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Cookie Cutter: Overkill Edition on Steam

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Fueled by love but driven by rage, Cherry embarks on a blood-soaked quest for revenge, explores the massive Megastructure, and eviscerates the armies of Infornet in a best-in-class action-adventure that breaks tropes and bones.

Cookie Cutter: Overkill Edition is a metroidvania, rpg and action game developed and published by Subcult Joint LTD.
Released on December 14th 2023 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Ukrainian.

It has received 897 reviews of which 691 were positive and 206 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 6.65€ on Eneba.


The Steam community has classified Cookie Cutter: Overkill Edition into these genres:


Here is the detailed breakdown of supported languages for Cookie Cutter: Overkill Edition:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Cookie Cutter: Overkill Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel i5+
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060
  • DirectX: Version 10
  • Storage: 23 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
Sept. 2026
To preface, I've 100% the achievements in this game. This game does have it's flaws. Mostly in the collection of bugs, ranging from slightly annoying but ignorable to ones that force you to reload an area. But despite it's issues I do very much recommend it and had a ton of fun playing through it. It does definitely need another round of patches, tweaks, and fine tuning, but its got a lot of personality and is a memorable game. My general thoughts and notes: - The music for most of the map seems to be one of two tracks, which does get repetitive after awhile. This is a very minor thing, though, as the music is good music. Some areas do have clearly distinct tracks which is nice, I just with more areas had unique music. - Some of the platforming is annoying, mainly because of the instant death spikes. Fortunately the game is generous with save points around these, so these sections are only minorly annoying. Plus the worst of these sections are optional. - The quality of the voice acting varies, with some being solid, and others, mainly side and background characters, sounding off and a bit unnatural. - The length of the brutalizing animations vary a fair bit, and especially the longer ones disrupt the flow of combat. - Each zone appears to be loaded in its entirety when you enter it, with the camera simply moving to the new room when you enter it. On one hand this eliminates loading screens between rooms, but at the same time, you can hear enemies regardless of if they're in the current room, going up to enter new rooms can be finicky, and overall it makes for a slightly weird feel to navigation. - The parallax backgrounds have issues with how they move, causing unnatural motion. This is most egregious in parts of the golden tower and the crystal pits, but it noticeable everywhere. - If you get a new main objective before completing the old one the old one disappears. This is just a very weird design choice and might just be an oversight. - Boss difficulty varies. The first few i found hard, but then son of the void and the gal in bastardville i beat first try. I'm unsure if this was a skill thing or just a plateauing of difficulty. Fortunately Salem provided a sufficient challenge. - This game has a lot of hey look its the same enemy but bigger and recolored with more health and dealing more damage. Fortunately the upgraded versions of the enemies do have a new attack or a modified version of the basic one, but i do wish there was more variety in enemies. - The variety of components vs the amount of energy you get is lackluster. With smthn like 21 energy I really wish we were given more components to further push different builds. As it stands it feels like there's a correct core component loadout with a couple extra slots that only very minorly change things. - I wish there was a way to sell excess monster parts for bits, because as you play you end up with way too many of certain ones because of how common the enemy is. - Foby Tox. This character had me raising an eyebrow. I'm unsure if the character is meant in good fun or is supposed to be a dig at Toby Fox, especially with the accompanying achievement and dialogue. Really not sure how to feel about this guy as it does come off as kinda mean, even if that wasn't the intent. - I found myself primarily using the gauntlet because of the way they stun most enemies out of attacks. - Later combat abilities render earlier non utility ones almost useless. And by earlier ones I mainly mean combat frogs. I never used this. As soon as you get your second one it becomes useless because of its lackluster damage. Personally, I think bringing the abilities to similar damage levels and then adding the ability to upgrade the combat ability damage booster component would better encourage more diverse loadouts. - The doors for currently non-existent DLC around the map make it feel a bit unfinished. - The ending really feels like there should be a second act (maybe a sequel, but i think a second act would flow better) The bugs i encountered: - When brutalizing enemies sometimes it seems to multitrigger the effects causing it to be *very* loud with a tinny sound. Not a major issue, but annoying. - Sometimes void refills just... dont work. Generally leaving the zone and reentering it seems to fix this. - There's a room where the transition into it is bugged and I got stuck with it flickering between the rooms unless i dashed into the room. - When you complete side objectives (chests, switches, etc) they disappear from the map. Some do, anyway. Some don't. And you're eternally stuck with their icons on your map. - Enemy animations sometimes bug out and they jitter. Overall, this is a fun game with a lot of personality. I do very much recommend playing it. I really hope we get to see the DLC and/or a second act or sequel, and i very much want more of this game. Despite the game's flaws, I'd buy DLC in an instant. (Especially considering i got the base game on sale and would love to support the devs more.) Anyway shoo go play Cookie Cutter it's fun!!
17 hours played
Sept. 2026
Es un juego muy entretenido. El combate puede ser un poco repetitivo y, en general, los enemigos se pueden neutralizar muy rápido con los ataques verticales. Pero me gusta, las visuales son muy lindas.
13 hours played
Aug. 2026
A real labor of love with great art and cool characters.
16 hours played
Feb. 2026
The game is very rough around the edges but it was still a really charming experience. I grew to really like the characters and their world. It seems that there are some DLCs in the work and I'm actually really interested to see how they would expend more on the lore and it's many mysteries. I'll keep an eye on the future of this game.
11 hours played
Feb. 2026
I’ll get straight to the point: I had fun with Cookie Cutter, and I played it all the way to the end credits in about 11 hours. Still, when everything was said and done, the experience left me only mildly satisfied—and there’s one major flaw you absolutely need to know about if you’re on the fence. The story simply doesn’t belong entirely to this game. Yes, you read that right: Cookie Cutter ends on a full-on cliffhanger. As of today, there’s no clear word on when (or even if) a sequel or DLC will arrive. For me, this heavily affected the overall experience and my final impression, because it feels like a narrative that stops halfway through its journey. That said, aside from this big narrative issue—which personally hurt my enjoyment quite a bit—the game itself is solid. There are some minor technical problems here and there (map bugs, optional doors that won’t open, small inconsistencies), but they’re generally easy to overlook and never truly game-breaking. Artistically, Cookie Cutter is a joy to look at. The fully hand-drawn art style is not just good—I’d even call it impressive. From a gameplay perspective, its Metroidvania structure is well executed, offering plenty of hidden rooms, alternative paths, collectibles, power-ups, and secret encounters. Exploring the map and uncovering its secrets is genuinely satisfying. Combat might feel a bit bland to some players, and I can see where that criticism comes from—but I don’t think it’s necessarily a downside here. Enemy patterns start off simple, but as you progress, new enemy types and bosses provide a fair and sometimes demanding challenge. My main issue with the combat system is the parry mechanic: the timing window is so tight that it’s almost useless. Most of the time, dodging is your only reliable way to avoid damage, which makes parrying feel underdeveloped rather than skill-based. Narratively, the plot itself is quite straightforward—a revenge-driven journey against those who stole your love. However, much of the story is hidden behind optional dialogues. If you skip them, following the narrative can become confusing, which doesn’t help given the already abrupt ending. In the end, I’d give Cookie Cutter a solid 7++. Persistent bugs prevent me from pushing it to a 7.5, and the open, unresolved ending makes it impossible for me to score it an 8 or higher. There’s a lot to enjoy here, but also a lingering feeling that this experience is only part of a bigger story we still can’t play.

