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Chronicles of the Wolf on Steam - User reviews, Price & Information

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Hunt the legendary Beast of Gévaudan in Chronicles of the Wolf! Step into the boots of Mateo Lombardo in this epic adventure featuring brutal bosses, vast castles, and secrets to uncover. Narration by the legendary Robert Belgrade and other special appearances!

Chronicles of the Wolf is a action, adventure and side scroller game developed by Migami Games and published by PixelHeart and PQube.
Released on June 19th 2025 is available only on Windows in 7 languages: English, French, Italian, Spanish - Spain, Japanese, Simplified Chinese and Portuguese - Brazil.

It has received 523 reviews of which 435 were positive and 88 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 5.63€ on Gamivo.


The Steam community has classified Chronicles of the Wolf into these genres:

Media & Screenshots

Get an in-depth look at Chronicles of the Wolf through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Dual Core 1.8ghz
  • Memory: 1 GB RAM
  • Graphics: Intel HD
  • Storage: 50 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

44 hours played
May 2026
This is probably the first time I have given such a lengthy review, but here it goes... I've read most of the reviews, including the negative ones, and I was a bit hesitant and intimidated to get the game at full price because of "how hard it was" or all the other "faults" people claimed it had. I've played other games by Migami, such as both Lecarde Chronicles and Wallachia. All 3 hard as balls(Though I really enjoyed Lecarde Chronicles 2 lol), so I figured I would be in for another frustrating journey with this one. And... I was so happy to be wrong! This game was AMAZING. I mean, it's not exactly Game of the Year, but it definitely cured the long time itch I've had for wanting to play more Castlevania-like games. Controls: Archaic, sure, but if you've played any of the Metroidvania Castlevania games, you'll adapt quickly. It really did feel a bit like Symphony of the Night with the challenge and cryptic nature of Simon's Quest(SQ wishes it was this game lol) People complain it's too slow, but honestly, it's one of the faster games compared to the previous ones, especially when you use the slide, similar to how everyone used backdashing more often in Symphony of the Night. Challenge: Is it hard? For new players, sure. For veterans, not really. Compared to Lecarde Chronicles 2, this game is a cakewalk! You'll have frustrating points like the optional area where you have to navigate through one-hit kill traps. But every death felt like my fault. It takes skill to get past bosses, which is just fine. Plus you have many ways to help you get better: buying new weapons, being able to carry more potions than in Lecarde Chronicles 2, and grinding for XP. Speaking of, a lot of complaints I saw were about grinding and well, this has RPG elements, what did you expect...? Honestly these people have this game confused with Lecarde Chronicles 2. THAT is a grind heavy game... I'd say the only grind that gets a bit ridiculous is the one for the Secret Boss, which you probably can beat without grinding at all, but maxing out your stats makes the battle much easier.(At least maxing out the Orbs, because Health does not matter during this fight and I think this one time Migami shot themselves in the foot.) The puzzles weren't that hard, but then again I am a vet. They're pretty good with giving you hints. It also helps to READ EVERYTHING and write things down(Like we had to in the past lol) There were a few times I had to look up the solution and then I facepalmed because of how obvious it was. Then there were solutions I would have never of guessed in a million years... Again, hoping they remedy that in their next game. Graphics: Again, may be primitive for some, and though I personally don't exactly like how big and "blown up" everything is compared to other Metroidvania games, it didn't ruin the adventure for me. Everything looks great and pops a lot more than the previous Migami games. I think my only complaint is that some platforms don't pop enough and blend in too well with the background. This has been a trap since the first Lecarde Chronicles and I hope Migami fixes that in their future games. Music: One of my favorite parts of the game, so much so I downloaded the soundtrack! While a majority of soundtracks were a bit forgettable, there were a lot of upbeat ones I really enjoyed. I just wish there were more upbeat ones, as I've always been a fan of the more upbeat music from Castlevania. It's no Michiru Yamane, but it gets the job done! Conclusion: This game was a blast! My only gripe is it felt too short compared to the other games. The challenge is there, but far from impossible. Would I recommend this game? YES. It might be easier for vets, but new players shouldn't shy away from this one. Please do NOT listen to the negative reviews. This game is isn't perfect(what game is?), but it is FAR from the worst thing ever. I 100%'d this game, so I think that says enough lol! Full price or waiting for a Sale, you should definitely add this to your Library, especially if you're a die-hard Castlevania nut like me! Don't feel intimidated like I was. It's challenging, but you will get through it, I believe in you! I give this game an 8.5/10 Definitely worthy for a vampire to sink their teeth into and drain it dry~
22 hours played
Jan. 2026
Migami started making games since at least 1997, with fan games and free action games, and among them, they did a couple of Castlevania ones. Their second Castlevania fangame was already a metroidvania, 2001's Haunted Castle 3 - Trevor's Quest. If you check out their games, you can see a refinement process from starting with rather crude and rough games that got better and better. Over the years, they kept at it until 2017's The Lecarde Chronicles 2, another Castlevania metroidvania that was their biggest freeware game until then, and by all accounts a fine metroidvania with some jank but still solid overall. Then they got into commercial games, and last year's Chronicles of the Wolf is their biggest swing yet, another big metroidvania that is a further reflection and a refinement of their game development history and their love for Castlevania, but is otherwise utterly free of any connection to that series. After finishing what I thought were some of the best metroidvania from 2025, I didn't expect another game