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Bubsy Two-Fur on Steam - User reviews, Price & Information

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Bubsy returns in the first authorized digital release of his first two games! What could paws-ibly go wrong?

Bubsy Two-Fur is a action, adventure and platformer game developed by Accolade and published by Atari.
Released on December 17th 2015 is available in English only on Windows.

It has received 466 reviews of which 330 were positive and 136 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Bubsy Two-Fur into these genres:

Media & Screenshots

Get an in-depth look at Bubsy Two-Fur through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP / Vista / 7
  • Processor: 1.0 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 100% DirectX compatible graphics
  • Storage: 10 MB available space
  • Sound Card: 100% DirectX compatible card or onboard sound

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Aug. 2026
its really not a bad game
July 2026
Bart: Come on, Mom. Lisa: Yeah, Mom. Hurry up. Marge: All right. Mmm. How about "he"? Two points. Your turn, dear. Homer: Hmm. How could anyone make a word out of these lousy letters? Oh, wait. Here's a good one. "Do." Lisa: "Id." Triple word score. Homer: Hey, no abbreviations. Lisa: Not I.D., Dad. "Id". It's a word. Bart: As in, "This game is stup-id". Homer: Hey, shut up, boy. Lisa: Yeah, Bart. You're supposed to be developing verbal abilities for your big aptitude test tomorrow. Marge: We could look this "id" thing up in the dictionary. Homer: We got one? Marge: I think it's under the short leg of the couch. Lisa: "Id: Along with the ego and the superego, one of three components of the psyche." Homer: Get outta here. [Bart, however, hates the game, so he cheats and makes up an imaginary word, “Kwyjibo”.] Bart: My turn. "Kwyjibo". K-W-Y-J-I-B-O. 24 points, plus triple word score (making it 72), plus 50 points for using all my letters (making it 122). Game's over. I'm outta here. [Before he leaves, Homer roughly grabs Bart.] Homer: Wait a minute, you little cheater. You're not going anywhere until you tell me what a "kwyjibo" is. [Bart eventually defines it.] Bart: "Kwyjibo". Uh--A big, dumb, balding, North American ape, with no chin. Marge: And a short temper. Homer: I'll show you a big, dumb, balding ape! [This causes Homer to become instantly angered and chases Bart out of the room. Breaking the table in the process.] Bart: Uh-oh. Kwyjibo on the loose! [The next day before class, in the schoolyard, Bart is spray-painting graffiti that defames Principal Skinner on the school building. Principal Skinner is watching the kids on the playground.] Principal Skinner: You there. No chewing gum on school grounds. In the trash can with it. [Martin Prince, the school genius, tattles about the graffiti.] Martin: Principal Skinner, one of my fellow children is vandalizing school property. Principal Skinner: Oh? Where? Martin: Over there, sir. See? [Milhouse, one of Bart's friends, sees Martin informing Skinner and warns Bart.] Milhouse: Look out, Bart. Here comes Skinner. Bart: Yikes! [Skinner arrives, where Bart, Milhouse, and two more children are feigning their involvement.] Principal Skinner: Hmm. Whoever did this is in very deep trouble. Martin: And a sloppy speller, too. The preferred spelling of "wiener" is W-I-E-N-E-R, although E-I is an acceptable ethnic variant. Principal Skinner: Good point. Boys, let's see your hands. [He then checks each of their hands, but Bart is caught "red-handed".] Principal Skinner: Mm-hmm. Good. Okay. Simpson? Martin: You might say you caught him red-handed. [Skinner orders Bart to see him after school.] Principal Skinner: Simpson, you and I are going to have a little talk. Bart: Same time, same place? Principal Skinner: Yes. In my office after school. All: Ooh! [As the children file into class, Martin encounters Bart in the classroom.] Martin: Bart, I hope you won't bear some sort of simpleminded grudge against me. I was merely trying to fend off the desecration of the school building. Bart: Eat my shorts! Martin: Pardon? [Mrs. Krabappel hands out aptitude tests to everyone.] Mrs. Krabappel: Now, I don't want you to worry, class. These tests will have no effect on your grades. They merely determine your future social status and financial success...if any. [Martin raises his hand.] Martin: Mrs. Krabappel, isn't Bart supposed to face the window, so he won't be tempted to look at his neighbor's paper? Mrs. Krabappel: You're right, Martin. Bart? [A grumbling Bart turns his desk to face the window and the test begins.] Mrs. Krabappel: Remember to visualize the complex problems and relax. The test will start...now! [In an attempt to figure out a lengthy math word problem, Bart tries to quietly read the problem so he can solve it.] Bart: "At 7:30 a.m., an express train traveling 60 miles an hour leaves Santa Fe bound for Phoenix, 520 miles away." Mrs. Krabappel: Shh! Visualize it, Bart. [The visualization turns into a daydream.] Bart: (voice) "At the same time, a local train traveling 30 miles an hour and carrying 40 passengers leaves Phoenix bound for Santa Fe. It's eight cars long and always carries the same number of passengers in each car. An hour later, a number of passengers equal to half the number of minutes past the hour get off, but three times as many plus six get on. At the second stop, half the passengers plus two get off, but twice as many get on as got on at the first stop." Oof! Train Conductor: (in daydream) Ticket, please. Bart: (in daydream) I don't have a ticket. Train Conductor: (in daydream) Come with me, boy. We've got a stowaway, sir. Bart: (in daydream) I'll pay. How much? Martin: (in daydream) Twice the fare from Tucson to Flagstaff minus two-thirds of the fare from Albuquerque to El Paso. Bart: (in daydream) Whoa! [Bart finally comes back to reality.] Mrs. Krabappel: Bart, there are students in this class with a chance to do well. Will you stop bothering them? [Martin has just finished his test.] Martin: He's not bothering me, Mrs. Krabappel. I'm finished. May I go outside and read under a tree? Mrs. Krabappel: Certainly, Martin. [While Bart is still taking his test, he looks out the window to see a smug Martin sticking his tongue out at him. In retaliation, Bart sticks his tongue out and makes faces back at Martin after Martin does the same; Mrs. Krabappel spots Bart making faces and looks out the window to see what Bart is looking at.] Mrs. Krabappel: What are you looking at, Bart? Are those naughty dogs back again? [While her back is turned, Bart, who is seated at the front of the class, reaches over to Mrs. Krabappel's
9 hours played
Sept. 2025
