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Mega Man Legacy Collection 2 on Steam

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The Blue Bomber is back in this second collection of classic Capcom titles! Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection is bursting with additional content, from time trials and remix challenges to a music player and an extensive gallery of rare illustrations.

Mega Man Legacy Collection 2 is a action, platformer and classic game developed and published by CAPCOM CO. and LTD.
Released on August 08th 2017 is available on Windows, Steam Deck and Steam Machine in 7 languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese and Japanese.

It has received 1,548 reviews of which 1,316 were positive and 232 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 7.99€ on Steam with a 60% discount, but you can find it for 5.54€ on Eneba.


The Steam community has classified Mega Man Legacy Collection 2 into these genres:


Here is the detailed breakdown of supported languages for Mega Man Legacy Collection 2:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Mega Man Legacy Collection 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-2130
  • Memory: 2048 MB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti (VRAM 1GB)
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

25 hours played
Sept. 2026
Keep in mind I'm playing Mega Man games in order as first playthrough, coming from Legacy collection 1 I am kinda mixed opinion about MM7-8-9-10 but will rate positive as there are 2 trash and 2 good ones. There are less features, it is definitely less begginner friendly Rewind feature is not existing, save system is not "save state", but rather "checkpoint" saves, which means you will have to be better at the game to progress, as minor mistakes WILL add up and you WILL pay the consequences of your own skills. I strongly suggest playing through most challenges of Legacy Collection 1 to at least get 25 silver medals (not too hard but requires skills) As going from the conveniance to repair any errors you made to having to deal with it will definitely make it less fun to play through MM8>MM10>MM9>MM7 MM7 I refuse to place it any higher than Bottom tier, alone, sealed away to never resurface. This game was not concieved with the idea to be fun. There is almost Nothing good to mention, PERIOD! (only Mega Man 7 I didn't complete, final boss is absolutely garbage, even people showing how to beat it get hit regularly, it's too unfair) MM8 The game starts fun and interesting and stays fun for most of the game. Which is until you get to Wily's castle. If you save in there, the game won't register it and if you quit the game, it will bring you back to the first level of Wily's castle… With my bad luck, I learned that as I was at the final level/final boss. -_- MM9 I place this one just over MM7 as the entire game was mostly reused map tiles, it had poor OST, originality, Meh-ok boss designs and a large amount of insta death moments and the most punishing by far off the first 9. Wily's castle is just a death trap of uncreative pixel perfect jumps and insta deaths at every corners with many punishing aspects. It was definitely not fun the entire way, except for the final boss, which was definitely interesting as it actually required skills to beat as there is the first phase that requires you to calculate every shots in tight Windows with many opportunities, then it rewards remembering the boss' moveset to your advantage, then the 3rd phase is just a more fun version of the final phase of final boss of MM7, which was definitely garbage as it relies mostly on luck, as even those showing how to beat it get hit often. The consumables are very scarce in MM9 and the shop is very expansive. It seems to play faster and the hitboxes are smaller than the others. MM10 I only finished the Mega Man playthrough as I'm typing this (has 3 playthroughs and achievements for each). While it is definitely more creative than the previous Mega Man games (except 6th), it's not very unique and is definitely inspired. It has been definitely fun in general despite the ocasional difficulty spikes. Half of the bosses are harder than the final boss (got it 1st try with lemons and 1 energy tank). The OST is definitely not catchy and interesting to me. Not garbage, just "meh-fine". "FUN" Tierlist of Mega Man 1-10, by playing in order. MM6>MM8>MM2>MM10>MM3>MM5>MM4>MM1>MM9>MM7 Most punishing MM9, MM1, MM7 (MM1,MM9 by design, MM7 by artificial difficulty)
21 hours played
Sept. 2026
8/10 Great collection! First of all, thank you very much to Capcom for releasing this collection on Steam. All four games are fantastic (even though Mega Man 7 was too hard for me, so I had to switch to easy mode—called “Extra Armor Mode”—in the settings). Mega Man 8 is my favorite (the graphics look fantastic, and the soundtrack reminds me of “Street Fighter 3: Third Strike,” especially the credit scene). If you want to play it on Linux and see the cutscenes, please choose GE-Proton 9-9. Mega Man 9 and 10 bring back the classic Mega Man sprite. It’s great that Mega Man 10 offers an easy mode. I wish the other games and collections had this feature as well. The only issue I have is that this collection has no Steam Cloud Support. Total and a message to Capcom: Anyway, I’m glad this collection exists. It would be great if these games were available on GOG someday. I’m keeping my fingers crossed. I’m looking forward to playing your older games (I’ll definitely be playing the other Mega Man collection as well as Mega Man 11!).
25 hours played
Sept. 2026
