Cronos: The New Dawn on Steam - User reviews, Price & Information

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A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.

Cronos: The New Dawn is a survival horror, horror and sci-fi game developed by Bloober Team and published by Bloober Team SA.
Released on September 05th 2025 is available on Windows and Linux in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish and Ukrainian.

It has received 3,044 reviews of which 2,623 were positive and 421 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 59.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Cronos: The New Dawn into these genres:

Media & Screenshots

Get an in-depth look at Cronos: The New Dawn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core i5-8400F, Intel Core I5-8600K | Amd Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1080, or AMD Radeonâ„¢ RX 5700-XT, or Intel® Arcâ„¢ A770
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Sound Card: Windows compatible Audio Device
Linux
  • OS: x64 Linux
  • Processor: Intel Core i5-8400F, Intel Core I5-8600K | Amd Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1080, or AMD Radeonâ„¢ RX 5700-XT, or Intel® Arcâ„¢ A770
  • Storage: 30 GB available space
  • Sound Card: Linux compatible Audio Device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Review after 11 hours of gameplay The atmosphere is absolutely enchanting and the mystery keeps pulling me deeper into the story. The narrative feels fresh and not repetitive. Weapon variety didn’t make a huge difference for me, but the loot system adds extra challenge — especially if you’re not someone who searches thoroughly. The graphics are stunning, and the soundtrack is great, though the in-game audio felt a bit messy at times (hopefully fixed in a future update). Overall, after 11 hours, I can say the game is definitely worth playing.
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Sept. 2025
As a polish guy I'am so proud about this game and the studio what made it. It looks fabolous. I was growing up between 1985-1995 in the exact area what the game was based on. In game is called Nowy Åšwit (New Dawn) but in reality is Nowa Huta (New Foundry). You can check the pictures in google how it looked in the past :)
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Sept. 2025
[h3 ]This isn't a "fully recommended game" I'd suggest for anyone to play. Is it fun? At times, sure. Is the story interesting? Parts of it, sure. And I like what the devs are trying to do. But this game feels more like a series of ideas and mechanics that aren't fully fleshed out. Gameplay is a hit or miss. I like the idea of having super scarce ammo. This takes me back to Silent Hill and old RE games. Survival Horror should feel like you're surviving. But the actual gameplay mechanics aren't satisfying to chase. Take ammo management. Enemies will rarely drop ammo if you're out of resources. Reloading to a safety save before a big fight is sometimes necessary if you took too much damage or wasted too many resources. But wait! Ammo and health items are cheap, right? Well, yes and no. Yes, you can buy those resources for fairly cheap, but when you're hoarding energy to upgrade guns to allow you more efficiency at clearing rooms, and the fact that enemies very rarely drop any resources, you're much more willing to save scum, rather than rely on RNG or looting. And even then, some systems feel like they weren't fully designed until much later. Take the Torch Fuel. You can buy an upgrade where you can carry (2) Torch Fuels in your inventory and craft two for the price of one. Sounds nifty, right? Even better is how some save rooms have a locker that will infinitely respawn Torch Fuel. So if you need to clear out a room or use it to solve a puzzle, you have options. The problem? The locker that spawns infinite Torch Fuel doesn't allow you to pick up more than one stack of the item; meaning, if you wasted energy resources to upgrade your character to be able to craft/hold two Torch Fuel, the game refuses to give you more than one from this free locker, even though your character can hold two of the same item. Unless you're crafting and using resources during combat or find the super-rare Torch Fuel laying around as a resource, you're constantly running back and forth between the safe room and whatever you're clearing out to incrementally clear out enemies and solve puzzles. I don't know why the devs didn't allow you to be able to pick up two resources from this free locker when it's willing to give you one for free every time you visit it, as long as you're not carrying one. A lot of little design choices creep in that feel frustrating upon reflection. You're looting the world that has been destroyed, so occasionally, you'll find a photo camera you can sell for energy. Makes sense that an old-world relic might be worth something. But by the time you find the 3rd photo camera to sell, it breaks immersion when you're wondering why there's a limited pool of items you're looting to sell. And even then, they don't feel meaningful. Like, selling a heater? Sure, that's neat. Not sure why this is valuable to the collective. Do they need the parts or something? Enemies can be tethered to some rooms, and the AI can break if you leave a room, having them sometimes stand still and not react to your gunshots. Limited inventory feels like it would be challenging and add a layer of difficulty and realism to the gameplay, but it's mostly their to hamper your progress. You're mostly going to be carrying your tools, weapons, ammo, and health, which funnily enough, fills up almost all of your free space. There's no incentive to upgrade health or other resources when you're constantly running out of space or needing to make room. Your only goal is to upgrade damage, stability, charge speed, and inventory space; everything else is a luxury. Also, given how rarely you're given items or materials, why are there items boxes with nothing inside? It's not uncommon to have your inventory near empty, find two item boxes that drop nothing. Given there's no difficulty setting, you figure that all items or boxes have been tailored due to player inventory or before hand, but truth is, it isn't. Sometimes you'll find ammo when you don't need it and other times you'll find nothing when you do, which makes you want to save scum more just to avoid these situations. With the story, it's a bit of a hit or a miss. Your character is monotone and is dedicated to whatever their objective is, learning more of the world. But we're not really given context on the Collective outside of notes we find. When you eventually meet some human characters , they feel a bit too "outlandish" and unrealistic, feeling they're trying to go for an Oscar rather than telling a story. The game also doesn't allow you to skip the slow-delivery of some dialogue during some conversations, which makes it grating speaking to some characters. Like, hurry the eff up, we're wasting time here! And that's probably the biggest grip I have with the story. It needs to TELL you what's happening instead of showing it, or allowing you to make those discoveries or connections yourself. There's a good game buried beneath the design choices. But this game wants to be like old-school survival horror, but at the same time, borrow gameplay design elements from newer games, such as the Resident Evil remakes and more. But because the game struggles to pick a lane, it tries to be the best of "both worlds" without excelling at either option. At the best of times, this game felt like a more interesting version of the "Callisto Protocol." But at its worst, it also, ironically, felt like the bad choices made behind the same game, "Callisto Protocol." It reminds me of the design choices they made for The Medium, or the Silent Hill 2 Remake. They didn't want to go overboard and wanted to stay faithful with the genre and not add newer mechanics found in competitor games, but now when they have their own IP, they make the same decisions gameplay-wise, from game to game? It's confusing.
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Sept. 2025
Graphics The game looks really solid visually. I kept asking myself multiple times: how is this only 20GB?! Gameplay Overall, the gameplay doesn’t differ much from similar titles, but the Merge system is a standout: enemies can absorb corpses of fallen foes and merge with them, doubling their health. To prevent this, you have to burn the bodies so nothing remains on the ground. Combat Combat can be broken down into four parts: • Gunplay: Excellent and satisfying. • Environmental Tools: Explosive barrels and fire canisters in arenas let you blow enemies into the air. • Equipment: Mainly used to slow enemies or finish them off when they’re low on health. • Melee: Unfortunately very weak and symbolic. No dodge, block, or parry; if you run out of ammo, you’re in serious trouble. Enemies, Weapons & Bosses Weapon variety is solid (not all weapons are story-based; some are found off the main path) and fun to use, though the shotgun could’ve been better. Enemy variety is great, and bosses are amazing. Even with some pattern repetition, fights are exciting, intense, and visually impressive. Side Content The game doesn’t have side quests, but optional paths are extremely worth exploring. They extend playtime and reward you with upgrades, ammo, and even new weapons. Upgrade System Upgrades cover armor, equipment (for burning enemies), and weapons. • Armor and equipment require rare Cores. • Weapons need Energy, which is plentiful throughout the game, though upgrades are expensive. Collectibles called Valuables can be sold for extra Energy. The system is impactful and rewarding. Music Surprisingly sparse, but when it plays, it’s fantastic. I just wish there was more of it. Technical Performance Most of the game runs smoothly, but some areas—especially early zones—have frame drops and stuttering. Final Thoughts Without a doubt, Cronos: The New Dawn is one of the best games of 2025 so far and perfect for fans of Dead Space. I truly loved every moment with it.
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Sept. 2025
It's not better than Dead Space but it is a good survival horror game. The first 2 hours may give you the wrong impression on the game but the story and gameplay does open up a lot more after the slow starting. I personally still think their best work is Silent Hill 2 Remake but this is very close in quality. Good effort on Bloober Team's part it ain't a masterpiece but it's still damn great! Just a little warning though this games difficulty is on the harder side for this genre at least I think so anyway.
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Frequently Asked Questions

