Castlevania: Lords of Shadow 2 on Steam - User reviews, Price & Information

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Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...

Castlevania: Lords of Shadow 2 is a action, adventure and vampire game developed by MercurySteam and published by KONAMI.
Released on February 25th 2014 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 5,830 reviews of which 4,930 were positive and 900 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Castlevania: Lords of Shadow 2 into these genres:

Media & Screenshots

Get an in-depth look at Castlevania: Lords of Shadow 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP Service Pack 3
  • Processor: 2.4Ghz Intel Core 2 Duo or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: Direct X9 compatible video card 512Mb RAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectSound supported with Direct X9.0c or better
  • Additional Notes: Keyboard & Mouse

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
🔰SHREDVIEW🔰 - From someone who actually plays and finishes the games before reviewing. NOTE: If you like my work, please check out the rest of my reviews, I put a lot of work in these to offer the best overall description of what you’re up against. Thank you in advance! 🔷 ABOUT THE GAME & LORE 🔷 Castlevania: Lords of Shadow 2 picks up where the first game left off and fully commits to the idea that Dracula is the protagonist, not the monster you hunt. Gabriel Belmont awakens in a modern world after centuries of exile, stripped of his powers and hunted by both humanity and the forces of Chaos. The story revolves around reclaiming his strength, confronting his past, and ultimately facing Satan himself in a final power struggle that closes the Lords of Shadow saga. The narrative constantly shifts between modern-day Castlevania ruins and medieval flashbacks, filling in gaps about Dracula’s fall, his internal conflict, and the consequences of immortality. It is dark, personal and ambitious even when it stumblse. This is not classic Castlevania lore anymore, this is a western reimagining focused on tragedy, guilt, and power rather than vampires and candles for the sake of tradition. 🔷 THE GAMEPLAY 🔷 👉 GENERAL: “Lords of Shadow 2” is a third-person action-adventure that leans hard into cinematic combat and exploration. The core loop is built around absolutely brutal melee combat, light puzzle-solving, stealth sections, and backtracking through semi-open environments. Here’s the breakdown: • You control Dracula himself, not the old Belmont swinging a whip and a cross. The action is holding hands with the story telling when they come together, with cutscenes and interactions being meticulously crafted to entertain the narrative and build up towards the climax. With well designed characters and mechanics, it gives a superb experience reminding us of the true classic formats. • The combat is the core of the title so without further ado’s, three main weapons take the center stage. The Shadow Whip for balanced damage, the Chaos Claws for raw destruction, and the Void Sword for health and mana sustain. Switching between them mid-fight is mandatory, not optional. • Skill progression is tied to experience and mastery. Abilities are unlocked through leveling and then upgraded further by completing specific combat challenges tied to each weapon. This encourages you to actually learn how to use each tool properly instead of spamming one move forever. Mastery challenges push you to experiment, chain attacks, and use abilities efficiently, rewarding skill instead of button mashing. • Stealth is the weakest part of the core design, and it clashes hard with the power fantasy. Certain sections force instant-fail stealth against armored enemies where detection equals death, no recovery, no combat option. These segments feel restrictive, outdated, and completely out of place in a game about Dracula reclaiming godlike power. They slow the pace and actively work against everything the combat system does right. • Collectibles and exploration matter a lot, especially for completionists. Upgrades, health extensions, mana boosts, and lore items are spread across the map and often locked behind abilities you get later, which means heavy backtracking if you are achievement hunting. The medieval areas make revisits feel rewarding, while the modern city areas make it feel like a chore instead of discovery. 👉 NAVIGATION SYSTEM: Classic, it mixes guided paths with hub-like areas that encourage exploration and backtracking. A map exists but it is not always intuitive. You will revisit locations often to unlock secrets with newly acquired abilities. This works fine in medieval sections but becomes annoying in the modern city areas where verticality and camera angles fight you more than the enemies do. It’s also classically hard to navigate so you may struggle sometimes. 👉 PHYSICS & MECHANICS: Combat mechanics are solid. Dodging, countering, crowd control and weapon switching all feel responsive. Stealth sections, however, are the weakest link. Instant-fail stealth against armored enemies feels completely out of place in a power fantasy about Dracula. These moments break immersion and kill momentum hard. Other than that, everything works as intended. 👉 GRAPHICS & OPTIMIZATION: For its time, the game looks great. Character models, lighting, and environmental detail are strong, especially in gothic and medieval settings. The modern city looks sterile and lifeless by comparison to the darkness around and inside the castle. Performance is mostly stable, though camera issues and awkward angles can still mess with combat clarity. All in all, for a 2014 title, it looks and feels good without performance issues. 