Given the success of the first legacy collection (which was the first six NES games), Capcom went ahead and compiled the second half of the franchise for sale. While the NES games were consistent and released yearly, the classic series' jump to the SNES and beyond was rockier. And I find this second half of the series more fascinating because of it. As good as the NES games are, the 'more of the same' critique holds sway. Given that this collection has significantly fewer games than the first one, it's appropriate to go in-depth with each game. We begin with Megaman 7, which was a victim of bad timing. No one would call MM7 a bad game, but it would inevitably be compared to the new X series (X2 was released in the same year). MMX was a direct evolution of the classic franchise, presenting the same formula whilst expanding the players repertoire of abilities. X and classic Megaman are doing the same thing, only X allows you to do it in a greater variety of ways. MM7 was unfortunately competing with X, and it doesn't fare well. Which is why I believe this game was overlooked in its time. Nowadays I'd say it's overlooked because of its slower pace. It doesn't make for a bad game, but it's definitely more sluggish than anything before it (or after). The sprites are large and colorful, which is nice. But that also means the field of view is smaller. Because of this, they reduced Megaman's movespeed. The boss fights are also slower, with longer fight patterns and Megaman barely capable of damage. Regular enemies also take longer to kill. Like many other people, I consider MM7 a game that is...just there. It's a beautiful looking game that adds some flair to the franchise; but it also isn't anything new. There's more backtracking, and I liked some of the levels. But there's not much to say in what it does right. Megaman 8 would arrive roughly 2 years later; I immediately noticed the expanded field of view. So you get the same playfield as the NES games, with similar enemy counts. The game is faster because of it, and enemies don't take 2 to 3 charged buster shots to dispose of. The music is also better, and I'd say the platforming is competent. I also enjoyed the cutscenes, even if the voice acting is laughably bad. It's part of the charm. This sounds like I'm queuing up a 'it's better than MM7' paragraph, but I wouldn't go that far. Most of the levels are fine, but Frostman and Tenguman's have these on-rails sections that I don't care for. It's an attempt at changing things up that doesn't work. It's re-used in some of the Wily stages. Also didn't care for Astroman, which has a maze puzzle gimmick. That's almost half the levels. I did like Swordman's stage, which required powerups from different stages to traverse. But otherwise the game felt like a mixed bag. And it's a shame, because I really enjoyed controlling Megaman in 8. It's the new graphical style of 7 (somewhat) with the controls of NES. But it tries 'new' things outside of platforming that just don't stick. After MM8, the classic series would lie dormant, being overtaken by the X franchise. We'd get many spin-offs of the franchise before the X series died after Capcom tried taking it 3D. Meanwhile we'd get a retro-game revival with the advent of online shops (Xbox Live, Playstation Live, Wiiware/Wii shop). While indie devs were doing retro-styled 2D games, the Wii Shop was bringing back NES and SNES classics to modern audiences. Capcom rode the wave and we got Megaman 9, an NES styled modern Megaman. Developed by Inti Creates (the devs behind Megaman Zero), MM9 Mimics MM2. Meaning no slide or charged shots. Even though we subtract game mechanics it is the most creative game in the franchise thus far. You'd think they'd run out of ideas by now. I vaguely remember particular level gimmicks being repeated throughout prior games, but MM9 has some very unique ones. I won't go through them, but I was impressed. The enemies are likewise very unique. I don't have too much to say about MM9 (or 10 for that matter) because it's classic NES Megaman, but with new ideas and stupendous soundtracks. MM10 (released in 2010) feels like a direct continuation of 9, with much of my praise carrying over. The only things I'd say as a negative are that I didn't care for Nitroman's stage and I didn't find the soundtrack to be as catchy overall. But that's not to take away from the high quality of 10, it's just that 9 is that good in comparison. The only game missing is Megaman and Bass, which is arguably the 'real' MM9. It's not a numbered title, but the collection feels incomplete without it. It's also missing save states, which is odd. It's not as if save states aren't a thing in PS1 emulation. Instead we have 'checkpoint' saves, which function as infinite lives. The extras are of the same quality and variety as the first collection. The games vary in quality and ideas more than the first collection, and that's probably why I find this one more fascinating. Because I wouldn't call any of the games bad. Either way, it's a must if you have the first collection. Which you should.
11 hours played
Aug. 2026
Admittedly, it took me a while to warm up to Mega Man 7. His (and the robot masters) sprite is a tad bit too big, and it leads to the game feeling a bit heavier and cramped than the 8 bit ones. Despite that, 7 arguably has the best art style in the classic series. Mega Man 8 is a bit of a mixed bag in terms of pure level design- but the music and pixel art make up for most of it. 9 and 10 though? Absolute masterpieces. Possibly the best 2D action-platformers ever.
12 hours played
May 2026
Part 2 of the Mega Man collection is maybe not quite as essential as Part 1, but you can think of this as a worthy expansion package to grab if you love the first 6 games. MM7 and 8 are still essential titles IMO. 9 and 10 are definitely more aimed at series veterans with their difficulty levels, which I feel exceed that of the original NES games.

