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Tales of Maj'Eyal on Steam

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Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.

Tales of Maj'Eyal is a traditional roguelike, roguelike and turn-based game developed and published by Netcore Games.
Released on December 12th 2013 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 5 languages: English, Simplified Chinese, Traditional Chinese, Korean and Japanese.

It has received 6,330 reviews of which 5,950 were positive and 380 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Tales of Maj'Eyal into these genres:


Here is the detailed breakdown of supported languages for Tales of Maj'Eyal:

UI Subtitle Audio
English
Korean
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Tales of Maj'Eyal through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
MacOS
  • OS: OSX 10.9
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
Linux
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

357 hours played
Sept. 2026
The best game ever made. Or a more honest title would be 'The best game someone could make for my tastes'. It sits at that weird intersection between a classic RPG and a classic roguelike set in a fantasy setting which fits my tastes on all ends. I have been absolutely addicted to this game since I picked it up on a Steam sale. Its a bit obtuse at first glance but very intuitive for a classic roguelike. The game has a lot of QOL features to remove/reduce a lot of the roadblocks the genre can have at times. The sheer variety of classes, races their interactions and unique talent trees makes this one of the most creative roguelikes I have ever seen. I also found myself getting surprisingly invested in the worldbuilding and story. Its def worth buying on Steam or just trying it out for free from the official website.
65 hours played
June 2026
This game is like smashing your balls with a hammer but the hammer has like a ♥♥♥♥ million different ways to do it so it feels fresh everytime.
94 hours played
Feb. 2026
The Good [*]Tons of Rogue-like goodness. Huge replayability, random unique enemies, bosses, equipment, and perhaps unlimited build synergies. [*]Many options on how to play the game. Varying difficulties, roguelike/ permadeath, unlimited save and load, and limited lives before permadeath. [*]Abundance of meta-progression to unlock as you play. More classes and races adding up to a very considerable pool. Arena mode and endless dungeon unlocks, and perhaps other big things I might've missed. You'll be spoiled for choice here. [*]The combat plays out like none other, not as action-oriented/ mindless as action rpgs and not as slow as turn based games. [*]Complex and detailed. Have you ever played Diablo or Grim Dawn and wished that you could see each of the enemies' stats and talents? Do you want to face off against enemies that use the same playable classes and play by the same rules? Look no further. [*]Early and mid-game (Age of Ascendancy Campaign) felt good and satisfying to journey through. Becoming more powerful and seeing your character's build solidifies will satisfy your power fantasy. The Bad [*]The music is quick to be repetitive and bland. Listen to your own playlist but this is no excuse. [*]Minimal graphics and sound effects. The graphics are definitely not this game's strongest suit. [*]Enviromental tiles are uninspiring and can be confusing with high vegetation maps. [*]My biggest gripe: the endgame (reached lvl 50). This was where Tales of Maj'Eyal's greatest strength makes it a chore to play. The complex stats, talents, and items are manageable at first, a joy to process, but later on they will become too much and overwhelming. As your enemies play by the same rules as you and they growing stronger along with you, you will spend most of your time in crucial fights examining the overwhelming stats and talents of your enemies. Fights became a chore. [*](Endgame) constantly comparing your currently equipped gear with new ones you get is tiresome. You'll spend/ waste most of your time doing this. This too will become a chore.
1061 hours played
Jan. 2026
This has been one of my favourite games to play over the past ten years. Every run feels distinct, and I’m constantly discovering something new. The amount of care the developer has poured into the game is unmatched, and the passion of the community is just as incredible.Very few games demand patience, planning, and genuine understanding the way Tales of Maj’Eyal does. What starts as an overwhelming experience slowly reveals itself as one of the most intricate and rewarding tactical systems ever designed. Every decision matters more as the difficulty rises, and success comes from knowledge rather than reflexes. With dozens of playable classes, each built around its own mechanics and synergies, no two runs ever feel alike. Changing a class doesn’t just alter your abilities it reshapes how you approach combat, positioning, and long-term planning. The game encourages experimentation while punishing carelessness, especially on the higher difficulty settings. At its core, this is a classic roguelike: death is permanent unless you choose otherwise. That flexibility makes it approachable for newcomers while still preserving the tension that defines the genre. Multiple difficulty modes and campaigns offer a wide range of experiences, but the game truly comes into its own when played on the harder settings, where preparation and foresight are essential. The learning curve is steep almost intimidating but incredibly satisfying. Even after years of play, there are still challenges that feel just out of reach, which speaks volumes about the game’s depth and balance. Victory is always possible, but never guaranteed, and understanding why you failed is part of the journey. Maj’Eyal’s world is packed with hidden mechanics, lore fragments, and secrets that reward curiosity. Its interpretation of magic and natural forces gives the setting a unique identity, and optional endgame threats provide long-term goals for the most dedicated players some of them so well concealed they feel almost mythical. The community is another strength. The in-game chat is active and welcoming, with experienced players willing to guide newcomers through the game’s many complexities. It’s rare to find such a knowledgeable and passionate group surrounding a niche title. While it isn’t flawless, Tales of Maj’Eyal stands as one of the finest examples of turn-based, tile-based tactical design. Its systems remain unmatched, and its impact has endured for over a decade. For me, it’s a timeless experience one that no other roguelike has managed to replicate. Long live ToME.
14 hours played
Dec. 2025
Started as an Archmage and was teleported into another realm in order to stabilise the Abashed Expanse in orbit. After liquifying space serpents and eldritch horrors beyond our comprehension using my unmatched arcane powers, I was transported back with an artifact of untold, unknowable power. Moments later, I was mauled to death by wolves in a low-income housing neighbourhood and lost everything in seconds. 10/10 good game

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Frequently Asked Questions

Tales of Maj'Eyal is currently priced at 6.99€ on Steam.

No, Tales of Maj'Eyal is currently not on sale. You can purchase it for 6.99€ on Steam.

Yes, Tales of Maj'Eyal received 5,950 positive votes out of a total of 6,330 achieving an impressive rating of 9.08.
😍

Tales of Maj'Eyal was developed and published by Netcore Games.

Yes, Tales of Maj'Eyal is playable and fully supported on Windows.

Yes, Tales of Maj'Eyal is playable and fully supported on MacOS.

Yes, Tales of Maj'Eyal is playable and fully supported on Linux.

Yes, Tales of Maj'Eyal is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Tales of Maj'Eyal is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Tales of Maj'Eyal does not support VR.

Tales of Maj'Eyal is a single-player game.

Yes, there are 3 DLCs available for Tales of Maj'Eyal. Explore additional content available for Tales of Maj'Eyal on Steam.

Yes, Tales of Maj'Eyal is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Tales of Maj'Eyal does not support Steam Remote Play.

Yes, Tales of Maj'Eyal is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tales of Maj'Eyal.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 22:30 UTC
SteamSpy data 12 October 2026 23:27 UTC
Steam price 26 October 2026 20:02 UTC
Steam reviews 21 October 2026 10:08 UTC

If you'd like to dive deeper into the details about Tales of Maj'Eyal, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tales of Maj'Eyal
  • SteamCharts - Analysis of Tales of Maj'Eyal concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tales of Maj'Eyal compatibility
Tales of Maj'Eyal
Rating
9.1
5,950
380
Game modes
Features
Online players
131
Developer
Netcore Games
Publisher
Netcore Games
Release 12 Dec 2013
Platforms
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