Mecha Knights: Nightmares is a solo indie developed passion project by Damian Kubiak that released August 30th of 2021. It seems to be heavily influenced by the gameplay stylings of things like the Earth Defense Force series, Armored Core, and an overwhelming atmosphere reminiscent of later 2000's dark and gritty slasher flicks. I put about 10 hours into this one, which did include the Operation Ascalon expansion but not the additional Raid Map Pack DLC. Okay so like I said before this game is extremely edgy. Completely Shadow the Hedgehog style. This is definitely not going to be everybodies cup of tea. Don't get me wrong, I one hundred percent love what Mecha Knights is going for, as I think the combination of horror and mecha is something with massive potential but significant underrepresentation. Especially if we look at things like the darker side of Evangelion or Blue Gender or even Gundam with The Battle Tales of Flanagan Boone. There can be great overlap between metal clad armor suits and body horror or the eldritch beasts that live out mysteriously in cosmic horror. Or... even the simplicity of zombie survivalism. So is this undead gorefest of a game worth your time? The story here really isn't all that deep, but that's okay it doesn't need to be and it gets the job done moving us between waves of walking corpses keeping this over the top and gritty theming all throughout. One thing to note though is that in the initial game the ending is very abrupt. Mission 20, we tackle one of two major groups of reds and succeed to a confusing lack of fanfare. There is no knot at the end of this story thread as much as it feels cut. We don't even get a credit scroll screen here or a "the winner is you," just back to the mission screen and I sorta sat their scratching my head. That's it? Easiest way to sum up the gameplay, it's a third person horde shooter. It's a trigger happy experience where you gun down swarms of enemies. Maybe something similar to Left 4 Dead but if you were playing as a Raven from Armored Core. Maybe more vaguely comparable to a tower defense game without the towers and defense? Or a structured mission based survivors-like without the mid game incremental level up system? Well you do level up here, it is based on currency you pickup during missions. There's a whole big screen here of everything you can upgrade on your own mech or the various teammates vehicles that follow you through the campaign. Things like more health or faster weapon cooldown or additional module installations. Combined with that you'll also pickup item drops from enemies that can be equipped. A weapon for each arm, two for each shoulder, active and passive modules, limbs like head, torso, legs, and even crotch are all interchangeable. I believe the base game enemies will drop these into tier 2 while the DLC brings the item strength up to tier 3. And the weapons, there's some cool ones. Basically any real world arms you could think up, guns, machine guns, missile launchers, flamethrowers, etc. It starts getting real fun when you get multi-laser shotguns, grenade machine guns, and plasma exploding rifles. My personal favorite, I guess because I'm lazy, was settings some auto-turrets on my shoulders. They might not be the strongest weapons to use but the ease of access two idle weapons provided felt like a warm blanket in this dark battlefield. Speaking of the battlefield, most of the maps in this game are really kinda boring. The vast majority being big, long, flat stretches of vaguely woodland though every so often you'll be put into cities or industrial environments. There is *a* underground corridor mission. A lack of verticality is immediately noticeable, that is until the DLC which feels like it massively improves the gameplay. If I have anything to say about the gameplay at all in general, the base game felt relatively dull and I wasn't having the most fun until getting into Operation Ascalon. I think part of this is because the game itself has a bit of a grindy introduction. What I mean by that is that I think the fun of this game runs off of a power fantasy. Being the biggest warrior guy on the battlefield and bladestorming the entire enemy force with howling barbarian badassery. The problem is that I didn't start to feel this way until maybe 80% of the game was over with. I was not earning enough money per mission to adequately upgrade my mech and even after completion of the base game I still couldn't, that is until I played into the DLC which seemed to drop cash into my lap. I think the progression intends for you to spend quite a bit of time replaying the endless RAID mode in tandem with the campaign for sufficient progress in upgrading. While I don't think this is necessarily a poor design choice at outset here it did feel significantly lacking for me. Mostly because of how ALONE you feel. The NPC teammates don't take any initiative to help as much as they almost always stand in one spot. You don't get any tower defense sort of customizability here, you don't place them in key areas or strategize, they are simply static pieces of the environment that MIGHT help you. The enemies by and large walk in a straight line toward you. I get that they are brainless zombie monsters but that also really makes them brainless to fight against. Combine this with a lack of compelling storytelling and various minor annoyances like the fact that everything body blocks you and you can't jetpack over mobs meant that I didn't enjoy my time that much. That is until Operation Ascalon. If you decide to pick this one up keep in mind its gameplay is built for grind because all things considered this is a game that takes a bit of time to get into proficiently. It appears and maybe feels like something that is very easily pick up and playable, but perhaps doesn't reach feeling good about that state until after several hours of gametime, raids, and mecha upgrades. It took me about 10 hours to reach endgame, and I'd say I didn't quite 'get it' until probably hour 7. Some of this is admittedly likely my own fault going into the game with an incorrect understanding and headspace, but a lot of it is also base gameplay that is... lacking in some capacity. I do feel there is a specific audience for this sort of game, both in thematic elements and gameplay style though I will highly advise on getting the Operation Ascalon Expansion (and probably the raid map DLC,too) as it seems to look at ways to take the downsides of the base game and greatly improve on nearly every aspect of it. At this point I'm very excited to keep up with the series and have high hopes for the sequel. full review in text here; https://backloggd.com/u/emptymecha/review/4231419/ full review on video here; https://www.youtube.com/watch?v=WoETyRNvI8I
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