Coffee Talk Episode 2: Hibiscus & Butterfly on Steam - User reviews, Price & Information

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Dust off your coffee machine and prepare your warmest smile to meet your customers again in the second episode of the much loved coffee brewing and heart-to-heart talking simulator; Coffee Talk Episode 2: Hibiscus & Butterfly.

Coffee Talk Episode 2: Hibiscus & Butterfly is a conversation, relaxing and pixel graphics game developed and published by Toge Productions.
Released on April 20th 2023 is available on Windows and MacOS in 12 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Turkish, Indonesian and Russian.

It has received 2,312 reviews of which 2,250 were positive and 62 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 14.79€ on Steam, but you can find it for 5.49€ on Eneba.


The Steam community has classified Coffee Talk Episode 2: Hibiscus & Butterfly into these genres:

Media & Screenshots

Get an in-depth look at Coffee Talk Episode 2: Hibiscus & Butterfly through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: 2.4 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB display memory
  • DirectX: Version 9.0c
  • Storage: 550 MB available space
  • Sound Card: Stereo
MacOS
  • OS: Mac OS X 10.5
  • Processor: 2.33 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB display memory
  • Storage: 600 MB available space
  • Sound Card: Stereo

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Mesma energia do primeiro jogo, mas pegar todos os finais se tornou cansativo [Eng and Pt-br review] Quem tem interesse nesse jogo com certeza já jogou o primeiro, já que é uma continuação direta, então vou ser mais direto. Coffee Talk é um jogo que usa fantasia para falar de problemas humanos. Coffee Talk 2 é uma continuação que joga no seguro, não que isso seja ruim, é bem legal pois funciona. Claro, o jogo adiciona mecânicas novas como novos ingredientes para os cafés, apesar do processo ser o mesmo e uma mecânica de entregar itens juntos que é ok, nada revolucionário mas interessante pois pode liberar pequenos diálogos. O enredo continua diretamente do primeiro, resolvando algumas coisas que ficaram meio que abertas, de certo modo, isso diminui um pouco o jogo pois agora você já conhece os personagens, o jogo possui poucos personagens novos, e o drama dos personagens antigos já são conhecidos e meio que resolvidos, agora você apenas dá um desfecho extra. Os personagens novos trazem um sabor extra ao jogo pelo menos e a história de um dos personagens novos se entrelaça entre todos os outros, o que é um tanto legal. A OST continua boa, mas há poucas músicas, você provavelmente vai dar vários loops pela OST do jogo duranto seu playtrhough. E nesse ponto temos um problema. Você precisa jogar o jogo várias vezes para liberar todos os finais, nem adianta tentar dar load em dias chaves. Isso num jogo, onde apesar de ser de leitura, tem muito gameplay devido a parte do café. Isso é um tanto cansativo para mim e os finais e diálogos diferentes não mudam muito assim para justificar, além do jogo não ser rápido devido a diversos fatores. Então, se você não for um fã que busca saber tudo do enredo, eu sugiro pegar o melhor final e ver os outros por vídeo. Ah, verdade, pegar 100% dos achievments nesse jogo se torna muito cansativo devido a isso também. O final extra especial é bem legal, presta uma incrível homenagem a alguém que os fãs do jogo devem conhecer, mas é um tanto rápido demais e cansativo de ser obtido, o que é uma pena. Same energy as the first game, but getting all the endings became tiring [Eng and Pt-br review] Anyone interested in this game has probably already played the first one, since it's a direct sequel, so I'll be more direct. Coffee Talk is a game that uses fantasy to talk about human problems. Coffee Talk 2 is a sequel that plays it safe, not that that's bad, it's pretty cool because it works. Of course, the game adds new mechanics like new ingredients for coffee, although the process is the same, and a mechanic of delivering items that is ok, nothing revolutionary but interesting because it can open up small dialogues. The plot continues directly from the first one, resolving some things that were kind of open, in a way, this slows down the game a bit because now you already know the characters, the game has few new characters, and the drama of the old characters is already known and kind of resolved, now you just give it an extra ending. The new characters bring an extra flavor to the game at least and the story of one of the new characters intertwines with all the others, which is kind of cool. The OST is still good, but there are few songs, you'll probably loop the game's OST several times during your playthrough. And here we have a problem. You need to play the game several times to unlock all the endings, there's no point in trying to load on key days. This in a game that, despite being a reading game, has a lot of gameplay due to the coffee part. This is a bit tiring for me and the different endings and dialogues don't change much to justify it, besides the game not being fast due to several factors. So, if you're not a fan who wants to know everything about the plot, I suggest you to get the best ending and watch the others on a video. Oh, right, getting 100% of the achievements in this game becomes very tiring because of this too. The extra special ending is really cool, it pays an incredible tribute to someone that fans of the game should know, but it's a bit too fast and tiring to get, which is a shame.
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June 2025
