A big ol bundle of classic Castlevania games. At this point, these weren't the Metroidvanias everyone expects from the series, but simple platformers with some fun gimmicks to them. I did experience some issues with the collection itself, such as it randomly not accepting controller inputs or the volume being kinda fucky at times. In addition, every game is emulated, which led into some problems with certain games. Overall, if you're just wanting to experience some old Castlevania history, or you're feeding nostalgia, or if you just want some platformers, I'd say this collection is pretty good. I have some very short reviews for each game below: Castlevania (NES): - For an 8-bit NES game, the graphics are quite well done. Every location feels distinct - Music is legendary, especially Vampire Killer and Nothing to Lose - Has the difficulty of an arcade game (egregious enemy placement and high quantity of enemies) - Platforming is rough, had multiple times where I clip through objects I should have landed on - Only game in this collection I've had crash (not the entire collection, just the emulation of it) Castlevania II: Simon's Quest (NES): - "What a horrible night to have a curse" is a banger ass line - Respect to the game for innovating so much, laying down foundations that would eventually cascade into games like Symphony of the Night - Music slaps once again, Bloody Tears is a phenomenal song - Gameplay loop and feedback can feel stale and mindnumbing at times, grinding required to buy essential items - I can appreciate an open-ended adventure that allows you to explore at your own pace, but the absolute lack of direction and samey looking locations make the landscape a slog to traverse, rather than being an exciting cross-country journey for survival - The final boss fight is hilariously easy, you can spam one item and it stunlocks the boss to DEATH - Took me a while to come back to it, its an okayish entry in the series. Definitely prefer later titles Castlevania III: Dracula's Curse (NES): - Definitely my favourite of the bunch, especially after CV2 put a bad taste in my mouth - Having 4 different playable characters elevated this game above the rest. Grant, Sypha and Alucard as noteworthy alternatives to Trevor makes the game worth multiple playthroughs - Alternate routes increases replayability further, and its impossible to play every level in one run - Music is once again a masterpiece, hearing the remix of Vampire Killer as I entered those final levels really got the blood pumping - Game is obscenely difficult. It was a breeze early on, but it quickly spiked in difficulty, especially during that final boss fight (three phases really fucked me up!) Super Castlevania IV (SNES): - The upgrade from NES to SNES did wonders, the graphics are beautiful and Mode 7 only pushes it further - The music is beautiful, at this point I'm wondering if any of the games have bad music - Introduction of vertical whip swinging and limp swinging make the gameplay loop feel exceptional, if a little easier as a consequence - The hook points are an extra little spice to the ClassicVanias that I didn't know I needed - Platforming feels so buttery smooth, with proper air-strafing and Simon's general weight and feel being perfect - Occasional lag and stutter when there is an overabundance of sprites on screen (due to this being a SNES emulation) The Castlevania Adventure (GB): - I get its an original Gameboy game but like holy hell it really hurts the eyes to look at, if it was on the original console it'd probably not be as bad - Completely scrapping secondary weapons might have been necessary but it just really hurts the experience overall - Game is constantly lagging when any projectile gets spawned, terrible - The music is the only real saving grace of this game, it can be pretty good when it wants to be - Movement feels terrible, Christopher is slow as molasses and his jumps feel super weird, he phases through everything sometimes - Short game, has only four levels (good or bad, dependent on your perspective of the game) - The Autoscroller level existing AT ALL with this garbage tier platforming really made me wonder what they were thinking here - Besides the platforming being abysmal, this game is piss easy and if you want an easy completion, this game may just be that - I know this game came out the same year as the GB (its old af), but unless you have some serious nostalgia for the game I'd just recommend skipping it Castlevania II: Belmont's Revenge (GB): - The Castlevania Adventure had no excuse, this game looks way more visually interesting AND it doesn't hurt my eyes - SUBWEAPONS ARE BACK THANK GOD (This shouldn't have ever needed to be a good point) - Christopher feels a lot better, still kinda sluggish and slow in movement but his jumps feel heaps better - Framerate is more consistent, and not constantly dipping at the slightest inconvenience or projectile being spawned (can still lag though) - Similar to TA, this game is quite short and only has 6 main levels (but there is no demonspawn autoscroller level with bad platforming at least) - Having the Rock Castle have dark rooms that require active candles or Holy Water in order to see while platforming is actually awesome - With this game existing, unless you want some VERYYY loose context to what happens prior (as this game is a direct sequel), you can just skip TA Castlevania Bloodlines (Genesis): - Despite its shorter length compared to other games in the series, this is my other favourite in this collection (alongside Castlevania III) - In my opinion, this is the most beautiful game in the entire collection. The Genesis-era graphics and audio just oozes charm - Having 2 playable characters available right from the get-go (as opposed to CV3 where you have to find them during your playthrough) is splendid - Eric being an easier character to pick up and use compared to John also allows more people to enjoy Bloodlines, when some may be pushed away due to the difficulty - Great setup, having a cross-Europe trip in order to stop an evil countess is an awesome setup, and a good shakeup from the other ClassicVania games - Faster pace and flow to the gameplay when compared to the NES and GB games. Its elating to blitz through stages like a speedy tank - Difficulty is quite high up there, the enemies can be pretty brutal if you make any mistake. Not many I-frames to work with - Subweapons having something akin to an EX attack depending on what direction you're holding is FUCKING AWESOME Kid Dracula (Famicom): - Goofy ass aesthetic perfectly fits this type of parody spin-off game, reminds me of something like Cat Mario - Unlocking a new power after each stage is very rewarding, even if some powers are just blatantly OP (homing shot) - Minigames after each level in order to obtain more extra lives is a fun little activity, if kinda pointless due to difficulty - Besides a couple points where they just throw a lot of shit at you, this game is pretty easy. There are multiple health restores during a level and the bosses are not that hard - Visual tearing and game lag are especially bad in this game, worse than most games in the collection - Fun little game I'd probably only play once, it doesn't have much appeal in terms of replayability (no score system)
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