Mecha Knights: Nightmare on Steam - User reviews, Price & Information

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Mecha action shooter, plunging the player into an apocalyptic war. Engage in epic battles with endless hordes of monsters in your powerful customizable mechs.

Mecha Knights: Nightmare is a mechs, robots and singleplayer game developed and published by Damian Kubiak.
Released on August 30th 2021 is available in English only on Windows.

It has received 1,478 reviews of which 1,351 were positive and 127 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 15.79€ on Steam.


The Steam community has classified Mecha Knights: Nightmare into these genres:

Media & Screenshots

Get an in-depth look at Mecha Knights: Nightmare through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/64
  • Processor: Core i7-6800K
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 970 4GB
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Feels like a love letter to MuvLuv and a glimpse to what Project Mickhail should have been. I am amazed that this was developed by one person. You have my sincere gratitude my friend, I played your game straight for over 2 days. The gameplay was exactly what I was looking for. The overall plot and the direction of the war was realistic, Mission variation and Weapons are also very cool. I only have three gripes: 1. I have is the hit or miss drop catch of gear, would be much better if you could trade or buy the pieces you want. 2. The enemies are buggy, some of them walk to walls for no apparent reason bypassing their targets, Some just spin around, kills immersion. 3. The dialogue, ranging for jarring, out of tone to just plain weird it just feels like something AI wrote. I write novels for a living, and I offer my services to you for free, just so I can collaborate on this or the next MKN. Still, a very awesome game. Kudos!
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Feb. 2026
Mecha Knights: Nightmares is a solo indie developed passion project by Damian Kubiak that released August 30th of 2021. It seems to be heavily influenced by the gameplay stylings of things like the Earth Defense Force series, Armored Core, and an overwhelming atmosphere reminiscent of later 2000's dark and gritty slasher flicks. I put about 10 hours into this one, which did include the Operation Ascalon expansion but not the additional Raid Map Pack DLC. Okay so like I said before this game is extremely edgy. Completely Shadow the Hedgehog style. This is definitely not going to be everybodies cup of tea. Don't get me wrong, I one hundred percent love what Mecha Knights is going for, as I think the combination of horror and mecha is something with massive potential but significant underrepresentation. Especially if we look at things like the darker side of Evangelion or Blue Gender or even Gundam with The Battle Tales of Flanagan Boone. There can be great overlap between metal clad armor suits and body horror or the eldritch beasts that live out mysteriously in cosmic horror. Or... even the simplicity of zombie survivalism. So is this undead gorefest of a game worth your time? The story here really isn't all that deep, but that's okay it doesn't need to be and it gets the job done moving us between waves of walking corpses keeping this over the top and gritty theming all throughout. One thing to note though is that in the initial game the ending is very abrupt. Mission 20, we tackle one of two major groups of reds and succeed to a confusing lack of fanfare. There is no knot at the end of this story thread as much as it feels cut. We don't even get a credit scroll screen here or a "the winner is you," just back to the mission screen and I sorta sat their scratching my head. That's it? Easiest way to sum up the gameplay, it's a third person horde shooter. It's a trigger happy experience where you gun down swarms of enemies. Maybe something similar to Left 4 Dead but if you were playing as a Raven from Armored Core. Maybe more vaguely comparable to a tower defense game without the towers and defense? Or a structured mission based survivors-like without the mid game incremental level up system? Well you do level up here, it is based on currency you pickup during missions. There's a whole big screen here of everything you can upgrade on your own mech or the various teammates vehicles that follow you through the campaign. Things like more health or faster weapon cooldown or additional module installations. Combined with that you'll also pickup item drops from enemies that can be equipped. A weapon for each arm, two for each shoulder, active and passive modules, limbs like head, torso, legs, and even crotch are all interchangeable. I believe the base game enemies will drop these into tier 2 while the DLC brings the item strength up to tier 3. And the weapons, there's some cool ones. Basically any real world arms you could think up, guns, machine guns, missile launchers, flamethrowers, etc. It starts getting real fun when you get multi-laser shotguns, grenade machine guns, and plasma exploding rifles. My personal favorite, I guess because I'm lazy, was settings some auto-turrets on my shoulders. They might not be the strongest weapons to use but the ease of access two idle weapons provided felt like a warm blanket in this dark battlefield. Speaking of the battlefield, most of the maps in this game are really kinda boring. The vast majority being big, long, flat stretches of vaguely woodland though every so often you'll be put into cities or industrial environments. There is *a* underground corridor mission. A lack of verticality is immediately noticeable, that is until the DLC which feels like it massively improves the gameplay. If I have anything to say about the gameplay at all in general, the base game felt relatively dull and I wasn't having the most fun until getting into Operation Ascalon. I think part of this is because the game itself has a bit of a grindy introduction. What I mean by that is that I think the fun of this game runs off of a power fantasy. Being the biggest warrior guy on the battlefield and bladestorming the entire enemy force with howling barbarian badassery. The problem is that I didn't start to feel this way until maybe 80% of the game was over with. I was not earning enough money per mission to adequately upgrade my mech and even after completion of the base game I still couldn't, that is until I played into the DLC which seemed to drop cash into my lap. I think the progression intends for you to spend quite a bit of time replaying the endless RAID mode in tandem with the campaign for sufficient progress in upgrading. While I don't think this is necessarily a poor design choice at outset here it did feel significantly lacking for me. Mostly because of how ALONE you feel. The NPC teammates don't take any initiative to help as much as they almost always stand in one spot. You don't get any tower defense sort of customizability here, you don't place them in key areas or strategize, they are simply static pieces of the environment that MIGHT help you. The enemies by and large walk in a straight line toward you. I get that they are brainless zombie monsters but that also really makes them brainless to fight against. Combine this with a lack of compelling storytelling and various minor annoyances like the fact that everything body blocks you and you can't jetpack over mobs meant that I didn't enjoy my time that much. That is until Operation Ascalon. If you decide to pick this one up keep in mind its gameplay is built for grind because all things considered this is a game that takes a bit of time to get into proficiently. It appears and maybe feels like something that is very easily pick up and playable, but perhaps doesn't reach feeling good about that state until after several hours of gametime, raids, and mecha upgrades. It took me about 10 hours to reach endgame, and I'd say I didn't quite 'get it' until probably hour 7. Some of this is admittedly likely my own fault going into the game with an incorrect understanding and headspace, but a lot of it is also base gameplay that is... lacking in some capacity. I do feel there is a specific audience for this sort of game, both in thematic elements and gameplay style though I will highly advise on getting the Operation Ascalon Expansion (and probably the raid map DLC,too) as it seems to look at ways to take the downsides of the base game and greatly improve on nearly every aspect of it. At this point I'm very excited to keep up with the series and have high hopes for the sequel. full review in text here; https://backloggd.com/u/emptymecha/review/4231419/ full review on video here; https://www.youtube.com/watch?v=WoETyRNvI8I
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Oct. 2025
Indie Armored Core. My playthrough including the expansion totals 14.8 hours. Well worth it for the money. As a bonus the dev immediately patched the Unity bug even though it had been a year since the game was last patched. That sort of dedication to a project should be supported.
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Sept. 2025
Playing this game after completing Muvluv Trilogy wish there is more good game like this with proper way to do storytelling, shout out the the solo dev too for making this happen lol. Pros: - Not grindy to farm compared to EDF series - Fun mission without dragging it very long - You can customize your mech from color to weaponary Cons: - Game too short i feel, i just want more stage - No Steam Achievement - Goofy ahh dialogue from NPC What i wish they added: - Co-op - Steam Achievement
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May 2025
10/10, there are zombies, there are a lot of them, and you have nuclear cannons strapped to both shoulders of your mech with a clear message you have to send. It feels like a lot of the mech games tend to go into this direction where you are forced to fight increasingly stronger enemies that really undermine just how powerful a mech is. Not this game. There are big, tanky enemies, for sure, but you are the nightmare on the field, not them. Arsenal progressively gets more and more absurd where you progress through shotguns, 120mm howitzers, rapid-fire laser death beams and ending with a literal shoulder-mounted nuclear cannon. You fire that thing, and a good chunk of them, along with your FPS, are simply gone. Well, provided you get lucky enough with box gacha to get those weapons, because of course mutants have to drop military-grade equipment in neat tidy boxes that you just strap onto your mech, and that must be the only way through which you can acquire better jihad equipment. The game is sadly a bit rough around the edges and really feels like a bit of an EA. I was not joking about the FPS being gone before, the game struggles to keep to 60fps, and I don't think it should. Next, the game does not "formally" end. When you beat the last mission it simply throws you back into the mission select like nothing happened, no fade-to-black-with-credits, not even a popup saying this is it. I literally thought I bugged out at first. The story is vastly disconnected from the player experience. It treats the zombies as if they are a force to be reckoned with while your experience is that they barely pose a challenge and really, as long as you can find enough ammo you could end the whole the whole epidemic single-handedly. One could debate that the game being unable to really give you a challenge is a negative, but I classify it more as a positive because you can feel really powerful if you play optimally. DLCs sadly feel like cut content rather than extra content. For one, the main DLC, Operation Ascalon, literally continues the main mission, that, once again, the game just abruptly ends with no fanfare. Tier 3 of weapons is also locked behind DLCs, yet the game shows that tier as if you would get it even in the base game. Well, hard to be truly upset though, the DLCs are well worth it, at least the story missions one. It took me a bit over 13 hours to beat, but that's also with me grinding some raids just for fun. To summarize, this game is a bit rough around the edges, but it definitely delivers. Easy recommend for shooter/mech fans even at full price, though, if you feel like waiting it typically goes on a >50% discount on sales. DLCs provide more content, of those the Ascalon is the only "mandatory" one, though the mission pack supposedly has some weapons too so might be worth it. I got both, and by far the best weaponry was in the DLCs.
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Frequently Asked Questions