that isn't much talked about to upend that order, but Chronicles does it splendidly. Mind you, despite all the refinement over the years, there's still some jank here. Controls can be a bit stiff and occasionally not perfectly responsive. You can remap some of the controls, but not all, and I don't know how often I shot the fireball when I really didn't want to, or switched my helpers when I didn't want to. The game's map is in serious need of notes or at least markers, since the game has so much backtracking and secrets. Some minor ♥♥♥♥♥♥♥ here and there. But despite these issues, I loved the game from start to finish. Chronicles of the Wolf isn't original. While this isn't a fangame of Castlevania anymore, and instead of vampires, the main attraction, at least in the beginning, is werewolves, this is still a big gothic-styled metroidvania where a large chunk of the game takes place in a castle that will feel very familiar to fans. But of those games that occasionally get tagged igavania, it ranks high up there with Symphony of the Night and is better than most of the GBA or NDS entries. Some of it is due to how well the map is designed. You start with an extensive prologue of three maps that introduce you to the story (there's a story that is actually interesting and worth following, with lots of NPCs, some solid voice acting, and memorable characters), and when you finish off the werewolf you thought was the main big bad, you realize you just started the game. Then you enter the castle and things get even better. The main castle here has that quality that the best games in the genre exhibit, where everything seems to be connected not just horizontally but also vertically, and with multiple entries into every section. You open more and more shortcuts as the game progresses, and almost every section remains relevant. There's a large elevator cutting through the entire castle where you slowly open doors to the various sections, and every time you open another one feels like a triumph. The overall castle is such a dense, nested construct that always seems to have another secret or biome waiting, and it's rare that you are stumped about what to do next. The game has multiple endings, but the big "real" ending requires some serious backtracking and some rather obtuse digging into the castle's mysteries. That's where the subpar map is the biggest hindrance, since many of the things you need to do require you to remember this guy in that place there or that odd thing in another place, but by the time you get the right gimmick, you might have even forgotten what was there. Either take extensive notes or just find a walkthrough for that last stretch of the game (Demajen has a free one; check out his website). This doesn't detract overall from how fine this game is, but it’s a bit annoying for sure. The last thing I want to mention is the soundtrack, which is just phenomenal. I caught myself a couple of times just going through a section again because the music was just so awesome. The pixel art is also quite good in places, especially the horror vibe it's projecting. It's even better than any Castlevania game in places to evoke that gothic chill. The attention to detail alone is impressive. The game occasionally has one-hit kills, which can be annoying if you haven't saved for some time, though it usually gives you a good warning if you're smart enough to understand them (I often wasn't and learned the hard way). Like the stoned figures in one of the intersections. To cap it all off, the game has a couple of issues, but it's among the best metroidvania of 2025 and so far, my absolute favorite. It's not original but a perfect refinement of the igavania line of games, and if that's what you're after, you will likely be very happy with the game, if you can overlook some of the minor jank here.
13 hours played
Dec. 2025
Love it already. This is the SOTN sequel I've always wanted. The other games that have claimed to be the next SOTN (Hollow Knight, Blasphemous, and so on) didn't really meet those expectations. All fantastic games, of course, but are their own things with their own mechanics and styles but COTW is straight SOTN. Feels just like it only bigger and better. Any Castlevania fan will feel right at home with this one.
4 hours played
Sept. 2025
Right off the bat, if Metroidvanias are your thing, this is worth a play. Before I talk about the things the game does right, though, I want to get a few things out of the way: the game definitely screams "indie". There aren't any huge bugs or major problems with mechanics. However, there are a lot of little problems, most of which could be fixed with some independent play testing and a little more time in the oven. The movement speed always feels a tad slow. Jumping works, but it feels a little clumsy. The controls are clunky and difficult to get used to. Hit boxes are overly generous for both the player and enemies, which means that combat often feels comically easy or frustratingly difficult, but very rarely is it balanced. There are weird spelling and punctuation errors throughout. The voice-acted NPCs are painful to listen to, and their portraits look very amateurish compared to the rest of the game. Not being able to sell your old, worthless weapons is definitely a choice, too. In spite of all my complaints, though, everything is serviceable enough that I can usually forget the jank and have a good time, anyway. The puzzles aren't trivial, but they aren't frustratingly difficult, either. The difficulty curve is reasonable. There's a lot of thought put into the level design. The soundtrack doesn't have amazing bangers the same way SotN does, but it fits the atmosphere of the game and is never really distracting or annoying. All and all, it's obviously an homage to Symphony of the Night, but it feels a lot like the Temu version of SotN. As a Metroidvania back-scratcher, it's got the right shape and idea, but the edges are a little rough, there's a plasticky feel to the surface, and the paint job is a little sloppy. But at the end of the day, it'll scratch the itch just fine.
18 hours played
Aug. 2025
Hands down THE BEST Castlevania sotn tribute I've yet to play!!! I was Absolutely Hooked and i'll probably play it again in the near future (Also some of the story is attributed to the incredible gem of a movie titled: "The Brotherhood of the wolf" which I also Highly recommend. Quit wasting time reading comments and do yourself a favor and buy this game, 100% worth full price. Congratz Devs & Team!! THANK YOU

