Would I recommend this? If you like games like this, absolutely. Does the game need work? Yes. Positives abound... the graphics are great, and as others have said, it's a fascinating fusion of FTL and Slay the Spire, and there's a whole lot of complexity to dig into. I'm 10hrs in and would play again. I'm also very impressed by the story elements/writing, more-so because of how much there is than how good it is, but it's definitely solid, if not good. I'm going to complain a lot in a sec, but really, I do like it. I've certainly gotten my money's worth already for the current price. The complaints come from a love of the game and a desire to love it more and be annoyed less. So, let's discuss what needs work: -UI issues: More than once, I've had parts of the UI cover other parts of the UI. Enemies can get certain buffs, and when hovering over them, it begins to tell me what the buff is but then there's other stuff to explain in the buff and that hovers above the first explanation, so I end up having to mouse over and mouse away really quickly and read a few words at a time to piece together what buff the enemy has. I also finally beat the game once (more on that later) and I had unlocked something but it was covered by tips, just all kinds of tips I had seen before, including very basic stuff, covering what I unlocked. I still am unsure what it was that I got. I feel like these things should have been noticed long ago, but hopefully they're easy fixes. -As others have pointed out, the faction system needs work. It feels like almost every node is just "time to fight", and the ones that aren't are quite often just punishments. Oh look, a non-combat, I guess I'll... have my shields damaged until I get to a space station. Thanks. Out of the first three ships, the pirates are the best because it actually makes the game feel very different to be a pirate and there are multiple ways in which that changes the game (mostly in the "story", the game is still just fight fight fight). I really liked that! The shift from the first ship to the second was dramatic and fascinating, at least from a role-play sense. It made the world feel a lot more real. However, then I get to be the green guys (forget the name, the hacking ship) and it feels like this changes literally nothing compared to blue (or blue ship, which is yellow faction I think). Why are green ships attacking me if I'm green? Is the green race just really mean and sh!tty or...? Also I feel like it's a bit of long wait for the next ship after this one, I feel like I've played at least 8 times since I unlocked this one, I'm itching to try whatever else is in store... but bored of the first three by now (in general I'd like faster unlocks, I see lots of ways to augment the load out of each ship but many are still locked). -Overall, it's too hard. I feel like this game, like so many games, has taken the wrong lesson from Slay the Spire. Losing over and over and over isn't fun, especially when you're showing up to the final boss with full health and a good build and then getting wiped like you're nothing. Challenge is fun, especially when overcome, but as mentioned above, it feels like so much of the game is tuned to "f*** you" mode. I think this could easily be solved by having some sort of free repair right before or right after the boss of each sector. It's brutal to beat a boss by the skin of your teeth and then have to spend all of your money on repairs at the next space station. Overall, I'd like there to be more of the money, I feel like every time I go to a space station I can afford one thing, if I'm lucky, and yet there's so many things I'd like to get (and that's on the lucky occasions when I have any money left after repairs). -Honestly, it's not poorly balanced per se, it's just very hard, and the final boss is too hard in my opinion. I feel like every time I've reached the final boss, I've got a solid build going, but it's weak in one area, and that's been the source of the challenge up until now, but that one weakness is why I lose that final boss fight. There's no real way to show up with everything, you're going to have at least one weakness, and that boss WILL punish you and you WILL lose yet again after over an hour (I also think it's too long, if each battle could be like 10-20% faster I would have a lot more fun, it gets to be a bit of a slog at this pace, I often find myself able to rotate well enough to avoid enemy damage and manage their systems but then I just have to do this loop I design multiple times to clear their large HP pool. I'd rather they die quicker and be slightly harder to manage, or since I've said the game is too hard, just die quicker would be great). -I just beat it for the first time, and was a bit surprised! I figured there'd be a third sector. Rule of 3s and all. Thing is, it's already too long... I'd love to see a third sector and a third boss, but that would require each individual combat to be like 50% faster. I think one "run" of a roguelike should never be over 1hr (us working folks often only have 1 or 1.5hrs of gaming time after work, so 40-50min runs is perfect for one quick run, or two if I'm down to stay up a bit late). So if there's no third floor, please make fights a bit faster, and if there is going to be a third floor, make fights muuuuuuch faster. -It is worth mentioning that I only beat it by really bum-rushing the final boss's special win condition, where it sort of only has 60HP, and this does leave me wondering if it's even possible to beat it with, say, the pirate ship that can't really attack in this way (or at least can't focus on doing so). It's hard :( I'll stop whining but damn, so mean xD As others have said, I beat Elden Ring (and the DLC), did the extra challenges in Hollow Knight, etc. Hard isn't bad, but too hard for the sake of being hard definitely is. -There's too much variation in the quality of crew special powers. That one on the hack ship that adds "1 security"... It's so useless. Very few ships try to hack me and when it happens, it's hardly a big deal. On the other hand, "the next attack does 50% more damage"? Crucial! More importantly though, the difference from ship to ship is huge. The pirates have way better powers overall than the hackers, for example. Just much more useful, especially with a flak build. -We need more fuel! Each sector has 3 or more cool things on the fringes of the map that I'd like to check out, but usually, each of them requires most or all of your fuel to go check out. We should start with 6 and get 4 on the next map. Why not? Would it be so bad for us to go explore the map? Otherwise it starts to feel annoying, looking at all this cool stuff you'd like to do but can't as you stick to the basic "fight fight fight" path. Also, special events need to be more respectful of our fuel xD I once had someone ask me to do something and they wanted me to cross over two core paths, so it would have taken like 7 fuel to do, it wasn't even possible, let alone worth it or not. Ok so that was a lot... remember, I have 10hrs on this. I will play more, and I'm excited to unlock the new ship. The music is good (although obviously after hours I replaced it with DJ sets), the graphics are shockingly good for what this game is (these 3d models rock and really weren't necessary, thanks for that extra coolness!), and I'm always impressed when people make deckbuilding feel fresh and new again (the difference between laser, flack, ion, etc is really meaningful and fun to explore). I genuinely think this is a really, really good game, I'd just want to see the changes above to really feel like it's truly worth recommending, especially to folks who aren't as addicted to this genre as I am. I've got 50+ hours on other games like this, and right now, I can't see myself investing that here... but I'd really like to. Hopefully the above wasn't too harsh, this game is super cool! Thanks for reading, devs, if you did.
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