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DAIMON BLADES on Steam

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From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG. Daimon Blades is a brutal first person slasher that combines the depth of action RPGs and replayability of roguelites. Launch expeditions solo or up to 4 players, and survive the many horrors of the Daimon Realm.

DAIMON BLADES is a early access, roguelite and co-op game developed and published by StreumOn Studio.
Released on October 06th 2025 is available only on Windows.

It has received 765 reviews of which 540 were positive and 225 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 9.95€ on Steam with a 50% discount.


The Steam community has classified DAIMON BLADES into these genres:

Media & Screenshots

Get an in-depth look at DAIMON BLADES through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit) / Windows 11 (64 bit)
  • Processor: Intel i5-6600 (3.30GHz) OR AMD Ryzen 2400G (3.6 GHz)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 OR AMD Radeon RX 570
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 27 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
June 2026
So, first things first: If you loved E.Y.E Divine Cybermancy, you will fall in love with this very quickly. All of that incredible warhammer-inspired yet unique aesthetic is here better than ever before, the autistic armored men waiting you on our hub to drop insane lines are all there and I love it. This game plays like a roguelite Vermintide basically. You can upgrade yourself during the run, get new weapons, or get daemonic orbs(the currency to upgrade the Daimon Weapons) to upgrade them permanently. I can't say this combat is better than Vermintide or Darktide, but it's pretty good and functional. Weapons feel heavy and hit hard. You have a stamina bar that you can use to dash or do special ranged attacks, dashes have invulnerability frames, you know the drill. I played like 5 hours but you can tell the game was designed to be played co-op. You have votes to choose the next map, votes for team buffs and things like that, but I played solo for 5 hours and it was pretty decent. Could defeat 3 bosses already on the lowest difficulty(which was not easy guys come on). But as you keep playing, leveling up stats and weapons, you are able to take on stronger enemies. A special thumbs up from me are the bosses. At the start some might feel unfair, especially having to find the secret of some NECROMANCER, but these fights are awesome. They look great, and have cool mechanics that allow player skill to shine. About performance honestly, no complains. I play a mix of high settings lowering shadows and lights and can get consistent 120+ FPS. When ♥♥♥♥ gets real busy frame rates can drop. What I would like to see changed: I would like to see my entire weapon while holding it, specially since you can craft awesome skins. And that annoying bug where you get stuck in nothing get fixed, at happens kind of frequently even for me who played 5 hours. Also please fix the bug where it doesn't save the video configuration. Edit: I played multiplayer with a friend for 2 hours and faced no connection issues or crashes. Keep up the good work guys.
25 hours played
June 2026
Deja Vu! This weird dream again. It's true that I sold my favourite Daimon weapon, yet I am not it's seller This game is truly one of the games of Streumon studio. Not only that they brought their favourite auto-resurrector mechanic, but all the other jank their games are known for Tldr; fun experience, cycles of grind and underdeveloped signs of what this game could be everywhere. This game is worth buying only if you really love the studio and what they do and if you want to support EYE2, since currently it's early access I remember seeing a trailer for Daimon Blades leaked on youtube pretending to be EYE2, but found no trace of this game after, so just decided to forget until I saw a review by one youtube channel and decided to try it out There's quite a few moments players could find confusing, but if you put at least 10% of your intelligence and about 5hrs of your time you could easily solve them, so I am kinda concerned with all the reviews pointing the progression out as something incomprehensible. Come on, not even close to EYE. You have: your iron, it's move-set, ranged attack, dash attack and quirks attached to them, your abilities and magic books. Last two are, essentialy, a meta-progression. It gets a lil more complicated during a run (the game is a roguelite), but that's it Anyway, the gameplay loop is quite fun. While playing the game I have caught myself on a thought of a "wow, they learn how to make games with every single entry to their portfolio" So, yeah, this game actually feels like a game made by developers and not the artists, StreumOn are. The combat is fun, yet, there are few enemy types yet Balance One of these games where you play the outbullshiting competition with the game and whoever become broken-er wins. The obvious dual-handed meta, bias, whatever you call it, since that you are fighting hordes of small demons most of the time. And dual-handed irons provide high damage, long reach and heavy-hitting charged attacks alonside with the OP dash attack which allows you to make 3 lights in a second while triggering the dash-affilated quirk of your daimon blade, while single-handed weapons only have questionable damage, low-reach and useless dash attack (I thought dashing already provides you with invincibility frames, what's with that shield charge forward?) Daimon Weapons Cool system, butchered by EA. Affinity points only influence ascension points build up rate (treat that as a stacking weapon perfomance buff, lost on your death) I think you could make it go both sides so that it will make sense making your daimon hate you, so that would build up wraith faster, or high relationships with daimon causes them to awake to corruption more frequently. I dunno. Atm feels raw The artstyle dude cooks, with graphics, while being good by itself, also being contributed to by sick artstyle and medieval knights being put to actual medieval instead of space The animations, while, surely, getting better since Necromunda are still lacking. I wish the difficulty increased not only meta-streumonics health and damage pool, but also sped them up, since that with enough metaprogression it's not a big deal to complete S-rank runs with very little to no sense coming to any lower difficulties The roguelite aspect is cool, I have nothing to say about it aside from it being a story-related mechanic Story Oh, streumon, my streumon... The story is presented in the best favor, by which I mean Dark Souls-ish listening to static schizos in the hub location and reading nonsensical text somewhere like in item descriptions. I like it. There's also set-ups for a main bad guy not actually being a bad guy, but we'll see where we come with that. No "you are 3 different people representing the good, the bad and the ugly part of your persona" tho Music Lacking. End of story I play to this game while listening to heavy synth or some hardcore-deathcore-metal stuff and it's 10000% bettet than what we have in game. Like, Olivier "Max" Zuccaro wrote EYE for an E.Y.E sometime ago. Make him write more stuff like this track. Also, I tried playing this game while listening to Collapsing by Demon Hunter and now I'm convinced the studio should do whatever it takes to make them a game soundtrack I think that's it. I love Streumon for what they do and for what they are, a group of modding enthusiasts who have zero idea how to make mainstream games and who translate tabletop mechanics into a videogame literally. Everytime you play their game you feel navigating around the sea of jank, but hell is this fun. I only wish the devs best and since that I couldn't support them any further, I will now start sending my friends a copy of Daimon Blades unabomber style
11 hours played
April 2026