👉 ACHIEVEMENTS & COLLECTIBLES: Ahh! The fun part! Let’s be clear from the get go: 100 percent completion in “Lords of Shadow 2” was borderline f****g sadistic. Everything is technically do-able, but only with guides (I suggest you listen), multiple playthroughs, and near-perfect execution. The Prince of Darkness difficulty alone is a sanity check, demanding flawless combat and zero mistakes, while collectibles like artwork pieces are extremely easy to miss even if you explore thoroughly, forcing backtracking or full restarts. I spent roughly 140 hours across several attempts over five years, and this is not something you stumble into casually. This completion is a fight that only the bravest should seek. 🔷 CONCLUSION 🔷 “Castlevania: Lords of Shadow 2” is a little flawed but ambitious, and heavily misunderstood by newer generations. Not all of it’s aspects land, ok. Stealth sections drag it down, modern environments lack soul, and pacing issues prevent it from reaching the heights it clearly aimed for. However, when it works, it really f****g works. The combat is satisfying, the story has a lot of weight and playing as Dracula feels powerful in a way few games pull off. This is not classic Castlevania, and that pissed off a lot of people. If you judge it on its own terms, though, it is a bold, imperfect, but memorable finale. 🔷 PROS & CONS 🔷 ✔️ PROS: - Strong Dracula power fantasy when combat flows. - Weapon switching adds real depth and decision-making. - Gothic atmosphere and soundtrack hit hard. - Beautiful story and amazing characters, especially Dracula’s voice actor. - Skill mastery rewards a lot. ❌ CONS: - Modern areas feel lifeless and dull. - Forced stealth sections are complete ass dogs**t. - Camera is f****d up and can ruin combat. - Completionism in this game was sanatorium level mental. 🔷 SHORT REVIEW & STATS 🔷 • PLAY STYLE: 🔳 PVP 🔳 PVE 🔳 ONLINE CO-OP 🔳 Online Multiplayer 🔳 SPLIT SCREEN ✅ SINGLE PLAYER • GRAPHICS: 🔳 FIRE THE ART DIRECTOR 🔳 FAIRLY OLD GAME, WHAT YOU EXPECT? ✅ NOT GREAT, NOT TERRIBLE 🔳 GREAT 🔳 EXCEPTIONAL • REPLAYABILITY: 🔳 YES 🔳 EVERY NOW AND THEN 🔳 NOT SURE 🔳 RARELY / ON MAJOR UPDATE / DLC RELEASE ✅ NO (YALL CAN STICK THOSE ACHIEVEMENTS UP YA ASS) • STEAM ACHIEVEMENTS: ✅ YES 🔳 NO (What the f**k man?) • GAMEPLAY: 🔳 WTF IS THIS S**T 🔳 TERRIBLE ✅ DECENT 🔳 ENGAGING 🔳 HAD A BLAST • DIFFICULTY: ✅ DARK SOULS ✅ BAFFLING 🔳 CHALLENGING 🔳 MEDIUM 🔳 WALK IN THE PARK • STORYLINE: 🔳 A WHAT? WE WRITE CODE NOT BOOKS 🔳 GOES FINE WITHOUT ONE 🔳 DECENT ✅ ENGAGING 🔳 SHAKESPEARE AINT GOT S**T ON THIS ❗ NOTE - This is a review based on personal preferences and opinions. I always suggest you try the games for yourself before letting others decide for you. Even though we're all gamers, we are sure not the same.
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Dec. 2025
Castlevania: Lords of Shadow 2 is an underrated gem that aged far better than its reputation. This is not classic Castlevania it’s a dark, cinematic action game about a weakened Dracula reclaiming his power. The tone is melancholic and mature, and it works. The gothic castle sections are excellent, full of atmosphere, strong art direction, and an unforgettable soundtrack. Combat is deeper than many reviews claim, with the Shadow, Chaos, and Void weapons encouraging aggressive, strategic play and giving the game its own distinct rhythm. While the modern-day stealth sections are controversial, they make up a small portion of the experience and feel more like an ambitious experiment that didn’t fully land rather than a deal-breaker. The Music is over the top and it has a great sound track and combat atmosphere Robert Carlyle Performance is over the top and very deep. Released at the wrong time and during Konami’s decline in AAA support this game was easy to dismiss in 2014. Playing it today, its atmosphere, story, and character-driven focus stand out even more. Lords of Shadow 2 is one of the best games i ever played its a shame that it didnt get the recognition it deserves.
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Nov. 2025
Good I really liked it. There are some much needed improvements compared to the first Lords of Shadow game like being able to control the camera instead of relying on static camera angles per room which helps on exploration and to admire the enviroments and architecture. Another great addition is the ability to highlight grab points and climbing paths during scaling walls and such that removes the frustration of the previous game where you were tasked with climbing out of a flooding lava dungeon with a static camera and were futilely trying to find the climbing path while the lava was killing you. Another improvement is the Discovered Secret counter on the world map that only counts discovered secrets in the area that you can find with your current abilities, so if you need the double jump ability to reach a power up for example but you dont have it yet, the counter will hide the inaccesible secrets of the counter (Dead City 6/6) so you can explore other areas without frustration. When you get new abilities the counter gets updates with the message that you can explore those areas again to discover stuff. The art style is gorgeous with a lot of unlockable concept art. The graphics haven't aged at all, the game looks like it came out this year in my opinion. Detailed, moody and artistic. The Bad Stealth sections. That feel out of place even if you take the plot into consideration. I get it that the protagonist starts weakened and has to avoid some guards, but I would expect by the time he is facing the big bads he is strong enough to kill one bazooka holding demon. Tanky enemies in swarms that need armor breaker attacks to start taking damage, enemies that spawn more enemies and overhelm you by knocking you down and chain bashing you as you try to get up and dodge the next attack. Combat becomes frustrating at some point, and you will be rushing past the enemies to reach a destination to advance the plot, but you will have to stop dead and fight them because the enemies snipe you off ladders as you try to climb to a rooftop. Pretty dk move to be knocked down from your climbs in slow motion to be forced to clear the respawning mobs you found on your way to a boss fight