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PONE on Steam

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A co-op survival horror game where you and your closest friends must work together to survive in an upside down world crawling with the infected.

PONE is a action, adventure and horror game developed and published by Graggl.
Released on October 22nd 2025 is available only on Windows.

It has received 320 reviews of which 256 were positive and 64 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 7.79€ on Steam.


The Steam community has classified PONE into these genres:

Media & Screenshots

Get an in-depth look at PONE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-7300HQ
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
May 2026
The Game is good, thats no Doubt, but it has a few flaws, like accesability features to turn down motion blur, or reduce graphics. Along with Infected just, never showing up. Trust me Its Great, it just needs a lot of tuning.
1 hours played
Dec. 2025
My friend forced me to play it but it was actually a lot of fun. I think with a couple updates and additions to the game, like more mission types, it could be even more enjoyable.
1 hours played
Dec. 2025
PONE has really good bones. It takes some of the best parts of R.E.P.O and Lethal Company and builds off of them with a miniature pastel horse theme. As this game is in VERY early access (released in Early Access just 2 months ago) as of writing this review, I'll update it based on how I feel as the game gets further along development. The Good: [*]Random Map Gen: As there are very few mission types in the game at this point, the replayability kind of hinges on the quality of the map generation. The long corridors with no clear guidance on how to get to your objective help instill a feeling of dread (especially when your friends are dead). [*]The Co-op: This game really relies on your ability to communicate clearly with your friends and stick to them. It's pretty much an assured death if you purposefully go off on your own. [*]The Vibes: The general artstyle of this game kind of reminds me of the old nintendo 64 games that I spent my early childhood with. [*]The Darkness: Unlike in some other indie games, the darkness is not a pitch-black blanket. This creates some interesting moments as you can make out monsters pathing in the distance. The Make-or-Break: [*]The Presence of Pastel Horses: True to the game's namesake, it takes heavy inspiration from the My Little Pony infection AUs that have blown up in the past few years. The Bad: [*]Dense Enemy Spawning: Playing with just one other person felt overwhelming at times, as we would get swarmed on occasion with seemingly no warning. [*]Limited Mission Types: When playing, I only came across two mission types: "Delivery" and "Rescue". There could be more, as I have not played for very long as of writing this review. Overall, I feel that this game could turn out really good as more content is added.
15 hours played
Dec. 2025
This game is a ton of fun to play both solo and with friends! I really enjoyed it, and I love the pony theme. Especially once it has more content, I think this game will be absolutely perfect and a must-play for the MLP community! The environment and enemy models are great, as well as the mechanics. The monsters are super spooky and I love their designs! I think it's awesome that a game has been made based on MLP infection AUs. I found the gameplay loop to be very enjoyable, too. I have a bunch of ideas on things I'd love to see in the future after talking with some friends about it after playing! I'd love to see customization or accessories for the player models in the future, as at the moment my friends and I can't differentiate each other by anything except voice. This could just be tail or mask color, and maybe there could be some accessories that you can get by completing some kind of quests(?) It also might add to the immersion by making a few different models for the lost fillies, because as of now, it's the same one each time. In my opinion, I think the train might be a little too far from the entrance of the mansion. As of now, it takes 30 minutes of in game time just to walk into the building from the train. This didn't seem like an issue at the start, but it's lost me and my friends a few runs and is a little tiring to walk across the same straight path for a minute the start and end of every game. I keep facing the problem where even after utilizing the full time and not encountering any monsters, I cannot find the exit door or lost filly. I know some people have been suggesting lengthening the time to fix this, but I think some map changes might be a better solution to the problem. Maybe having some more open rooms or more variety of rooms could allow you to remember where you came from? And lastly, I wish you had two hand slots instead of just one! Having only one hand slot leaves you completely defenseless when carrying cargo, toys, or the lost filly. It makes guns practically useless in solo as for 3/4 of the quests, your hands will be full with other items. And imagine dual-wielding TWO GUNS, that would be so cool... And some overarching achievements or goals would be awesome as they'd give you an extra incentive to play over and over again! But over all, this game is fantastic!!! I would recommend it to anyone who wants to try, it's a whole lot of fun.
4 hours played
Oct. 2025
I think that the idea for the game and the ambiance is pretty good, I played a little bit alone and with a friend and it was fun, but as all the reviews I saw, the game needs a balance update or some game settings to make it more enjoyable, like extending the time limit or a minimap of only the places you already visited, disable friendly fire or the stamina. Some things that I think that have to be reworked are the vents, because they teleport you to random places and are not connected realistically, if a partner tries to go with you it almost always will end with you getting separated, and I thinks that is necessary a fade in or transition to show that you got in the vent, because it can get confusing. A feature that I think it would be neat is to show you when you die the name type of the infected that killed you, so you can learn to identify your mistakes and improve. And to finish I think that the spectator camera when you die need to be more free, maybe you can change the view to first person or move it around with the mouse. After I think that it has great potential.

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Frequently Asked Questions

PONE is currently priced at 7.79€ on Steam.

No, PONE is currently not on sale. You can purchase it for 7.79€ on Steam.

Yes, PONE received 256 positive votes out of a total of 320 achieving a rating of 7.47.
😊

PONE was developed and published by Graggl.

Yes, PONE is playable and fully supported on Windows.

No, PONE is not playable on MacOS.

No, PONE is not playable on Linux.

This information about PONE is not available yet.

This information about PONE is not available yet.

No, PONE does not support VR.

PONE offers both single-player and multi-player modes.

PONE includes Co-op mode where you can team up with friends.

No, PONE does not currently offer any DLC.

No, PONE does not support mods via Steam Workshop.

No, PONE does not support Steam Remote Play.

Yes, PONE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for PONE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 14:13 UTC
SteamSpy data 13 October 2026 21:07 UTC
Steam price 20 October 2026 19:33 UTC
Steam reviews 18 October 2026 09:52 UTC

If you'd like to dive deeper into the details about PONE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about PONE
  • SteamCharts - Analysis of PONE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck PONE compatibility
PONE
Rating
7.5
256
64
Game modes
Multiplayer
Features
Online players
0
Developer
Graggl
Publisher
Graggl
Release 22 Oct 2025
Platforms