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Frequently Asked Questions

Cookie Cutter: Overkill Edition is currently priced at 19.50€ on Steam.

No, Cookie Cutter: Overkill Edition is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Cookie Cutter: Overkill Edition received 691 positive votes out of a total of 897 achieving a rating of 7.35.
😊

Cookie Cutter: Overkill Edition was developed and published by Subcult Joint LTD.

Yes, Cookie Cutter: Overkill Edition is playable and fully supported on Windows.

No, Cookie Cutter: Overkill Edition is not playable on MacOS.

No, Cookie Cutter: Overkill Edition is not playable on Linux.

Yes, Cookie Cutter: Overkill Edition is playable and fully supported on Steam Deck.

Yes, Cookie Cutter: Overkill Edition is playable and fully supported on Steam Machine.

No, Cookie Cutter: Overkill Edition does not support VR.

Cookie Cutter: Overkill Edition is a single-player game.

Yes, there is a DLC available for Cookie Cutter: Overkill Edition. Explore additional content available for Cookie Cutter: Overkill Edition on Steam.

No, Cookie Cutter: Overkill Edition does not support mods via Steam Workshop.

No, Cookie Cutter: Overkill Edition does not support Steam Remote Play.

Yes, Cookie Cutter: Overkill Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cookie Cutter: Overkill Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 October 2026 09:00 UTC
SteamSpy data 21 October 2026 20:38 UTC
Steam price 27 October 2026 04:09 UTC
Steam reviews 18 October 2026 08:03 UTC

If you'd like to dive deeper into the details about Cookie Cutter: Overkill Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cookie Cutter: Overkill Edition
  • SteamCharts - Analysis of Cookie Cutter: Overkill Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cookie Cutter: Overkill Edition compatibility
Cookie Cutter: Overkill Edition
Rating
7.4
691
206
Game modes
Features
Online players
3
Developer
Subcult Joint LTD
Publisher
Subcult Joint LTD
Release 14 Dec 2023
Platforms
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