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Neo Cab on Steam

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A visual novel about emotional survival in an automated world. Play as Lina, the last human cab driver. It’s your first night driving the lonely streets of Los Ojos, and your best friend has just disappeared. Stay on the road. Stay on the search. Stay human.

Neo Cab is a visual novel, cyberpunk and interactive fiction game developed by Chance Agency and published by Fellow Traveller.
Released on October 03rd 2019 is available on Windows, MacOS, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish and Arabic.

It has received 2,169 reviews of which 1,735 were positive and 434 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.99€ on Steam, but you can find it for 0.16€ on K4G.


The Steam community has classified Neo Cab into these genres:


Here is the detailed breakdown of supported languages for Neo Cab:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Dutch
Turkish
Portuguese - Brazil
Arabic

Media & Screenshots

Get an in-depth look at Neo Cab through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Two-core Intel processor @ 1.8GHz
  • Memory: 8 GB RAM
MacOS
  • OS: macOS 10.14 Mojave

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Sept. 2026
This ended up being a really good game. Some of the choices that you are faced with require a bit of introspective thinking, philosophically. For example, the differences between making a choice as an individual person and / or someone who has power to make potential changes versus stepping back and looking at the bigger picture outside of your unique revolving universe. I loved how the game forces us to take a moment and question our strongest emotions in the peak of their intensity to better understand ourselves, our weaknesses, our relationships and how those may impact the options available to us towards doing better, whatever that may mean for the person. I definitely recommend this to folx that enjoy slightly interactive visual novels with storytelling dynamics woven curiously into choices made in-game. It's also a relatively short game that autosaves frequently, making it ideal for folx who may get restless with long gaming sessions, especially if you're an ADHD gamer (I def am one).
4 hours played
Sept. 2026
This is a really fun game. I really like the 'emotion-meter' mechanic, which reflects your emotional state throughout the game, and will change dialogue options available to you. It's almost like this game was written with a mind to educating people about emotional awareness, which I am all for, and as an autistic person it's actually helped me :) Will probably only last 3 or 4 hours, but with the possibility of multiple playthroughs. The aesthetic is nice too. I'm glad I got it :) One small thing: Why does the Steam cloud not work? I ended up with two different playthroughs on different devices.
9 hours played
Aug. 2026
I do appreciate what the devs were going for with the visuals. On a technical level, it's much cooler than a more static visual novel - the way each character never sits fully still, how their emotions show on their face, the 3D look of the city that makes Los Ojos feel more real. However, it does take some getting used to, as the visuals often produce an uncanny-valley effect rather than the appealing and lively game aesthetic I imagine the designers were going for. It's jarring to say the least. Likewise, I found the narrative structure frustrating at first, particularly the inability to pick the dialogue options I actually wanted. But as the story goes on, the mechanic does justify itself thematically. Lina is not a blank canvas for the player to roleplay with; rather, she is an established character with her own personality, temperament and history. The whole story is about Lina learning to embrace herself for who she is, rather than simply who other people say she is. That theming works for me in the end, and I found myself becoming less frustrated with the system as I started picking dialogue options that felt natural to Lina, rather than simply what I personally wanted to say. That's not to say there isn't some freedom in the type of Lina you want to play as. Rather, you shouldn't expect limitless freedom. The game gives you room to shape her, but she remains a character in her own right. The added mechanics of managing Lina's finances and Neo Cab rating, while still trying to find time to solve the mystery of her missing friend, also work brilliantly, especially once you start recognising familiar faces you've picked up before. The emotion mechanic still doesn't make the most sense to me, though. It often feels arbitrary, and I think the game could have done a better job explaining how it works, or at least providing more information about what certain dialogue options actually mean when they're associated with a particular emotion. Overall, though, I ended up enjoying my time with the game despite the very rough start. The story is thoughtful yet humorous, and the gameplay is surprisingly engaging for a visual novel, all packaged into a tight five-hour playthrough. What I liked most, however, were the themes, perspectives and ideologies the game plays with. Even when I disagreed with or disliked a character, learning about their situation and history, engaging with their unique perspectives and worldviews, and understanding how they justify their actions and why they think the way they do all felt very real and raw to me. Each character truly feels like their own world that you only get a glimpse into.
4 hours played
Aug. 2026
Robocapitalism has won Neo Cab is one of those games where the vibes alone could carry it. Los Ojos is a beautiful, cozy, neon nightmare: a city of automated cars, a corporation slowly replacing everyone with machines, and you playing Lina, one of the last real cab drivers still stuck doing the emotional labour that AI apparently cannot replicate yet.... And the emotional labour is basically the whole game. You drive Pax around, listen to their problems, try not to upset them too much, and hopefully get enough five-star ratings to keep your job. It sounds simple, but it really put me in the boots of an actual cab driver sometimes: swallow your own opinion, agree with somebody you definitely do not agree with, smile through it, get paid. Very cyberpunk. The characters are the main reason this works. Some of them are genuinely insufferable, but that almost becomes part of the charm. There is a little girl inside a giant mech who expects you to play along with her nonsense or she will leave a bad review, but if you do, her next story becomes surprisingly touching. I also loved the woman with the Meta-like helmet who can see millions of timelines and probabilities at once. Or two German tourists who were convinced Lina was a very advanced robot rather than a human being and from personal experience that sounds like something Germans would actually do lmao. The story is short Under five hours for one run but It is easy to replay, and seeing all routes and achievements can take around 30 hours. My biggest issue is that some mechanics feel undercooked. Saving Kash feels important at first, but it mostly unlocks a few optional scenes or achievements. you can finish the game without caring much about it. The Feelgrid is a cool idea, but it rarely opens new paths and mostly just stops you from choosing dialogue that does not fit Lina’s current mood. I also had a few crashes, though autosave made them more annoying than game-breaking. Still Neo Cab completely immersed me in its world. It is stylish, intimate, strange, occasionally frustrating, and very easy to recommend if you are into this setting. ★★★★★ / 10 Driver survived several emotionally devastating conversations, Would ride again.
7 hours played
June 2026
Kanoa Ranks: 8.5/10 Achievements 100%: 7 Hours more than i expected! great visual novel with surprisingly great graphics & choice system. it reminds me of nosedive from black mirror. keep your uber rating up & try to solve a mystery. multiple endings & fun achievements. a hidden gem if you're a fan of this genre or the studio. definitely a meaningful critique on AI, tech & the future of cybersecurity. definitely worth it on sale!

