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Wargame: Red Dragon on Steam - User reviews, Price & Information

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The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

Wargame: Red Dragon is a strategy, rts and military game developed and published by Eugen Systems.
Released on April 17th 2014 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Ukrainian and Traditional Chinese.

It has received 19,183 reviews of which 17,036 were positive and 2,147 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 6.58€ on Gamivo.


The Steam community has classified Wargame: Red Dragon into these genres:

Media & Screenshots

Get an in-depth look at Wargame: Red Dragon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7,8,10,11
  • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
  • Memory: 2048 MB RAM
  • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: DIRECTX 9 COMPATIBLE
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
MacOS
  • OS: MAC OS X 10.7
  • Processor: INTEL CORE 2 DUO 2.4 GHZ
  • Memory: 2048 MB RAM
  • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Linux
  • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
  • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
  • Memory: 2048 MB RAM
  • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Aug. 2026
Probably the best wargame I’ve played to this day. Game can be described as a real- time battlefield command simulator, where you take control of allied forces and have to make the right decisions under constant pressure. The game is incredibly well- designed and offers a huge variety of units, each with its own unique characteristics and role. Even after the time I’ve spent playing it, I’ve only partially figured out how the military structure works and how to properly conduct maneuvers without getting completely destroyed by the AI in easy difficulty within five minutes. This is definitely not a game for casual strategy fans. You really need to understand what you’re doing, learn how different units work, and think carefully about your decisions. If you enjoy deep and challenging wargames, I can absolutely recommend this one.
175 hours played
March 2026
I quite enjoyed the single player campaigns in this game. The game occupies a middle ground in strategy games where individual unit cannot be micromanaged but are still important enough to matter. This makes placing units in a position to succeed as important as the choices about the quality and types of units that you choose to deploy. A low quality infantry unit can defeat a much higher quality tank if it is placed in a forest or a town where it can perform a close-up ambush, whereas that tank might destroy more points of enemy units than it cost to deploy if it is positioned in cover with good line of sight. There is an element of rock-paper-scissors where certain unit types are easily countered by others (air defense versus helicopters, helicopters versus tanks) but each unit type is highly effective when played well and easily lost if mismanaged. I liked the variety of units and nations available in the game. As a military history/technology nerd, it's fun to see all the different vehicles and weapon systems countries deployed, as well as seeing how each nation fielded equipment suited to its needs and strengths. The individual campaigns show off the units from the new countries and I like the slightly alternate history takes for the inspiration and there is a good mix of playing offense, playing defensive, playing the higher technology force, and playing the lower technology force. The mobility of units helps show how some "weaker" formations generate great value by their ability to cross multiple territories in a single turn. There is nothing quite so much fun (or quite so frustrating) as slipping airborne units through a gap to occupy an enemy airbase or block an enemy army's ability to retreat. If I had one criticism of the basic gameplay, it is that the AI tends to be very aggressive unless it thinks it is horrifically outgunned, at which point it becomes very passive. I found that most battles ended up being about circling the wagons in defensive positions while trying to outlast an overly aggressive enemy. This was still challenging and fun, but it also meant that I could avoid the risk of attacking most of the time. The naval units got a mixed reception and I think they worked better in the littoral realm than in the deep sea, where ships just ended up moving around like tanks on blue grass. The one thing that would have made this game absolutely legendary in my view would have been if it had shipped with a campaign editor. I have no idea how viable that would have been from a technological point of view, but by Red Dragon, we've got a huge variety of units across a lot of different nations. There are dozens of historical conflicts, near-conflicts, and hypothetical conflicts that could have been played out across the globe and the ability for players to create the scenarios that they developers did not have the opportunity to create themselves would have provided a ton of value. Overall though, this is one of my favorite games and I enjoyed coming back to it after spending five or six years away. I felt sad to finish the final campaign because I'll miss the gameplay (and I'm looking forward to getting into Warno once the campaign is fully available).
296 hours played
Jan. 2026
I boot up Wargame: Red Dragon every once in a while because it has something very few games have: late Cold War warfare with scripted but somewhat dynamic campaigns. The predecessors, Wargame: European Escalation and Wargame: AirLand Battle are good but both have elements that are so refined in W: RD that it makes it hard to go back to them. However, as a guy who mostly plays this for the campaigns, this game becomes frustrating on repeat playthroughs for a couple of reasons: - With only a handful of scripted campaigns, and only one that I would consider to be on a grand scale, they get boring after a while. Now I suppose that you can't ask for a game that has an unlimited amount of campaigns, but I think this game could have benefitted from: a campaign about the 2nd Korean War from the PoV of the USSR/North Korea, a campaign set in Europe again like in AirLand Battle (playing as NATO or Warsaw Pact) and a campaign format that didn't have such a strict time limit and with some random events thrown in (like in W: ALB). - The naval battles are atrociously boring - ships will shoot at each other for minutes with little happening. The AI is easy to trick into throwing their best ships into the grinder but that isn't fun to watch either. - The battle auto resolve function blows chunks. In a battle where you got an overwhelming advantage you'll take nonsense losses (losing all your best aircraft to an enemy with barely any AA??) and if it's anything close to an even fight your army will become totally crippled. If you only play PvP, you probably don't care about any of this and can ignore it. If you want a solid Cold War RTS - buy this.
25 hours played
Dec. 2025
Great game, honestly if your broke and cant feed the family, this is the game for you
50 hours played
Dec. 2025
this game has a ton of factions and a unique logitics system that lets you role play as prigozhin

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Frequently Asked Questions

Wargame: Red Dragon is currently priced at 29.99€ on Steam.

No, Wargame: Red Dragon is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Wargame: Red Dragon received 17,036 positive votes out of a total of 19,183 achieving a rating of 8.68.
😎

Wargame: Red Dragon was developed and published by Eugen Systems.

Yes, Wargame: Red Dragon is playable and fully supported on Windows.

Yes, Wargame: Red Dragon is playable and fully supported on MacOS.

Yes, Wargame: Red Dragon is playable and fully supported on Linux.

Yes, Wargame: Red Dragon is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Wargame: Red Dragon is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Wargame: Red Dragon does not support VR.

Wargame: Red Dragon offers both single-player and multi-player modes.

Wargame: Red Dragon offers both Co-op and PvP modes.

Yes, there are 9 DLCs available for Wargame: Red Dragon. Explore additional content available for Wargame: Red Dragon on Steam.

No, Wargame: Red Dragon does not support mods via Steam Workshop.

No, Wargame: Red Dragon does not support Steam Remote Play.

Yes, Wargame: Red Dragon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wargame: Red Dragon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2026 14:15 UTC
SteamSpy data 04 September 2026 07:11 UTC
Steam price 12 September 2026 10:43 UTC
Steam reviews 11 September 2026 03:53 UTC

If you'd like to dive deeper into the details about Wargame: Red Dragon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wargame: Red Dragon
  • SteamCharts - Analysis of Wargame: Red Dragon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wargame: Red Dragon compatibility
Wargame: Red Dragon PEGI 16
Rating
8.7
17,036
2,147
Game modes
Multiplayer
Features
Online players
220
Developer
Eugen Systems
Publisher
Eugen Systems
Release 17 Apr 2014
Platforms
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