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Castlevania: Belmont's Curse on Steam

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Crimson Curse —Will Your Fate Bloom in Despair or Salvation Set 23 years after Castlevania Dracula's Curse - follow Rose Belmont's journey in an all new 2D Action-Exploration title from KONAMI, Evil Empire and Motion Twin.

Castlevania: Belmont's Curse is a metroidvania, action and female protagonist game developed by KONAMI and Evil Empire and published by KONAMI.
Released on October 14th 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 5,625 reviews of which 4,106 were positive and 1,519 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Castlevania: Belmont's Curse into these genres:


Here is the detailed breakdown of supported languages for Castlevania: Belmont's Curse:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Castlevania: Belmont's Curse through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows11
  • Processor: Intel Core i5 8400
  • Memory: 16 GB RAM
  • Graphics: nVidia Geforce GTX1650
  • DirectX: Version 11
  • Storage: 10 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

41 hours played
Oct. 2026
I'm livid. Do not under any circumstance open up the demo if you're playing the game. I was excited, was playing the game, consider this to be one of my favorite Castlevania games to date. I lost all of that progress because I opened up the demo thinking it was the main title. Go through the opening sequence and think "Wait, did I start a new game?". I go to the main menu and realize, it's the demo. I close it and open up the main game, hit resume, and realize that something was off. It was starting from where I left off in the demo. Confused, I feel "I'm sure my save file is still intact". Upon looking at the saves, I realized the damage was done. My save file with majority of the upgrades and progression was gone. To say I just want to drop the game and never play it again is tempting. This game is one of the best experiences I've ever had, and it is now sullied by this really bad oversight. Please for the love of all that is good fix this problem.
52 hours played
Oct. 2026
I went into Castlevania: Belmont’s Curse with plenty of reservations, but walked away genuinely impressed by just how much I enjoyed the experience. Looking back, those knee-jerk reactions and premature judgments surrounding this game were completely unjustified. This is a fantastic example of why you should actually play a game, give it a fair chance, and experience what it has to offer before deciding whether it deserves the Castlevania name. First of all, Rose is cool as hell. Watching her character develop throughout the game was genuinely one of its highlights for me. She's an interesting character whose journey makes her so much more compelling as the story progresses. I ended up appreciating her far more than I initially expected, and I'm glad the developers gave her the opportunity to grow beyond first impressions. The gameplay is an absolute blast. The combat feels responsive, the weapon variety is fantastic, and I love how your arsenal doesn't simply become obsolete once you acquire the final, iconic weapon. Different weapons remain fun and worthwhile to use, giving you reasons to experiment instead of sticking with one option for the rest of the game. And the Easter eggs scattered throughout the adventure are a lovely treat for longtime fans. The music deserves special recognition. The soundtrack gives Belmont's Curse its own identity while still feeling unique and fresh. It's another reminder that a new direction doesn't have to mean abandoning the soul of a series. Some of the areas are absolutely gorgeous. The environments have so much character, and there were plenty of moments when I simply appreciated the visual design. The boss encounters were super fun to fight and featuring some fantastic designs. A few of these bosses have designs that I honestly think look better than anything we've seen in previous Castlevania games. That's a hell of an achievement for a series with such iconic bosses. One of my favorite aspects of the game is how it connects various dots and answers questions that many of us have been asking over the years. I won't spoil anything, but I genuinely appreciated how the game expands and gives longtime fans more to think about. These revelations made the adventure all the more satisfying, and I loved seeing the developers contribute something meaningful to the franchise's wider universe. The game isn't without its issues. Some of the puzzles felt a little excessive at times, occasionally interrupting the otherwise excellent flow of the adventure. There was also one particular area that, without getting into spoilers, felt like a complete drag. It was easily my biggest frustration with the entire game, but thankfully, it was the only area that gave me that much trouble. Another issue I had was with the teleportation and fast-travel system. Compared to many previous Castlevania games, getting around the map didn't feel quite as convenient or seamless as I'm used to. Travelling between areas could be a bit of a hassle, especially before unlocking more save points and additional destinations for the Ferryman. Thankfully, things improve as you progress and gain access to more of these locations, but I still wish the system had been a little smoother from the beginning. The rest of the experience was enjoyable enough that these issues never managed to ruin the overall adventure. Now, was the game perfect? No. Did a few sections test my patience? Absolutely. But was it a hell of a lot of fun? 100%. Lastly, if there's one thing I hope people take away from this game, it's this: give a game a fair chance before writing it off. Sometimes, the experiences that surprise us the most are the ones we were ready to dismiss before we even gave them a proper shot.
29 hours played
Oct. 2026
Belmont's Curse is one of the most interesting games of the decade. Because it is simultaneously the best game the series has received in 20 years, and the most questionable game it has received in 20 years. How does that make sense? Well, it all depends on what "Castlevania" means to you. Is it an exact aesthetic? The exact way combat has worked since Symphony of the Night? The way the map is littered with secrets that give you new, powerful weapons to use? How you unlock abilities to reach those secrets, and then level them up? The way that multiple endings are done? I ask because the game does some of those the way you expect, and the rest completely differently. In terms of things that are familiar, you can expect the same joyous sense of discovery as you move back and forth through the world map. There are many tucked-away nooks and crannies that give you experience, stat boosts, and weapons to find. These are accessed by either being attentive, or by using the game's polished movement skills to complete an optional challenge, or both. The spells that you unlock can be upgraded by using them in specific ways in combat, and even reward you with extra lore for maxing them out. And unlocking some of them will also coincide with obtaining key items which will open up whole extra secret zones and bosses that are part of obtaining the true ending. But that is about where the expected elements end. Enemies no longer have collision damage, but are made far faster and more aggressive to compensate. To keep up with this change, the player is equipped with a dodge, and quickly obtains a parry and hookshot-like whip as well. Put this all together, and you get combat that is much, much more involved and much more punishing when you fail at it. You will be spending a lot of time learning the best approach for how to combat each enemy through practice. Because of this, the roster of enemies is far less varied than in prior games, opting instead for recurring archetypes combined together in different group encounters. You will need to use every single combat and movement trick you have available to prevail in these scuffles. But the upside of this is that you will also get to use those same tricks in the bossfights, meaning the bosses are some of the best the series has to offer. The aesthetic is also much different that what you would expect. The story takes a serious, somber tone, with lots of dialog and atmospheric music. Enemy designs and death animations are much more restrained, and evironment design leans more heavily into gothic horror. Not exactly what an old-school Castlevania fan wants. But then again, a lot of people these days don't even have attachment to what Castlevania once was, which should serve as an explanation as to why Belmont's Curse has garnered such a mixed reception. Outside of inadherence to nostalgia, there are a few objective criticisms that I have for the game. The prologue is drawn out far too long, making it so it takes around 4 hours to get to the "good part". The zoomed-out camera sometimes makes it hard to read the animations of smaller enemies. And some of the abilities you unlock, such as the platform solidness aura and the parry, don't feel like they add much to the overall package? This, however, has not stopped Belmont's Curse from being a very enjoyable exploration binge for me.
28 hours played
Oct. 2026
The gameplay is really good and the graphics just look incredible. It has been over a decade since a new 2d Castlevania game was made and they did a great job with this. There isn't a NG+ or Boss Rush mode like the other games, But besides that I loved it. Also please give us Symphony of the Night!
37 hours played
Oct. 2026
This game is more "Hollow Knight with Castlevania enemies and Hades art" than a true continuation of the classic franchise however that is not a bad thing. While I miss that Castlevania melodic pieces approach to the soundtrack as compared to the atmospheric soundscaping of this one, in terms of actual gameplay the movement feels great. Platforming is engaging and not just jumping from ledge to ledge. Enemies don't respawn until you reset the area at a checkpoint (dark souls bonfire style) so the team seemingly leaned into making the platforming requiring puzzle solving, timing, and technical proficiency. Combat is snappy and things don't feel like cannon fodder in your first pass through an area often posing decent threats but with telegraphed attacks enough for it to feel fair. Tons of accessibility options to help see enemies or issues. A solid modern platformer overall.

