Cogmind on Steam - User reviews, Price & Information

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Cogmind is a sci-fi roguelike epic in which you play a robot building yourself from components found or salvaged from other robots. Explore a living, breathing world through turn-based tactical combat, or sneak, hack, and fly your way to victory.

Cogmind is a early access, traditional roguelike and atmospheric game developed and published by Grid Sage Games.
Released on October 16th 2017 is available in English only on Windows.

It has received 1,792 reviews of which 1,726 were positive and 66 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Cogmind into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: 1.8Ghz or faster
  • Memory: 1 GB RAM
  • Graphics: Anything
  • Storage: 80 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Cogmind is an extremely well designed and detailed traditional roguelike. Unlike most traditional roguelikes, where you level up a fantasy character, you are instead a robot that attaches parts. As you explore the complex you'll come across better parts with a higher rating, so you're constantly adjusting and tuning your build accordingly. One of my favourite aspects of the game is the lore. The 'Complex' has a rich story, told by the other robots you run into as well as from chunks of lore from the terminals that you hack into. You can also align yourself with several different factions. Each has their own special aspect that either changes the normal mechanics of the game or introduces new mechanics. Some of them also have a 'quest', where you will meet them on one of the later harder levels and they will help you out. This game is not an RPG though - 99.9% of your interactions are as a 'silent observer', with binary decisions often made by moving into a piece of machinery. Or if you're feeling powerful you could just blast them to bits, which may have its own ramifications...any character and nearly all objects besides the stairways can be killed in this game. There's many different tactics you can use in this game. You can equip flight units and hacking suites and be a really stealthy guy that can hack terminals and slip past the enemies. Or you can equip treads and blow up anything you come across. Each tactic has been carefully curated by the developer so that nothing is too powerful and everything has ramifications - if you are tanky your parts last longer, but if you blow up too much, your 'alert' goes up and more and more nasty bots come after you, eventually overwhelming you. If you are a stealthy flight hacker, it is much easier to deal with 'alert', but you are very vulnerable and cannot take many hits. Like many traditional roguelikes, the game has a steep learning curve. There's so many small but important details you have to know to get good at the game. Compared to other traditional roguelikes I'd say the UI is generally excellent - once you learn the basic keys to play (fire, move, pick up parts) and the basic mouse commands (drag and drop parts from inventory to your slots) then you're off. A few things I don't like so much about the game - there's a bit of meta-progression knowledge, some which I don't entirely agree with, the biggest one being the manual hacks - manual hacks are such an important part of the game, and they are available to everyone no matter what lore you have uncovered about them, but you can only do them by hitting 'z' in a terminal and typing stuff out manually, and typing hints don't appear until you've used them the first time. I guess it was done this way so that new players aren't utterly overwhelmed, which is maybe a good thing. However I have had to set up Automapper hotkeys to save the poor fingers from all this manual typing, since manual hacking is something you do a lot of, especially once you get better at the game and know what you're doing. Another thing I don't like is that some of the mechanics are non-obvious until you go on the wiki (search 'cogminder' on google) and read up about it, then it becomes an 'aha! of course!' moment. An example is the random chance that being in Heavy sensor range sends reinforcements after you - Cutters if you're a flight build, or Specialists if you're a tank build. I think I was already hundreds of hours in the game without knowing this, and only by actually reading it in the wiki did it all make sense. Another common complaint is that there's a lot of content that is only accessible to the 1% of very skilled players. This is a true statement to an extent - even with 500 hours I am not skilled enough to take on the hardest content. However the game does have 3 difficulty levels. On Rogue (the default) I'm at the point now where I can get a basic win fairly consistently, and one of the minor harder wins every so often. On Explorer (the easiest) I've experienced a few of the really difficult endings that I could never do on Rogue. Overall the game is incredible. If you have any interest in roguelikes at all then buying it is a no-brainer. I highly recommend it. Development is still ongoing and the solo developer keeps on adding great new content with each 'beta' release (though I would not consider this in any way a beta - it really is a fully-fledged game right now).
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Sept. 2025
Just so you know, it doesn't go on sale more than 10%, but it's worth the price.
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July 2025
i have never seen a game that can be as sensually stimulating and disgusting while running on ASCII art. This is a true ode to the horrifying machinations of robots fighting robots. You will feel like a undying terminator having every limb and body part shot off, broken, disabled or melted yet still refusing to die. You will, in the span of 10 minutes, go from a walking tank armed relentlessly with heavy armaments to a flying gremlin wielding a katana because you got surrounded on all sides by enemies yet still prevailed. This is a game for the deranged and mysterious. it is robotic body horror. It is perfection.
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June 2025