I enjoyed the game, but not as much as the first one. In the first one, a lot of what was going on was the casual issues the characters had, like problems random strangers that just wander into a coffee migth rly have with a pretty high probability(like familys not approving of partners, children figthing with their parents about how adult they are, people suffering from burnout and so on). The 2nd game still has that, but less so, by trying to up the anti, which isnt necessarily a bad thing. Like, the romance has turned from family approval to marriage planing, but other stuff are more out there, like the influencer that jsut randomly walked into your coffee, or the Banshee with dreams of becoming a soprano. As I said, its not necessarily bad, it just feels less grounded than the first game, wether u like that or not is up to u. I also kinda missed Freya beeing there to give the game some structure. I think its a good idea to not reuse her that way, since a lot of the first game had her as a cornerstone, but another character to fill that roll would have been nice(It feels like the cop was supposed to do that a bit, but not rly). My biggest gripe with the game though is that a lot of the time when it comes to u making drinks, it feels a lot more handholdy, with the customers repeating the exact things they want in their drink in the order they want them in. At first I thougth this was just at the beginning of the game, but it stays that way for most of the story, with only few oddball-orders thrown in rare occasions. All that beeing said, I still had fun. It continiues some old storys and adds a few new ones. I am kinda excited about a fresh start in Coffe Talk Tokyo though!
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May 2025
Reviewing (mostly) every game (or DLC) in my library, part 16: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️/10 This sequel builds beautifully on everything I loved from the first Coffee Talk: heartfelt stories, warm aesthetics, and that serene late-night café vibe. It’s cozy, it’s human (even if the customers aren’t always), and it’s exactly the kind of game you curl up with when you just want to feel something. Coffee Talk Ep. 2 doesn't revolutionize the format, but it doesn't need to. It deepens what made the first game so special. It’s tender, quiet, and full of care. A love letter to storytelling, community, and a good cup of something warm. ☕️ Pros: [*] A stunning, relaxing jazz OST. Every track hits just right. Whether you’re making drinks or just listening to the rain, the music creates an atmosphere that soothes the soul. [*] Gorgeous pixel-art visuals. The attention to detail is incredible—from the subtle lighting to the character animations. It feels like you're part of this rainy, magical Seattle. [*] Meaningful drink choices. What you serve matters. Your drinks can alter dialogue, unlock moments, and shape outcomes. It’s simple, but emotionally satisfying. [*] Beloved characters, old and new. Seeing familiar faces again felt like a warm hug, and the new characters add fresh perspectives. Their stories are thoughtful, nuanced, and sometimes surprisingly raw. [*] Endless Mode + chill vibes. Whether you want to follow the story or just experiment with drinks, there’s a mode for you. Perfect for winding down after a long day. 😬 Cons: [*] Latte art is still hard. I love the idea of it, but the controls can feel a little clunky—my poor customers deserved better swirls.
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March 2025
Coffee Talk Episode 2: Hibiscus & Butterfly is a very good visual novel similar to the first opus where you play as a barista who's listenning some customers life stories while you're preparing their coffee or tea. The ambient is very cozy, the graphics are nice and the music is relaxing. I highly recommend it!!! 🍵💗
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Feb. 2025
Playing Coffee Talk 2 felt a bit like coming home and meeting friends you haven’t seen in a while. This café in rainy Seattle sure is a special place. People with all kinds of backgrounds come together here to share a warm drink, tell a story, seek counsel or just… vibe. The Coffee Talk universe is a unique mixture of contemporary futurism and fantasy. Humans, elves, orcs, satyrs, vampires, werewolves and more inhabit this world. People go about their jobs doing everyday things like they would in our world. The fantasy aspect is really nothing more than the setup here. There are no typical medieval influences, no high elf woods, no dwarven mines; it really is just a fictionalized modern version of Seattle inhabited by all kinds of sentient creatures from the realm of fantasy. What I find so endearing about this world is the fact that, despite the fantastical foundation, people are dealing with the same kinds of problems that we are dealing with in our world. This was already a core building block of Coffee Talk Episode One and it is all the more emphasized here. Xenophobia against certain species and outright racism are very much a thing here. Not all sentient races are recognized by the state and are thus not only excluded from society but actively hunted by federal agencies. I like how Episode Two presents a number of people that struggle a lot with this. Riona, a new addition to the cast, is a Banshee who is trying to break into the opera scene but is frowned upon by established professionals in her field and has to face one rejection after another. This experience takes a toll on her confidence and so, one night, overcome by self-doubt, she wanders into our quaint little café in search of solace. Neil is another character that has a hard time trying to find a place in society. We know him from the first game and his story picks up where we left off at