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Galactic Civilizations IV on Steam

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Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.

Galactic Civilizations IV is a space, grand strategy and simulation game developed and published by Stardock Entertainment.
Released on October 19th 2023 is available only on Windows.

It has received 1,887 reviews of which 1,378 were positive and 509 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 40.99€ on Steam.


The Steam community has classified Galactic Civilizations IV into these genres:

Media & Screenshots

Get an in-depth look at Galactic Civilizations IV through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Quad-Core Processor (Intel Core i5 / AMD Ryzen 2x00)
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM Video Card
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 22 GB available space
  • Sound Card: Any
  • Additional Notes: 720p Minimum Screen Resolution Required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

226 hours played
Aug. 2026
it is 1 of the better 4X turn based games out there. it has a lot of replay ability. there are different styles of play you can use. each race has its own play style. i have over 100 hours in it and like it and play it. the only thing it needs is more attention given to telling the new player what different means, like military plus 1 or plus 10%. i still have no idea. the other thing that is important is you can make the game as hard or easy as you like. i'm 76 so i do not play the same as 18 year old.
290 hours played
July 2026
I love this game. It has a bit of a steep learning curve at first, but there's so much I still haven't mastered after 100 hours of play. It's challenging, but also very satisfying to play.
183 hours played
May 2026
I have the base game, and I enjoy it a lot. I find myself playing through it, but haven't taken any games to full completion. After you know you're going to win or lose, it gets pretty repetitive. Could use some updates to the "automations", and I'm betting a lot of that is done in the DLC, so I'm waiting on a sale for those.
190 hours played
May 2026
I have close to 1000 hours invested into GalCiv III and I'm honestly blown away by how much better this game is. Even though this is a 4X, it is nice to be able to see immediate results when you do something. This game is also much easier to understand how everything works which helps you know what to do in order to improve your civ. Great job on this game Stardock. I think it is my current favorite of all time. I have not yet experienced any of the DLC (I want to ease in slowly), so keep that in mind as I provide this feedback: It is mildly infuriating to have to expel all ships stationed at a planet, shipyard or starbase when you really just want that one little constructor not the whole armada. Highlight ship...click "Eject Ship"...it should be that easy. Instead you have to eject ALL ships, then use the fleet manager to find the one you want, pull it out of the fleet, then close that screen, send the rest of the armada back to guarding the homeworld before you can send your little constructor on his way three tiles over to become an economic starbase......yaaaameeen? When trading, it would be nice to have the option to return to the map to be able to see/click on the planets, ships, whatever you want to add to the trade negotiation. I like buying up starbases and when you have over 100, it's tough to remember/connect the list of names (which are often duplicated) with their actual location. Instead I'm like, "hmm, now which Deepspace Starbase 7 was it that I wanted to trade..." from the list on my side of the trade screen. I know you can rename them, but it's not very fun when you have to do it a lot to be able to tell what's what on the trade screen. I've also caught the AI "slacking" a lot, like they will have this huge fleet and one of their planets is getting invaded/influence takeover and it just sits there while it happens....then when their whole civ gets culture flipped, all the fleets turn to massive fleets of pirates LOL (that was on Bright AI setting) 9.5/10 if you like 4x, especially space 4x, this one is the one
316 hours played
April 2026
Although I've played the previous games in the series, and I particularly liked 2 and 3, this one could one day be my favourite. A few things have been streamlined compared to earlier games in the series. Even in the late game, it feels like it's quick and painless to get through a turn, with prompt buttons in the bottom right taking you to the unit or screen which needs your attention. The game runs pretty well. It does demand a lot of RAM if you want to play on larger maps. The ship designer can take some time to fully load the first time I use it after the game loads up, not sure if it's just my older PC or an unavoidable loading delay. There are a few quirks with the ship designer which need fixing. For example, if you do scaling of the first part you place onto a starter block, it can result in the ship design being unexpectedly stretched. The workaround is to choose a part which is small and can be concealed or works as-is, but, you know, fixing the ship designer so this isn't an issue any more is also a thing that can be done. Another little thing about ships which could be fixed - if you specifically hide a part like an engine in a ship design, it shouldn't have particle trails coming out the back when you see it in the battle viewer. I'm not enthused about AI being an option to write the story of my custom race. I don't have to use it, no, but I'd rather it just wasn't there to begin with, or replaced with a guide on how to write a custom race. I tried it out anyway to check if it works, and it does. Diplomacy in GalCiv 4 is... okay. There's no diplomatic way to persuade another empire to stop warring with their neighbours. After watching the Torians gobble up other empires one by one, I finally put my foot down when they declared war on the Baratak Grove. They're currently regretting their life decisions, but don't worry, I'll go easy on them. The diplomacy modifiers aren't all well explained. For some reason the Corporate Sector and I "share the same values" but I still have the "cultural differences" modifier with them. The trade offers which the other Civs come up with are often unnecessarily convoluted. They seem to come up with a shopping list with random resources on both sides when treaties are more important and easier to explain the reasoning of. I'm already tired of rejecting these deals so that I can put my meaningful offer on the table instead. Speaking of resources, wow is it still annoying to have so many resources as requirements to use certain ship components in ship designs! It makes progressing through the tech tree unsatisfying. Yeah, you unlocked this super cool advanced technology, but you still need Nvidiam or something (I made that one up) to use it in your ship. It's been done to death in Civ. Let's come up with a new mechanic instead of using the same old tired one. The battle viewer is okay. The camera views could honestly use the touch of someone who knows what they want to see in a battle sequence. Quite often I will flick through to find a good angle and then mousewheel to enter Free Cam mode and reposition using the keys to find a satisfying vantage point to watch the battle unfold. If only the game would save my selected angle for later use, I could spend less time fussing and more time actually enjoying the results. The sound design... is bad. I'm joking here, but it's like someone played Master of Orion 3 and thought, "Neat! When I make my game I want to have UI sounds for all the events! And they should be loud!" That's... certainly... one way you could design the sound for a game. Here's another: UI sounds should be inobtrusive and you only need a handful of them. That, and, sounds should obey the sound setting sliders in the game options. Which, in GalCiv 4, they do not always do so. In spite of this, GalCiv 4 is actually a lot of fun to play. I've spent many a late night going, "Just... one... more... turn." There are some good and logical changes in this iteration. In particular, I like that shields and armour work as defensive systems against all types of attack so that ships can take some punishment before taking internal damage. I like that there are more than three ideologies in GalCiv 4. It's a good refresh. It encourages multiple playthroughs. As I said earlier, getting through a turn is pretty easy thanks to the button prompts. And I've never had a processing turn get stuck in GalCiv 4! Obviously some things have been tightened up and improved there. The various civs all feel a bit more fully realised and tuned in GalCiv 4. I've only played as a custom civ, but I can see the appeal of playing as one of the many spacefaring peoples in the game. I love that bureaucracy from GalCiv 3 has been replaced by leaders in GalCiv 4. Bureaucracy was a pain in the butt because starbases, colony ships and constructors used it up. It was the anti-X. In GalCiv 4 a mechanic called Fleet Supply exists to keep the game from being choked by too many ships, but it's a lot easier to live with. Modding GalCiv 4 is fairly straightforward and it's possible for multiple mods to work together with few to no issues. Good game. Would invade the Torians again (they started it).