I spent about 5 hours playing Bubsy in: Claws Encounters of the Furred Kind and I find it to be an enjoyable game, although it definitely has its flaws. The single hit loss makes it a truly terrifying game to play at the high speeds it wants you to go for. This was slightly mitigated by me playing on a separate emulator and using an Infinite Lives cheat, but I still found myself in frustrating situations due to enemy and hazard placements, mostly the boulders in the desert levels. If it had the hitpoint system from Bubsy II, I think it would've been considered one of the best games the Super Nintendo/Sega Genesis had. Bubsy II on the other hand, doesn't seem to be that fun to play. Bubsy's speed has been increased to the point that it's difficult to make precise movements, and the enemies have been doubled or tripled throughout the game so far (I've only finished the First Floor). It's also a lot more exploration heavy compared to the previous game, which is very much at odds with the movement they've given him. It also really doesn't help that, while trying to explore the levels, you might get tossed into a minigame for the chance to earn lives. I'm really not a fan of them, because they're a distraction from the main gameplay. The toys are pretty cool though, the NERF Ballzooka (this is actually in the manual) is very useful for killing enemies that use projectiles, since you won't have to risk getting close to them. In conclusion, Bubsy in: Claws Encounters of the Furred Kind is a great, albeit flawed game, and I highly recommend it. Bubsy II implements some helpful new features, but falls flat trying to reinvent Bubsy's gameplay, and this makes it hard to recommend. Edit (September 28th 2025): I've just beaten Bubsy II and everything I said holds up. The level design only got worse, especially the airplane levels which don't have any tutorial for the controls outside of the manual (which isn't provided). The Final Boss, Oinker P. Hamm is effectively the only boss in the entire game, as the other two "bosses" were some sort of enemy rush thing which was really unfun from beginning to end. But Hamm is pretty decent, so I can't say anything too bad about it.
3 hours played
Sept. 2025
I know the new collection just came out, but could you bring back the point shop items from this collection? I was about to get the Bubsy flex background in celebration of 4D but when I finally went to get it today, the page from last night is just gone. It's nice that the Purrfect Collection has new decorations and emojis, but I liked the simplicity of the pixel Bubsy in a black void for a background.
27 hours played
Sept. 2025
Bubsy Two-Fur serves as a digital resurrection of one of the more eccentric and divisive mascots of the 1990s platforming scene. Originally developed by Accolade and later published on Steam by Atari, this release bundles together the first two entries of the Bubsy franchise, Claws Encounters of the Furred Kind and Bubsy II, offering modern players a chance to experience the quirky, fast-paced platformers that helped define an era of mascot-driven gaming. While the compilation’s presentation pays tribute to the nostalgia of early 90s platformers, it also exposes some of the inherent design choices and technical limitations that have caused mixed reactions over time. At its core, Bubsy Two-Fur thrives on personality. Bubsy the bobcat is an unabashedly confident, pun-loving character whose voice lines and animated expressions inject a certain charm and humor into the gameplay. The game’s trademark catchphrase, “What could paws-ibly go wrong?” epitomizes the lighthearted and sometimes goofy tone that runs throughout both titles. Visually, the games retain the hand-drawn, cartoonish style that distinguished Bubsy from his contemporaries. The vibrant colors, exaggerated character animations, and whimsical backgrounds help create a world that feels distinctively lively and playful. In this sense, Bubsy Two-Fur successfully captures the spirit of its era, presenting an experience that feels both nostalgic and character-driven. Gameplay revolves around classic 2D platforming mechanics with a strong emphasis on momentum and precision. Bubsy’s signature glide move, which allows him to float horizontally through the air, introduces a unique layer of control and exploration to the otherwise straightforward running-and-jumping formula. Levels are typically filled with springboards, moving platforms, and enemy placements designed to challenge reflexes and timing. However, the games are known for their punishing difficulty spikes, including instant death from falls or enemy contact, which some modern players find frustrating. This unforgiving design can occasionally detract from the fun, especially when paired with sometimes inconsistent hitboxes or control responsiveness. Despite this, those who enjoy methodical platforming and pattern recognition will find a rewarding challenge here. The compilation also offers several modern conveniences not present in the original releases. The inclusion of save-anywhere functionality and multiple save slots makes the game more accessible and less punishing, helping new players avoid the frustration of repeating long sections. Additionally, Bubsy II introduces a local two-player mode, which allows cooperative play via keyboard or controller. While this feature adds a social component, it is often overlooked compared to the single-player experience, which remains the primary draw. Sound design plays a notable role as well: the soundtrack is filled with catchy, upbeat tunes that complement the frenetic pace of gameplay, and Bubsy’s digitized voice clips bring an extra layer of personality to the experience. Despite its nostalgic appeal, Bubsy Two-Fur has not escaped criticism. Early Steam releases faced technical issues related to emulation, resulting in stability problems that frustrated some players. Though patches have since improved the performance, the initial negative reception lingered among the community. More critically, some players feel that the games’ dated mechanics and design flaws—such as awkward level layouts and sometimes clunky controls—make them feel less polished than other platformers of the era. There is also a broader debate about whether Bubsy himself ever transcended the status of a cult curiosity to become a truly beloved mascot, with opinions divided between those who appreciate the quirky charm and those who see the franchise as a flawed experiment. Ultimately, Bubsy Two-Fur is a nostalgic trip that captures the essence of early 90s platformers while highlighting both the strengths and shortcomings of that era’s design philosophy. It appeals most to players with a fondness for retro gaming and a tolerance for occasional frustration, as well as those interested in the history of mascot platformers. The games’ vibrant art style, memorable character, and fast-paced action offer moments of genuine enjoyment, but they are balanced by gameplay quirks and technical roughness that may not hold up to modern standards. For fans and newcomers alike, Bubsy Two-Fur remains a fascinating snapshot of a colorful, if imperfect, chapter in gaming history, reminding us how character and attitude can sometimes be just as important as tight controls and smooth mechanics. Rating: 8/10