Game's alright 6/10? ( Completed Rank A solo so far ) - There's some hitbox issues - Netcode is pretty bad when u play with friends even if you're in the same country - Combat is pretty straight forward , just run around killing enemies and loot till you find the exit to the next area - You die quite easily though if you're not paying attention - Bosses r quite easy until u need to do certain mechanics to survive from getting 1shotted or to prevent the boss from reviving infinitely ( which the game does not tell u what to do at all ) - You can only craft skins ( no wep crafting for now? ) - Only way to get new weps is by opening chest in your runs and get lucky with it or by completing a run fully to get 1-2 random weapons at the end. - Any weapon that cleaves/wide swing is OP - Dash attack is OP - Dashing / heavy attacking and blocking takes stamina and once it fully depletes it takes quite awhile to start regening again Overall i think its a ok game to sink time in if you're bored. Each runs takes about 30+ mins average. 3 bosses per run that is randomize other than the last boss which will always be the same guy.
12 hours played
April 2026
I recommend this game if you have a good Graphics Card with quite a bit of VRAM, if you don't meet the RECOMMENDED hardware requirements, I'm sorry - there's no "play on low graphics" don't even bother, just look elsewhere, I PROMISE you this. I had a 1060 before I upgraded to an RTX 5060 Ti, and I'd say the game goes from "mud in my eyes, laggy as ♥♥♥♥, can't see ♥♥♥♥" to "a brilliant display of graphics, good gameplay and an addicting gameplay loop". I mean it. I also want you to read this sentence in the game's about text: "Daimon Blades is a brutal first person slasher that combines the depth of action RPGs and replayability of roguelites." If this sounds like your kind of deal, you're in the right place and you'll probably like this game. Now, to the more esoteric part of my recommendation. Have you ever played a Streum Game before? E.Y.E Divine Cybermancy? Deathwing? Necromunda? If so, you'll know what to expect, nothing I can write here will truly explain to you what those games are in terms of how Good they are but also how Broken they are. I can guess how much Methylphenidate is consumed per developer at StreumOn Studio based on the many design decisions of this game. The Lore is given to you in fragments, not to be vague on purpose, but because you probably are canonically brain damaged and that's just what information is to you now. With a remarkable game mechanics like: A Relationship gauge between you and your weapon, each weapon has different personalities and probably hates you to some degree. Hear them bickering with the Door about what's coming up next. It's like having a backseat Chatter in your lower-left chat, a sentinent little potato that thinks it knows better than you - and is happy to tell you so. He'll be smug when you die and he'll tell you how much better he'd do it and how you'd probably kill everyone faster if you placed your knee a little bit more to the right. Have you ever wondered what the enemy was feeling when they killed you? Why, you don't need to wonder anymore, the death screen will tell you the mood of every enemy in the game, including the universe itself - upon killing you. Nothing like a last twist of the knife to know that the Undead Lich Lord was "kind of tired" as he tore your spine out of your chest. Is that really happening? I don't know. What's the lore? Reality exists and demons don't like that, in the future they'll try to break into our world and harass the French on Mars - we need to stop that from happening. We can't, but we can try. To prevent the innevitable, we need to kill the traitors to our Cult, our Cult is the most honest and raw truth of the universe - for it is basically all religions rolled into one and all of them are treated equally, unless they aren't. The Hermit is a real danger to our Future, the reason why might not be apparent at first, but due to extensive autistic obsession with some Hindu trivia, I can explain why one Hermit can be as dangerous as the E.Y.E portray him to be: In Hinduism they have a concept called [The] "Six pramanas"; The Setting of E.Y.E shares a lot of lore with Hinduism and other religions, which means that the games internal logic syncs up very well with the Six pramanas, which means "Correct Knowledge and Truth" there are some things in the world of E.Y.E that are KNOWN and there are some things that we LIKE TO THINK WE KNOW. The first pramana is "Pratyaksa" (Evidence/Perception), if we can see something, we know it is. Then we have "Anumāna" (Inference), if we can logically conclude something, we know it is. Then we have "Upamāna" (Comparison/Analogy), if we can compare something accurately to something that is, we know it is. Then we have "Arthāpatti" (Postulation/Derivation from cirumstance), if things around something point towards the existence of something, we know it is. Then we have "Anupalabdhi" (non-perception/negative cognitive proof), the absence of something that should be and then the absence confirms the existence of "what was" because of it not being there, then... we know it is. Then finally, we have the most important one for our Crusade, "Śabda" (Testimony of past or present reliable experts), that means if a text (a sacred text, maybe) is confirming that something is, we know it is. The reality of E.Y.E is forever changing, forever warping around and confusing truth - the only thing we know for certain is the word of our sacred texts and the words of our mentors; when the sacred texts are lost or the mentor is corrupt, that is where entire fragments of our perceived reality falls apart. When we no longer KNOW SOMETHING - that is when Streum bleeds in and manifests. Streum is Chaos, it confuses and corrupts, not because of a natural Evil, but because we've not exacted Order (or Danda, if we want to continue the Hinduism comparison). A Traitor is a Mentor turned Corrupt, a Reliable Witness turned a Liar, if we can't trust the road ahead, who knows where the Door will open next? The Past makes the Future... and we're in the Past right now, so you better make sure it's in Order before the Future arrives.
24 hours played
March 2026
TL;DR: Amazing presentation and potential on the E.Y.E. Divine Cybermancy universe, but a victim of UE5 hype, so it will take a good time for performance to be good. If the universe and aesthetics of E.Y.E. Divine Cybermancy hooked you, this is a sure like. StreumOn haven't lost the touch of making a mix of divine and demonic on the same breath. It may have lost the weapons and technology (since it's a prequel thousands of years in the past of the first game), but feels no less of a game than the first. Heavy movement and commital swings along with heavy hitting enemies and no invulnerability frames can make for an experience that feels unfair, but a dash with invulnerability that also moves a long distance along with sword swings that have a larger reach than they feel they should turns the odds in your way. Also, for a game with multiplayer that launched with completely offline solo mode, that's already one huge sign of respect for players that is rare in this day and age. This alone is a good reason to support StreumOn. Sadly, praise ends here. It IS an Early Access title, so everything below here is as expected as it is present. Performance is absurdly bad. If I don't limit the framerate via the NVidia panel to 60fps, the game goes to 165fps (the limit of the monitor) IF VSync is on (otherwise it tries to go higher) and COOKS the GPU. It's a sad consequence of all the fangirling around UE5 that made so many devs use it, only to learn the hard way the amount of work that is needed to make it run normally on a common system is close to having to develop your own engine. Still, Satisfactory managed to make UE5 work on a game where the player builds the world, so Daimon Blades can do it too (given enough time). Controller support is working reasonabily well... until the game keeps reseting your sensitivity despite the configuration saying it is where you set it. And it feels like it is being lowered even more every time. Also, holding R3 (to open the communication UI) locks up your UI and you need a mouse right click to close the signal UI. This is a huge downside for controller players going online with randos, since you lose the ability to ping with specific messages to teamates. The devs don't have english as their native language, and it shows. Simple helper texts can be really obtuse sometimes, almost to the point of being confusing. Still, I'll keep hope for StreumOn. I just think the release date from Early Access of Summer 2026 is way too optmistic.