and waste magic on them too. The plot is okay, a bit confusing and lots of things dont make sense even after knowing the plot twists. The xp you get for weapon mastery fills up too slowly and it is a chore to gather. Example: you want to level up you whip weapon to deal more damage, you use your x3 basic attack of single-single-single attack, you feel up your mastery of x3 basic attack. When the bar is full you can give the xp to the weapon for 1/4 of a level. After that using x3 single basic attack will not give you any weapon mastery xp ever again, you will have to use the more difficult and situational combos like (x3 single after perfect block) or (activate magic, block+single basic attack-hold-+direction -while in the air after a jump-) to fill up your weapon bar and strengthen your weapons. I have to keep checking the inputs and using wasteful moves or moves I dislike to strengthen the weapon I enjoy using. 0verall. I had a great time with the game despite minor annoyances.
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May 2025
Castlevania: Lords of Shadow 2 - A Tale of Two Cities Lords of Shadow 2 arrives as the supposed grand finale of the rebooted Castlevania saga, attempting to fuse the series' classic Metroidvania exploration with the visceral combat made popular in the original Lords of Shadow. While glimpses of brilliance shine through, particularly within the gothic grandeur of Dracula's Castle, the game ultimately stumbles due to jarring tonal shifts and a narrative that struggles to coalesce. The core gameplay loop sees you inhabiting the role of Dracula, navigating the sprawling environments of both his iconic castle and a bizarrely anachronistic modern city. The Metroidvania elements are present: you'll gradually unlock signature abilities like bat transformation, mist traversal, and the essential double jump, which in turn open up previously inaccessible areas brimming with secrets and collectibles. Exploring the interconnected corridors and hidden chambers of Dracula's Castle evokes a satisfying sense of discovery, reminiscent of the beloved Symphony of the Night in a 3D space. Combat has evolved, leaning into a faster, more combo-centric style akin to Devil May Cry. Dracula wields a trio of distinct weapons – the Shadow Whip for familiar ranged attacks, the Void Sword for life-draining and freezing foes, and the powerful Chaos Claws for breaking through enemy defenses. Switching between these on the fly adds a welcome layer of tactical depth, and the improved hit feedback makes each strike feel impactful. A mana system tied to the Void Sword and Chaos Claws encourages strategic ability usage. However, the introduction of new enemy types, including heavily armored brutes, relentless summoners, and perpetually reviving skeletons, often tips the scales from challenging to simply frustrating. Questionable enemy respawn placements can lead to tedious retreading of areas. While platforming is generally smoother than its predecessor, the mandatory stealth sections feel like unwelcome distractions, offering little in the way of engaging gameplay and disrupting the overall flow. The narrative is where Lords of Shadow 2 truly falters. The sequences set within the illusory Dracula's Castle, delving into Dracula's past and connecting threads from previous games, are arguably the strongest aspect of the storytelling. Yet, the modern city storyline feels utterly disjointed. The introduction of generic, zombie-like enemies and a trio of underdeveloped Satan acolytes creates a narrative that lacks cohesion and impact. The climactic boss encounter ultimately feels anticlimactic and fails to deliver the epic scale one would expect from a series finale. Furthermore, the character development within the modern city sections is largely forgettable. Visually, the game presents a stark contrast. Dracula's Castle is a gothic masterpiece, dripping with intricate detail and atmosphere. However, the modern city environments feel generic and clash significantly with the established aesthetic, particularly with the inclusion of sci-fi inspired mechs that feel completely out of place within the Castlevania universe. This lack of design consistency is a persistent issue throughout the latter half of the game. The user interface, while functional and maintaining a medieval book aesthetic, is hampered by the absence of a full world map, making backtracking for collectibles a frustrating exercise in memorization. In conclusion, Castlevania: Lords of Shadow 2 is a deeply flawed yet occasionally engaging experience. While the return to Metroidvania exploration within the stunning Dracula's Castle and the fluid combat system offer moments of genuine enjoyment, the jarring shift to a modern setting, a weak and disjointed narrative, and significant design inconsistencies ultimately prevent it from reaching its full potential. It serves as a disappointing conclusion to a promising rebooted series. Pros: Satisfying Metroidvania exploration within the beautifully realized Dracula's Castle. Fluid and engaging combat system with strategic weapon switching. Visually impressive dark gothic art style in the castle environments. Cons: The modern city setting feels tonally inconsistent and out of place. Tedious and uninspired mandatory stealth sections. A weak and disjointed narrative, particularly within the modern city storyline. Significant design inconsistencies between the two main environments. Lack of a full world map makes backtracking cumbersome. Verdict: 7/10
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Feb. 2025
If the level design had been smarter, it could have definitely competed with Devil May Cry. The artistic graphics still look stunning even after all these years, and the enemies are quite engaging. As was common in games of that era, the camera can be extremely frustrating, but overall, it still delivers an enjoyable experience.
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Frequently Asked Questions