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Frequently Asked Questions

Mega Man Legacy Collection 2 is currently priced at 7.99€ on Steam.

Yes, Mega Man Legacy Collection 2 is currently available at a 60% discount. You can purchase it for 7.99€ on Steam.

Yes, Mega Man Legacy Collection 2 received 1,316 positive votes out of a total of 1,548 achieving a rating of 8.12.
😎

Mega Man Legacy Collection 2 was developed and published by CAPCOM CO. and LTD.

Yes, Mega Man Legacy Collection 2 is playable and fully supported on Windows.

No, Mega Man Legacy Collection 2 is not playable on MacOS.

No, Mega Man Legacy Collection 2 is not playable on Linux.

Yes, Mega Man Legacy Collection 2 is playable and fully supported on Steam Deck.

Yes, Mega Man Legacy Collection 2 is playable and fully supported on Steam Machine.

No, Mega Man Legacy Collection 2 does not support VR.

Mega Man Legacy Collection 2 is a single-player game.

Yes, there are 4 DLCs available for Mega Man Legacy Collection 2. Explore additional content available for Mega Man Legacy Collection 2 on Steam.

No, Mega Man Legacy Collection 2 does not support mods via Steam Workshop.

Yes, Mega Man Legacy Collection 2 supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Mega Man Legacy Collection 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mega Man Legacy Collection 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:04 UTC
SteamSpy data 16 October 2026 12:13 UTC
Steam price 27 October 2026 20:09 UTC
Steam reviews 18 October 2026 07:54 UTC

If you'd like to dive deeper into the details about Mega Man Legacy Collection 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mega Man Legacy Collection 2
  • SteamCharts - Analysis of Mega Man Legacy Collection 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mega Man Legacy Collection 2 compatibility
Mega Man Legacy Collection 2 PEGI 7
Rating
8.1
1,316
232
Game modes
Features
Online players
22
Developer
CAPCOM CO., LTD
Publisher
CAPCOM CO., LTD
Release 08 Aug 2017
Platforms
Remote Play
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