Cronos: The New Dawn is currently priced at 59.99€ on Steam.

Cronos: The New Dawn is currently not on sale. You can purchase it for 59.99€ on Steam.

Cronos: The New Dawn received 2,623 positive votes out of a total of 3,044 achieving a rating of 8.29.
😎

Cronos: The New Dawn was developed by Bloober Team and published by Bloober Team SA.

Cronos: The New Dawn is playable and fully supported on Windows.

Cronos: The New Dawn is not playable on MacOS.

Cronos: The New Dawn is playable and fully supported on Linux.

Cronos: The New Dawn is a single-player game.

There is a DLC available for Cronos: The New Dawn. Explore additional content available for Cronos: The New Dawn on Steam.

Cronos: The New Dawn does not support mods via Steam Workshop.

Cronos: The New Dawn does not support Steam Remote Play.

Cronos: The New Dawn is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cronos: The New Dawn.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 September 2025 00:49
SteamSpy data 12 September 2025 15:45
Steam price 12 September 2025 12:56
Steam reviews 10 September 2025 05:56

If you'd like to dive deeper into the details about Cronos: The New Dawn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cronos: The New Dawn
  • SteamCharts - Analysis of Cronos: The New Dawn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cronos: The New Dawn compatibility
Cronos: The New Dawn PEGI 16
Rating
8.3
2,623
421
Game modes
Features
Online players
1,797
Developer
Bloober Team
Publisher
Bloober Team SA
Release 05 Sep 2025
Platforms
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