Command: Modern Operations on Steam - User reviews, Price & Information

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Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.

Command: Modern Operations is a simulation, military and strategy game developed by Command Development Team and published by Matrix Games.
Released on November 14th 2019 is available in English only on Windows.

It has received 1,428 reviews of which 1,216 were positive and 212 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 79.86€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Command: Modern Operations into these genres:

Media & Screenshots

Get an in-depth look at Command: Modern Operations through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: (32-bit) Windows 7 / 8 / 10
  • Processor: (32-bit) minimum dual-core
  • Memory: 4 GB RAM
  • Graphics: (32-bit) DX 9.0c compatible video card with 128MB+ VRAM
  • DirectX: Version 9.0c
  • Storage: 40 GB available space
  • Sound Card: Compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Command: Modern Operations is, quite frankly, the spiritual successor Jane’s Fleet Command always deserved — the game I spent years hoping someone would have the courage (and sheer madness) to build. If you grew up watching tiny blue and red symbols dance across a CRT monitor while trying to keep a carrier battle group alive in the GIUK Gap, stepping into CMO feels like coming home… only the house has been rebuilt into a six-storey command bunker with reinforced walls, satellite uplinks, and enough classified detail to make you sweat. Booting up CMO was like stepping into a dream I didn’t realise I’d been waiting for. Those familiar little icons, that cold blue battlespace, the dread of unknown submarine contacts lurking outside your towed-array arc — it’s all there, but cranked up to eleven. You’re juggling E-2 Hawkeyes, F-14s on BARCAP, S-3B Vikings and SH-60 Seahawks hunting subs, P-3 Orions patrolling long-range, all while coordinating air-to-air refuelling operations in the background to keep your strike packages and fighters in the fight. And then the CIC screams “Vampire, Vampire, Vampire,” and suddenly two tiny pixels on your screen represent the difference between glorious victory and catastrophic failure. You lean in, you sweat, and you care in a way no arcade-style war game could ever make you. This game doesn’t hold your hand. The UI is dense, the data is brutal, and the learning curve is steep. You have to go through the tutorials — a few hours there will save you hours of frustration later. Sensors, EMCON, fuel, detection ranges, weapon envelopes — it all matters. You’ll spend time failing, experimenting, and eventually pulling off manoeuvres that make you feel like a genius for a fleeting, glorious second. The community is mostly brilliant, full of people sharing insane scenarios, mods, and clever tactics. Sure, there’s a small contingent of Discord types who act like asking questions is a crime, but ignore them. The real gold is in the shared campaigns and “what if” scenarios, some of which rival the complexity and tension of a Tom Clancy novel like Red Storm Rising. There are even folks who write full-on stories and narratives around the campaigns they create, turning each operation into its own little saga. Between the official DLCs and community packs, and because each update adds new technology, systems, or weapons, I’ve sunk 178 hours into this game and I’m still discovering new tricks, interactions, and sequences that can completely turn the tide of battle. And then there’s the scale. Good lord, the scale. You can run a tiny frigate skirmish in the Spratly Islands, or command a multi-theatre conflict unfolding over days or weeks as part of something much larger — say, the prelude to an invasion of Taiwan that has you managing assets spanning the globe. One moment it’s a quick intercept over the South China Sea; the next, bomber waves launch from bases in the continental US or carriers in the Pacific, satellites blink in and out of coverage, submarines stalk each other in the Indian Ocean and North Atlantic, and a surface group races to intercept a threat before it slips into the deep. The freedom to wage war however you want is staggering, and somehow every decision — from political strategy to the altitude of a single fighter — feels meaningful. What truly blows me away is how eerily Command: Live scenarios mirror reality. The Israeli strikes in Iran during Broken Shield 300 felt almost prophetic. Don of a New Era threw you into the early chaos of the Ukraine conflict before much of the world fully understood what was happening. King of the Border simulates a brewing US–Venezuela confrontation that feels uncomfortably close to potential headlines. These scenarios aren’t just fun exercises — they feel frighteningly real, almost like looking at the future unfold in slow motion. After hours in-game, I can tell you this: Command only reveals its brilliance when you look past the pixels to the full scope of modern warfare.
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Nov. 2025
This game is probably more suited to the absolute die hard spreadsheet sim fans, don't get me wrong its amazing but I haven’t enjoyed it like I thought I would. The UI is a little basic for casual and new players and the learning curve is just way too intense, there really needs to be a far simpler game setting so it plays more like say sea power. When I purchased Command I thought it would be like a spreadsheet version of DCS, instead its extremely complex for example; the game treats aircraft as if they don’t have pilots. We should only have to give the aircraft general instructions then its up to the “pilot” to micro manage its own situation, I shouldn't have to control every little detail of its movements or actions. I’m sure not everyone will agree with this review and yes overall the game is great, however some of us only have a couple of hours per week to play games outside work and family. So I just want my review to be informative to those who are on the fence as its not a cheap game in many regions.
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July 2025
