Butcher's Creek on Steam - User reviews, Price & Information

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A first person melee horror game where you use rusty tools to brutalize a gang of serial torturers in the remote Appalachian Forest.

Butcher's Creek is a horror, first-person and combat game developed and published by David Szymanski.
Released on January 23rd 2025 is available in English only on Windows.

It has received 1,118 reviews of which 1,049 were positive and 69 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Butcher's Creek into these genres:

Media & Screenshots

Get an in-depth look at Butcher's Creek through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: SSE2 instruction set support.
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • DirectX: Version 10
  • Sound Card: N/A

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Not a bad game, but man you gotta come up with a new way to end your games. Every single one I've played ends with a 2.5d png jumpscare. Iron lung it was okay because it was the first time. Then in squirrel stapler it was fine because there was the build up and you knew it was coming and the horror came from knowing. But this time you just walk down a hallway, and get jumpscared and then the game tries to give you a seizure which is kinda cool cause horror games should be designed to kill me irl, but next game I'm going to assume I'm getting the same png jumpscare ending, which sucks.
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Feb. 2025
This game is a perfect example of excellent world building done on a low budget. Huge on gritty grimy atmosphere, in this game you infiltrate farmlands and underground bunkers below to kill cult members that are making snuff videos. All the combat is done hand to hand with pipes, hammers, and construction tools, allowing for an exciting brutal time. The whole game is approximately 2 hours from start to finish. + The atmosphere is amazing, you can taste the dirt in your mouth as you run around the underground lairs. + Removing the VHS filter is a welcome option, the graphics are actually pretty slick in 4K. + The industrial music is awesome and fits the aesthetic perfectly. + When you swing and hit the enemy you feel the heft and blunt force of the object, attacking is satisfying. + Taking pictures of blood splatters to heal is a new and interesting mechanic. + The letters scattered all over the place are really well written, some are very funny, lots of dark humour. - The last quarter of the game is very repetitive, onslaught after onslaught of the same enemy types. - The ending of the game is abrupt and a complete letdown. Overall 8 / 10
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Jan. 2025
A short-form condemned-like that took me about 90 minutes to play from start to finish. If you like beating the tar out of weird grungy serial killer types with an assortment of blunt objects, it's not a bad time. also maybe David Szymanski should talk to someone. is he doing okay?
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Jan. 2025
EDIT 2: Szymanski has been hard at work trying to fix the bug that prevents you from picking up weapons, so far in my third playthrough I haven't been able to encounter the bug again, hopefully the last patch fixed it permanently for everyone; thanks to Szymanski and his team. EDIT: Second playthrough ran into a bug Mr. Ssimansky, not sure if it's tied to the final area or what, but whenever my weapon breaks I can't pick up weapons any longer unless I quit to the main menu and continue the game. This review was made after spending time playing the game offline and online; hence the playtime. Incredible game, didn’t thought Szymanski would cook as well as he did, but he ended up creating something truly special with this. You play as a gore lover in look for “Butcher’s Creek”, a place known for disappearances and rumours of blood and murder, as you progress, you’ll find yourself entangled deeper and deeper in what appears to be a torture cult of sorts that follows a, kill or be killed, type of logic. The game takes severe inspiration from “Manhunt” and “Condemned” everything from the sounds, music, and atmosphere is taken straight out from those games; but it being a Szymanski game, it also has a lot of his personality put into it. There’s humour to be found in some of the notes scattered around throughout the levels, with different psychopaths demanding in frustration horribly cruel demands from their peers, or some simply complaining about the misplacement of a key. Reading these notes is imperative to progress, given a lot of the progression of the game is tied to looking for specific objects in specific areas of the levels; the notes end up serving as a type of reward for your many encounters with enemies, not only contributing to the narrative, but also aiding the actual progression of the game. Thankfully these are succinctly well written, so even if you don’t like to read, you shouldn’t fret. The level design is also fantastic, it serves as a labyrinthian puzzle of interconnected pathways that naturally flows as you playthrough, think of something like what the Souls games do, but in a much smaller scale; a simple house with a -seemingly-, basic architectural layout, ends up becoming an elaborate set of hidden pathways filled with enemies, torture rooms, and traps that you can use against enemies. If there are some complaints or issues I’ve faced with the game, these had to do with the pathtracing of some of the enemies, in which they appear to walk away and return to an aggressive state in erratic ways at times, whilst in other cases they simply ran away from me as I approach them; I’m not sure if this is a bug or an intended behaviour; I say this because I saw a lot of people in the upcoming days of the game’s release, complaining about enemies staring at walls… not understanding that this is in fact a deliberate choice from the developer, it serves as a reference to a horror trope used in many films and also in many games: think of the ending in the “Blair Witch Project” (the original film) or the scene where a man bangs his head against the wall in “Dead Space”. The other issue, or complaint I have… that isn’t really a complain as much as something that surprised me, is that the game is very, very short. Szymanski mentioned it was around two to three hours; and I don’t doubt this is true on higher difficulty settings, but playing the game and reading all the notes on easier settings can make the runtime in about an hour or so. It’s not so much a complaint, but I was quite surprise about the length and lack of replayability or so. You can choose each level -named “scenes” after “Manhunt”-, whenever, but beyond this, there isn’t really any replayability to be had, unless you really like the gameplay loop. Even then I do feel as if the game is fairly priced, just because of how well made in its; Szymanski even made