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Mega Man Legacy Collection on Steam - User reviews, Price & Information

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Mega Man Legacy Collection is a celebration of the 8-bit history of Capcom’s iconic Blue Bomber featuring faithful reproductions of the series’ origins with the original six Mega Man games.

Mega Man Legacy Collection is a platformer, retro and classic game developed and published by Capcom.
Released on August 24th 2015 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil and Russian.

It has received 4,813 reviews of which 4,137 were positive and 676 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 3.07€ on K4G.


The Steam community has classified Mega Man Legacy Collection into these genres:

Media & Screenshots

Get an in-depth look at Mega Man Legacy Collection through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 Home 64-bit / Windows®11
  • Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz / Intel(R) Core(TM) i3-8350K CPU @ 4.00GHz (4 CPUs), ~4.0GHz , AMD Ryzen 5 3400G with Radeon Vega Graphics (8 CPUs), ~3.7GHz
  • Memory: 1024 MB RAM
  • Graphics: Nvidia GeForce 8800GT, ATI Radeon HD 4800 Series or greater / NVIDIA GeForce GTX 1050 Ti, Radeon RX 560 Series
  • DirectX: Version 11
  • Storage: 379 MB available space
  • Additional Notes: ※For Windows 11, we have confirmed the specified equipment/combinations, and these are some of the examples.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