I’m 25, huge fan of military aviation and naval warfare, and I’ve been looking for something that feels like an actual combat simulator not just an arcade shoot-'em-up or simplified RTS. Command: Modern Operations completely blew me away. This game isn’t “fun” in the usual sense it’s intense, cerebral, and brutally realistic. You're not flying a single plane or commanding a tank squad; you're running entire operations. You assign patrol routes, launch recon drones, coordinate fighter CAPs, plan cruise missile strikes, and have to worry about radar emissions, sonar layers, and rules of engagement. It’s like sitting in a real world ops center. I only have about 24 hours in the game, and I’ve barely scratched the surface. I’ve tried tracking submarines off South Georgia, flying P-8s out of Florida, and setting up anti-piracy missions near Haiti. Every scenario teaches you something real about how modern warfare works. Pros: Massive database of real world units (ships, jets, missiles, you name it) You actually learn how military missions are built and executed Scenario editor is god tier once you figure it out Real time operations feel tense and immersive even without fancy graphics Cons: Big learning curve. If you're not into military terminology, it can be overwhelming fast. UI is… not modern. It’s functional, but definitely dated. Not flashy. No cool explosions or 3D models. This is all about brains, not eye candy. Bottom Line: If you're the kind of person who watches carrier ops videos at 2AM or reads about naval doctrine for fun, this is the game for you. It makes you feel like an actual commander making life-or-death decisions with real consequences. Not for everyone but for military geeks like me, it’s pure gold.
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June 2025
More simple version: 1. Becareful: this "game" is not Starcraft, Company of Heroes, Warcraft III, ARMA, War Thunder; this game is more like Fleet Command, Harpoons or Seapower. In fact, for many gamers, this will not feel like a game at all, but a military simulator, it doesn't even look like Civilization where you still can see some figures that resemble the unit, but this is not its aim. This is a very professional modern military simulator that aims at testing the effectiveness of modern military strategies. 2. You are pretty much a commander at your desk, this means you'll have complete control over every unit and set rules (ROE - Rules of Engagement) for them, this also means you won't be able to see the actual unit - the 3D model 3. This game is really difficult for beginners who have not played Harpoons or Fleet Command, there are tons of things to learn, user interface, Rules of Engagement, and most importantly, the technical data of each unit. 4. You can't just right click to send a unit to a direction and just expect it to kill another. Your unit needs proper ammunition that aims at different targets. There are air-air-missles(AAM), air-surface-missles(ASM), land-ship-missles, surface-surface-missles(SSM), as well as guns for units. You need to take care of things like radar(differences in range, and some radars work better at discovering targets and tracking certain targets), altitude, changes in speed(like real weapons, many missiles have different stages with different speeds) 5. The units have their own intelligence and act according to situations and the ROE you set for them. It will withdraw automatically when there's incoming missle, and will engage targets with the number of missles according to your ROE for the specific weapon 6. Most of the units are set according to real military data, some of them are changed (probably for balance or to make it more like a game) 7. in terms of probability, this game rolls the percentage and uses modifiers like how close the missile is to the surface, this may seem unrealistic to some but it's fine for me 8. the most issue with this game (besides the fact that it's complicated) as of 127 hours is that it doesn't utilize enough of the CPU to run smoothly, every time I have 300 units or more on the map, it will start to lag, this means i can't have a modern warfare with several DDGs firing dozens of missiles at the same time without setting speed to x5 or x1, if the developer can fix this, it would be awesome 9. An upside, if you have the patience, you will learn about many modern military weapons that are very advanced, and the most exciting thing is what they can do together as a system. 10. the map editor is awesome, no java codes required, but you can pretty much create any battles out of your imagination, be it air, land, or sea 11. Seapower is much easier to understand, but has far fewer possibilities compared to CMO. update: 2025.4.17 1. bug - sometimes, when I'm doing a mission I created myself, I would suddenly find my planes flying over africa when they took off from a country in asia. 2. sound - really cool bg music, very limited sound effects update 2025.5.9 from day 1, when i almos wanted to refund this game for the 2nd time, cuz i had no clue what i was doing, to today -- I'm currently working on a mission on the editor, on a scenario:. country A has a series of missle boats and advanced destroyers along with land facilities like SAMs and SSM. Country B also has a DDG and a few missle boats, The advantage of country B is the US patriot SAM system combined with THAAD, powerful SSM called Dark Eagle and finally, the sick laser system- IFPC HEL(hypothetical) , it can only be taken out with saturation attacks. awesome game, too much potential My updates(2025.5.13): 1. Updates. The developer responded to my post regarding not having updates. It's amazing that they are still updating the game after so many years. I'd love to see new units added, and bugs fixed, even if it doesn't make much change, it's still wonderful to see updates 2. Performance. when there are many units or when warships are firing their guns(because each shell counts as a unit), the game can run sluggishly. while this sounds normal, considering the game doesn't have any realistic models of units, this should be improved 3. Regarding conditions/actions - should make them simpler to use. Starcraft 1 had an editor that had very simple algorithms that allowed users to create maps with conditions and actions within seconds, 0 java required.
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Feb. 2025
For what it is, this game is amazing. My only issue with this game is that I wish the ground movements, details, and combat were as in depth, I would love to use this on a more strategic level to simulate ground Operations. (For this reason I'd say 80 dollars is overpriced, 40-60 is more reasonable and 60 is pushing it.) Wonderful game if you are interested in simulating air-to-air, air-to-ship, ship-to-ship, air-to-ground scenarios.
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Frequently Asked Questions