Castlevania: Lords of Shadow 2 is currently priced at 29.99€ on Steam.

Castlevania: Lords of Shadow 2 is currently not on sale. You can purchase it for 29.99€ on Steam.

Castlevania: Lords of Shadow 2 received 4,930 positive votes out of a total of 5,830 achieving a rating of 8.20.
😎

Castlevania: Lords of Shadow 2 was developed by MercurySteam and published by KONAMI.

Castlevania: Lords of Shadow 2 is playable and fully supported on Windows.

Castlevania: Lords of Shadow 2 is not playable on MacOS.

Castlevania: Lords of Shadow 2 is not playable on Linux.

Castlevania: Lords of Shadow 2 is a single-player game.

There are 4 DLCs available for Castlevania: Lords of Shadow 2. Explore additional content available for Castlevania: Lords of Shadow 2 on Steam.

Castlevania: Lords of Shadow 2 does not support mods via Steam Workshop.

Castlevania: Lords of Shadow 2 supports Remote Play on TV. Discover more about Steam Remote Play.

Castlevania: Lords of Shadow 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Castlevania: Lords of Shadow 2.

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Last Updates
Steam data 18 January 2026 18:22
SteamSpy data 26 January 2026 01:55
Steam price 28 January 2026 20:44
Steam reviews 27 January 2026 14:00

If you'd like to dive deeper into the details about Castlevania: Lords of Shadow 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Castlevania: Lords of Shadow 2
  • SteamCharts - Analysis of Castlevania: Lords of Shadow 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Castlevania: Lords of Shadow 2 compatibility
Castlevania: Lords of Shadow 2 PEGI 18
Rating
8.2
4,930
900
Game modes
Features
Online players
38
Developer
MercurySteam
Publisher
KONAMI
Release 25 Feb 2014
Platforms
Remote Play
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