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Frequently Asked Questions

Chronicles of the Wolf is currently priced at 19.99€ on Steam.

No, Chronicles of the Wolf is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Chronicles of the Wolf received 435 positive votes out of a total of 523 achieving a rating of 7.81.
😊

Chronicles of the Wolf was developed by Migami Games and published by PixelHeart and PQube.

Yes, Chronicles of the Wolf is playable and fully supported on Windows.

No, Chronicles of the Wolf is not playable on MacOS.

No, Chronicles of the Wolf is not playable on Linux.

Chronicles of the Wolf is a single-player game.

Yes, there is a DLC available for Chronicles of the Wolf. Explore additional content available for Chronicles of the Wolf on Steam.

No, Chronicles of the Wolf does not support mods via Steam Workshop.

No, Chronicles of the Wolf does not support Steam Remote Play.

Yes, Chronicles of the Wolf is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chronicles of the Wolf.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 16:30 UTC
SteamSpy data 25 July 2026 17:25 UTC
Steam price 28 July 2026 18:15 UTC
Steam reviews 26 July 2026 22:04 UTC

If you'd like to dive deeper into the details about Chronicles of the Wolf, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chronicles of the Wolf
  • SteamCharts - Analysis of Chronicles of the Wolf concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chronicles of the Wolf compatibility
Chronicles of the Wolf
Rating
7.8
435
88
Game modes
Features
Online players
5
Developer
Migami Games
Publisher
PixelHeart, PQube
Release 19 Jun 2025
Platforms
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