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Frequently Asked Questions

Neo Cab is currently priced at 14.99€ on Steam.

No, Neo Cab is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Neo Cab received 1,735 positive votes out of a total of 2,169 achieving a rating of 7.70.
😊

Neo Cab was developed by Chance Agency and published by Fellow Traveller.

Yes, Neo Cab is playable and fully supported on Windows.

Yes, Neo Cab is playable and fully supported on MacOS.

No, Neo Cab is not playable on Linux.

Yes, Neo Cab is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Neo Cab is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Neo Cab does not support VR.

Neo Cab is a single-player game.

Yes, there is a DLC available for Neo Cab. Explore additional content available for Neo Cab on Steam.

No, Neo Cab does not support mods via Steam Workshop.

Yes, Neo Cab supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Neo Cab is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Neo Cab.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 October 2026 21:14 UTC
SteamSpy data 22 October 2026 13:12 UTC
Steam price 26 October 2026 19:57 UTC
Steam reviews 20 October 2026 09:45 UTC

If you'd like to dive deeper into the details about Neo Cab, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Neo Cab
  • SteamCharts - Analysis of Neo Cab concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Neo Cab compatibility
Neo Cab
Rating
7.7
1,735
434
Game modes
Features
Online players
2
Developer
Chance Agency
Publisher
Fellow Traveller
Release 03 Oct 2019
Platforms
Remote Play
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