Comatose on Steam - User reviews, Price & Information

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Explore your decaying mind in this story driven retro survival horror FPS. Manage scarce resources, solve puzzles, and fight your way back to the living.

Comatose is a early access, singleplayer and atmospheric game developed by Lucky Dart and published by The Bueno Interactive.
Released on June 04th 2026 is available only on Windows in 20 languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Hungarian, Indonesian, Japanese, Polish, Russian, Thai, Czech, Turkish, Ukrainian, Arabic and Hebrew.

It has received 302 reviews of which 290 were positive and 12 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 8.99€ on Steam.


The Steam community has classified Comatose into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: 2.4GHZ Dual Core Processor Or Higher
  • Memory: 6 GB RAM
  • Graphics: GTX 1050 Ti / RX 570 (4GB VRAM) Or Equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
June 2026
Comatose is a survival horror first-person shooter developed by Lucky Dart and published by The Bueno Interactive. Built around psychological horror themes and classic genre influences, the game places players in the role of Laura, a woman trapped within a mysterious coma where reality and nightmare blend together into a terrifying and unpredictable journey. Rather than focusing solely on action, the game emphasizes atmosphere, tension, exploration, and storytelling, creating an experience that feels inspired by the golden era of survival horror while presenting it through a modern first-person perspective. The narrative serves as one of the game's strongest foundations. Laura awakens inside a distorted version of existence where familiar places are transformed into unsettling environments filled with danger and mystery. As players progress through abandoned streets, eerie buildings, and increasingly surreal locations, they slowly uncover fragments of Laura's memories and the dark secrets hidden within her subconscious. The story's focus on trauma, fear, and psychological conflict gives the adventure emotional weight while maintaining an air of uncertainty that keeps players engaged throughout the experience. Exploration is a major component of gameplay and contributes heavily to the sense of dread. The environments encourage careful investigation, rewarding players who search thoroughly for supplies, clues, and hidden details. Every location feels intentionally designed to create discomfort, whether through oppressive silence, disturbing imagery, or the constant feeling that something dangerous could emerge at any moment. The game avoids relying exclusively on sudden scares and instead builds tension gradually, allowing the atmosphere to become one of its most effective tools. Resource management plays a significant role in maintaining that tension. Ammunition, healing items, and other useful supplies are limited, forcing players to think carefully about how they approach each encounter. Combat is present and often necessary, but it rarely feels like the primary solution to every problem. Players must constantly weigh the value of conserving resources against eliminating immediate threats. This balance creates a survival-focused experience where every bullet spent carries importance and every decision can affect future progress. The enemy designs help reinforce the game's disturbing tone. The creatures Laura encounters are more than simple obstacles; they feel like manifestations of fear and psychological torment. Encounters become memorable not because of overwhelming numbers, but because of the uncertainty surrounding each confrontation. The first-person viewpoint enhances immersion, making every encounter feel personal and increasing the pressure during moments when supplies are running low and escape routes are limited. Visually, Comatose embraces a retro-inspired aesthetic that pays tribute to classic horror games while incorporating enough modern detail to remain engaging. The environments are rich with atmosphere, utilizing darkness, environmental storytelling, and carefully crafted visual effects to create a world that feels both nostalgic and unsettling. Combined with effective sound design, the presentation succeeds in making players feel isolated and vulnerable. The soundtrack and ambient audio work together to maintain a constant sense of unease, ensuring that even relatively quiet moments feel threatening. The puzzle elements provide welcome variety between exploration and combat sequences. Rather than interrupting the pacing, these challenges encourage players to engage more deeply with the world and pay attention to environmental details. Solving puzzles often feels like an extension of the exploration process, helping the game maintain a steady rhythm while reinforcing its focus on mystery and discovery. As an Early Access release, Comatose currently represents the opening chapter of a larger vision. The available content provides a solid introduction to its world, mechanics, and narrative while