75 hours played
May 2026
The Mega Man Legacy Collection is a must-own for anyone even remotely curious about the Nintendo Entertainment System's successful legacy; the six original Mega Man games are quite simply some of the best ever released for the console. For them to be ported over into a lovely high-definition/60 F.P.S experience here on Steam is a real treat, even if the difficulty of these games will drive you insane. I'm not averse to being offered a challenge now and then, but the Mega Man games sure encapsulate an era when video games were absolutely not quick to be your friend. Amazingly, in spite of the reputation of these older games, Capcom were still quite thoughtful with the checkpoint system, since even hitting a 'game over' screen won't reset your game's progress, just send you back to the beginning of the stage. I'm reminded of how totally disappointing it is to lose ALL your journey's progress among some other N.E.S titles I've played like Super Mario Bros. or Predator, and so I think we should really count our lucky stars that the Mega Man games don't subject us to this kind of brutal design. Furthermore, in this Legacy Collection, we can use save states and even a handy rewind feature that allows you to simply undo an error you felt could have been better avoided, and I have to say, this really takes the edge off things. Do also note that these are the North American versions of the game because they run at a steadier speed (European N.E.S consoles typically felt like playing in slow-motion by comparison) meaning the Legacy Collection is obviously the best way to experience these games. I do want to add that you can actually switch between English versions and Japanese 'Rockman' versions, which is an extremely cool little bonus. It's not like you need to understand Japanese once you learn the games anyway, so by all means feel free to try them out in their original language. I don't usually recommend a game I can't complete just on pure principle, but the Mega Man Legacy Collection is well worth the money if you enjoy well-crafted (well, most of the time) gameplay and clever boss designs from a classic and forgotten era. And let's face it, these old Mega Man games boast some of the sweetest 8-bit tunes you'll ever hear, no exaggerating. So on that note, I want to make it clear that the timed challenge mode gets pretty unfair when you start getting handed boss rushes where you CAN'T even use your special weapons (you know, those things the bosses are almost entirely designed around). Go fight Elec Man, Shadow Man or Needle Man with only your puny blaster and see what I mean. To quote James Rolfe, WHAT WERE THEY THINKING? Though I really tried beating all the challenges, this is just something that takes the Mega Man experience to a whole other level of frustrating. Do be warned, these challenges are horrid, and I couldn't even imagine earning a gold medal on these. Here's a general summary of my opinion on each game: MMI (1987): As old as this game is (wow, it's going to be forty next year) I can't understate how cool this original entry is. Mega Man didn't exactly do well in foreign markets due to some very poor art on the cover of the North American version, but don't let this give you a bad impression. Yes, it's true this game is pretty hard and often feels quite imbalanced. Bosses like Elec Man and Ice Man are overpowered to the point that they feel like THEY'RE the main characters, not you. Still, this was the first one I beat back when I was in high school after on-and-off practicing that lasted about two years. Yeah. I practically cheered with joy when I first defeated the Yellow Devil and went on to beat the game that same day, when I should have been studying for my imminent English exam. I got my priorities straight. MMII (1988): Everyone says this is the best one, but I wouldn't be so quick to agree because of some crappy boss fights like Wood Man or that stupid boobeam trap, and don't even get me started on the Doctor Wily fight where I am all but certain you can't dodge his bouncing ball attack, forcing you to use an e-tank if you're not fast enough. But it's still a really good game, and was one of the console's best-selling products. The music is really good here too, even if the depressing ending is a little off-putting. Still, the developers were pretty much forced to make this in their spare time because Capcom had no confidence it would sell well due to the first game's performance. Through passion and commitment, Mega Man II ended up saving the brand, opening the gate to literally dozens of follow-up games. (Note: play on Difficult mode, since Normal mode is literally just an easy mode that western audiences were given). MMIII (1990): Easily the worst of the lot. The robot masters stink and all feel like they deal far too much damage without taking enough in return, the stages feel longer and tougher, there's a horrible imbalance of e-tanks because the stages you really need them in are bare, and then the really easy Doctor Wily stages near the end happen to be full of them, and by then you don't even need them. The top spin attack sucks, the spark shock sucks. The game couldn't even be bothered explaining what's going on, yet offers an epilogue as though the plot was actually meaningful. It's almost a good game, almost. But this one only serves to annoy me. Music kicks ass though. MMIV (1991): This ironically may be the best of them all, for the simple fact that everything feels carefully designed and well planned out, boasting the best storyline too. It's not perfect, but the best way I can describe this one is that it feels like the Mega Man formula at its best. Rush marine is a complete waste of time in this one however, so it was scrapped in the next two entries. MMV (1992): Just like the third game, I've kind of always had an issue with this one, and I severely dislike the Proto Man stages. A lot of the weapons aren't very good in this one, except for the napalm bomb, which is awesome. To me, this one feels kind of forgettable when sat next to the others, and ultimately really just feels like Mega Man IV part 2. MMVI (1993): As the final game on the N.E.S, right when the console was beginning to become a relic, there wasn't a lot of interest in Mega Man VI when it launched. As a matter of fact, this very collection is pretty much the only way European players can enjoy it since it was only ever released in Japan and North America due to the patterns of the regional markets. Ironically, I find this game kind of special. I love it. I even love the stupid disguise Doctor Wily throws on for the first two thirds of the game, as though the developers were aware of how pointless the plots of these games are. This game offers some really fun weapons (although it really bothers me how two of these weapons each turn Mega Man nearly the same shade of pink, as though they were too lazy to come up with another colour) and I think the robot masters are actually pretty fun to fight. People say Mega Man II is a good place to get into the series, but Mega Man VI is actually very beginner friendly. Don't be harsh on this one, it even lets you fly!
22 hours played
April 2026
When I was a little girl I remember watching my older brother play the first 6 games all the time, finally able to beat them on my own, had lots of fun! Challenges are fun too
37 hours played
Jan. 2026
This is probably the best way to experience the NES titles besides the Anniversary collection released in 2004. The game has a Turbo mode, Auto fire, Save states and Rewind for people who aren't good at retro NES games like myself here. The challenge mode of this game is brutal, especially if you plan to get all the achivements for this game. Definately worth getting when it's on sale.
42 hours played
Oct. 2025
4/10 - The games are good, challenges are not. Mega Man Legacy Collection was an interesting experience, it kickstarted all the other (better done, in my opinion) collections of the Mega Man anthology. This first entry gave us the first 6 games that prove to be an iconic experience, but is not necessary an experience for everyone. I did start with Megaman X, so coming into this collection without the nostalgia factor was quite rough. Mega Man 1 has not aged that well as X1, for instance. The visuals of the 8-bit style are dated and the gameplay is sluggish, weirdly balanced and noticeably old. It took some effort and some exploit research, but it was manageable. When you get to the second game, the quality jump is felt immediately, and this is a trend with all the subsequent games. On the quality of the games, they get so good that you either forget about or learn to love the 8-bit graphics, from Mega Man 2 to 6 we get significant improvements in gameplay and the implementation of new ideas that make all the games feel fresh and really good to play. If this collection only had the 6 games, it would be enough for me to be happy with it. Unfortunately, there's more though. These games are not like the X games that can carry the collection's box price with just with their length. They are older, and faster to beat, given that it takes around 1-2 hours for each, I'm pretty sure that Capcom added the challenges just to pad out the time, and to "justify" splitting the full collection into two games with big prices each. I can understand that there are some experiences that are not for me, and it is fine. The challenges are a clear example of it. I don't think that the older Mega Man games mesh well with timed challenges, but that's just me, I know that there may be a big community of people that enjoy speedrunning the games, and that is great. My critique on the challenges is not that they are there, but to me, it's how they are implemented. While playing the tiresome 51 challenges needed for the 100%, I couldn't help but feel that they are just there to artificially inflate the game time. Opinions of my enjoyment of speedrunning these games aside, I just don't think that replaying the same sections over 10-15 times is that fun (not even talking about trial and error to master each track, but talking about how many times a single segment can appear in different challenges). I just can't get past how may times I had to fight Guts Man or replay the Fortress Stage 2. And to add insult to injury, some of these levels can feel frustrating to try and rush. I think the biggest fun I had with the challenges was finding alternative ways of using Rush or the Mega Buster to avoid playing the levels as intended. Having us complete 50 challenges with gold was grinding on me, especially with this PC port that the transitions don't pause the timer, making it even harder to attain gold. Luckly on PC there are external tools that you can use to give yourself and easier time, and if your goal is to just complete these challenges for achievements, I'd recommend looking into them. Again, I know that this may come to personal preference, and I'm sure that the more hardcore fans will like these challenges, but I just can't help to feel how wasteful of our time they are. I'd prefer much more if instead of a whopping 54 rehash challenges, we would get just 10-15, but with some custom routes or gameplay. I think that the X Legacy Collection did it much better with its challenges. In this game, the challenges definitely left a sour taste in my mind for the classic 6 games. In the end, I must admit, I know that the meat of this game was not made for me, but I understand that it is good enough for some people. If you're an actual Mega Man fan, or you have nostalgia for this era of the series, this is an easy buy, but if you just want to experience the first 6 games of the franchise, I'd say look into emulators and other cheaper alternatives first, this is a place where you can find all of them, but the price may not be justifiable.
11 hours played
Aug. 2025
Rewind function is great on getting past Capcoms BS level design and one hit spikes