After being on a (yet) another Cogmind binge, I decided to give it a brief review just because it's the least the game deserves. Having played perhaps too many a game of varying genres in my life, I can safely say that I consider Cogmind to be peak game design and nothing short of pure genius, which is astonishing as it is mostly (if not entirely?) a passion project of a single person. And don't get fooled by the 'beta' status, it's more complete than most fully-fledged AAA projects and is still constantly being added to. Way back before I even bought it, I looked at it and thought, 'meh, probably something too technical, and also robots are kinda boring'. Gimme some good old fantasy or maybe a Caves of Qud-like eclectic world which I can explore as some bizarre chimera. Was I wrong - beep friggin' boop! Cogmind has incredible storytelling which I would put on par and compare - perhaps a weird comparison to some - to an ancient gem of game design known as Star Control 2 (aka "the Ur-Quan Masters"). Same as StarCon2, it's tongue-in-cheek in many regards, but also does not fail at being intensely dramatic when it has to be. It's got plenty of humor and references, but never gets too referential. Its atmosphere is impeccable and the sense of mystery is pervasive. My very first run I got lost in the caves and found a (rare) shortcut to a hidden robot settlement built out of junk, which was confusing - and intriguing - as hell. It feels like a comfy game, but also sometimes speaks of terrifying things beyond human comprehension. You learn about the game world in subtle ways like logs and short snippets of dialogue, but it never gets too Dark Souls-like overly obscure. But all of that is merely secondary compared to what must be primary in a roguelike (or, in my opinion, most games) - the incredible depth of gameplay. I don't remember who said that, but I have always recalled a saying that a game should always present the player with a sequence of meaningful choices. Well, guess what, everything, almost every single micro-move in Cogmind is a meaningful choice. Pathing, hacking, slot evolution, combat tactics, incredible amounts of parts and devices (oh, glorious inventory hell) - it's all pure strategy, and it's all somehow painstakingly, ridiculously balanced, which is showcased by the fact that you can take 5 skilled Cogmind players and they will have 6 opinions on a single item or playstyle or slot count. There are multiple endings and 'ultra' endings and secret endings and all sorts of challenges you can take, and multiple ways to solve all of them. The game is also extremely fair as far as roguelikes go and 99% of runs are winnable. Even better - if you're bad at roguelikes, there are difficulty settings, an optional save state, an RPGLIKE-mode - and none of it, as far as I know, bars you from seeing even the most REDACTED story content. Cogmind is a truly elite game, but never elitist. All of that is topped off by a very minimalistic - but not at all primitive - sleek visual tile and audio design in which shooting a cannon or a rocket launcher feels more impactful that in many shooters. An effect which is somehow attained by nothing but animations of ASCII symbols - imagine that! There is no music, but every single level in the game has a distinct ambient track that is *almost* music. It all clicks incredibly well. It goes to show that graphics are not a function of video processing power, but an artistic style decision; and Cogmind's art is very unique. As much as I adore, say, Caves of Qud, compared to its meandering, freeform game design Cogmind wins out easily on every count in terms of focused vision - everything in the game is designed with sheer precision, which is, by the way, very appropriate for a game about robots! But don't think that it makes the game somehow 'soulless' or 'too mechanical' - quite the contrary! It's also surprisingly fun, chaotic and volatile, and it's incredibly tense whether you're sterilizing the complex with a Neutron Missile Launcher or trying to sneak past with an Exp. Cloaking Device. I suppose the only thing that could be an issue is a somewhat steep and broken difficulty curve; it's easy to learn the basics - the controls are more intuitive than in most classical roguelikes, actually - and it's very smooth to play once you get down to knowing the intricacices, but between the two there is a moment in which you might be pulling your hair out, thinking this is unplayably difficult - until you learn how to manage alert in Factory, basically - or generally until you find at least one playstyle that suits you. And once you do, you're hooked. System assimilated! 10 scrap constructs out of 10.
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April 2025
Kind of a crime I'm doing a review this late but yeah, this game is good, very good. The way it looks its cool, the sound design is amazing, guns actually sound powerful, the explosions are music to my ears and the sound my enemies make dying to those are my favourite in the game. So you can imagine I'm very pleased because you can blow up hundreds of robots per run, probably get to a thousand or two once good enough. And there's many other ways to rack up your kill count if explosives are not your thing, go equip a stupid amount of guns, if they are lasers, enemies will melt down. Use electromagnetic weapons and they will begin to corrupt from the inside. Wack them or slice them cause we use melee weapons too. But hear this, you don't even have to kill enemies, this game has deep stealth system and it's just as fun! I adore how dynamic gameplay is, most of parts found are temporary, they will inevitably get destroyed or swapped for another. And that's the best part of the game, you are not stuck to one build or playstyle, you have the freedom to use and combine anything you find. However, If you do want to force a certain playstyle or use certain items, there are many tools and tricks to do that too, so you are not at the mercy of random luck. There's many different ways to play this, so many that with almost 300 hours I'm still doing new things and finding new places, and it will take me much longer to master any of them. While it's hard to get good at Cogmind, it's deceptively easy to get into. The game gives you so much information about the items and enemies you find every time you examine them. And if you put some hours and still feel lost there's great manual in the options. Last thing I want add is that Cogmind doesn't waste your time, you will always be 10 steps away from finding an item, a machine, maybe your next fight. Never a dull moment, this game keeps you focus and it will never let go. So if you think this game might be for you, please get it, It's worth it.
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Frequently Asked Questions

Cogmind is currently priced at 24.50€ on Steam.

Cogmind is currently not on sale. You can purchase it for 24.50€ on Steam.

Cogmind received 1,726 positive votes out of a total of 1,792 achieving an impressive rating of 9.15.
😍

Cogmind was developed and published by Grid Sage Games.

Cogmind is playable and fully supported on Windows.

Cogmind is not playable on MacOS.

Cogmind is not playable on Linux.

Cogmind is a single-player game.

Cogmind does not currently offer any DLC.

Cogmind does not support mods via Steam Workshop.

Cogmind does not support Steam Remote Play.

Cogmind is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cogmind.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 January 2026 16:03
SteamSpy data 23 January 2026 16:48
Steam price 28 January 2026 20:40
Steam reviews 27 January 2026 02:07

If you'd like to dive deeper into the details about Cogmind, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cogmind
  • SteamCharts - Analysis of Cogmind concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cogmind compatibility
Cogmind
Rating
9.2
1,726
66
Game modes
Features
Online players
18
Developer
Grid Sage Games
Publisher
Grid Sage Games
Release 16 Oct 2017
Platforms