Dolls Nest on Steam - User reviews, Price & Information

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Dolls Nest is a 3D action game where you can customize mecha girls and explore a ruined world. As a Frame Unit, your adventure will pit you against the gigantic autonomous factory world of Hod. Overcome obstacles using the parts at your disposal and uncover the mysteries that lie at its center.

Dolls Nest is a action, mechs and robots game developed and published by NITRO PLUS.
Released on April 23rd 2025 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 1,274 reviews of which 1,100 were positive and 174 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 15.60€ on Steam with a 20% discount.


The Steam community has classified Dolls Nest into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10 64bit
  • Processor: Intel Core i5-8400
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 / AMD Radeon RX 6400
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Plays like a more methodical Armored Core with a splash of Souls. Dress up your doll, cover her in the least practical weapons you can find, and go play air crash investigator in a ruined megastructure and decide which society of eccentric morons you Blame!
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June 2025
Be advised, you must be a degree of a J-jank enjoyer for this game. It is a labor of love from a pretty small team, and for sure it is flawed in many ways. For me it just came together in the right way. If you're going in expecting Armored Core with anime girls, you'll probably be somewhat disappointed. What made the game shine for me was that it doesn't shy away from mystery and tickling the player's imagination. The game encourages you to quite freely explore its environments of massive, mostly abandoned megastructures and meeting its odd denizens without a talking head loredumping everything to you or mission briefings herding you to the next objective. It's all about showing not too much and telling even less instead of the more common practice of treating the player like a toddler who must be sat on the booster chair and carefully spoon fed mashed together stale goop. Even with the dated graphics the environment design is generally excellent. You are an ant scurrying around gigantic, ancient structures, trying to piece together from sparse clues what it's all about. Even as I spent quite a bit of time exploring around on my first playthrough there are still unanswered questions I think a second run with somewhat different choices made will help to answer. Overall it took me 33 hours to complete, with pretty generous amount of time spent exploring (and getting lost). The general combat design is solid although strongly favoring mobility over all else, as even rank and file enemies can put out a lot of damage which makes face tanking scarcely viable. There are no i-frame dodges here so you ain't rolling your way out of this one. I got killed far more often by being careless with normal enemy encounters, than by bosses themselves. Some combat mechanics could use some rethinking, especially the throwables which are not intuitive at all to use and so I very rarely resorted to them aside from the smoke grenade, which is thankfully quite effective against enemies including bosses. The status effect system could have seen more use too, they are rarely a concern at all unless you are particularly bad at dodging. Fights against other frames were definitely the highlights, and I wish there would have been more of those, especially fighting multiple at once. Performance wise the game launched in a rough shape but after the recent patches it's run smoothly and without crashes. Getting a stable 60fps with 5700x3D and 4070 at 1440p. Overall it's a flawed gem, but I found it very charming and well worth the money. I will certainly return to it for a NG+, and hope for a sequel.
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June 2025
A flawed yet fun blend of two genres that I never expected to work well together [I]Dolls Nest is the first attempt by Nitroplus at delivering a full-fledged video game, fusing the classic mechanics of older Armored Core titles with elements of Demon's Souls . While the end result is full of jank and suffers from questionable weapon balancing, it still manages to offer a fresh and engaging mecha-Souls experience unlike anything I've ever played. The main appeal of Dolls Nest is its diverse mecha customization. The number of ways you can build your Nymph is genuinely impressive. Whether you prefer sniping enemies with the GAR Sniper Cannon, nuking them with missile barrages from your Gungnir, or sneaking in as a stealthy melee assassin wielding the Sabi, the game supports every type of playstyle. This is largely thanks to the ample selection of weapons and gear. Even after three full playthroughs to earn every achievement, I’ve probably only tested less than half of the available equipment. Thrusters and modules also play a key role, not just in combat, but in exploration too, letting you take on bosses more effectively or reach hidden nooks and crannies you couldn’t access otherwise. Level design is also commendable. Drawing inspiration from the Blame! series, most stages are set in sprawling, desolate post-apocalyptic cityscapes, enhanced by the game’s muted visuals. Each area offers multiple routes forward, some of which are so cleverly hidden that I would have never found them without YouTubing a guide. And true to being a Souls-like, the game also includes familiar zones like toxic swamps and annoying platforming sections. Something praiseworthy that might fly under the radar for many is the voice acting. While there's not a whole lot of voiced dialogue in Dolls Nest , what’s there is exceptional. Considering Nitroplus’s visual novel roots, this isn't surprising. Nehma and Yoyo in particular are the standouts. Now if there's one area where Dolls Nest sadly didn’t quite live up to its full potential, it’s the narrative. As a longtime fan of Nitroplus visual novels (I've even read some of their Japanese-only titles) and Souls-likes with rich worldbuilding like AI Limit , I had high hopes for the story. But despite teasing intriguing lore bits like the conflict between Gypro-Verde and Gardina and Nehma’s entire backstory, they never really get the depth or attention they deserve. The NPCs like Gilli-Vell and Yodo are interesting, but they’re not particularly memorable, and their questlines feel too fragmented and disconnected from each other. By the time the credits rolled, I was left with more questions than answers, and not in the satisfying, speculative way that From Software titles leave me with. The boss fights, while unique, are underwhelming. Most of them have pretty basic movesets, and only about three offered any real challenge. This was actually my first mecha game since MechAssault 2: Lone Wolf on the original Xbox, yet I was able to sail through the levels without much difficulty. The Nymph battles are fun conceptually, but they could’ve been better had their AI been smarter. And finally, the optimization needs work. This is far from the most graphically demanding game, but it stutters quite often. It also runs poorly on the Steam Deck even with the lowest settings. All in all, despite its flaws, Dolls Nest is an enjoyable little gem that’s definitely worth checking out, especially if you’re a fan of mecha or Souls-likes.