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Frequently Asked Questions

Mega Man Legacy Collection is currently priced at 14.99€ on Steam.

No, Mega Man Legacy Collection is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Mega Man Legacy Collection received 4,137 positive votes out of a total of 4,813 achieving a rating of 8.32.
😎

Mega Man Legacy Collection was developed and published by Capcom.

Yes, Mega Man Legacy Collection is playable and fully supported on Windows.

No, Mega Man Legacy Collection is not playable on MacOS.

No, Mega Man Legacy Collection is not playable on Linux.

Mega Man Legacy Collection is a single-player game.

Yes, there are 6 DLCs available for Mega Man Legacy Collection. Explore additional content available for Mega Man Legacy Collection on Steam.

No, Mega Man Legacy Collection does not support mods via Steam Workshop.

Yes, Mega Man Legacy Collection supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Mega Man Legacy Collection is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mega Man Legacy Collection.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 14:09 UTC
SteamSpy data 22 July 2026 09:02 UTC
Steam price 29 July 2026 02:47 UTC
Steam reviews 28 July 2026 21:56 UTC

If you'd like to dive deeper into the details about Mega Man Legacy Collection, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mega Man Legacy Collection
  • SteamCharts - Analysis of Mega Man Legacy Collection concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mega Man Legacy Collection compatibility
Mega Man Legacy Collection PEGI 7
Rating
8.3
4,137
676
Game modes
Features
Online players
39
Developer
Capcom
Publisher
Capcom
Release 24 Aug 2015
Platforms
Remote Play
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