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Frequently Asked Questions

DAIMON BLADES is currently priced at 9.95€ on Steam.

Yes, DAIMON BLADES is currently available at a 50% discount. You can purchase it for 9.95€ on Steam.

Yes, DAIMON BLADES received 540 positive votes out of a total of 765 achieving a rating of 6.78.
😐

DAIMON BLADES was developed and published by StreumOn Studio.

Yes, DAIMON BLADES is playable and fully supported on Windows.

No, DAIMON BLADES is not playable on MacOS.

No, DAIMON BLADES is not playable on Linux.

This information about DAIMON BLADES is not available yet.

This information about DAIMON BLADES is not available yet.

No, DAIMON BLADES does not support VR.

DAIMON BLADES offers both single-player and multi-player modes.

DAIMON BLADES includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for DAIMON BLADES. Explore additional content available for DAIMON BLADES on Steam.

No, DAIMON BLADES does not support mods via Steam Workshop.

No, DAIMON BLADES does not support Steam Remote Play.

Yes, DAIMON BLADES is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DAIMON BLADES.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 06:06 UTC
SteamSpy data 19 October 2026 02:03 UTC
Steam price 26 October 2026 20:34 UTC
Steam reviews 21 October 2026 21:48 UTC

If you'd like to dive deeper into the details about DAIMON BLADES, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DAIMON BLADES
  • SteamCharts - Analysis of DAIMON BLADES concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DAIMON BLADES compatibility
DAIMON BLADES
Rating
6.8
540
225
Game modes
Multiplayer
Features
Online players
3
Developer
StreumOn Studio
Publisher
StreumOn Studio
Release 06 Oct 2025
Platforms
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