Mecha Knights: Nightmare is currently priced at 15.79€ on Steam.

Mecha Knights: Nightmare is currently not on sale. You can purchase it for 15.79€ on Steam.

Mecha Knights: Nightmare received 1,351 positive votes out of a total of 1,478 achieving a rating of 8.68.
😎

Mecha Knights: Nightmare was developed and published by Damian Kubiak.

Mecha Knights: Nightmare is playable and fully supported on Windows.

Mecha Knights: Nightmare is not playable on MacOS.

Mecha Knights: Nightmare is not playable on Linux.

Mecha Knights: Nightmare is a single-player game.

There are 2 DLCs available for Mecha Knights: Nightmare. Explore additional content available for Mecha Knights: Nightmare on Steam.

Mecha Knights: Nightmare does not support mods via Steam Workshop.

Mecha Knights: Nightmare does not support Steam Remote Play.

Mecha Knights: Nightmare is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mecha Knights: Nightmare.

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Last Updates
Steam data 21 April 2026 06:15
SteamSpy data 24 April 2026 09:38
Steam price 29 April 2026 04:49
Steam reviews 27 April 2026 09:47

If you'd like to dive deeper into the details about Mecha Knights: Nightmare, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mecha Knights: Nightmare
  • SteamCharts - Analysis of Mecha Knights: Nightmare concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mecha Knights: Nightmare compatibility
Mecha Knights: Nightmare
Rating
8.7
1,351
127
Game modes
Features
Online players
3
Developer
Damian Kubiak
Publisher
Damian Kubiak
Release 30 Aug 2021
Platforms