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Wargame: Airland Battle on Steam

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2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.

Wargame: Airland Battle is a strategy, rts and military game developed and published by Eugen Systems.
Released on May 29th 2013 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, German, French, Italian, Spanish - Spain, Russian, Polish and Traditional Chinese.

It has received 3,596 reviews of which 3,093 were positive and 503 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 5.61€ on Eneba.


The Steam community has classified Wargame: Airland Battle into these genres:


Here is the detailed breakdown of supported languages for Wargame: Airland Battle:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Traditional Chinese
Russian
Polish

Media & Screenshots

Get an in-depth look at Wargame: Airland Battle through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
  • Processor:AMD/INTEL DUAL-CORE 2.5 GHZ
  • Memory:2048 MB RAM
  • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
  • DirectX®:9.0
  • Hard Drive:15 GB HD space
  • Sound:DIRECTX 9 COMPATIBLE
  • Other Requirements:Broadband Internet connection
  • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

308 hours played
Oct. 2026
I played this game since beta and bought Red Dragon like everybody else when it came out, and completely stopped playing this series soon after, having played Red Dragon far less and not enjoying it nearly as much. Been playing some older games lately and started playing this again, and realised that for all its extra content, Red Dragon is a substantially worse game, and a clear downgrade when it comes to actual experience. Airland Battle has better and more focussed maps. Red Dragon's maps are too big, and not well suited to this kind of game. Airland battle has better unit and deck options, leading to more distinction, less overlap, and better balance. The difference in AI is night and day. Airland Battle has dramatically superior AI compared to Red Dragon when playing either against the computer in skirmish, or when playing campaign. Consequently the campaign is far more enjoyable in Airland Battle than in Red Dragon. These days the player numbers in Airland Battle are very low so you won't be able to just hop on multiplayer like you could do back in the day. Though I am not currently a part of any such groups, I advise those looking for multiplayer on this game to seek out or form gaming communities, where there will be scheduled games or gaming periods. Multiplayer is awesome in this game so I implore you to explore means to experience it yourself should you buy this game. The campaign is great, and so is skirmish, but the best experience is to be found in multiplayer. My buddies and I were absolute addicts for it back in the day. The game holds up well today, has aged well, and runs great on modern hardware. I highly recommend this title to military RTS gamers :) Edit: Turns out the multiplayer is alive and well, with multiplayer games hosted pretty regularly. BEWARE: These types of games attract a lot of edgy racists, wehraboos, tankies, ultranationalists, etc. so be prepared to potentially encounter people like that.
14 hours played
Oct. 2026
Wargame: AirLand Battle is a demanding real-time strategy experience that takes the Cold War and turns it into a massive combined-arms battlefield where preparation is every bit as important as direct combat. Developed and published by Eugen Systems, it abandons traditional RTS conventions such as constructing bases and rapidly producing units in favor of commanding predetermined military forces across enormous maps. The result is a game that initially feels intimidating but becomes increasingly rewarding once its reconnaissance, logistics, positioning, and unit-counter systems begin to make sense. Set in an alternate 1985, the conflict imagines tensions between NATO and the Warsaw Pact escalating into full-scale warfare after an incident in the North Sea. The scenario provides an excellent foundation for the enormous selection of period military hardware. Twelve nations and around 750 units are represented, including infantry, tanks, armored transports, reconnaissance vehicles, artillery, helicopters, anti-aircraft systems, and fixed-wing aircraft. This variety is more than cosmetic because vehicles and weapons possess different battlefield roles, capabilities, ranges, and vulnerabilities. Building an effective force is consequently one of the game's most interesting strategic elements. Simply filling a deck with powerful tanks is rarely enough. Heavy armor can dominate exposed ground but becomes vulnerable when advancing without reconnaissance, infantry, anti-air protection, or logistical support. Helicopters can punish isolated units but are extremely vulnerable to suitable air defenses. Aircraft can rapidly change the course of a battle, yet sending an expensive plane directly into enemy anti-air coverage is an excellent way to lose valuable resources. Every category has a purpose, encouraging combined-arms tactics instead of dependence on a single dominant unit. The introduction of aircraft is especially important. Fighters, bombers, and ground-attack aircraft expand the battlefield beyond what was offered in Wargame: European Escalation. Air support can destroy important targets or rescue a struggling frontline, but aircraft require careful timing and knowledge of enemy defenses. This produces an enjoyable relationship between reconnaissance, air superiority, ground forces, and anti-air systems. Successful attacks often feel like actual coordinated operations rather than simple groups of units being ordered toward the enemy. The enormous battlefields complement this philosophy. Maps can reach roughly 150 square kilometers, leaving plenty of room for maneuvering, flanking, defensive positions, and long-range engagements. Forests and settlements provide opportunities for concealed infantry and ambushes, while open terrain can become extremely dangerous for inadequately supported forces. Roads allow units to travel quickly but can also create predictable movement routes. Scouting therefore becomes essential. Knowing what lies ahead can be more valuable than having another expensive combat vehicle. Logistics add another layer of complexity. Units consume ammunition and fuel, meaning an army cannot necessarily remain effective indefinitely without support. Supply vehicles and logistical planning become important during prolonged engagements. This encourages players to consider not only whether they can capture a position but whether they can maintain the forces required to hold it. Combined with morale, suppression, reconnaissance, weapon ranges, and positioning, these mechanics create battles where careful preparation frequently defeats reckless aggression. The dynamic campaign gives solo players a larger strategic framework rather than limiting the experience to isolated skirmishes. Managing military resources and fighting tactical engagements provides considerable depth, although newcomers should expect a steep learning curve. There is a lot of information to absorb, particularly when hundreds of available units have different statistics and specialized purposes. Players accustomed to simpler RTS games may initially struggle with the amount of knowledge required, but learning why an operation failed is a major part of the appeal. Multiplayer pushes these mechanics even further, supporting battles involving as many as 20 players. Human opponents make reconnaissance and adaptability particularly important because their intentions are far less predictable. Large matches can become spectacular conflicts involving artillery bombardments, armored advances, helicopter attacks, air strikes, and desperate defensive actions across several fronts. Online play also rewards communication because coordinated teams can combine specialized forces much more effectively than players acting independently. Visually, the game inevitably shows its age, but its presentation remains impressive for the scale being represented. The ability to move between a broad strategic perspective and much closer views of individual units gives battles an impressive sense of scope. Tanks, aircraft, explosions, missile launches, and artillery exchanges provide plenty of spectacle without distracting from the tactical information required to command effectively. The relatively modest system requirements also make it accessible to considerably older hardware. Steam Deck compatibility is officially rated Playable rather than Verified. The game can function on the handheld and its default graphics configuration performs well, but there are compromises. Some interface text can be small, occasional prompts may display mouse, keyboard, or non-Steam Deck controller icons, and text entry can require manually opening the virtual keyboard. All functionality is accessible with the default controller configuration, but the interface and strategic precision naturally feel more comfortable with a traditional mouse and keyboard. An active internet connection is also required for single-player gameplay. Its biggest weakness is accessibility. The large unit roster, detailed statistics, deck construction, tactical systems, and reliance on battlefield awareness can overwhelm beginners. Players looking for a relaxed RTS with straightforward unit production may find the experience frustrating. The requirement for a third-party EugNet account and internet connectivity is another inconvenience, particularly for anyone hoping to treat it as a completely offline strategy game. Despite those limitations, Wargame: AirLand Battle remains an impressively deep military strategy game. Its huge unit selection, expansive maps, combined land and air warfare, logistics, dynamic campaign, and large multiplayer battles create a level of tactical freedom that still feels distinctive. It requires patience and rewards players who are willing to study its systems, but successfully coordinating reconnaissance, armor, infantry, artillery, air defense, and aircraft into one effective operation can be immensely satisfying. Rating: 8/10
8 hours played
May 2026
Great game, spent more time making decks than actually playing. 10/10 would recommend
4 hours played
May 2026
Much better than the first game although the campaign is not very good the multiplayer is where the meat is with this title.
7 hours played
March 2026
this is an awesome game for strategy lovers. it's not much in cut scenes but the action is just like ruse