Command: Modern Operations is currently priced at 79.86€ on Steam.

Command: Modern Operations is currently not on sale. You can purchase it for 79.86€ on Steam.

Command: Modern Operations received 1,216 positive votes out of a total of 1,428 achieving a rating of 8.12.
😎

Command: Modern Operations was developed by Command Development Team and published by Matrix Games.

Command: Modern Operations is playable and fully supported on Windows.

Command: Modern Operations is not playable on MacOS.

Command: Modern Operations is not playable on Linux.

Command: Modern Operations is a single-player game.

There are 26 DLCs available for Command: Modern Operations. Explore additional content available for Command: Modern Operations on Steam.

Command: Modern Operations is fully integrated with Steam Workshop. Visit Steam Workshop.

Command: Modern Operations does not support Steam Remote Play.

Command: Modern Operations is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Command: Modern Operations.

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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 11:09
SteamSpy data 26 January 2026 04:35
Steam price 28 January 2026 20:27
Steam reviews 26 January 2026 17:53

If you'd like to dive deeper into the details about Command: Modern Operations, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Command: Modern Operations
  • SteamCharts - Analysis of Command: Modern Operations concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Command: Modern Operations compatibility
Command: Modern Operations
Rating
8.1
1,216
212
Game modes
Features
Online players
73
Developer
Command Development Team
Publisher
Matrix Games
Release 14 Nov 2019
Platforms
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