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Frequently Asked Questions

Castlevania: Belmont's Curse is currently priced at 29.99€ on Steam.

No, Castlevania: Belmont's Curse is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Castlevania: Belmont's Curse received 4,106 positive votes out of a total of 5,625 achieving a rating of 7.13.
😊

Castlevania: Belmont's Curse was developed by KONAMI and Evil Empire and published by KONAMI.

Yes, Castlevania: Belmont's Curse is playable and fully supported on Windows.

No, Castlevania: Belmont's Curse is not playable on MacOS.

No, Castlevania: Belmont's Curse is not playable on Linux.

Yes, Castlevania: Belmont's Curse is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Castlevania: Belmont's Curse is playable and fully supported on Steam Machine.

No, Castlevania: Belmont's Curse does not support VR.

Castlevania: Belmont's Curse is a single-player game.

Yes, there is a DLC available for Castlevania: Belmont's Curse. Explore additional content available for Castlevania: Belmont's Curse on Steam.

No, Castlevania: Belmont's Curse does not support mods via Steam Workshop.

No, Castlevania: Belmont's Curse does not support Steam Remote Play.

Yes, Castlevania: Belmont's Curse is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Castlevania: Belmont's Curse.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 09:18 UTC
SteamSpy data 21 October 2026 19:47 UTC
Steam price 21 October 2026 19:41 UTC
Steam reviews 21 October 2026 15:45 UTC

If you'd like to dive deeper into the details about Castlevania: Belmont's Curse, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Castlevania: Belmont's Curse
  • SteamCharts - Analysis of Castlevania: Belmont's Curse concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Castlevania: Belmont's Curse compatibility
Castlevania: Belmont's Curse PEGI 16
Rating
7.1
4,106
1,519
Game modes
Features
Online players
18,184
Developer
KONAMI, Evil Empire
Publisher
KONAMI
Release 14 Oct 2026
Platforms