the end of Episode One. He is now accompanied by another member of his family - Amanda, who has her own struggles trying to understand earth and earthlings. In the newspapers, you read stories about alien forces trying to invade our planet when in reality, the only aliens we come across are friendly explorers trying to build an understanding of this weird place we call earth. How to battle prejudice and overcome the hurdles of societal conventions is not the only theme scrutinized in this game. Overcoming insecurities and becoming one’s true self is another. Baileys and Lua, a couple we met in the first game, are now planning their wedding. What starts as a fight between the two in how to plan this life-changing event slowly becomes a discussion on love, family, personal space and communication. I love how this game does that. That is something, Episode One already excelled in; taking a relatively common conflict and turning it into a soul-searching journey that helps people grow. Episode Two is just as good in this respect. Hyde, everyone’s favorite vampire, has a similar arc. I liked how the game puts him in the spotlight a little more this time around. His arc begins with him just being bored. Immortality has lost its spice and so he’s looking for something new. Slowly he starts opening up about his past and we get a pretty full picture about who Hyde actually is. The end of his story has him facing his true self and accepting a side of him he used to ignore. Stories like this make this game special. Every character you get to know has something interesting to tell. Every character is on a journey and you get to accompany them for a while, sometimes nudging them in the right direction. After all, that’s what a good barista does, right? And that’s what makes Coffee Talk so special; it’s more than a cool place where people hang out, it’s a haven for the restless and conflicted, a place where they come together and sometimes, become friends, lovers or family. That was the case in the first game and it still is true in this one. Some things have changed though. Mechanically, both games are pretty much the same. Coffee Talk is a visual novel at its heart with a coffee/tea brewing mechanic on top – “Coffee” and “Talk”, it’s all in the name. You take orders from customers, look up recipes in your Brewpad or make educated guesses when instructions are unclear or you simply don’t know the recipe for a drink. That’s something that kinda bothered me a little. Just like in the first game, sometimes you just don’t know the recipe for an order. Someone comes into your café, orders a Russian Tea and you just stand there like an idiot with no idea how to make one. So, you either look up a guide (lame) or wildly combine all kinds of ingredients that you think may go into a Russian Tea. Once unlocked, the recipe goes straight into the book and you won’t have to go through all that again but still, it does feel a bit random at times. So far, so familiar. A small change that was added in Episode Two comes in the form of items. Sometimes, customers leave something behind, by accident or willingly. In order to progress certain character-quests, you have to give specific items to specific people at specific times. Mostly, this is really obvious and you shouldn’t make too many mistakes here. There are some tricky scenes where the game expects you to hand over an item and it’s really not clear how the player is supposed to know that but that is the exception rather than the rule. For a perfect 100% run though, you have to give all the right items to all the right people and this can be confusing without a guide. Other than receiving and giving items, the game loop remains the same as in Episode One. There is a new assortment of teas as the titular Hibiscus and Butterfly types have made their entrance. Accordingly, a couple of new, fancy recipes are available as well. On Tomodachill, the number one social media network in the world of Coffee Talk, you can now view and like stories of your friends but other than that, the game plays exactly the same. I was satisfied with the writing for the most part. Again, this is a strength of the first game and the second continues to shine here. However, there were some dips in quality for me every now and again. Personally, I didn’t care much for one of the new characters, Lucas, and his whole influencer/finding his path storyline. I feel like younger people may relate to that more than I can but for me, his story didn’t really resonate with me and felt pretty flat overall. Another issue I had was that some scenes just drag a bit. That’s something I never felt playing Episode One. The pacing was always just right; a single chapter usually addressed one core issue before moving on to the next day. There were exceptions of course, but for the most part, the game felt extremely focused. That is no longer the case here, at least in most chapters. The game jumps from one thing to the next, sometimes packing 3 individual stories that are pretty unrelated into a single chapter making it last an hour or more. Then again, other chapters are paced the way they were in the first game, giving me a hint of closure for each chapter. It really is anything but coherent in this regard. These gripes aside, I still enjoyed my time with Coffee Talk 2. That fuzzy warm feeling of coziness I get when playing these games is really unique. The characters actually do start feeling like family at this point and I can hardly wait to see where the series is headed in the future. If you liked the first game, which you should absolutely play before picking up this one, Episode Two will definitely captivate you just as much.
Expand the review

