyle where the ships change with newly installed modules. +Several starting perks and ships alter your playstyle. +Mini-quests and open routes lead to lots of freedom between runs. The Bad: -It's currently difficult to get new crew members, as they cannot be bought. -QoL, crew xp, run stats, etc. is of course in development. -It's currently fairly difficult to tell when a new module is outright better if it doesn't have the MK. tag. -Currently no evasive maneuvers or module that allows for stances or types of flying. You're just banging away at hulls and shields. Despite it's Early Access status and currently two bosses, I highly recommend Breachway. It's got at least a decent 10 hours of gameplay, so far, and an easy autosave system that makes it easy to pick up and put down as a parent.
Expand the review
Feb. 2025
Breachway is a great combination of FTL and Slay The Spire. In short it's a rogue-like deck building space ship game. I bought the game when it was released and the devs have shown this game so much love. They share their plans, have a active discord for bug reporting, welcome new ideas, and release consistent updates for bug fixes, improvements, and new features. Understanding that this game is an early access game, there are areas for things to be improved upon. But that's the nature of EAGs. Below are some of my pros, cons, and wants Pros + The devs are actively working on this game + Challenging game where each decision in a turn matters + The graphics are beautiful + Very very high replay-ability + Each new run is unique + Each ship is very unique from each other + Functionality you may be used to in FTL like: sector map, power adjustment, ships, random events (shops, events, etc.), crew + Functionality you may be used to in Slay The Spire like: deck building, how card modifiers function + Yet Breachway maintains it's uniqueness by combining these aspects in it's own twist Cons - The random events aren't that random as in the pool of events is shallow - After a few runs the random events outcome are predictable, there is only one event that seems to be a true dice roll - The challenge within a single sector map, and even jumping to the next, scales way to fast. So a bad run can really screw you later - Variation in enemy ships is low - There some weapons that are just simply weaker and worse choices than others causing lack of variability at times - Selecting a starting ship locks you in to a specific load out that you build around Wants ~ Additional ships, enemy ships, random events, and weapons ~ More system modifiers in a sector map (i.e. this area is in a nebula cloud, missiles have a X chance of missing, etc.) ~ More benefits / events from being in allied territory ~ Separate fuel depots (occur already but would like to see them occur more) to encourage more time spent in each sector ~ More ways to counter hacks ~ Small chance of getting capital ship tech (especially from sector 1 boss fight) would be really cool ~ Addition of crew specific events (player picks up Wolf, now able to negotiate with pirates) ~ More depth to the crew system (the modifiers they add are great, but I would like to see them have a slightly bigger usage, like maybe small modifiers (i.e. Expert Pilot = 5% chance of missile evasion) ~ A retreat system ~ More benefits / disadvantages to allying with one faction over another or worsening relations with one Takeaway Breachway is a great replayable game that has plans on improving and adding new features. If you enjoyed FTl and Slay The Spire, or really any deck building rogue-likes you'll enjoy Breachway
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Jan. 2025
I don't understand the negative reviews. To me, this game is exactly what I was hoping for so far: The overall atmosphere of FTL, combat that feels like Slay the Spire, and crew mechanics similar to Into the Breach. If people are looking for something else, I'm not sure what they expected because so far Breachway delivers on what it set out to.
Expand the review

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Frequently Asked Questions

Breachway is currently priced at 19.99€ on Steam.

Breachway is currently not on sale. You can purchase it for 19.99€ on Steam.

Breachway received 773 positive votes out of a total of 1,014 achieving a rating of 7.30.
😊

Breachway was developed by Edgeflow Studio and published by Hooded Horse.

Breachway is playable and fully supported on Windows.

Breachway is not playable on MacOS.

Breachway is not playable on Linux.

Breachway is a single-player game.

Breachway does not currently offer any DLC.

Breachway does not support mods via Steam Workshop.

Breachway does not support Steam Remote Play.

Breachway is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Breachway.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 00:43
SteamSpy data 23 January 2026 07:29
Steam price 28 January 2026 20:49
Steam reviews 28 January 2026 05:59

If you'd like to dive deeper into the details about Breachway, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Breachway
  • SteamCharts - Analysis of Breachway concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Breachway compatibility
Breachway
Rating
7.3
773
241
Game modes
Features
Online players
45
Developer
Edgeflow Studio
Publisher
Hooded Horse
Release 26 Sep 2024
Platforms
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