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Frequently Asked Questions

Galactic Civilizations IV is currently priced at 40.99€ on Steam.

No, Galactic Civilizations IV is currently not on sale. You can purchase it for 40.99€ on Steam.

Yes, Galactic Civilizations IV received 1,378 positive votes out of a total of 1,887 achieving a rating of 7.06.
😊

Galactic Civilizations IV was developed and published by Stardock Entertainment.

Yes, Galactic Civilizations IV is playable and fully supported on Windows.

No, Galactic Civilizations IV is not playable on MacOS.

No, Galactic Civilizations IV is not playable on Linux.

No, Galactic Civilizations IV is not playable on Steam Deck.

No, Galactic Civilizations IV is not playable on Steam Machine.

No, Galactic Civilizations IV does not support VR.

Galactic Civilizations IV offers both single-player and multi-player modes.

Galactic Civilizations IV offers both Co-op and PvP modes.

Yes, there are 8 DLCs available for Galactic Civilizations IV. Explore additional content available for Galactic Civilizations IV on Steam.

Yes, Galactic Civilizations IV is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Galactic Civilizations IV does not support Steam Remote Play.

Yes, Galactic Civilizations IV is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Galactic Civilizations IV.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 22:47 UTC
SteamSpy data 15 October 2026 13:30 UTC
Steam price 27 October 2026 20:10 UTC
Steam reviews 18 October 2026 09:56 UTC

If you'd like to dive deeper into the details about Galactic Civilizations IV, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Galactic Civilizations IV
  • SteamCharts - Analysis of Galactic Civilizations IV concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Galactic Civilizations IV compatibility
Galactic Civilizations IV
Rating
7.1
1,378
509
Game modes
Multiplayer
Features
Online players
330
Developer
Stardock Entertainment
Publisher
Stardock Entertainment
Release 19 Oct 2023
Platforms