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Frequently Asked Questions

Coffee Talk Episode 2: Hibiscus & Butterfly is currently priced at 14.79€ on Steam.

Coffee Talk Episode 2: Hibiscus & Butterfly is currently not on sale. You can purchase it for 14.79€ on Steam.

Coffee Talk Episode 2: Hibiscus & Butterfly received 2,250 positive votes out of a total of 2,312 achieving an impressive rating of 9.27.
😍

Coffee Talk Episode 2: Hibiscus & Butterfly was developed and published by Toge Productions.

Coffee Talk Episode 2: Hibiscus & Butterfly is playable and fully supported on Windows.

Coffee Talk Episode 2: Hibiscus & Butterfly is playable and fully supported on MacOS.

Coffee Talk Episode 2: Hibiscus & Butterfly is not playable on Linux.

Coffee Talk Episode 2: Hibiscus & Butterfly is a single-player game.

There are 2 DLCs available for Coffee Talk Episode 2: Hibiscus & Butterfly. Explore additional content available for Coffee Talk Episode 2: Hibiscus & Butterfly on Steam.

Coffee Talk Episode 2: Hibiscus & Butterfly is fully integrated with Steam Workshop. Visit Steam Workshop.

Coffee Talk Episode 2: Hibiscus & Butterfly does not support Steam Remote Play.

Coffee Talk Episode 2: Hibiscus & Butterfly is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Coffee Talk Episode 2: Hibiscus & Butterfly.

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Last Updates
Steam data 23 July 2025 03:11
SteamSpy data 24 July 2025 16:18
Steam price 31 July 2025 12:31
Steam reviews 30 July 2025 13:54

If you'd like to dive deeper into the details about Coffee Talk Episode 2: Hibiscus & Butterfly, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Coffee Talk Episode 2: Hibiscus & Butterfly
  • SteamCharts - Analysis of Coffee Talk Episode 2: Hibiscus & Butterfly concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Coffee Talk Episode 2: Hibiscus & Butterfly compatibility
Coffee Talk Episode 2: Hibiscus & Butterfly
9.3
2,250
62
Game modes
Features
Online players
7
Developer
Toge Productions
Publisher
Toge Productions
Release 20 Apr 2023
Platforms
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