hinting at greater developments to come. Although players may find themselves wanting more by the end of the current chapter, the foundation already demonstrates considerable potential. The planned additions of new locations, enemies, story content, and gameplay improvements suggest that the final version could evolve into a much larger and more complete horror experience. What ultimately makes Comatose stand out is its dedication to atmosphere and psychological tension. It understands that fear is often more effective when it is built slowly through uncertainty and anticipation rather than constant shock tactics. By combining exploration, resource management, combat, puzzles, and an intriguing story within a haunting dreamlike setting, the game captures many of the qualities that survival horror fans appreciate most. Comatose delivers a compelling blend of psychological storytelling, classic survival horror mechanics, and immersive first-person exploration. While still in development, its strong atmosphere, memorable setting, and promising narrative make it a noteworthy entry for fans of horror games seeking a tense and unsettling experience. Rating: 8/10
14 hours played
June 2026
I'll update this review as more updates release. This current Early Access version of Comatose contains Chapter 1. Which there will be a total of 3 chapters in the full version. For a fair price Chapter 1 is actually a good length with a nice amount of exploration, puzzles, weapons, and enemies. Some of the vibes and certain aspects may remind you of other titles or franchises. But the strongest influence here is Silent Hill. With Comatose having it's own retro art style. The story is intriguing so far. It may seem surface level and simple at first. But it appears there may be just a little more depth and complexity going on here. So hopefully it can maintain and further the intrigue. Something unpredictable. Now onto the overall experience itself. The Horror here is actually pretty strong. And having gone through it on Hard Mode. It was also challenging to where I had to more carefully conserve resources. While exploring, looting, and solving puzzles. Choosing which encounters to engage or avoid. Boss fights giving you this option as well. Now keep in mind I obviously only recommend Hard Mode if you're familiar and experienced with the Survival Horror genre. As enemies have high health and do heavy damage. So with that being said I definitely recommend this if you're simply a fan of Horror and Survival Horror in general. Or especially if you're into the classic style Resident Evil and Silent Hill. It's really good so far and I look forward to future updates/full release. Now onto some light spoilers and feedback. LIGHT SPOILERS/FEEDBACK: So there's one main thing I wanna see altered/improved so far. And that would be the balance of resource distribution. Now I honestly didn't pick up on this during most of Chapter 1 but had some suspicions towards the end. It seems like there's a system that determines if it thinks you have enough ammo/health or not. If you don't have enough, suddenly you'll stumble on an ammo or health pickup. Boxes will contain upgrade parts. But if it thinks you're equipped enough. There's either no or hardly any pickups or parts anywhere. In theory something like this could actually be well implemented and work in a Survival Horror. After all I never felt like I was fully comfortable with the amount I had or even in more dire moments. Nervous if I had enough for what came next. Which was great. As I enjoy above average difficulty and to be more underequipped than anything else. Just overall much prefer when a Horror title doesn't overequip or oversupply you. But I feel there's a better way of doing it. As there were times where I would be taking risks to break boxes or to quickly loot a house. Only to find there is nothing at all. Or in rare instances, there was one small +2 or +3 upgrade part pickup. A bigger problem with this is the system I assume could be used by someone to just expend their resources without much of any care. Knowing they'll be resupplied shortly after. Another aspect I feel could be improved is the boss fights and the risk/reward system of them. Nothing big or complicated. Just a little bit of extra depth to how you fight or escape the boss and if there's any rewards. Making it a tougher decision on which route to choose. I'm not sure if you're able to kill the chainsaw pig so this point may not be applicable for him. But for the crawling light monster and for future bosses in Chapters 2 and 3. It could be a good approach. A small nitpick I think is the inventory could be slightly better. Overall it's fine as is and similar to Silent Hill. And while looking at your inventory doesn't stop you from being attacked adds tension. It also gets a little troublesome mainly when I'm trying to use the health syringes. Or navigating to choose the right item on a door or puzzle during encounters. You can quick use the smaller healing items but not the syringe. And for keys and puzzle items it usually auto selects what you need. But sometimes it doesn't. If intentional with those then it's fine. Not a big deal or anything. But figured I'd mention. Lastly in rare instances, there's a bug where an enemy might stop pursuing and attacking on stairs. Happened only a couple of times.
