Cataclismo on Steam - User reviews, Price & Information

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Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.

Cataclismo is a strategy, base-building and simulation game developed by Digital Sun and published by Hooded Horse.
Released on March 20th 2025 is available only on Windows in 16 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian, Italian, Czech, Turkish and Ukrainian.

It has received 3,593 reviews of which 3,254 were positive and 339 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Cataclismo into these genres:

Media & Screenshots

Get an in-depth look at Cataclismo through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i7-4770 (quad-core) / AMD® FX-Series™ FX-9590 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 760 (2 GB) / AMD® Radeon™ R9 270X (2 GB)
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
TLDR: I like Cataclismo. It is an ultimate expression of creativity, when it comes to castle building. By combining several elements of, "They are Billions", "Age of Darkness", "Diplomacy is not an Option", and similar games like those, it presents an interesting format with which you can cultivate your own outpost. It is not overly complex and allows you to enjoy the game at your own pace, without having to count every second. (Either thanks to the lower difficulty or pause button.) But it does not shy away from a punishing difficulty either, for those who enjoy a good challenge. It would be unfair to say that it has no issues. It certainly does, but not enough to be given a negative review for an early access game that has strong bones/foundation. The Positives: Units: A decent roster of units, combined with a tech tree and in-mission upgrades, makes for an interesting dynamic. Especially if you like one particular unit. Of course, certain missions will require more than one type to succeed, but at large, you are not punished for playing the way you want to, in regards to said units. IMPORTANT: There are no melee units. Only ranged. You will not be able to play out a heroic melee last stand, like in "Diplomacy is not an Option" or "Age of Darkness: Final Stand". The economy: It is simple and straightforward. Find a resource node, build a mine/logging/air collector camp and passively collect the resources you need. You can however improve these buildings, by either upgrading them directly, or building separate addons that increase their efficiency. It does not bog you down with unnecessary complexity. Defenses: This is where the game shines the most. Unlike other strategy survival games, this one requires you to invest time and creative thinking into building your defensive walls or castles/towers. Stone-by-stone. One could say that this is where the complexity of the game shows itself. Specifically, the symbiotic relationship between the wall and the units. Each unit has an optimum height and tile count for maximum efficiency. (Like an archer that should be placed on a tall tower, while mortar and globadier, on the average height wall). Some units however, require more than 1 tile to be placed upon a wall. And all of them can be improved with additional defensive options, like fire arrows, palisades, roof overhead(to protect from rain debuff.) and so on. Every stone piece, contributes to the entire height of the wall. With a very clear transformation that shows you how good of a wall you have. (If you want strong walls, you must build high!) Additionally, you can place spike traps and explosives to either slow or wither down the monster wave. Structures: This one is my personal favorite. Being the casual gamer that I am, I often built houses(for additional population), in a straight line, or perhaps around the capital building, to make it look pretty. Like in most strategy games. In this one, you're allowed to build vertically. You can connect walls to your buildings and place units on top of them. You can stack several houses or workshops together, or on top of each other. Further enhancing your creative/immersive experience. Blueprints: The game is fairly slow, when it comes to building up your defenses. You spend a lot of your time in 'Pause', just so you could build a semi-decent wall. Luckily enough, you can save all of your creations. And even with a new and unusual terrain, it doesn't take much for you to adjust it with additional bricks, before planting your favorite tower/home on top of it. Performance: So far? I haven't had a single hiccup or a crash. The game runs flawlessly and doesn't seem to be slowing down from the overall amount of enemies. (But of course, that is my personal experience. Take it with a grain of salt.) Stable and above 60fps. The Neutral: Tech tree: This one might be a hit or miss for some players. The supposed tech tree is only available in the campaign mode and not in the sandbox. Because in the sandbox or endless survival, you already have everything you need. (thus removing the aspect of choice.) You can only further improve your structures or units within the in-game session. Units: As mentioned before, there are no melee units. I understand the concept here, and it is a personal gripe of mine, but it would be entertaining to see highly stylized melee infantry, same as all other ranged units. Solo missions: I personally don't mind them, and there are not many of those, but I know that some players do not like individual missions, where you operate as a campaign's hero. Trudging along the map, in search of some clue or units or messages. But at least it still offers you interesting ways of going through those. By collective scattered supplies and building makeshift bridges over obstacles. Sometimes even smaller outposts. Voice acting: The voice acting is clearly designed with a heavy accent in mind. In some cases, actors under deliver on the urgency of the situation(sounding too relaxed or passive, when there's a new horror in sight), while in others they sound interesting and clearly alien to our world. The Negatives: The lack of opposition: Outside of your castle/outpost, you