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BREAK ARTS III on Steam

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With your uniquely crafted mech, dominate both the track and the battlefield. Fight your way through countless battles and aim for ever greater heights! This installment of BREAK ARTS is the ultimate Comprehensive Mech-Customizing Competitive Sport.

BREAK ARTS III is a action, mechs and shooter game developed by MercuryStudio and published by PLAYISM.
Released on September 19th 2025 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 344 reviews of which 272 were positive and 72 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 17.49€ on Steam.


The Steam community has classified BREAK ARTS III into these genres:


Here is the detailed breakdown of supported languages for BREAK ARTS III:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at BREAK ARTS III through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows11,10
  • Processor: Core i7 6700
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1660
  • DirectX: Version 12
  • Storage: 20 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
Oct. 2026
I can't believe this game is sitting at Mostly Negative in recent reviews right now. Optimization is a little rough, but if you are having trouble with performance, there is a community mod that works wonders. Customization is complex and overwhelming at first, but it's extremely rewarding once you get the hang of it. Definitely one of the most in-depth mecha builders I've played. I have been building momentum steadily in this game for the last few months, playing a couple hours at a time every week. Small doses. It's been a lot of fun! This game is an underrated gem, and it deserves better.
25 hours played
Aug. 2026
An amazing mech game, incredible, RIVETING, when brain fully syncs with controls it becomes quite amazing to play, and you'll feel it in your limbic system when you're going 500 km/h and stuff around you will just melt away. Great costumization, great soundtrack, really underrated as a game.
508 hours played
Aug. 2026
I really loved Break Arts II, it was one of my favourite games of all time from the day it came out, until the day this game was released. Everything is better than in the previous game, aside from performance, though there is a performance mod that makes the game more accessible. as for the specifics, the combat and racing can both feel amazing, provided you take the time to make a mech that feels good to use, though this will happen naturally as you test and iterate on your own designs, or get inspired by others. the controls are highly customisable in a way that lets you use moving parts to have things like active thrust vectoring to make more efficient use of thrusters, though the moving parts can be used for other things, like rotating melee sawblades, weapons that fold and collapse, decorative repeating animations that resemble things like pistons or clockwork and so much more. You can make almost anything viable if you think hard enough about how to make it work, and the game's racing element adds a lot more nuance to design than a game that purely focuses on combat would, though specialisation is still an option due to the game's different game modes and their scoring systems. The game's development is also extremely promising. though made by a solo dev this game is consistently improving. A recent update added a proper endgame, huge improvements to the game's overall balance and feel, and new content that added further depth to the existing customisation, and the current changes in the public beta continue this trend of improvement. overall, the issues with Break Arts III are its performance, the fact that it has a simplified design mode that's on by default and needs to be turned off in settings, and perhaps the fact that many players may pick up and put down the game before they even fully understand what it has to offer. The game could also do with simple single player track practice mode like the Break arts II had. There are secrets, hidden parts and plugins, and things that seem pointless or strange but allow for some of the coolest things I have seen in any mecha game. I will not spoil them here, but you may find steam guides, or people on the community discord servers who can help you find these things. I have almost 3000 hours in break arts II, and I hope to one day match those hours in this game too.
1445 hours played
June 2026
I have a problem, and excessively many mechs. 100/10 Editing my review with 2.0 to have actual information in it, so that people don't get turned off the game: First of all, please, read all, and I mean all, of the in-game information(and steam patchnotes). Don't be part of the "gamers don't read" stereotype and then complain when the game does what it told you it would be doing. Now, that being said: First, the 2.0 update introduces 2 design modes: designer and realistic. Realistic is the one where thruster direction matters and you can get stat customization, designer is the one where it doesn't matter. This should be in the patchnotes, and in-game as well. Secondly: for those of you that have mobility issues: turning thrust is your friend, as is mixing accelerators and detonators. The update made accelerators better, so that using dets for movement is supplementary now and acts like a "boost" or "dash". The amount of thrust you have directly ties to your mobility. Further, Inertia suppression is also your friend. It decreases your velocity in non-heading directions. This is also in the in-game customization guide and by tabbing onto your stats in the designer. Thirdly: For those of you that have weapon problems: your weapons need amps to be good most of the time. You can assign amps to emitters to increase their stats in exchange for partscount and weight. Further, you can adjust emitters to different shot types in your SETUP tab. All of this is once again, explained in the in-game design guide. Fourth: for those of you with performance issues: this is the one thing I will give you, the game is poorly optimized. There is a performance enhancing mod available for the game, which does help with this issue by reducing unity clutter. It is available in the community tab, and should boost your performance by a significant amount. Fifth: Driving speed is also tied to animation speed, this is an FYI for those of you that are wondering why your aim or animations are worse when your driving speed is high. This should also help optimize mech performance. Finally, For the love of every single ♥♥♥♥♥♥♥ deity in the world, please, everyone, learn how to READ AND UNDERSTAND INFORMATION. This is NOT a difficult skill. ALL THE BUTTONS AND TABS HAVE LABELS ON THEM FOR CHRISSAKE. Thank you that is all. Still a 100/10.
39 hours played
May 2026
Absolutely fantastic and addicting game. My only complaint is some limitations with content and building, as once you’re done with the campaigns and time attacks, there’s no free or custom “race box” mode or sandbox to play around with on your own without friends for PVP. The game Needs a free play and more heads, as well as a few more accelerators that are small and serviceable for nooks and crannies like some of the detonators for maximizing mobility like a NEXT from armored core. heads having no function and no benefit for adding them is a little strange. Like giving them a bit of radar range and locking speed would be fitting, and still wouldn’t require a head. Same with hands, if they gave some structure and some EN recovery or heat capacity would be nice to see, making whether to add heads and hands or not more of a strategic decision rather than a purely aesthetic choice. More leg types like a real heavy biped and maybe a reverse joint would also be very nice to see, the leg variety is little to none. A classic quad or proper tank legs would also be exceptional.

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Frequently Asked Questions

BREAK ARTS III is currently priced at 17.49€ on Steam.

No, BREAK ARTS III is currently not on sale. You can purchase it for 17.49€ on Steam.

Yes, BREAK ARTS III received 272 positive votes out of a total of 344 achieving a rating of 7.41.
😊

BREAK ARTS III was developed by MercuryStudio and published by PLAYISM.

Yes, BREAK ARTS III is playable and fully supported on Windows.

No, BREAK ARTS III is not playable on MacOS.

No, BREAK ARTS III is not playable on Linux.

Yes, BREAK ARTS III is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, BREAK ARTS III is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, BREAK ARTS III does not support VR.

BREAK ARTS III offers both single-player and multi-player modes.

BREAK ARTS III offers both Co-op and PvP modes.

Yes, there is a DLC available for BREAK ARTS III. Explore additional content available for BREAK ARTS III on Steam.

No, BREAK ARTS III does not support mods via Steam Workshop.

No, BREAK ARTS III does not support Steam Remote Play.

Yes, BREAK ARTS III is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BREAK ARTS III.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2026 07:06 UTC
SteamSpy data 23 October 2026 07:38 UTC
Steam price 26 October 2026 20:10 UTC
Steam reviews 22 October 2026 09:58 UTC

If you'd like to dive deeper into the details about BREAK ARTS III, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BREAK ARTS III
  • SteamCharts - Analysis of BREAK ARTS III concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BREAK ARTS III compatibility
BREAK ARTS III
Rating
7.4
272
72
Game modes
Multiplayer
Features
Online players
7
Developer
MercuryStudio
Publisher
PLAYISM
Release 19 Sep 2025
Platforms