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May 2025
I'm pretty much almost done with the game, and I have some quips but to try and put it succinctly: If you like Armored Core 6 and mecha musume aesthetics, then you came to the right place! Here are some of my general highlights and points: What I liked: + Really unique setting! Love the setting. For the most part, they keep it very vague for you to parse and look around and discover for yourself. It's kind of like being dropped into a Soulsborne game for the first time. If I had to sum up what it reminded me of, I was thinking Tsutomu Nihei's Blame! + Tsuyoshi Takaki's Heart Gear . A large amount of the scenery bleeds Blame!'s various strata and megastructures, while holding out hope kind of like Heart Gear. + Great customization! It's an Armored Core-like, so this should come very obvious. Lots of parts to mix and match, and builds to make according to the way you play and the situations that you're bound to encounter. I ended up doing a close-range high-mobility nuke-type build with a quadruped armed with micromissiles, heavy guided-missiles, an SMG, and a suppressed shotgun. There's a decent amount of character customization too that I like. + Interesting combat + exploration loop! The way I experienced this game felt more similar to Bloodborne than an Armored Core type. A lot of areas link back to the spawn area, with locked doors being unlocked later on to serve as shortcuts, and teleporters being unlocked to help bring you closer to your furthest progression points. You pick off a lot of patrols or guards, kill a few (what I would consider) minibosses, and eventually fight the real bosses of the level. You unlock other areas from that point, and it kind of repeats with trips to and from the trader hub / rest area. + Great voice acting! Nemha's voice is really soothing. But generally all of the NPCs have awesome voice acting. + Great OST! Very NieR: Automata-reminiscent, with the choir vocals carrying a lot of it. What needs improvement: - It's really easy to get lost Remember how a lot of the scenery and map and level design is very Blame!-esque? A lot of areas look and feel the same, and there aren't a lot of natural indicators for where to go. On one section, I assumed I needed to get to the very top of the level, when the boss room was actually waiting for me back at the first floor. I spent about two or three hours, trying to figure out how to progress before accidentally bumping into the boss room back at the first floor. - The weapons can feel weak at times To put it succinctly: for the amount of enemies that you're usually dealing with, guns can sometimes feel too weak, and while melee is can be very strong, its range is so small that you can sometimes miss. The shotguns can be really strong, but you can end up getting caught in a reload for way too long (you can't interrupt shell reloads), and so can sniper rifles but the shot intervals / fire rate is so low and the drop-off is so extreme that you'll sometimes be awkwardly caught in a precarious state, needing to get close to maximize damage and effectively being punished for using a longer ranged weapon. - Some optimization and further testing would be nice Out of the 11 hours played, I had one crash at the start but that was it. During some levels, looking around in large areas can give you frame drops. - The game feels way too short! Something tells me that the game's development was cut short. It's clear that the scope of the story's setting is really broad and wide, and it's so interesting that it invites you to expect more from it and seeing more of what the worldbuilding has to offer, but it gets cut so, so short. The "leveling" / skill point system clearly has room for more levels, but you don't really get more than one opportunity to get more skill points. Update: You get the material for getting more SP from killing particular enemies, but they can be easy to miss. Now, for $20 this might not feel so bad, but I feel like the intrigue generated by the story and the setting betrays the low-bar $20 expectations. Conclusion Enjoyable $20! AC6 + Mecha Musume is a weirdly rare thing to crop up, but Dolls Nest manages a nice, albeit rough execution. Honestly, if it was a longer game, I really wouldn't mind paying a full $60 or $70 even if some of the flaws don't get worked out. I genuinely just wish there was more of it to experience. But at this price point? It feels like just enough. I had an appetizer, looking for the main, only for nothing to come out of the kitchen. But it was a good appetizer.
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May 2025
Like mech games? Buy it Like a challenge but not ball busting? Buy it You a degenerate? Buy it Like Souls exploration? Buy it You like playing dress up like a real man? Buy it Some balancing should be done for weapons Quad leg animations aren't great Melee and it's hitreg is strange but still usable and worth it The absolutely amazing music isn't utilized enough Not as Min maxy as AC6 nor as many options Definitely worth 2 play throughs Definitely worth $20
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Frequently Asked Questions

Dolls Nest is currently priced at 15.60€ on Steam.

Dolls Nest is currently available at a 20% discount. You can purchase it for 15.60€ on Steam.

Dolls Nest received 1,100 positive votes out of a total of 1,274 achieving a rating of 8.21.
😎

Dolls Nest was developed and published by NITRO PLUS.

Dolls Nest is playable and fully supported on Windows.

Dolls Nest is not playable on MacOS.

Dolls Nest is not playable on Linux.

Dolls Nest is a single-player game.

There are 5 DLCs available for Dolls Nest. Explore additional content available for Dolls Nest on Steam.

Dolls Nest does not support mods via Steam Workshop.

Dolls Nest does not support Steam Remote Play.

Dolls Nest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dolls Nest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2026 00:40
SteamSpy data 28 April 2026 16:34
Steam price 29 April 2026 04:22
Steam reviews 27 April 2026 17:48

If you'd like to dive deeper into the details about Dolls Nest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dolls Nest
  • SteamCharts - Analysis of Dolls Nest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dolls Nest compatibility
Dolls Nest
Rating
8.2
1,100
174
Game modes
Features
Online players
61
Developer
NITRO PLUS
Publisher
NITRO PLUS
Release 23 Apr 2025
Platforms