6 hours played
June 2026
Gotta say, this is actually a pretty decent indie title. Well worth the price if you ask me. Definitely a combination of old school resident evil and silent Hill vibes. There’s something about the story that just feels quite disturbing so far. Can’t wait for the full release. Hyped!! I did however come across some frame rate drops at small sections but other than that, fun expierence.
1 hours played
June 2026
It's an indie horror game heavily inspired on Silent Hill, the atmosphere and gameplay feeling are very nice. I still didn't finish the available content yet but seems solid already. Gameplay: feels exactly what you expect from a Silent Hill inspired game, heavy eery atmosphere featuring the classic fog and distressing sounds around, very nice. Not so sure about the defend mechanic, still takes damage and I saw at least one situation where dodging was impossible (the part where the monster comes into the room you are at from the only door out), which means I would 100% die without any survival chance if my HP was low, or maybe I could run past it and I was not good enough, maybe. Difficulty: The Hard difficulty it's way harder than Normal, which makes me think how crazy the locked max difficulty could be... so for anyone starting this make yourself a favor and play on Normal, on that one everything feels fine so far, almost a bit easy, but I did had to use healing here and there. Graphics: very nice and detailed PS1 retro-style textures set on kinda of a slum-type region on Brazil, very detailed like the real thing on structures and others. For improvements I would recommend the possibility to save pressing "E" since it's the key to interact with everything, also the possibility of only continue the conversation after pressing something, some scenes wait for it, but some don't, you can miss texts because of it. The puzzle of lighting up the candles was too explicit like the very end of the hint saying "light them all" was a bit unnecessary to get the point on what you must do there, doesn't need to detail so much, it felt like mocking the player wouldn't understand or something, could be more vague just with the main sentence hint.
11 hours played
June 2026
Comatose felt like a strange, beautiful love letter to early Resident Evil and Silent Hill, with a bit of Dark Souls grit running through it. Fixed-feeling spaces, deliberate fight or flight combat, and lighting that matters. The sound design deserves its own mention, because very few games actually get this right. Comatose understands how silence and space work. Noises bleed through walls just enough to make you second guess where they’re coming from. It never feels loud for the sake of it. Everything is placed carefully, and that restraint ends up doing more than any constant soundtrack ever could. At less than ten dollars, it feels underpriced. My first run through the game took about ten hours, and that was with me actually sitting with all the puzzles, and getting lost a few times. The puzzles are easily the highlight. Each one follows its own internal rules, and when the solution lands, it lands clean. Just that sharp moment where everything lines up. It was a bit of a scavenger hunt at times, but the pace was still very fun. If you have any love for late 90s survival horror, this hits that exact nerve. I’m genuinely excited to see where it goes next. It feels like the start of something special.

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Frequently Asked Questions

Comatose is currently priced at 8.99€ on Steam.

No, Comatose is currently not on sale. You can purchase it for 8.99€ on Steam.

Yes, Comatose received 290 positive votes out of a total of 302 achieving a rating of 8.78.
😎

Comatose was developed by Lucky Dart and published by The Bueno Interactive.

Yes, Comatose is playable and fully supported on Windows.

No, Comatose is not playable on MacOS.

No, Comatose is not playable on Linux.

Comatose is a single-player game.

Yes, there is a DLC available for Comatose. Explore additional content available for Comatose on Steam.

No, Comatose does not support mods via Steam Workshop.

No, Comatose does not support Steam Remote Play.

Yes, Comatose is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Comatose.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 June 2026 11:22
SteamSpy data 29 June 2026 03:43
Steam price 29 June 2026 12:58
Steam reviews 29 June 2026 09:45

If you'd like to dive deeper into the details about Comatose, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Comatose
  • SteamCharts - Analysis of Comatose concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Comatose compatibility
Comatose
Rating
8.8
290
12
Game modes
Features
Developer
Lucky Dart
Publisher
The Bueno Interactive
Release 04 Jun 2026
Platforms