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Frequently Asked Questions

Bubsy Two-Fur is currently priced at 20.99€ on Steam.

No, Bubsy Two-Fur is currently not on sale. You can purchase it for 20.99€ on Steam.

Yes, Bubsy Two-Fur received 330 positive votes out of a total of 466 achieving a rating of 6.75.
😐

Bubsy Two-Fur was developed by Accolade and published by Atari.

Yes, Bubsy Two-Fur is playable and fully supported on Windows.

No, Bubsy Two-Fur is not playable on MacOS.

No, Bubsy Two-Fur is not playable on Linux.

This information about Bubsy Two-Fur is not available yet.

This information about Bubsy Two-Fur is not available yet.

No, Bubsy Two-Fur does not support VR.

Bubsy Two-Fur offers both single-player and multi-player modes.

Bubsy Two-Fur includes Co-op mode where you can team up with friends.

No, Bubsy Two-Fur does not currently offer any DLC.

No, Bubsy Two-Fur does not support mods via Steam Workshop.

No, Bubsy Two-Fur does not support Steam Remote Play.

Yes, Bubsy Two-Fur is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bubsy Two-Fur.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 21:22 UTC
SteamSpy data 06 September 2026 04:11 UTC
Steam price 11 September 2026 18:45 UTC
Steam reviews 11 September 2026 17:54 UTC

If you'd like to dive deeper into the details about Bubsy Two-Fur, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bubsy Two-Fur
  • SteamCharts - Analysis of Bubsy Two-Fur concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bubsy Two-Fur compatibility
Bubsy Two-Fur
Rating
6.8
330
136
Game modes
Multiplayer
Features
Online players
1
Developer
Accolade
Publisher
Atari
Release 17 Dec 2015
Platforms
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