🔰SHREDVIEW🔰 - From someone who actually plays and finishes the games before reviewing. NOTE: If you like my work, please check out the rest of my reviews, I put a lot of work in these to offer the best overall description of what you’re up against. Thank you in advance! 🔷 ABOUT THE GAME & LORE 🔷 Castlevania: Lords of Shadow 2 picks up where the first game left off and fully commits to the idea that Dracula is the protagonist, not the monster you hunt. Gabriel Belmont awakens in a modern world after centuries of exile, stripped of his powers and hunted by both humanity and the forces of Chaos. The story revolves around reclaiming his strength, confronting his past, and ultimately facing Satan himself in a final power struggle that closes the Lords of Shadow saga. The narrative constantly shifts between modern-day Castlevania ruins and medieval flashbacks, filling in gaps about Dracula’s fall, his internal conflict, and the consequences of immortality. It is dark, personal and ambitious even when it stumblse. This is not classic Castlevania lore anymore, this is a western reimagining focused on tragedy, guilt, and power rather than vampires and candles for the sake of tradition. 🔷 THE GAMEPLAY 🔷 👉 GENERAL: “Lords of Shadow 2” is a third-person action-adventure that leans hard into cinematic combat and exploration. The core loop is built around absolutely brutal melee combat, light puzzle-solving, stealth sections, and backtracking through semi-open environments. Here’s the breakdown: • You control Dracula himself, not the old Belmont swinging a whip and a cross. The action is holding hands with the story telling when they come together, with cutscenes and interactions being meticulously crafted to entertain the narrative and build up towards the climax. With well designed characters and mechanics, it gives a superb experience reminding us of the true classic formats. • The combat is the core of the title so without further ado’s, three main weapons take the center stage. The Shadow Whip for balanced damage, the Chaos Claws for raw destruction, and the Void Sword for health and mana sustain. Switching between them mid-fight is mandatory, not optional. • Skill progression is tied to experience and mastery. Abilities are unlocked through leveling and then upgraded further by completing specific combat challenges tied to each weapon. This encourages you to actually learn how to use each tool properly instead of spamming one move forever. Mastery challenges push you to experiment, chain attacks, and use abilities efficiently, rewarding skill instead of button mashing. • Stealth is the weakest part of the core design, and it clashes hard with the power fantasy. Certain sections force instant-fail stealth against armored enemies where detection equals death, no recovery, no combat option. These segments feel restrictive, outdated, and completely out of place in a game about Dracula reclaiming godlike power. They slow the pace and actively work against everything the combat system does right. • Collectibles and exploration matter a lot, especially for completionists. Upgrades, health extensions, mana boosts, and lore items are spread across the map and often locked behind abilities you get later, which means heavy backtracking if you are achievement hunting. The medieval areas make revisits feel rewarding, while the modern city areas make it feel like a chore instead of discovery. 👉 NAVIGATION SYSTEM: Classic, it mixes guided paths with hub-like areas that encourage exploration and backtracking. A map exists but it is not always intuitive. You will revisit locations often to unlock secrets with newly acquired abilities. This works fine in medieval sections but becomes annoying in the modern city areas where verticality and camera angles fight you more than the enemies do. It’s also classically hard to navigate so you may struggle sometimes. 👉 PHYSICS & MECHANICS: Combat mechanics are solid. Dodging, countering, crowd control and weapon switching all feel responsive. Stealth sections, however, are the weakest link. Instant-fail stealth against armored enemies feels completely out of place in a power fantasy about Dracula. These moments break immersion and kill momentum hard. Other than that, everything works as intended. 👉 GRAPHICS & OPTIMIZATION: For its time, the game looks great. Character models, lighting, and environmental detail are strong, especially in gothic and medieval settings. The modern city looks sterile and lifeless by comparison to the darkness around and inside the castle. Performance is mostly stable, though camera issues and awkward angles can still mess with combat clarity. All in all, for a 2014 title, it looks and feels good without performance issues. 👉 ACHIEVEMENTS & COLLECTIBLES: Ahh! The fun part! Let’s be clear from the get go: 100 percent completion in “Lords of Shadow 2” was borderline f****g sadistic. Everything is technically do-able, but only with guides (I suggest you listen), multiple playthroughs, and near-perfect execution. The Prince of Darkness difficulty alone is a sanity check, demanding flawless combat and zero mistakes, while collectibles like artwork pieces are extremely easy to miss even if you explore thoroughly, forcing backtracking or full restarts. I spent roughly 140 hours across several attempts over five years, and this is not something you stumble into casually. This completion is a fight that only the bravest should seek. 🔷 CONCLUSION 🔷 “Castlevania: Lords of Shadow 2” is a little flawed but ambitious, and heavily misunderstood by newer generations. Not all of it’s aspects land, ok. Stealth sections drag it down, modern environments lack soul, and pacing issues prevent it from reaching the heights it clearly aimed for. However, when it works, it really f****g works. The combat is satisfying, the story has a lot of weight and playing as Dracula feels powerful in a way few games pull off. This is not classic Castlevania, and that pissed off a lot of people. If you judge it on its own terms, though, it is a bold, imperfect, but memorable finale. 🔷 PROS & CONS 🔷 ✔️ PROS: - Strong Dracula power fantasy when combat flows. - Weapon switching adds real depth and decision-making. - Gothic atmosphere and soundtrack hit hard. - Beautiful story and amazing characters, especially Dracula’s voice actor. - Skill mastery rewards a lot. ❌ CONS: - Modern areas feel lifeless and dull. - Forced stealth sections are complete ass dogs**t. - Camera is f****d up and can ruin combat. - Completionism in this game was sanatorium level mental. 🔷 SHORT REVIEW & STATS 🔷 • PLAY STYLE: 🔳 PVP 🔳 PVE 🔳 ONLINE CO-OP 🔳 Online Multiplayer 🔳 SPLIT SCREEN ✅ SINGLE PLAYER • GRAPHICS: 🔳 FIRE THE ART DIRECTOR 🔳 FAIRLY OLD GAME, WHAT YOU EXPECT? ✅ NOT GREAT, NOT TERRIBLE 🔳 GREAT 🔳 EXCEPTIONAL • REPLAYABILITY: 🔳 YES 🔳 EVERY NOW AND THEN 🔳 NOT SURE 🔳 RARELY / ON MAJOR UPDATE / DLC RELEASE ✅ NO (YALL CAN STICK THOSE ACHIEVEMENTS UP YA ASS) • STEAM ACHIEVEMENTS: ✅ YES 🔳 NO (What the f**k man?) • GAMEPLAY: 🔳 WTF IS THIS S**T 🔳 TERRIBLE ✅ DECENT 🔳 ENGAGING 🔳 HAD A BLAST • DIFFICULTY: ✅ DARK SOULS ✅ BAFFLING 🔳 CHALLENGING 🔳 MEDIUM 🔳 WALK IN THE PARK • STORYLINE: 🔳 A WHAT? WE WRITE CODE NOT BOOKS 🔳 GOES FINE WITHOUT ONE 🔳 DECENT ✅ ENGAGING 🔳 SHAKESPEARE AINT GOT S**T ON THIS ❗ NOTE - This is a review based on personal preferences and opinions. I always suggest you try the games for yourself before letting others decide for you. Even though we're all gamers, we are sure not the same.
Expand the review