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Frequently Asked Questions

Wargame: Airland Battle is currently priced at 19.99€ on Steam.

No, Wargame: Airland Battle is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Wargame: Airland Battle received 3,093 positive votes out of a total of 3,596 achieving a rating of 8.30.
😎

Wargame: Airland Battle was developed and published by Eugen Systems.

Yes, Wargame: Airland Battle is playable and fully supported on Windows.

No, Wargame: Airland Battle is not playable on MacOS.

No, Wargame: Airland Battle is not playable on Linux.

Yes, Wargame: Airland Battle is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Wargame: Airland Battle is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Wargame: Airland Battle does not support VR.

Wargame: Airland Battle offers both single-player and multi-player modes.

Wargame: Airland Battle offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Wargame: Airland Battle. Explore additional content available for Wargame: Airland Battle on Steam.

No, Wargame: Airland Battle does not support mods via Steam Workshop.

No, Wargame: Airland Battle does not support Steam Remote Play.

Yes, Wargame: Airland Battle is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wargame: Airland Battle.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2026 08:52 UTC
SteamSpy data 13 October 2026 15:37 UTC
Steam price 27 October 2026 04:03 UTC
Steam reviews 21 October 2026 15:54 UTC

If you'd like to dive deeper into the details about Wargame: Airland Battle, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wargame: Airland Battle
  • SteamCharts - Analysis of Wargame: Airland Battle concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wargame: Airland Battle compatibility
Wargame: Airland Battle
Rating
8.3
3,093
503
Game modes
Multiplayer
Features
Online players
10
Developer
Eugen Systems
Publisher
Eugen Systems
Release 29 May 2013
Platforms
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