will rarely find a monster spawn camp, besides a small log that is easy to take out. Perhaps it's a hiccup of an Early Access release, but so far, there's not much you can do, besides roaming, killing a few stragglers and building isolated mining camps. I recommend adding more open spaces where you can encounter previous expeditions or perhaps remnants of other cities, that -you- have to besiege, in order to get through. (maybe even allow building upon the destroyed bases of your enemies! Since this game is all about building, and being creative, let us be creative with our enemies and their buildings too.) (You can also give enemies, ranged units too. Corrupted expedition members or some such). And my personal favorite idea that they could implement: Add surviving expedition camps, that you can liberate and fortify. Lack of oompf: Right now, the story is moving steadily forward, where you try to uncover the secrets of [insert in-game lore stuff here], and build outposts along the map, with occasional challenges here and there. The boss unit that is featured in the trailers is certainly interesting-looking, but not much beyond that. I would recommend something more mobile than that boss-mob. Something that doesn't just spawn additional monsters, but also creates conditions that the player needs to deal with. (like casting fog of war, causing all these ranged units to miss their shots.) Maybe spreading corruption on walls, that allows these creeps to climb over(thus we could have a reason for melee units), or creating some sort of a spitting tower, that damages your walls from afar). I'm sure there will be more to experience and explore in the full release. But for now, it's lacking.
Expand the review
Dec. 2024
Honestly, this is the perfect game for me. I really can't express how much I like it, but I'll try to boil it down to the things that caught my attention: 1) It's got varying difficulties that scale well with no giant leaps in how hard they are. You can very easily choose your own experience and not feel bad about it since you know exactly what you signed up for. 2) I'm a sucker for RTS's, Hero-focused games, and base builders. Cataclismo's got it all. With Iris's skill tree allowing you to customize our tortured heroine, the resource gathering/prosperity system, and the pause/unpause feature so you can play it like an RTS if you just never pause at all. 3) The endless customization and blueprint system is genius. I can literally spend hours crafting the perfect defensive wall/tower system and feel so proud of myself only to cry once the Campaign or Skirmish mission is over and I couldn't utilize it more. Thankfully, I can just ~boop~ cut & paste that bad boy over to an Endless run and revel in its majesty. No joke, I think this game is already a 10/10. Can't wait to see what the devs cook up once the beta is done and we go live. Y'all got my backing 100%.
Expand the review
Oct. 2024
The campaign is quite fun but I beat it in under 9 hours, and there isn't much else compelling to do. There is a lot of content to be added before the value proposition makes sense to me.
Expand the review
Sept. 2024
Cataclismo is a game that I have fantasized about existing since a was a child - a singleplayer, city builder RTS story game with a focus on defending. How the city building and defense building mechanics interact with the RTS gameplay feels just right already.
Expand the review
Sept. 2024
As far as early access games go, Cataclismo has a lot to offer despite it's unfinished state. With the idea that $1=1 hour of gameplay, I'd say that I've definitely gotten my money's worth after almost 80 hours clocked into this game. The campaign is comprised of tutorial based levels to help you learn the mechanics of the game and it does a solid job of getting progressively more difficult. However, the bulk of my playtime has been sunk into the endless mode. The progression system of spending tech points after each wave and the overall gameplay loop of endless is pretty satisfying as is and I'm hopeful that it will only get even better as updates roll out toward full release. My only issues that I've run into are the occasional visual bug and loss of frames, but I'm sure that is just a result of my computer's dated hardware. I am really enjoying the game and I'm confident that it will be even better once it has been fully released. A $30 price tag might be a bit steep for most when it comes to an early access game, but it was worth it to me imo. I would recommend at the current price if you're really into resource management and tower defense games, but I'd say it is a definite buy if it goes on sale for $20 or less
Expand the review

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Frequently Asked Questions

Cataclismo is currently priced at 29.99€ on Steam.

Cataclismo is currently not on sale. You can purchase it for 29.99€ on Steam.

Cataclismo received 3,254 positive votes out of a total of 3,593 achieving a rating of 8.71.
😎

Cataclismo was developed by Digital Sun and published by Hooded Horse.

Cataclismo is playable and fully supported on Windows.

Cataclismo is not playable on MacOS.

Cataclismo is not playable on Linux.

Cataclismo is a single-player game.

Cataclismo does not currently offer any DLC.

Cataclismo does not support mods via Steam Workshop.

Cataclismo does not support Steam Remote Play.

Cataclismo is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cataclismo.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 September 2025 00:40
SteamSpy data 08 September 2025 12:51
Steam price 14 September 2025 04:49
Steam reviews 13 September 2025 07:58

If you'd like to dive deeper into the details about Cataclismo, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cataclismo
  • SteamCharts - Analysis of Cataclismo concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cataclismo compatibility
Cataclismo
Rating
8.7
3,254
339
Game modes
Features
Online players
64
Developer
Digital Sun
Publisher
Hooded Horse
Release 20 Mar 2025
Platforms
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