sure to add details and polish the game’s bugs and issues present in the demo -I no longer faced a bug that prevented me from using my camera and weapons forcing me to quit to the main menu and restart my session. I haven’t even talked about some of the game’s more intricate mechanics like how you collect snuff tapes that you can use to open secret doors with a lot of weapons and items for you, or how you can also use the same to give yourself bonus health; it’s an awesome system, a risk vs reward if you’d like. You collect tapes to get more health, but you have to use them to either open bonus doors, or even progress at times, if you use too many you lower your health a bit though, so it does serve as something to consider, even thought it never became a hassle -which I really like, it’s a consideration, not an annoyance. There’s also the fact that the game’s only way to get health is by taking pictures of dead bodies and blood that your enemies spill with each hit on the nearby walls; it’s an awesome touch that contributes to the horror of the game and the personality of your character. You’re not only murdering sadists, you play as a sadist yourself. Overall, I really, really like the game and was quite surprised by how well made it was, but at the same time I was taken aback by how short it was as well… I could go on about some moments that are extremely well made -like a level transition sequence that it’s utterly fantastic-, but I prefer to simply recommend the game. Mr. Szymanski, you’ve done it again.
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Jan. 2025
Condemned at home After 5 years of constant development hiccups David finally released Butchers Creek. As a fellow nutjob I was tremendously hungry for something that embraces grim, disgusting and outright sadistic setting in which you fill the shoes of both hunter and hunted. Nothing really scrathed that itch since early 2000s with games like Manhunt, Postal, The Suffering, SAW The Video Game and aforementioned Condemned. I was excited. Unfortunately for us rejects game only takes around 2-3 hours to beat and provides bare minimum when it comes to gameplay or exploration. No achievements, no secret endings, no additional game modes, no NG+. The only things you can do is chapter select if you want to replay a certain section and increase game's difficulty to "challenge" yourself. However my first playthrough was on hard, and it wasn't difficult whatsoever. Also In the beginning our protagonist shares his thoughts "out loud" sort of speak in the form of subtitles, but as the game goes said comments diminish to the point of not existing at all. Knowing that the game leans more into black comedy and embraces it's edginess, it would be funny to read some snarky comments about what's happening, similar to notes in first Outlast. On the other hand, atmosphere in the game is really tense . Despite being basically an unstoppable killing machine that makes these sadists look like utter amateurs I really enjoyed going through the abandoned, dilapidated and moisty tunnels, sewers or factories. I wish the game had more forest sections where you could get the feel of being stalked or ambushed from anywhere. It has a few sections like that, but not enough imho. VHS filter adds to this 90s horror aesthetic, but if you like the ability to see with your two eyes, you can disable it. Soundtrack varies from mysterious, suffocating and threatening to bombastic that increases your thirst for bloodshed, gonna buy that after finishing the review. Gameplay wise it has some interesting decisions too. Like for example due to us being a lunatic that loves gore, the way you heal is by taking pictures of smeared blood and mutilated corpses . You max health is tied directly to the amount of snuff VHS tapes you currently possess, the more the better . Said VHS tapes are also used to save at TVs scattered around levels as well as open certain doors that usually have some goodies for you. So unless you are poking at every corner looking for that juicy snuff, you will be choosing between having full health or potentially getting a cool weapon. Oh yeah, weapons . They feel powerful in the game. Every hit you connect is accompanied by satisfying crunches, drops of blood and enemies cursing at you. It's really satisfying to try stuff out, combining environment props, timing attacks to hit multiple enemies at once and using your mighty foot or camera to stagger enemies. Apparently Butchers Creek, Pony Factory and Squirrel Stapler all exist in the same universe , and after playing said games and encountering notes describing things you've seen in other titles creates a picture of something so bizzarely terrifying it makes you wish David would expand it more. Using the majestic tinfoil hat approach , maybe all this crap that happens in the universe lead to whatever happened in Iron Lung . I honestly wouldn't be surprised. Notes in this game can scare modern audience using this incredibly terrifying tactic called "wall of text" but are delightful to read. They spill the beans about cultists whereabouts, tension within their small society as well as their beliefs, chores etc. At first I was not a fan of this gameplay interruption, but due to these notes being hilarious at times I forgive it. For what it's worth I had a lot of fun with this game. I really hope it will sell well and David will add some cool stuff to it in the future. Man, I know it was a pain, but please, don't leave this project hanging.
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Frequently Asked Questions

Butcher's Creek is currently priced at 9.75€ on Steam.

Butcher's Creek is currently not on sale. You can purchase it for 9.75€ on Steam.

Butcher's Creek received 1,049 positive votes out of a total of 1,118 achieving a rating of 8.85.
😎

Butcher's Creek was developed and published by David Szymanski.

Butcher's Creek is playable and fully supported on Windows.

Butcher's Creek is not playable on MacOS.

Butcher's Creek is not playable on Linux.

Butcher's Creek is a single-player game.

There is a DLC available for Butcher's Creek. Explore additional content available for Butcher's Creek on Steam.

Butcher's Creek does not support mods via Steam Workshop.

Butcher's Creek does not support Steam Remote Play.

Butcher's Creek is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Butcher's Creek.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2025 00:26
SteamSpy data 09 June 2025 14:11
Steam price 14 June 2025 20:47
Steam reviews 12 June 2025 21:49

If you'd like to dive deeper into the details about Butcher's Creek, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Butcher's Creek
  • SteamCharts - Analysis of Butcher's Creek concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Butcher's Creek compatibility
Butcher's Creek
8.9
1,049
69
Game modes
Features
Online players
1
Developer
David Szymanski
Publisher
David Szymanski
Release 23 Jan 2025
Platforms